Previous Topics 5/4/2005 demiurgeastaroth: [DitV] The Deluge continues - Healing So there we were at the end of the session - after the last conflict, one player had minor fallout, another had 6d10+4d6+about 8d4, and the last had 4d6+9d10 fallout.… In lumpley games Participants: demiurgeastaroth, lumpley, nikola, Wolfen.
5/4/2005 demiurgeastaroth: [DitV] Long Term Games: Experience After playing one session of DitV, and seeing each player get Experience at least three times, plus Reflection, plus all the actual Fallout, I was a little shocked. They say… In lumpley games Participants: demiurgeastaroth, lumpley, Simon Kamber, Chris Goodwin, sirogit, Eero Tuovinen, nikola, ptikachu, cdr.
5/4/2005 demiurgeastaroth: [DitV] Town of Wellcome I designed this town for my first session, played last night. I wasn't able to post it here for advice, as I finished it just before we played (after 3… In lumpley games Participants: demiurgeastaroth, Wolfen, jasonm.
5/4/2005 demiurgeastaroth: Question about Social Conflicts I had a problem with handling raises and sees in Social Conflict last night. Fighting was easy enough.
Let's say you have a mob demanding that the criminal they have… In lumpley games Participants: demiurgeastaroth, Trevis Martin, Wolfen, immlass, lumpley.
5/4/2005 demiurgeastaroth: [DitV] Question about Escalation From another thread, I understand this is okay.
Dog is talking down Evil Gunslinger (EG). EG escalates to gunfighting. Dog doesn't, still trying to talk, so EG gets extra dice… In lumpley games Participants: demiurgeastaroth, Wolfen, lumpley, Technocrat13, TonyLB, Brand_Robins, xenopulse, cdr, Simon Kamber, ironick, nikola, mister.ribbit, James Holloway, sirogit.
3/31/2005 demiurgeastaroth: Opposed resolution and directorial control I like the way Trollbabe and the Pool can grant the player the ability to describe the result of a conflict.
Are there any systems that combine such an approach… In RPG Theory Participants: demiurgeastaroth, TonyLB, Paul Czege, jburneko, Andrew Morris, ironick, JMendes, Ron Edwards.
4/25/2004 demiurgeastaroth: [Donjon] Encounter Facts Since you get treasure from looting bodies, how would you handle the following:
A player uses Find Trouble and gets 2 facts - 1 fact: an enemy healer, 1 fact:… In CRN Games Participants: demiurgeastaroth, Jason, Lxndr, jdagna.
4/25/2004 demiurgeastaroth: [Donjon] Hospitality I know this trait is used for quality of, um, hospitality possible at a given town, but how exactly is it used in play?
Is it just like Wealth -… In CRN Games Participants: demiurgeastaroth, jdagna.
4/25/2004 demiurgeastaroth: [Donjon] Killing PCs How exactly do you kill - or at least disable - PCs?
As far as I can tell, when PCs drop to Flesh Wounds, they are still active. When they… In CRN Games Participants: demiurgeastaroth, jdagna.
4/25/2004 demiurgeastaroth: [Donjon] Healing potions and other items How would a healing potion, or other item that produces a spell-like effect, work mechanically?
the cost is 1 worth per one-time magic bonus.
My ideas:
a) potion heals 1… In CRN Games Participants: demiurgeastaroth, Jason, jdagna, Christopher Weeks.
4/25/2004 demiurgeastaroth: [Donjon] Attack 'Facts' My first Donjon question. I'm comfortable with the way the Law of Successes works outside of combat, but I'm looking for guidance in combat uses.
On the forum, Clinton has… In CRN Games Participants: demiurgeastaroth, Jason, jdagna, Christopher Weeks.
4/4/2004 demiurgeastaroth: [Trollbabe] Injuries, and Error in text 2? :) On page 20:
An injured character ignores the “discommoded" step and proceeds to further injury right away on a failed roll; therefore she is limited to a total of two… In Adept Press Participants: demiurgeastaroth, Bob McNamee, Ron Edwards, rafial.
4/4/2004 demiurgeastaroth: [Trollbabe] Player-created conflicts I'm comfortable with the idea of players calling for conflicts, and by that process adding extra elements to the campaign, but I'm having some conceptual problems with the following:
… In Adept Press Participants: demiurgeastaroth, rafial, Alan, Ron Edwards, John Harper, Mike Holmes.
