Previous Topics 11/10/2002 RobMuadib: Are The Sub-Priorities of Simulationism Incompatible? Hi all
I was reading the Is S out of balance with G/N thread started by J Mendes and it gave rise to a thought, specifically with regards to the… In GNS Model Discussion Participants: RobMuadib, Ron Edwards.
11/10/2002 RobMuadib: TMW:COTEC - Rewards Systems Costs (LONGISH) Hi all
I have put together the tentative rules for the Rewards System Costs, and
was wondering how you guys think this would work.
The essential concept here, in terms… In Indie Game Design Participants: RobMuadib, Mike Holmes, Tony Irwin.
11/7/2002 RobMuadib: the SGR Model - Adding the 4th dimension to GNS (LONG) Hey all
Being that I am back into working on my game, I thought I would post my
theoretical model deal from back in the day. I call it SGR,… In RPG Theory Participants: RobMuadib, Le Joueur.
11/6/2002 RobMuadib: TMW:COTEC - The Sundering of the Omyrae (Long) Hey All
Figured I should point out the Game Universe and Mythos that my game will be set against. The idea behind the games UberMetaSetting is to provide a universe… In Indie Game Design Participants: RobMuadib, Shreyas Sampat, Kester Pelagius.
11/5/2002 RobMuadib: TMW:COTEC - Why You SHOULD Care (Long) (updated) Hey all
By my rash Subject,… In Indie Game Design Participants: RobMuadib, ethan_greer, Andrew Martin, Jonathan Walton, lumpley, Emily Care, Mike Holmes.
11/4/2002 RobMuadib: TMW:COTEC - Sample Of Play - Pt1 (Long) Hi all
As my posts thus far seem to have garnered little comment on the game, I thought I would post a sample of play, or rather a vision of… In Indie Game Design Participants: RobMuadib, Shreyas Sampat, Voidwalker, Valamir, Christoffer Lernö.
10/26/2002 RobMuadib: TMW:COTEC - "... aware of yourself as a Gamemaster" "Perhaps you aware of those who watch over your home,
and experience it as a place to visit and play with
reality. You are becoming aware of yourself as a… In Indie Game Design Participants: RobMuadib.
10/22/2002 RobMuadib: The Million Worlds:COTEC - The Rumours Of My Death ...... [quote]-"The Rumors Of My Death Have Been Greatly Exaggerated" ,
Samuel Clemens[/quote]
Greetings, long suffering readers. It is true, I am not dead, nor is
The Million Worlds: Chronicles Of… In Indie Game Design Participants: RobMuadib, Mike Holmes, Valamir, Ron Edwards.
6/11/2002 RobMuadib: In the basement again, DnD 3rd session Hi all
Well, managed to play another session of DnD 3rd this time with a few players. I ended up DMing, as the one guy we played with last week,… In Actual Play Participants: RobMuadib, Ron Edwards, Balbinus.
5/28/2002 RobMuadib: Gaming Resurection - Post Mortem Hi All
As I mentioned I recently made some effort to get a gaming group together again, which was suprisingly easy, I managed to round up and start gaming with… In Actual Play Participants: RobMuadib, Ron Edwards, Zak Arntson, Dave Versace, DeadGirl.
5/27/2002 RobMuadib: Gaming generation gap & other experience issues? Hi all
As I mentioned in my earlier posting about forming a new group again and doing some gaming, I met with the people today. I am already acquinted with… In Actual Play Participants: RobMuadib, Henry Fitch, Paganini, Ron Edwards, wyrdlyng, Valamir, AndyGuest, rabidchyld, DeadGirl.
5/26/2002 RobMuadib: Forming new gaming group and playing again. Hi all
Hope this isn't considered off-topic. But, wow, I have decided to try and do some gaming again. I think I was in part shamed into it by reading… In Actual Play Participants: RobMuadib, Mike Holmes, Bankuei.
4/24/2002 RobMuadib: TMW:COTEC - Rewards and The Thrust of the System Hi all
My claim is that such a system will do best if the key value of play (and there will be one) is its core, rather than… In Indie Game Design Participants: RobMuadib, Andrew Martin, Ron Edwards, Paul Czege, Mike Holmes, Le Joueur.
