Previous Topics 6/19/2005 demiurgeastaroth: [DitV] The Law I'm a little unclear on the ramifications of the Territorial Authority, and having Sheriffs that don't answer to the Faith.
I can see the potential for conflict between Dogs and… In lumpley games Participants: demiurgeastaroth, Ul, sirogit, lumpley, Sydney Freedberg, TonyLB, James Holloway, GB Steve, Warren.
6/13/2005 demiurgeastaroth: [DitV] "Cool Applications Of Conflict Resolution" I have a couple of questions about this section of the rulebook (see subject title).
First an unrelated question, expect that it is a potentially cool application of conflict resolution.… In lumpley games Participants: demiurgeastaroth, nikola, lumpley, Blankshield, sirogit, Technocrat13.
6/12/2005 demiurgeastaroth: [DitV] GM Starting Conflicts Is the following okay:
GM: "Brother Jacob tries to persuade you to marry him to Sister Amelia."
PC: "Nope, I won't do that."
GM: "He's insistent - we have a… In lumpley games Participants: demiurgeastaroth, Ul, Simon Kamber, lumpley.
6/11/2005 demiurgeastaroth: [DitV] Stillwater Branch It's our first time playing Dogs In the Vineyard. We expect to be playing for 6-8 weeks, and I hope to do 4-6 towns. This is the second session -… In Actual Play Participants: demiurgeastaroth, immlass, Wolfen, Ben Lehman, nikola, Eric Minton.
6/11/2005 demiurgeastaroth: Out of Dice Here's a question. I use my last dice to Raise, and you use your last dice to See (successfully Blocking). Neither of us have dice left, so who wins?
I'm… In lumpley games Participants: demiurgeastaroth, Technocrat13, Wolfen, Simon Kamber, lumpley.
6/6/2005 demiurgeastaroth: [DitV] What The Demons Want... One thing I'm about shaky about. Hopefully there's a simple answer.
Several Towns on the net have something like:
"The Demons want the Dogs to acknowledge and confirm..."
But if… In lumpley games Participants: demiurgeastaroth, Wolfen, Technocrat13, lumpley, sirogit, Ron Edwards, Blankshield, Mike Holmes, Eero Tuovinen, Simon Kamber, TonyLB, Brand_Robins.
5/15/2005 demiurgeastaroth: Starting Skills When we designed characters yesterday, something struck us as odd:
Players can then choose all abilities that fall into A-rated categories, 5 abilities that fall into B-rated categories, and 3… In CRN Games Participants: demiurgeastaroth, KingstonC.
5/14/2005 demiurgeastaroth: [TSOY] Starting Gear Am I reading the text correctly that the only way to start with equipment that gives a bonus, is to buy the secret of imbuement?
I was planning to give… In CRN Games Participants: demiurgeastaroth, James_Nostack.
5/5/2005 demiurgeastaroth: [DitV] Relationship Dice In this old thread:
http://www.indie-rpgs.com/viewtopic.php?t=10953
Vincent suggests a rule for replenishing Relationship Dice over time.
Between towns, choose 3 dice, roll 'em, 1-3 you get it, as above. To be… In lumpley games Participants: demiurgeastaroth, lumpley, Valamir, cdr, nikola, Technocrat13, TonyLB, ptikachu, Ben Lehman.
5/4/2005 demiurgeastaroth: [DitV] Raw Deal for Complicated History Look at the Strong History and Strong Community backgrounds:
Background:--- Str. Comm.---|Str. Hist.
Traits:------------1d4 3d6 2d8 |3d6 4d8 3d10
Relationships:--4d6 4d8 3d10|1d4 3d6 2d8
Notice how similar they are -… In lumpley games Participants: demiurgeastaroth, lumpley.
5/4/2005 demiurgeastaroth: [DitV] The Deluge continues - Healing So there we were at the end of the session - after the last conflict, one player had minor fallout, another had 6d10+4d6+about 8d4, and the last had 4d6+9d10 fallout.… In lumpley games Participants: demiurgeastaroth, lumpley, nikola, Wolfen.
5/4/2005 demiurgeastaroth: [DitV] Long Term Games: Experience After playing one session of DitV, and seeing each player get Experience at least three times, plus Reflection, plus all the actual Fallout, I was a little shocked. They say… In lumpley games Participants: demiurgeastaroth, lumpley, Simon Kamber, Chris Goodwin, sirogit, Eero Tuovinen, nikola, ptikachu, cdr.
