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From Day One


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6/19/2005 demiurgeastaroth: [DitV] The Law
I'm a little unclear on the ramifications of the Territorial Authority, and having Sheriffs that don't answer to the Faith. I can see the potential for conflict between Dogs and…
In lumpley games
Participants: demiurgeastaroth, Ul, sirogit, lumpley, Sydney Freedberg, TonyLB, James Holloway, GB Steve, Warren.


6/13/2005 demiurgeastaroth: [DitV] "Cool Applications Of Conflict Resolution"
I have a couple of questions about this section of the rulebook (see subject title). First an unrelated question, expect that it is a potentially cool application of conflict resolution.…
In lumpley games
Participants: demiurgeastaroth, nikola, lumpley, Blankshield, sirogit, Technocrat13.


6/12/2005 demiurgeastaroth: [DitV] GM Starting Conflicts
Is the following okay: GM: "Brother Jacob tries to persuade you to marry him to Sister Amelia." PC: "Nope, I won't do that." GM: "He's insistent - we have a…
In lumpley games
Participants: demiurgeastaroth, Ul, Simon Kamber, lumpley.


6/11/2005 demiurgeastaroth: [DitV] Stillwater Branch
It's our first time playing Dogs In the Vineyard. We expect to be playing for 6-8 weeks, and I hope to do 4-6 towns. This is the second session -…
In Actual Play
Participants: demiurgeastaroth, immlass, Wolfen, Ben Lehman, nikola, Eric Minton.


6/11/2005 demiurgeastaroth: Out of Dice
Here's a question. I use my last dice to Raise, and you use your last dice to See (successfully Blocking). Neither of us have dice left, so who wins? I'm…
In lumpley games
Participants: demiurgeastaroth, Technocrat13, Wolfen, Simon Kamber, lumpley.


6/6/2005 demiurgeastaroth: [DitV] What The Demons Want...
One thing I'm about shaky about. Hopefully there's a simple answer. Several Towns on the net have something like: "The Demons want the Dogs to acknowledge and confirm..." But if…
In lumpley games
Participants: demiurgeastaroth, Wolfen, Technocrat13, lumpley, sirogit, Ron Edwards, Blankshield, Mike Holmes, Eero Tuovinen, Simon Kamber, TonyLB, Brand_Robins.


5/15/2005 demiurgeastaroth: Starting Skills
When we designed characters yesterday, something struck us as odd: Players can then choose all abilities that fall into A-rated categories, 5 abilities that fall into B-rated categories, and 3…
In CRN Games
Participants: demiurgeastaroth, KingstonC.


5/14/2005 demiurgeastaroth: [TSOY] Starting Gear
Am I reading the text correctly that the only way to start with equipment that gives a bonus, is to buy the secret of imbuement? I was planning to give…
In CRN Games
Participants: demiurgeastaroth, James_Nostack.


5/5/2005 demiurgeastaroth: [DitV] Relationship Dice
In this old thread: http://www.indie-rpgs.com/viewtopic.php?t=10953 Vincent suggests a rule for replenishing Relationship Dice over time. Between towns, choose 3 dice, roll 'em, 1-3 you get it, as above. To be…
In lumpley games
Participants: demiurgeastaroth, lumpley, Valamir, cdr, nikola, Technocrat13, TonyLB, ptikachu, Ben Lehman.


5/4/2005 demiurgeastaroth: [DitV] Raw Deal for Complicated History
Look at the Strong History and Strong Community backgrounds: Background:--- Str. Comm.---|Str. Hist. Traits:------------1d4 3d6 2d8 |3d6 4d8 3d10 Relationships:--4d6 4d8 3d10|1d4 3d6 2d8 Notice how similar they are -…
In lumpley games
Participants: demiurgeastaroth, lumpley.


5/4/2005 demiurgeastaroth: [DitV] The Deluge continues - Healing
So there we were at the end of the session - after the last conflict, one player had minor fallout, another had 6d10+4d6+about 8d4, and the last had 4d6+9d10 fallout.…
In lumpley games
Participants: demiurgeastaroth, lumpley, nikola, Wolfen.


5/4/2005 demiurgeastaroth: [DitV] Long Term Games: Experience
After playing one session of DitV, and seeing each player get Experience at least three times, plus Reflection, plus all the actual Fallout, I was a little shocked. They say…
In lumpley games
Participants: demiurgeastaroth, lumpley, Simon Kamber, Chris Goodwin, sirogit, Eero Tuovinen, nikola, ptikachu, cdr.


