Previous Topics 10/25/2010 Noon: Avoiding the mechanics or damocles sword/finger on the button play? I was thinking about the Avoiding the Mechanics for Functional Play thread. In terms of taking the idea as a damocles sword sort of play, as one way of playing… In Actual Play Participants: Noon, mreuther, oculusverit, Ar Kayon.
10/25/2010 chronoplasm: Humans in Dwarf I'm designing a game called Dwarf: The Old World of Dwarfiness. It's what it says on the tin; it's a game about the lives and the adventures of fantasy dwarfs.… In First Thoughts Participants: chronoplasm.
10/25/2010 davidberg: Pass the Ball, Tick the Clock I wonder how much fun it would be to play a game where no one must (or can) invent setting features. You play your characters and choose what they encounter… In First Thoughts Participants: davidberg, chronoplasm, Noon, Bloomfield, stefoid.
10/24/2010 BunniRabbi: Attribute question This is a very specific question about a larger project;
I'm creating a superhero narrative RPG, and am currently going over the attribute spread. In most games there is "Strength"… In First Thoughts Participants: BunniRabbi, Necromantis, Locke, VAgentZero, Jason Pitre, Noon, Bloomfield, Roan, dataweaver, Certified.
10/23/2010 Moganhio: Is Gumshoe simulationist? Is Gumshoe (Trail of Cthulhu) simulationist or gamist? this question comes from a debate in a spanish forum where no agreement was reached. I felt curious about what would pop… In First Thoughts Participants: Moganhio, Ar Kayon, Necromantis, Chris_Chinn, mreuther, Ron Edwards, davidberg, Bloomfield.
10/23/2010 baxil: Getting feedback on your finished game Hi, fellow chefs!
Most of us are still awaiting the official judgment on our games (my own "Egregore" is 48th in the review queue), and I know it's easy to… In Endeavor: Game Chef 2010 Participants: baxil, devlin1, Jason Pitre.
10/22/2010 Warrior Monk: What's in a fighter? without using I like to play characters that go straight into the battle, but often find them in disadvantage against mages or simply boring to play in combat since combat options are… In First Thoughts Participants: Warrior Monk, Chris_Chinn, BunniRabbi, dindenver.
10/21/2010 mreuther: Validity of Cliche in Game Design [url=http://www.indie-rpgs.com/forge/index.php?topic=30589.0]Reference[/url]
Re-phrasing:
To what extent are cliches viable in our designs? As was discussed in the last thread which got closed, some good gaming moments have been had in various… In First Thoughts Participants: mreuther, chronoplasm, Ar Kayon, Ron Edwards, Necromantis, Chris_Chinn, Mike Sugarbaker.
10/21/2010 Necromantis: A offshoot idea -- RPG centered around personality So a while back I was considering whether alignment had a place in the game I am designing (A Time of Steel & Staves) I posted here for advice and… In First Thoughts Participants: Necromantis, Ar Kayon, Chris_Chinn, ShallowThoughts, Lassidus, Jason Pitre, stefoid.
10/21/2010 chronoplasm: Non-Combat 'Roles' If there's one thing I like about D&D 4E, it is the well defined and transparent roles in combat (defender, striker, leader, controller). They ensure that character has strong niche… In First Thoughts Participants: chronoplasm.
10/20/2010 aaron illustration: WORKING ILLUSTRATOR LOOKING FOR NEW CLIENTS Hello my name is Aaron, I am a Illustrator looking to expand my client base. I have been working for the last year as a concept artist for a video… In Connections Participants: aaron illustration, Magnus Pym, daranp.
10/20/2010 MattCumming2010: Graphic Design Careers Visit my site for more information..
Graphic Design Careershttp://7daydesigncourse.com In ndp design Participants: MattCumming2010, BunniRabbi, mreuther, Nathan P..
10/20/2010 Fungiochi: Reaper: Student Project
Hi! We're a group of students from QUT in Brisbane making a game for UDK, please check it out. All feedback is greatly appreciated.
Check out all about the game… In First Thoughts Participants: Fungiochi, Ron Edwards.
10/20/2010 mreuther: How to Design an RPG . . . (lol) Ran across this today and thought it'd be of use to folks. ;)
For the fun, a diagram to help . . .