5/4/2005 demiurgeastaroth: [DitV] Town of Wellcome I designed this town for my first session, played last night. I wasn't able to post it here for advice, as I finished it just before we played (after 3… In lumpley games Participants: demiurgeastaroth, Wolfen, jasonm.
5/4/2005 demiurgeastaroth: Question about Social Conflicts I had a problem with handling raises and sees in Social Conflict last night. Fighting was easy enough.
Let's say you have a mob demanding that the criminal they have… In lumpley games Participants: demiurgeastaroth, Trevis Martin, Wolfen, immlass, lumpley.
5/4/2005 demiurgeastaroth: [DitV] Question about Escalation From another thread, I understand this is okay.
Dog is talking down Evil Gunslinger (EG). EG escalates to gunfighting. Dog doesn't, still trying to talk, so EG gets extra dice… In lumpley games Participants: demiurgeastaroth, Wolfen, lumpley, Technocrat13, TonyLB, Brand_Robins, xenopulse, cdr, Simon Kamber, ironick, nikola, mister.ribbit, James Holloway, sirogit.
3/31/2005 demiurgeastaroth: Opposed resolution and directorial control I like the way Trollbabe and the Pool can grant the player the ability to describe the result of a conflict.
Are there any systems that combine such an approach… In RPG Theory Participants: demiurgeastaroth, TonyLB, Paul Czege, jburneko, Andrew Morris, ironick, JMendes, Ron Edwards.
4/25/2004 demiurgeastaroth: [Donjon] Encounter Facts Since you get treasure from looting bodies, how would you handle the following:
A player uses Find Trouble and gets 2 facts - 1 fact: an enemy healer, 1 fact:… In CRN Games Participants: demiurgeastaroth, Jason, Lxndr, jdagna.
4/25/2004 demiurgeastaroth: [Donjon] Hospitality I know this trait is used for quality of, um, hospitality possible at a given town, but how exactly is it used in play?
Is it just like Wealth -… In CRN Games Participants: demiurgeastaroth, jdagna.
4/25/2004 demiurgeastaroth: [Donjon] Killing PCs How exactly do you kill - or at least disable - PCs?
As far as I can tell, when PCs drop to Flesh Wounds, they are still active. When they… In CRN Games Participants: demiurgeastaroth, jdagna.
4/25/2004 demiurgeastaroth: [Donjon] Healing potions and other items How would a healing potion, or other item that produces a spell-like effect, work mechanically?
the cost is 1 worth per one-time magic bonus.
My ideas:
a) potion heals 1… In CRN Games Participants: demiurgeastaroth, Jason, jdagna, Christopher Weeks.
<< more previous topics | | Subsequent Topics 6/24/2005 demiurgeastaroth: [DitV] Light and Dark About half my players seem to have a problem with the religious overtones in the setting. They don't care about religion, they want to play bad-ass cowboys, dammit!
Now, I… In lumpley games Participants: demiurgeastaroth, sirogit, Ul, nikola, pete_darby, lumpley.
7/4/2005 demiurgeastaroth: [DitV] Divination!!! At the end of the last session, my players through me for a loop.
In the town they are in, the Steward is demonically obsessed with building an irrigation system… In lumpley games Participants: demiurgeastaroth, TonyLB, lumpley, Simon Kamber, sirogit.
7/4/2005 demiurgeastaroth: Opposed Goals Is it okay to have a conflict where one side has one goal ("Reach the waterworks before Brother Artax dynamites it") where the resistance is provided by a third party… In lumpley games Participants: demiurgeastaroth, TonyLB, Simon Kamber.
7/15/2005 demiurgeastaroth: [Trollbabe] Multiple rolls in a conflict Here's something that has been giving me problems. I have two questions.
First, the stupid question: When you do a Conflict that isn't the One Roll type, do you roll… In Adept Press Participants: demiurgeastaroth, Alan, Ron Edwards.
7/23/2005 demiurgeastaroth: [Dust Devils] The Hanged Man I'll be running the Hanged Man adventure from Dust Devils this week or the next. This adventure has four PCs - I have five and one of them is female.… In Chimera Creative Participants: demiurgeastaroth, Matt Snyder, Eero Tuovinen, Ron Edwards, Yokiboy.
7/28/2005 demiurgeastaroth: Timing In a typical session of 3-4 hours, with 4-5 players, how many scenes can I expect to get through? How many times will the Producer get a scene (that is,… In Dog Eared Designs Participants: demiurgeastaroth, Alan, Jasper Polane, Frank T, Ron Edwards.