5/4/2005 demiurgeastaroth: [DitV] Town of Wellcome
I designed this town for my first session, played last night. I wasn't able to post it here for advice, as I finished it just before we played (after 3…
In lumpley games
Participants: demiurgeastaroth, Wolfen, jasonm.


5/4/2005 demiurgeastaroth: Question about Social Conflicts
I had a problem with handling raises and sees in Social Conflict last night. Fighting was easy enough. Let's say you have a mob demanding that the criminal they have…
In lumpley games
Participants: demiurgeastaroth, Trevis Martin, Wolfen, immlass, lumpley.


5/4/2005 demiurgeastaroth: [DitV] Question about Escalation
From another thread, I understand this is okay. Dog is talking down Evil Gunslinger (EG). EG escalates to gunfighting. Dog doesn't, still trying to talk, so EG gets extra dice…
In lumpley games
Participants: demiurgeastaroth, Wolfen, lumpley, Technocrat13, TonyLB, Brand_Robins, xenopulse, cdr, Simon Kamber, ironick, nikola, mister.ribbit, James Holloway, sirogit.


3/31/2005 demiurgeastaroth: Opposed resolution and directorial control
I like the way Trollbabe and the Pool can grant the player the ability to describe the result of a conflict. Are there any systems that combine such an approach…
In RPG Theory
Participants: demiurgeastaroth, TonyLB, Paul Czege, jburneko, Andrew Morris, ironick, JMendes, Ron Edwards.


4/25/2004 demiurgeastaroth: [Donjon] Encounter Facts
Since you get treasure from looting bodies, how would you handle the following: A player uses Find Trouble and gets 2 facts - 1 fact: an enemy healer, 1 fact:…
In CRN Games
Participants: demiurgeastaroth, Jason, Lxndr, jdagna.


4/25/2004 demiurgeastaroth: [Donjon] Hospitality
I know this trait is used for quality of, um, hospitality possible at a given town, but how exactly is it used in play? Is it just like Wealth -…
In CRN Games
Participants: demiurgeastaroth, jdagna.


4/25/2004 demiurgeastaroth: [Donjon] Killing PCs
How exactly do you kill - or at least disable - PCs? As far as I can tell, when PCs drop to Flesh Wounds, they are still active. When they…
In CRN Games
Participants: demiurgeastaroth, jdagna.


4/25/2004 demiurgeastaroth: [Donjon] Healing potions and other items
How would a healing potion, or other item that produces a spell-like effect, work mechanically? the cost is 1 worth per one-time magic bonus. My ideas: a) potion heals 1…
In CRN Games
Participants: demiurgeastaroth, Jason, jdagna, Christopher Weeks.


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Subsequent Topics

6/24/2005 demiurgeastaroth: [DitV] Light and Dark
About half my players seem to have a problem with the religious overtones in the setting. They don't care about religion, they want to play bad-ass cowboys, dammit! Now, I…
In lumpley games
Participants: demiurgeastaroth, sirogit, Ul, nikola, pete_darby, lumpley.


7/4/2005 demiurgeastaroth: [DitV] Divination!!!
At the end of the last session, my players through me for a loop. In the town they are in, the Steward is demonically obsessed with building an irrigation system…
In lumpley games
Participants: demiurgeastaroth, TonyLB, lumpley, Simon Kamber, sirogit.


7/4/2005 demiurgeastaroth: Opposed Goals
Is it okay to have a conflict where one side has one goal ("Reach the waterworks before Brother Artax dynamites it") where the resistance is provided by a third party…
In lumpley games
Participants: demiurgeastaroth, TonyLB, Simon Kamber.


7/15/2005 demiurgeastaroth: [Trollbabe] Multiple rolls in a conflict
Here's something that has been giving me problems. I have two questions. First, the stupid question: When you do a Conflict that isn't the One Roll type, do you roll…
In Adept Press
Participants: demiurgeastaroth, Alan, Ron Edwards.


7/23/2005 demiurgeastaroth: [Dust Devils] The Hanged Man
I'll be running the Hanged Man adventure from Dust Devils this week or the next. This adventure has four PCs - I have five and one of them is female.…
In Chimera Creative
Participants: demiurgeastaroth, Matt Snyder, Eero Tuovinen, Ron Edwards, Yokiboy.


7/28/2005 demiurgeastaroth: Timing
In a typical session of 3-4 hours, with 4-5 players, how many scenes can I expect to get through? How many times will the Producer get a scene (that is,…
In Dog Eared Designs
Participants: demiurgeastaroth, Alan, Jasper Polane, Frank T, Ron Edwards.