4/3/2004 demiurgeastaroth: [Trollbabe] Error in text? Page 17, column 2, paragraph 2, of the text says:
The player may check off another item and
get a second re-roll. If it succeeds, the trollbabe
succeeds, although her… In Adept Press Participants: demiurgeastaroth, Paganini, rafial, Ron Edwards.
10/10/2003 demiurgeastaroth: HeroQuest Extended Contests Is there any difference in the way extended contests work between Hero Wars and HeroQuest?
For example, more mechanistic ability to tell what's exactly happening between the beginning and end,… In HeroQuest Participants: demiurgeastaroth, Peter Nordstrand, simon_hibbs, Ron Edwards, dunlaing, Brand_Robins, joshua neff, GB Steve, Bankuei, RaconteurX, Mike Holmes.
6/17/2003 demiurgeastaroth: Anti-Gamist, or Pro-what? I enjoyed the gamist essay, but one thing Ron said puzzles me.
And, completely differently, "balance" is often invoked as an anti-Gamist play defense, specifically in terms of not permitting… In GNS Model Discussion Participants: demiurgeastaroth, Bankuei, jdagna, Ron Edwards, John Kim, Wormwood.
6/17/2003 demiurgeastaroth: Gaining Reach The rulebook says that you gain the Reach advantage if you score a "damaging" hit on your opponent.
Does this mean you have to penetrate armour, or just score a… In The Riddle of Steel Participants: demiurgeastaroth, Durgil, Wolfen, Nick Pagnucco.
6/17/2003 demiurgeastaroth: A question about Initiative I have initiative and attack.
My opponent blocks and strikes. I miss him, and he hits me. Do I still have initiative?
What if I hit him, and he hits… In The Riddle of Steel Participants: demiurgeastaroth, Malechi, Jake Norwood, Wolfen, Spartan.
6/13/2003 demiurgeastaroth: Two handed mass weapons Which skill do you use for, say, two handed axes (that aren't poleaxes), mauls, hammers, and so forth?
Also, do flails and war flails not deserve their own skill? I'm… In The Riddle of Steel Participants: demiurgeastaroth, Jake Norwood, Morfedel.
6/13/2003 demiurgeastaroth: Languages and Names Does anyone have a master list of the languages used on Weyrth (and where they are spoken)?
Also, what sort of Earth-style names should be used for people of Gelure… In The Riddle of Steel Participants: demiurgeastaroth, Wolfen, arxhon.
<< more previous topics | | Subsequent Topics 5/5/2005 demiurgeastaroth: [DitV] Relationship Dice In this old thread:
http://www.indie-rpgs.com/viewtopic.php?t=10953
Vincent suggests a rule for replenishing Relationship Dice over time.
Between towns, choose 3 dice, roll 'em, 1-3 you get it, as above. To be… In lumpley games Participants: demiurgeastaroth, lumpley, Valamir, cdr, nikola, Technocrat13, TonyLB, ptikachu, Ben Lehman.
5/14/2005 demiurgeastaroth: [TSOY] Starting Gear Am I reading the text correctly that the only way to start with equipment that gives a bonus, is to buy the secret of imbuement?
I was planning to give… In CRN Games Participants: demiurgeastaroth, James_Nostack.
5/15/2005 demiurgeastaroth: Starting Skills When we designed characters yesterday, something struck us as odd:
Players can then choose all abilities that fall into A-rated categories, 5 abilities that fall into B-rated categories, and 3… In CRN Games Participants: demiurgeastaroth, KingstonC.
6/6/2005 demiurgeastaroth: [DitV] What The Demons Want... One thing I'm about shaky about. Hopefully there's a simple answer.
Several Towns on the net have something like:
"The Demons want the Dogs to acknowledge and confirm..."
But if… In lumpley games Participants: demiurgeastaroth, Wolfen, Technocrat13, lumpley, sirogit, Ron Edwards, Blankshield, Mike Holmes, Eero Tuovinen, Simon Kamber, TonyLB, Brand_Robins.
6/11/2005 demiurgeastaroth: Out of Dice Here's a question. I use my last dice to Raise, and you use your last dice to See (successfully Blocking). Neither of us have dice left, so who wins?
I'm… In lumpley games Participants: demiurgeastaroth, Technocrat13, Wolfen, Simon Kamber, lumpley.
6/11/2005 demiurgeastaroth: [DitV] Stillwater Branch It's our first time playing Dogs In the Vineyard. We expect to be playing for 6-8 weeks, and I hope to do 4-6 towns. This is the second session -… In Actual Play Participants: demiurgeastaroth, immlass, Wolfen, Ben Lehman, nikola, Eric Minton.