Some cliches to avoid, or play on,… In First Thoughts Participants: mreuther, BunniRabbi, Ar Kayon, Noon, Ron Edwards.
10/20/2010 JasonSWalters: A Message From IPR’s Warehouse Guy Hello everyone! My name is Jason S. Walters, and I’ve been put in charge of a lot of much of the day-to-day running of Indie Press Revolution. Actually, I ran… In Connections Participants: JasonSWalters.
10/19/2010 vonschlick: [art] [PAID] Low paying art work Vonschlick Productions is looking for artists. VP is looking for superhero line art. VP is a new company that will be creating supplements for current superhero games and one day,… In Connections Participants: vonschlick, BunniRabbi.
10/19/2010 drkrash: Indie Sales Numbers Hey, all. I haven't posted here in a long time because, well, I've been working on my game. But I was curious about something I read this week.
I released… In Publishing Participants: drkrash, Adam Dray, mreuther, Ron Edwards, Valamir, Noon, Gryffudd, Gregor Hutton, Frank Tarcikowski, Pelgrane, Vulpinoid.
10/19/2010 Seamus: Anyone else been getting wierd spams from chinese IP I mention this on the forge because a number of the emails I received, when I click view email source, looks like they were sent to RPG related emails (and… In Site Discussion Participants: Seamus.
10/18/2010 BunniRabbi: Wargame developement I'm not seeing this answered anywhere so let me just ask: Does this site revolve around RPGs only in a strict sense, or would table-top wargames also be… In First Thoughts Participants: BunniRabbi, mreuther.
10/17/2010 robotsunshine: [DitV] Gunfighting questions If I missed this somewhere, apologies! I couldn't find it in the book or skimming the forums.
When do you roll Acuity + Will for gunfighting versus just rolling a… In lumpley games Participants: robotsunshine, lumpley, Noclue.
<< more previous topics | | Subsequent Topics 10/26/2010 Lorthyne: Help With Hero's Banner Hello all!
I'm new to The Forge, although I've been playing and loving RPG's and indie RPGs for several years now.
I've recently acquired a copy of Tim Kopang's excellent… In Actual Play Participants: Lorthyne, Chris_Chinn, Tim C Koppang, Ron Edwards, Tzuriel27.
10/26/2010 Eero Tuovinen: Spiel Essen 2010 report and afterthoughts As discussed in the earlier thread, we did set up a Forge booth for Spiel Essen this year; I just returned from Germany yesterday and am still waiting for our… In Conventions Participants: Eero Tuovinen, mreuther, Frank Tarcikowski, Artanis, PiHalbe.
10/26/2010 Gregor Hutton: [Mars Colony]` Last night was Glasgow Indie Gamers night, where 18 people met up for a night of Indie Games. It's the last Monday of the month in the Drum & Monkey… In Actual Play Participants: Gregor Hutton, epweissengruber, Tim C Koppang.
10/26/2010 The Dragon Master: [Tempe, AZ] Indie Explosion looking for gamers... Thought I'd drop a line here. We've started a new gaming group that meets every Monday at 7pm at Pop Culture Paradise in Tempe, AZ to play Indie games. So… In Conventions Participants: The Dragon Master.
10/28/2010 Bloomfield: Mechanic for creating connections between characters, and secrets Hi all, I'd appreciate some feedback on this idea I'd like to use for a homebrew cyberpunkish SF game. The style of the game will be open-ended with stuff happening… In First Thoughts Participants: Bloomfield, mreuther, chronoplasm.
10/28/2010 sinrabies: first ever game created, feedback appreciated. im a newcomer to both this website, tabletop game design, as well as tabletop gaming in general.
first of all, i have never played an official game, only ever homebrew… In First Thoughts Participants: sinrabies, mreuther, Noon.
10/28/2010 Chimaera: Advice for Self-Publishing Hi,
I've developed an RPG with two others, and we are trying to figure out how to proceed with publishing. I currently have my own publishing company which I… In Publishing Participants: Chimaera, Jason Pitre.
10/28/2010 Noon: Musing on true solo games and writers block I was on another forum, actually in terms of browser game design, and I decided to write a post that pitched a sort of situation and I asked what people… In First Thoughts Participants: Noon, mreuther, FetusCommander, masqueradeball.