7/28/2005 demiurgeastaroth: [Trollbabe] Relationships and Players
In trollbabe, the text says players get to describe what relationship-subjects do, and then the GM handles the nuances of that declaration. Does this apply strictly within conflicts, or completely.…
In Adept Press
Participants: demiurgeastaroth, Alan, Ron Edwards.


8/5/2005 demiurgeastaroth: Conflict: Differences From Trollbabe
First, thanks for the opportunity to take part in the playtest. Now on to the nitpicking :) I notice a few differences in the way you do conflicts. One I…
In Stranger Things Playtest Forum
Participants: demiurgeastaroth, John Harper.


8/11/2005 demiurgeastaroth: Using Traits
Can a single player, in a single conflict, use multiple Traits. Example: if the player could someho justify it, could Nate Spisak use both of his Trained Paramedic and Underworld…
In Dog Eared Designs
Participants: demiurgeastaroth, Eero Tuovinen, Matt Wilson.


8/25/2005 demiurgeastaroth: Scale
On the scale chart, you have Scale 1 = Person or Small Group. I wonder why you rolled these two into one - I quite like the idea of a…
In Stranger Things Playtest Forum
Participants: demiurgeastaroth, John Harper.


8/27/2005 demiurgeastaroth: [Stranger Things] Blood and Shadows
A playtest of John Harper's Stranger Things (a development of Trollbabe, set in the City of Forgotten Gods - a place where demons and men coexist, not always peacefully). The…
In Actual Play
Participants: demiurgeastaroth, John Harper.


8/27/2005 demiurgeastaroth: Post-Playtest comments
My playtest is up. I've concentrated on the events of player over there; here I'll give feedback about the actual playtest document. Read the playtest first :) I was surprised…
In Stranger Things Playtest Forum
Participants: demiurgeastaroth, John Harper, rafial.


9/4/2005 demiurgeastaroth: CoS Companion
Are there any plans to make a PDF available of the Companion for those of us outside the states and don't want to pay huge shipping costs, and almost as…
In Bob Goat Press
Participants: demiurgeastaroth, Bob Goat.


9/5/2005 demiurgeastaroth: Producer Scenes and Big Groups
Let's say you have 6 or 7 players (inc. Producer). Would it make much difference (a bad difference, that is) to give the Producer a scene every time half the…
In Dog Eared Designs
Participants: demiurgeastaroth, Matt Wilson.


9/6/2005 demiurgeastaroth: [PtA] New Horizons
In this post I'll discuss the campaign setup session, or Pre-production as we called it. In the next post, I'll describe the imaginary events of the first session which we…
In Actual Play
Participants: demiurgeastaroth.


9/14/2005 demiurgeastaroth: [PtA] Scope of Narration, Scene Requests, and other questions
In our recent play, we experienced a few problems. The game was still fun, but questions were raised. Scene Requests: how much authority do the players have here? Can they…
In Dog Eared Designs
Participants: demiurgeastaroth, Matt Wilson, Lisa Padol, iago, Rob Donoghue, Blankshield, Alan, John Harper.


9/15/2005 demiurgeastaroth: [The Pool][Questing Beast] Experience
I'm not sure if this is the right place, but the Random Order forum is inactive. I'm running a game of the Pool, with the addition of the Monologue of…
In Actual Play
Participants: demiurgeastaroth.


9/16/2005 demiurgeastaroth: [PtA] Entering a Scene
You can join a scene in progress by spending a fan mail. At one point in our first session, we were just beginning a conflict (that is, we were about…
In Dog Eared Designs
Participants: demiurgeastaroth, Matt Wilson.


9/17/2005 demiurgeastaroth: [PtA] More Scene Requests Questions
Leaving the thread http://www.indie-rpgs.com/forum/index.php?topic=16833.0 to focus on the question of narration & stakes, here's a couple of quick questions on scene requests. Scene Requests: how…
In Dog Eared Designs
Participants: demiurgeastaroth, Matt Wilson, John Harper, IMAGinES.


11/17/2005 demiurgeastaroth: Six Players
Over on: http://www.websitetoolbox.com/tool/post/pen/vpost?id=694535 someone said the Polaris is meant for 4 players, and Ben (!) said, "As a counter-point to Paul's view, I actually prefer 6." What rules do you…
In These Are Our Games
Participants: demiurgeastaroth, Ben Lehman, Eric Minton.


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