The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&fromaround=3464

From Day One


Previous Topics

9/15/2002 Mokkurkalfe: The Riddle of Steel, SMG's and lasers
I'm planning to run an X-COMish (a computer game) game with tRoS rules. The lethal feel of tRoS should fit well here. For guns I'll just use the missile weapon…
In The Riddle of Steel
Participants: Mokkurkalfe, Shadeling, Sneaky Git, Thirsty Viking, Wolfen, Bladesinger, Mike Holmes, svenlein, Valamir, Brian Leybourne.


9/15/2002 S.Lonergan: No game, No genre, just storytelling
That was so much fun... I just finished roleplaying over MSN with someone who had never done it before.... I think she loved it... www.geocities.com/drunk_monkeyau/RP.txt because its probably to big…
In Actual Play
Participants: S.Lonergan.


9/15/2002 Christoffer Lernö: Mage Blade, what's up?
Lance, if you're alive out there. What's happening with Mage Blade for the moment?
In Indie Game Design
Participants: Christoffer Lernö.


9/15/2002 M. J. Young: The Parry Through question
[quote="Andrew Martin"] This is quoted from http://swordforum.com/sfu/swordsmanship/parrying.html from a while back: [quote] ...a "parry-through" in which when your opponent tries to cut you, you cut towards him - the flat…
In RPG Theory
Participants: M. J. Young, Ron Edwards, Andrew Martin.


9/15/2002 Andrew Martin: Parry-Through
> ...let's help people create combat systems that we want to play... This is quoted from http://swordforum.com/sfu/swordsmanship/parrying.html from a while back: ...a "parry-through" in which when your opponent tries…
In Indie Game Design
Participants: Andrew Martin, Le Joueur, Christoffer Lernö, Jake Norwood.


9/14/2002 Bailywolf: Donjon Questions: Possessions
A Quick couple of question about permenant possessions: Does a permenant possession mean you have a slot for a possession you can carry from adventure to adventure, or does…
In CRN Games
Participants: Bailywolf.


9/14/2002 kevin671: A Post-Apocalyptic RPG
Here's a little something I've been toying with for a while. I would like to get a little feedback from you all, and as many suggestions as possible. As this…
In Indie Game Design
Participants: kevin671, Andrew Martin, S.Lonergan, Ron Edwards, Maurice Forrester, Enoch, deadpanbob, Ferry Bazelmans, Zak Arntson, Blackguard, Mike Holmes, Kester Pelagius.


9/14/2002 Jack Spencer Jr: Interesting Spam today
I got an interesting piece of spam today. I'd considered adding this to the thread in Adept Press forum where we were talking about demon books, but this can be…
In Indie Game Design
Participants: Jack Spencer Jr.


9/14/2002 Jake Norwood: Anti-Combat Bias (kinda long)
Something I'm noticing here and there is an "anti-combat bias." Now, before everyone's breeches start bunching up I want to preface by saying that I both understand and agree that…
In RPG Theory
Participants: Jake Norwood, Andrew Martin, deadpanbob, Jack Spencer Jr, Ron Edwards, Christoffer Lernö, Le Joueur, contracycle, Clinton R. Nixon, kevin671, Marco, damion, Jared A. Sorensen, GreatWolf, marknau, Blake Hutchins, Matt Wilson, Valamir, Mike Holmes, M. J. Young.


9/14/2002 Colin the Riot: Resolution mechanic I'm fiddling with...
SO, this is something I'm thinking of, and it's a combination of some things I've come across that I like. Namely, Donjon (by Clinton), Clockworx (by Jared) and Shadows (by…
In Indie Game Design
Participants: Colin the Riot, Jasper, damion, Stuart DJ Purdie, Ron Edwards, contracycle.


9/13/2002 deadpanbob: Soopers: A Donjon Powered Game...
Clinton, I just got through reading Donjon - WOW! Very cool game. I hope to get to play it real soon... In any case, I thought of a potentially silly…
In CRN Games
Participants: deadpanbob, Valamir, Clinton R. Nixon.


9/13/2002 Bailywolf: Actual Play Request: Donjon
Has anyone been playing Donjon since its release? I'd like to hear some play reports if anyone has any. Thanks -Benjamin
In Actual Play
Participants: Bailywolf.


9/13/2002 Thirsty Viking: Thoughts on Weires and Familiars
From a discussion outside the forge. Originally posted by Scotty Welcome Viking! Everyones input is welcome. I think somewhere along the line we got confused. No you can only bond…
In The Riddle of Steel
Participants: Thirsty Viking, Vanguard.