7/28/2005 demiurgeastaroth: [Trollbabe] Relationships and Players In trollbabe, the text says players get to describe what relationship-subjects do, and then the GM handles the nuances of that declaration.
Does this apply strictly within conflicts, or completely.… In Adept Press Participants: demiurgeastaroth, Alan, Ron Edwards.
8/5/2005 demiurgeastaroth: Conflict: Differences From Trollbabe First, thanks for the opportunity to take part in the playtest. Now on to the nitpicking :)
I notice a few differences in the way you do conflicts. One I… In Stranger Things Playtest Forum Participants: demiurgeastaroth, John Harper.
8/11/2005 demiurgeastaroth: Using Traits Can a single player, in a single conflict, use multiple Traits.
Example: if the player could someho justify it, could Nate Spisak use both of his Trained Paramedic and Underworld… In Dog Eared Designs Participants: demiurgeastaroth, Eero Tuovinen, Matt Wilson.
8/25/2005 demiurgeastaroth: Scale On the scale chart, you have Scale 1 = Person or Small Group.
I wonder why you rolled these two into one - I quite like the idea of a… In Stranger Things Playtest Forum Participants: demiurgeastaroth, John Harper.
8/27/2005 demiurgeastaroth: [Stranger Things] Blood and Shadows A playtest of John Harper's Stranger Things (a development of Trollbabe, set in the City of Forgotten Gods - a place where demons and men coexist, not always peacefully).
The… In Actual Play Participants: demiurgeastaroth, John Harper.
8/27/2005 demiurgeastaroth: Post-Playtest comments My playtest is up. I've concentrated on the events of player over there; here I'll give feedback about the actual playtest document. Read the playtest first :)
I was surprised… In Stranger Things Playtest Forum Participants: demiurgeastaroth, John Harper, rafial.
9/4/2005 demiurgeastaroth: CoS Companion Are there any plans to make a PDF available of the Companion for those of us outside the states and don't want to pay huge shipping costs, and almost as… In Bob Goat Press Participants: demiurgeastaroth, Bob Goat.
9/5/2005 demiurgeastaroth: Producer Scenes and Big Groups Let's say you have 6 or 7 players (inc. Producer). Would it make much difference (a bad difference, that is) to give the Producer a scene every time half the… In Dog Eared Designs Participants: demiurgeastaroth, Matt Wilson.
9/6/2005 demiurgeastaroth: [PtA] New Horizons In this post I'll discuss the campaign setup session, or Pre-production as we called it. In the next post, I'll describe the imaginary events of the first session which we… In Actual Play Participants: demiurgeastaroth.
9/14/2005 demiurgeastaroth: [PtA] Scope of Narration, Scene Requests, and other questions In our recent play, we experienced a few problems. The game was still fun, but questions were raised.
Scene Requests: how much authority do the players have here? Can they… In Dog Eared Designs Participants: demiurgeastaroth, Matt Wilson, Lisa Padol, iago, Rob Donoghue, Blankshield, Alan, John Harper.
9/15/2005 demiurgeastaroth: [The Pool][Questing Beast] Experience I'm not sure if this is the right place, but the Random Order forum is inactive.
I'm running a game of the Pool, with the addition of the Monologue of… In Actual Play Participants: demiurgeastaroth.
9/16/2005 demiurgeastaroth: [PtA] Entering a Scene You can join a scene in progress by spending a fan mail.
At one point in our first session, we were just beginning a conflict (that is, we were about… In Dog Eared Designs Participants: demiurgeastaroth, Matt Wilson.
9/17/2005 demiurgeastaroth: [PtA] More Scene Requests Questions Leaving the thread http://www.indie-rpgs.com/forum/index.php?topic=16833.0 to focus on the question of narration & stakes, here's a couple of quick questions on scene requests.
Scene Requests: how… In Dog Eared Designs Participants: demiurgeastaroth, Matt Wilson, John Harper, IMAGinES.
11/17/2005 demiurgeastaroth: Six Players Over on:
http://www.websitetoolbox.com/tool/post/pen/vpost?id=694535
someone said the Polaris is meant for 4 players, and Ben (!) said, "As a counter-point to Paul's view, I actually prefer 6."
What rules do you… In These Are Our Games Participants: demiurgeastaroth, Ben Lehman, Eric Minton.
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