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From Day One


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9/13/2002 deadpanbob: Soopers: A Donjon Powered Game...
Clinton, I just got through reading Donjon - WOW! Very cool game. I hope to get to play it real soon... In any case, I thought of a potentially silly…
In CRN Games
Participants: deadpanbob, Valamir, Clinton R. Nixon.


9/13/2002 Bailywolf: Actual Play Request: Donjon
Has anyone been playing Donjon since its release? I'd like to hear some play reports if anyone has any. Thanks -Benjamin
In Actual Play
Participants: Bailywolf.


9/13/2002 Thirsty Viking: Thoughts on Weires and Familiars
From a discussion outside the forge. Originally posted by Scotty Welcome Viking! Everyones input is welcome. I think somewhere along the line we got confused. No you can only bond…
In The Riddle of Steel
Participants: Thirsty Viking, Vanguard.


9/13/2002 Matt Wilson: Ghosts of the Empire
[b]Premise: [/b]exploration-focused space opera in the far future, with heaps of ruins, lost tech, aliens, creepy stuff, and politics. [b]The story: [/b] The history of this setting is but scraps…
In Indie Game Design
Participants: Matt Wilson, Ron Edwards, Mike Holmes, greyorm, ADGBoss.


9/13/2002 Zoetrope10: Sorcerer & Sword -- demons on vacation?
Ron At p. 33 of the published version of Sorcerer & Sword, where you list the features of Mystic Otherworlds, you write in part, 'They are demon-haunted; however, the demons…
In Adept Press
Participants: Zoetrope10, Mike Holmes, Ron Edwards, Seth L. Blumberg, xiombarg, Tim C Koppang, Paganini.


9/13/2002 Ron Edwards: Sweden's National Gaming Week
Hi there, I have learned some very interesting things about role-playing in Sweden. 1) Apparently, a given gaming group may register with the national government to get *money* to finance…
In Publishing
Participants: Ron Edwards, contracycle, Valamir, Mytholder.


9/13/2002 svenlein: House Rules Web Page
http://www.geocities.com/sgalthof/houserules.html Comments? Scott
In The Riddle of Steel
Participants: svenlein, Mike Holmes, Wolfen.


9/13/2002 Tony Irwin: Tony's first game
Greetings from Scotland folks. You'll be pleased to know that you now have 6 "Universalis Otaku" on the other side of the world. Nice (and perhaps a little weird) to…
In Universalis
Participants: Tony Irwin, Valamir, Mike Holmes.


9/13/2002 Eddy Fate: FAQ - Please Ask Questions!
One thing we'd like to work on is a rules/system FAQ for Cartoon Action Hour. At some point I'm going to go digging through the list and forum archives to…
In Cartoon Action Hour
Participants: Eddy Fate, Wulf, Cynthia Celeste Miller.


9/13/2002 Christoffer Lernö: Skills And Yet Not
Bear with me if the posting isn't 100% coherent. I'm trying to work out the exact mechanics as I go along. Let me first state my intent: I don't want…
In Indie Game Design
Participants: Christoffer Lernö, Andrew Martin, damion, M. J. Young, Walt Freitag.


9/13/2002 Clinton R. Nixon: we killed puppies for satan
so, tonight i was supposed to run some post-apocalyptic sorcerer & sword shit, but el inspirado never really hit this week. i didn't want to let the cool motherfuckers in…
In Actual Play
Participants: Clinton R. Nixon, Le Joueur, DaR, lumpley, Ron Edwards, Emily Care, Mike Holmes, Valamir, Paul Czege, Yasha, Maurice Forrester.


9/13/2002 Thirsty Viking: house rules ... that page error is madening
Mike i saw a theoretical post where you had raised the fumble percentages for low dice with TN 10 ... did you have a method you were proposing that generated…
In The Riddle of Steel
Participants: Thirsty Viking, Mike Holmes, Durgil.


9/13/2002 littlejohn: New member introduction
Hi all, I just joined The Forge after lurking around a while and I thought I'd introduce myself. My name is David Hendee and I'm a budding freelance illustrator. I've…
In Connections
Participants: littlejohn, hardcoremoose, Ferry Bazelmans, S.Lonergan, mahoux, greyorm, Sylus Thane.


9/12/2002 J B Bell: Role vagueness & cost to change
My last (and first) game of Universalis had me coming up with the excruciatingly boring Roles of "Man #1" and "Man #2". I characterized them with dialogue (talking for two…
In Universalis
Participants: J B Bell, Bob McNamee, Roy, Mike Holmes, Valamir.