10/28/2010 Leovaunt: [Legacy of Heroes] Introduction/Class and Class Point Mechanic This is my introductory post on my Legacy of Heroes role-playing game. Legacy of Heroes is a fantasy setting about exploration, warfare, political intrigue, the corruption of absolute power, fierce… In First Thoughts Participants: Leovaunt, Adam Dray, mreuther.
10/28/2010 Necromantis: [A Time of Steel & Staves] Critical strikes/fails issues So first I suppose I should start out by outlining my system's conflict resolution mechanics.
Everything (or as near to it as I can) that a character decides or attempts… In First Thoughts Participants: Necromantis, Bloomfield, Ar Kayon, Chris_Chinn, Ron Edwards.
10/28/2010 Leovaunt: [Legacy of Heroes] Tests and Attack Rolls Introduction/ Class Mechanic Thread:
http://www.indie-rpgs.com/forge/index.php?topic=30612.0
In the Legacy of Heroes role-playing game, all checks (combat or out of combat) are done by making a d100 test. Most checks are made… In First Thoughts Participants: Leovaunt, Adam Dray, Ar Kayon, mreuther, Paka.
10/28/2010 Leovaunt: [Legacy of Heroes] Wounds and Fatigue System Attacking and Check Mechanic Thread
Note: This the Wounds and Fatigue System and Attack and Check Mechanic Threads are closesly linked
http://www.indie-rpgs.com/forge/index.php?topic=30614.0
Introduction/ Class Mechanic Thread:
http://www.indie-rpgs.com/forge/index.php?topic=30612.0
As part of… In First Thoughts Participants: Leovaunt, Adam Dray, mreuther, Necromantis, dataweaver, Ar Kayon.
10/28/2010 epweissengruber: [In this Sign, Conquer] Toronto Area Gamers Playtest The setting: 2nd floor of a restaurant with 5 sets of RPG ers getting down. D&D, WoD High Fantasy, Deliria, .44, and ItSic.
I am not presenting the game to… In Game Development Participants: epweissengruber.
10/28/2010 JMendes: [AW] How to shoot people in the face, or elsewhere Hey, :)
Quick question: how does one resolve the simple act of a PC shooting an NPC in the face when we don't really want anything from them?
Three choices… In lumpley games Participants: JMendes, Adam Dray, lumpley.
10/29/2010 Ron Edwards: [The Exchange / Justifiers] Great the second time around too At the Dice Dojo, I GM'd two sessions of the same combination I described in The right game with the right setting, of the Justifiers setting… In Actual Play Participants: Ron Edwards, SamuelRiv, Motipha, Vox.
10/29/2010 Ron Edwards: [FreeMarket] Trouble with something Uh-oh. This is one of those times I have to come clean about why a game didn't go so well. Or in this case, why I'm not entirely sure what… In Actual Play Participants: Ron Edwards, Filip Luszczyk, epweissengruber, davidberg, jenskot, meganjank, Courage75, Vox, Luke.
10/29/2010 Superior POD: Superior Print On Demand While we have been around for a while, I just discovered this forum. I thought I would introduce our services if anyone is in need of a Print On Demand… In Connections Participants: Superior POD.
10/29/2010 M. J. Young: Ubercon XIII I'm planning to be there next weekend, if all goes well. I don't know if anyone else here will be, but I'm usually pretty prominent. I don't yet have my… In Conventions Participants: M. J. Young.
10/29/2010 lopes-gabriel: [S/Lay w/Me] AP - O herdeiro e a prometida para o rei dos vermes [Portuguese] This is an AP of S/Lay w/ Me in Portuguese and small review of the game http://www.paragons.com.br/slaywme-heroimonstroamante/
I would like to have time to translate it. Sorry :) In Adept Press Participants: lopes-gabriel, Ron Edwards.
10/29/2010 Ron Edwards: [Bliss Stage] Kids having kids The latest Dice Dojo game will probably go into further sessions as well, as we made a very solid start. Playing are me, Sam, Shweta (her first-ever RPG session!), Jake,… In Actual Play Participants: Ron Edwards, Ben Lehman, pkalata, J. Tuomas Harviainen, Chris_Chinn, SamuelRiv.
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