6/12/2005 demiurgeastaroth: [DitV] GM Starting Conflicts Is the following okay:
GM: "Brother Jacob tries to persuade you to marry him to Sister Amelia."
PC: "Nope, I won't do that."
GM: "He's insistent - we have a… In lumpley games Participants: demiurgeastaroth, Ul, Simon Kamber, lumpley.
6/13/2005 demiurgeastaroth: [DitV] "Cool Applications Of Conflict Resolution" I have a couple of questions about this section of the rulebook (see subject title).
First an unrelated question, expect that it is a potentially cool application of conflict resolution.… In lumpley games Participants: demiurgeastaroth, nikola, lumpley, Blankshield, sirogit, Technocrat13.
6/19/2005 demiurgeastaroth: [DitV] The Law I'm a little unclear on the ramifications of the Territorial Authority, and having Sheriffs that don't answer to the Faith.
I can see the potential for conflict between Dogs and… In lumpley games Participants: demiurgeastaroth, Ul, sirogit, lumpley, Sydney Freedberg, TonyLB, James Holloway, GB Steve, Warren.
6/24/2005 demiurgeastaroth: [DitV] Cotton Creek This post is a description of a town. I'll post the play report in a day or two.
Cotton Creek
This town was meant to be heavily based on Dust… In Actual Play Participants: demiurgeastaroth.
6/24/2005 demiurgeastaroth: [DitV] Light and Dark About half my players seem to have a problem with the religious overtones in the setting. They don't care about religion, they want to play bad-ass cowboys, dammit!
Now, I… In lumpley games Participants: demiurgeastaroth, sirogit, Ul, nikola, pete_darby, lumpley.
7/4/2005 demiurgeastaroth: [DitV] Divination!!! At the end of the last session, my players through me for a loop.
In the town they are in, the Steward is demonically obsessed with building an irrigation system… In lumpley games Participants: demiurgeastaroth, TonyLB, lumpley, Simon Kamber, sirogit.
7/4/2005 demiurgeastaroth: Opposed Goals Is it okay to have a conflict where one side has one goal ("Reach the waterworks before Brother Artax dynamites it") where the resistance is provided by a third party… In lumpley games Participants: demiurgeastaroth, TonyLB, Simon Kamber.
7/15/2005 demiurgeastaroth: [Trollbabe] Multiple rolls in a conflict Here's something that has been giving me problems. I have two questions.
First, the stupid question: When you do a Conflict that isn't the One Roll type, do you roll… In Adept Press Participants: demiurgeastaroth, Alan, Ron Edwards.
7/23/2005 demiurgeastaroth: [Dust Devils] The Hanged Man I'll be running the Hanged Man adventure from Dust Devils this week or the next. This adventure has four PCs - I have five and one of them is female.… In Chimera Creative Participants: demiurgeastaroth, Matt Snyder, Eero Tuovinen, Ron Edwards, Yokiboy.
7/28/2005 demiurgeastaroth: Timing In a typical session of 3-4 hours, with 4-5 players, how many scenes can I expect to get through? How many times will the Producer get a scene (that is,… In Dog Eared Designs Participants: demiurgeastaroth, Alan, Jasper Polane, Frank T, Ron Edwards.
7/28/2005 demiurgeastaroth: [Trollbabe] Relationships and Players In trollbabe, the text says players get to describe what relationship-subjects do, and then the GM handles the nuances of that declaration.
Does this apply strictly within conflicts, or completely.… In Adept Press Participants: demiurgeastaroth, Alan, Ron Edwards.
8/5/2005 demiurgeastaroth: Conflict: Differences From Trollbabe First, thanks for the opportunity to take part in the playtest. Now on to the nitpicking :)
I notice a few differences in the way you do conflicts. One I… In Stranger Things Playtest Forum Participants: demiurgeastaroth, John Harper.
8/11/2005 demiurgeastaroth: Using Traits Can a single player, in a single conflict, use multiple Traits.
Example: if the player could someho justify it, could Nate Spisak use both of his Trained Paramedic and Underworld… In Dog Eared Designs Participants: demiurgeastaroth, Eero Tuovinen, Matt Wilson.
8/25/2005 demiurgeastaroth: Scale On the scale chart, you have Scale 1 = Person or Small Group.
I wonder why you rolled these two into one - I quite like the idea of a… In Stranger Things Playtest Forum Participants: demiurgeastaroth, John Harper.
more subsequent topics >> |