9/12/2002 Ron Edwards: state of the art - or my notions anyway
Hi Paul, Here's my rundown on the "state of the art" in My Life with Master. 1) Clarify the examples of "Less than / More than" so the latter do…
In My Life With Master Playtest
Participants: Ron Edwards.


9/12/2002 Paul Czege: do I want Carlotta?
In my opinion, the essential text on the subject of a coherent and effective linkage across rule examples, color text, and illustrations is Le Mon Mouri. So I've been thinking…
In My Life With Master Playtest
Participants: Paul Czege, Ron Edwards, Mike Holmes.


9/12/2002 Thirsty Viking: Home Page
Ok it's official, I'm spending too much time here. I come in and out so often during the day i finally made this forum my home page so i didn't…
In The Riddle of Steel
Participants: Thirsty Viking, Jake Norwood.


9/12/2002 Ninchen: Little Fears / Changeling the Dreaming
Please don't get me wrong! I'm familiar with all the White Wolf issues 'bout 'Changeling the Dreaming' and I also read the 'Little Fears' more than once. But - sorry…
In Key 20 Publishing
Participants: Ninchen, Jason L Blair.


9/12/2002 Mike Holmes: Weapons Designs
About time for a weapons post. Give us your favorite. This thread had a lot of interesting notes about designing weapons. Here's one to start it off: Atlatl - spear…
In The Riddle of Steel
Participants: Mike Holmes, Valamir, Thirsty Viking, Jasper.


9/12/2002 giblin: Ying in the Yang?
I have been reading the GNS types and was wondering about the following question that hit me; If Narativist gamming gave you bonuses to do something based on the flashy…
In GNS Model Discussion
Participants: giblin, Tim C Koppang, Ron Edwards, greyorm, Alan, jdagna, deadpanbob, Mike Holmes, Valamir, John Wick.


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Subsequent Topics

9/14/2002 Jake Norwood: Anti-Combat Bias (kinda long)
Something I'm noticing here and there is an "anti-combat bias." Now, before everyone's breeches start bunching up I want to preface by saying that I both understand and agree that…
In RPG Theory
Participants: Jake Norwood, Andrew Martin, deadpanbob, Jack Spencer Jr, Ron Edwards, Christoffer Lernö, Le Joueur, contracycle, Clinton R. Nixon, kevin671, Marco, damion, Jared A. Sorensen, GreatWolf, marknau, Blake Hutchins, Matt Wilson, Valamir, Mike Holmes, M. J. Young.


9/14/2002 Jack Spencer Jr: Interesting Spam today
I got an interesting piece of spam today. I'd considered adding this to the thread in Adept Press forum where we were talking about demon books, but this can be…
In Indie Game Design
Participants: Jack Spencer Jr.


9/14/2002 kevin671: A Post-Apocalyptic RPG
Here's a little something I've been toying with for a while. I would like to get a little feedback from you all, and as many suggestions as possible. As this…
In Indie Game Design
Participants: kevin671, Andrew Martin, S.Lonergan, Ron Edwards, Maurice Forrester, Enoch, deadpanbob, Ferry Bazelmans, Zak Arntson, Blackguard, Mike Holmes, Kester Pelagius.


9/14/2002 Bailywolf: Donjon Questions: Possessions
A Quick couple of question about permenant possessions: Does a permenant possession mean you have a slot for a possession you can carry from adventure to adventure, or does…
In CRN Games
Participants: Bailywolf.


9/15/2002 Andrew Martin: Parry-Through
> ...let's help people create combat systems that we want to play... This is quoted from http://swordforum.com/sfu/swordsmanship/parrying.html from a while back: ...a "parry-through" in which when your opponent tries…
In Indie Game Design
Participants: Andrew Martin, Le Joueur, Christoffer Lernö, Jake Norwood.


9/15/2002 M. J. Young: The Parry Through question
[quote="Andrew Martin"] This is quoted from http://swordforum.com/sfu/swordsmanship/parrying.html from a while back: [quote] ...a "parry-through" in which when your opponent tries to cut you, you cut towards him - the flat…
In RPG Theory
Participants: M. J. Young, Ron Edwards, Andrew Martin.


9/15/2002 Christoffer Lernö: Mage Blade, what's up?
Lance, if you're alive out there. What's happening with Mage Blade for the moment?
In Indie Game Design
Participants: Christoffer Lernö.


9/15/2002 S.Lonergan: No game, No genre, just storytelling
That was so much fun... I just finished roleplaying over MSN with someone who had never done it before.... I think she loved it... www.geocities.com/drunk_monkeyau/RP.txt because its probably to big…
In Actual Play
Participants: S.Lonergan.