9/13/2002 Matt Wilson: Ghosts of the Empire
[b]Premise: [/b]exploration-focused space opera in the far future, with heaps of ruins, lost tech, aliens, creepy stuff, and politics. [b]The story: [/b] The history of this setting is but scraps…
In Indie Game Design
Participants: Matt Wilson, Ron Edwards, Mike Holmes, greyorm, ADGBoss.


9/13/2002 Zoetrope10: Sorcerer & Sword -- demons on vacation?
Ron At p. 33 of the published version of Sorcerer & Sword, where you list the features of Mystic Otherworlds, you write in part, 'They are demon-haunted; however, the demons…
In Adept Press
Participants: Zoetrope10, Mike Holmes, Ron Edwards, Seth L. Blumberg, xiombarg, Tim C Koppang, Paganini.


9/13/2002 Ron Edwards: Sweden's National Gaming Week
Hi there, I have learned some very interesting things about role-playing in Sweden. 1) Apparently, a given gaming group may register with the national government to get *money* to finance…
In Publishing
Participants: Ron Edwards, contracycle, Valamir, Mytholder.


9/13/2002 svenlein: House Rules Web Page
http://www.geocities.com/sgalthof/houserules.html Comments? Scott
In The Riddle of Steel
Participants: svenlein, Mike Holmes, Wolfen.


9/13/2002 Tony Irwin: Tony's first game
Greetings from Scotland folks. You'll be pleased to know that you now have 6 "Universalis Otaku" on the other side of the world. Nice (and perhaps a little weird) to…
In Universalis
Participants: Tony Irwin, Valamir, Mike Holmes.


9/13/2002 Eddy Fate: FAQ - Please Ask Questions!
One thing we'd like to work on is a rules/system FAQ for Cartoon Action Hour. At some point I'm going to go digging through the list and forum archives to…
In Cartoon Action Hour
Participants: Eddy Fate, Wulf, Cynthia Celeste Miller.


9/13/2002 Christoffer Lernö: Skills And Yet Not
Bear with me if the posting isn't 100% coherent. I'm trying to work out the exact mechanics as I go along. Let me first state my intent: I don't want…
In Indie Game Design
Participants: Christoffer Lernö, Andrew Martin, damion, M. J. Young, Walt Freitag.


<< more previous topics

 

Subsequent Topics

9/15/2002 rabidchyld: I actually played! Long awaited Return to Elemental Evil
After almost 2 1/2 months of not playing, I finally got everybody in the same place at the same time and we played Return to the Temple of Elemental Evil.…
In Actual Play
Participants: rabidchyld, kevin671, Ben Morgan, Paul Czege, Emily Care.


9/15/2002 Jake Norwood: Submission Deadline?
Is today still the submission deadline? How tardy can I be on this one? Jake
In RPGevolution Contributors
Participants: Jake Norwood, Valamir, Jason L Blair, Clinton R. Nixon, Matt Snyder.


9/15/2002 Thirsty Viking: House Rule: Fumble Roll
I was working on the fumble rules today, And the objections some had with the current system. This was my possible solution, Please post your thoughts about it.
In The Riddle of Steel
Participants: Thirsty Viking, Durgil, Wolfen, Mike Holmes.


9/16/2002 Paka: 1st Game of Dust Devils
We played with the Wyrding West setting I've been posting on RPG.net and the game went really well, really fun. The system was good and I will re-write the game…
In Chimera Creative
Participants: Paka, Ron Edwards, Matt Snyder.


9/16/2002 rafael: Computer problems
In a recent email exchange with Ron, he suggested that I post about a recent computer fiasco I had. Got it ironed out, and figured I'd toss out the scenario.…
In Publishing
Participants: rafael, S.Lonergan, Ron Edwards, Valamir, contracycle, GreatWolf, C. Edwards, greyorm, Clay, Tim Denee.


9/16/2002 Christoffer Lernö: By Hero Wars Inspired...
Or something like that. I didn't get a real look at Hero Wars until just recently, checking out their rule summary together with the first 3 chapters available on their…
In Indie Game Design
Participants: Christoffer Lernö.


9/16/2002 Vault Keeper: Getting my Revolution RPG published
Hi I'm trying to get my RPG publish, it's called Revolution and the game takes place in a AH 18th century America. The year is 1789 and the American Revolution…
In Publishing
Participants: Vault Keeper, Cynthia Celeste Miller, Ron Edwards, Jack Spencer Jr, Jeffrey Miller, Valamir, Demonspahn, Adam.


9/16/2002 Jared A. Sorensen: octaNe review at GamingReport.com
A very positive review of octaNe is up at GamingReport.com: http://www.gamingreport.com/modules.php?op=modload&name=Reviews&file=index&req=showcontent&id=318 Neat!
In Memento-Mori Theatricks
Participants: Jared A. Sorensen.


9/16/2002 contracycle: Yet Another Context Free Mechanic
So, this is an outline of my latest tinkering. Its a system aimed at swordplay, as it happens, rather than generic resolution. Its intended to exploit HW's concept of deferred…
In RPG Theory
Participants: contracycle, Ron Edwards, Walt Freitag, Jeremy Cole, Colin the Riot, Mike Holmes, Garbanzo, M. J. Young.


9/16/2002 simon_hibbs: Gamism in/out of game - Was RE: The Class Issue
[quote="Victor Gijsbers"] [quote]The character's explicitly functional role among the other characters, relative to the metagame goals of play, whether explicit or implicit. If it's a combat-squad game, then we have…
In RPG Theory
Participants: simon_hibbs, jdagna, Jeremy Cole, Ron Edwards, FuzionReactor, deadpanbob, contracycle, Zak Arntson, M. J. Young.


9/16/2002 Jasper: Hard Rocking with InSpectres
A couple of freinds and I got together to do some role-playing last night, and they chose InSpectres, despite my having just printed the thing out for them. In brief,…
In Actual Play
Participants: Jasper, Ron Edwards.


9/16/2002 Matt Wilson: the purpose of system/rules
One of the stronger presences at the Forge is that of developing good narrative-focus games. Good. Most big games out there seem like the anti-narrative to me. I think the…
In RPG Theory
Participants: Matt Wilson, Matt, Mike Holmes, simon_hibbs, Le Joueur, lumpley, Ron Edwards, M. J. Young, GB Steve, Jeremy Cole, Jonathan Walton, Anthony, Alan, Emily Care, Seth L. Blumberg, Jake Norwood, Jack Spencer Jr.


9/16/2002 Matt Wilson: Ghosts system ideas, first goal
I did a little thinking about what I wanted the system in Ghosts to accomplish - some of which I cut out and posted in the theory forum, for reference.…
In Indie Game Design
Participants: Matt Wilson, Mike Holmes, Marco, ADGBoss.


9/16/2002 Jeremy McHugh: Jeremy McHugh ---artist at large and new to The Forge
Hello everyone, My name is Jeremy McHugh and I am a professional freelance illustrator who has worked with a number of Forge members. Namely, I have worked with Adept Press,…
In Connections
Participants: Jeremy McHugh.


9/16/2002 Bailywolf: Colorful Donjon Characters
Hey all, care to share your DONJON characters? UNtil the online database is setup, a thread with ready-to-crib NPC/PC's might be fun. I'll Start. Name: Brother Chang Class : Enlightened…
In CRN Games
Participants: Bailywolf, deadpanbob, Grex, Dave Turner, Clinton R. Nixon, GB Steve, Zak Arntson, Mike Holmes, Bankuei, ejh, catenwolde.


9/16/2002 Christoffer Lernö: Stupid question about forum quirkiness
If one looks at the forum icon explanations there are these moving icons for popular threads. However, during my time here I've never ever seen a moving icon. Is that…
In Site Discussion
Participants: Christoffer Lernö, Clinton R. Nixon.


9/16/2002 Tony Durham: The "PC Gimmick"
What exactly is the PC Gimmick I keep seeing mentioned in other posts? I've gotten hold of the rules, and think I might be able to get a small group…
In Universalis
Participants: Tony Durham, Valamir, Mike Holmes, Bob McNamee, Tony Irwin.


9/16/2002 Paganini: Universalis
Okay guys, I'm going to have to demand a refund. The occaisoinal missing apostrophe I can put up with, but when you start misquoting Star Wars dire things must happen.…
In Universalis
Participants: Paganini, Valamir, Bob McNamee, Tony Irwin, Roy, Mike Holmes, Bankuei, Jason L Blair.


9/16/2002 Le Joueur: Emergent Techniques: The Suspense is Killing Me
Well, let's try and make this a biweekly thing, shall we? Suspense It's what die rolling is for. Heck, I could go so far as to say it's the whole…
In Scattershot
Participants: Le Joueur.


9/16/2002 Jack Spencer Jr: Non-contextual combat system
This is a *very* rough idea, so stick with me. Characters have a pool of dice, we'll say 10d6 for our purposes here. The player has a sheet of paper…
In RPG Theory
Participants: Jack Spencer Jr, Ron Edwards.


more subsequent topics >>