9/15/2002 Mokkurkalfe: The Riddle of Steel, SMG's and lasers
I'm planning to run an X-COMish (a computer game) game with tRoS rules. The lethal feel of tRoS should fit well here. For guns I'll just use the missile weapon…
In The Riddle of Steel
Participants: Mokkurkalfe, Shadeling, Sneaky Git, Thirsty Viking, Wolfen, Bladesinger, Mike Holmes, svenlein, Valamir, Brian Leybourne.


9/15/2002 Meguey: Romantic Partners who game
Over in Actual Play about Puppies, Paul Czege said:Romantic partners who game, and who are fiercely supportive of your design efforts...despite discomfort from circumstance or subject matter. Don't get no…
In RPG Theory
Participants: Meguey, M. J. Young, Le Joueur, kevin671, Bob McNamee, jdagna, greyorm, Maurice Forrester, wyrdlyng, Ron Edwards, damion, Clinton R. Nixon, hardcoremoose, Paul's Girl, Emily Care, Doc Midnight, Walt Freitag, lumpley.


9/15/2002 rabidchyld: I actually played! Long awaited Return to Elemental Evil
After almost 2 1/2 months of not playing, I finally got everybody in the same place at the same time and we played Return to the Temple of Elemental Evil.…
In Actual Play
Participants: rabidchyld, kevin671, Ben Morgan, Paul Czege, Emily Care.


9/15/2002 Jake Norwood: Submission Deadline?
Is today still the submission deadline? How tardy can I be on this one? Jake
In RPGevolution Contributors
Participants: Jake Norwood, Valamir, Jason L Blair, Clinton R. Nixon, Matt Snyder.


9/15/2002 Thirsty Viking: House Rule: Fumble Roll
I was working on the fumble rules today, And the objections some had with the current system. This was my possible solution, Please post your thoughts about it.
In The Riddle of Steel
Participants: Thirsty Viking, Durgil, Wolfen, Mike Holmes.


9/16/2002 Paka: 1st Game of Dust Devils
We played with the Wyrding West setting I've been posting on RPG.net and the game went really well, really fun. The system was good and I will re-write the game…
In Chimera Creative
Participants: Paka, Ron Edwards, Matt Snyder.


9/16/2002 rafael: Computer problems
In a recent email exchange with Ron, he suggested that I post about a recent computer fiasco I had. Got it ironed out, and figured I'd toss out the scenario.…
In Publishing
Participants: rafael, S.Lonergan, Ron Edwards, Valamir, contracycle, GreatWolf, C. Edwards, greyorm, Clay, Tim Denee.


9/16/2002 Christoffer Lernö: By Hero Wars Inspired...
Or something like that. I didn't get a real look at Hero Wars until just recently, checking out their rule summary together with the first 3 chapters available on their…
In Indie Game Design
Participants: Christoffer Lernö.


9/16/2002 Vault Keeper: Getting my Revolution RPG published
Hi I'm trying to get my RPG publish, it's called Revolution and the game takes place in a AH 18th century America. The year is 1789 and the American Revolution…
In Publishing
Participants: Vault Keeper, Cynthia Celeste Miller, Ron Edwards, Jack Spencer Jr, Jeffrey Miller, Valamir, Demonspahn, Adam.


9/16/2002 Jared A. Sorensen: octaNe review at GamingReport.com
A very positive review of octaNe is up at GamingReport.com: http://www.gamingreport.com/modules.php?op=modload&name=Reviews&file=index&req=showcontent&id=318 Neat!
In Memento-Mori Theatricks
Participants: Jared A. Sorensen.


9/16/2002 contracycle: Yet Another Context Free Mechanic
So, this is an outline of my latest tinkering. Its a system aimed at swordplay, as it happens, rather than generic resolution. Its intended to exploit HW's concept of deferred…
In RPG Theory
Participants: contracycle, Ron Edwards, Walt Freitag, Jeremy Cole, Colin the Riot, Mike Holmes, Garbanzo, M. J. Young.


9/16/2002 simon_hibbs: Gamism in/out of game - Was RE: The Class Issue
[quote="Victor Gijsbers"] [quote]The character's explicitly functional role among the other characters, relative to the metagame goals of play, whether explicit or implicit. If it's a combat-squad game, then we have…
In RPG Theory
Participants: simon_hibbs, jdagna, Jeremy Cole, Ron Edwards, FuzionReactor, deadpanbob, contracycle, Zak Arntson, M. J. Young.


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