4/23/2002 RobMuadib: Question about Initiative in Scattershot? Fang
Hey, I remember reading a post of yours talking about how you did away with the traditional initiative system, and went with a declarative start plus around the table… In Scattershot Participants: RobMuadib, Le Joueur.
4/15/2002 RobMuadib: Comments wanted on Initiative System ideas. Hi all
I originally posted this on the rpg-create list at yahoo but didn't get any response, it was after the thread that had inspired it had wound down. It… In Indie Game Design Participants: RobMuadib, Henry Fitch, Mike Holmes, Ron Edwards, Zak Arntson.
4/10/2002 RobMuadib: The Million Worlds - Promo - Sharing My Vision Of the Game Hey Guys
I am back into a heavy work cycle again on my game, and am considering throwing out some more promoage on the net for it. To that end,… In Indie Game Design Participants: RobMuadib, Nathan, J B Bell, Eugene Zee.
1/28/2002 RobMuadib: The Million Worlds - 2 - Core Mechanics - Outcome Test Hi all
I mentioned to Fang that I was going to post a summary of the Outcome Test mechanic for my opus magnum, The Million Worlds: Chronicles Of The Eternal… In Indie Game Design Participants: RobMuadib, Mike Holmes.
1/28/2002 RobMuadib: Getting some threads moved? Clinton
Hey, I was thinking that it would be better to move my "new model" threads out of the GNS forum and into Roleplaying Theory. These are
the SGR threads,… In Site Discussion Participants: RobMuadib, Clinton R. Nixon.
1/25/2002 RobMuadib: the SGR model - reconciling GDS/GNS (renamed topic). Hey guys, I revised my document again, which I present for your edification and amusement. Please comment on it.
The SGR RPG Theory.
==========================================
RPG's are open-ended games in which… In RPG Theory Participants: RobMuadib, Valamir, Logan.
1/24/2002 RobMuadib: Paradigm Shift - The X-Styles - The Truth Is Out There Morning all,
I went to bad last night after reading the Replacing Dramatism
thread, and one post in particlar, by Mytholder resonated for me,
indeed it spurred a paradigm shift,… In RPG Theory Participants: RobMuadib, Mike Holmes.
<< more previous topics | | Subsequent Topics 11/20/2002 RobMuadib: TMW:COTEC - "Butchering the GM..." Hi All
I have been plugging away at the Game Concepts: Shared Play chapter
for TMW, and have layed out the basic idea of the Game, and what you do… In Indie Game Design Participants: RobMuadib, Mike Holmes, Gwen.
1/22/2003 RobMuadib: TMW:COTEC - Shared Play concepts - Scripts Hi all
The rumours of my death were, as usual, quite exagerrated. I am still alive, and still working on my game, TMW:COTEC. When last we left your hero, he… In Indie Game Design Participants: RobMuadib, J. Backman, Le Joueur.
2/14/2003 RobMuadib: TMW:COTEC - Where Does He Get Those Wonderful Toys? "Where does he get those wonderful toys?"
-- The Joker, Batman (The Movie)
Hey all, I am still procrastinating over the Game Concepts: Shared Play
chapter. I have finished outlining… In Indie Game Design Participants: RobMuadib, Mike Holmes, Le Joueur, Ron Edwards.
2/16/2003 RobMuadib: TMW:COTEC - IV, SA, and the Joy of SeX "Sometimes you gotta stop and smell the roses."
- Anonymous
Hey all, I am still plugging away on the Game Concepts shared play
chapter, and in enumerating the various elements… In Indie Game Design Participants: RobMuadib, Ron Edwards.
2/19/2003 RobMuadib: TMW:COTEC - Game Concepts: Shared Play Chapter PDF Hi all
I have just finished the first draft of the Game Concepts: Shared Play
chapter for The Million Worlds: Chronicles Of The Eternal Cycle (TM).
This chapter lays out… In Indie Game Design Participants: RobMuadib, Mike Holmes.
3/5/2003 RobMuadib: TMW:COTEC - "GC: Metaplay" excerpt Hi all
I am still flailing about working on the chapter formerly known as game concepts: shared play, which i have at the moment changed to metaplay. Anyway, i have… In Indie Game Design Participants: RobMuadib, Ron Edwards, Le Joueur, Mike Holmes.
4/17/2003 RobMuadib: TMW:COTEC - Apotheogma and the Design Architecture Hi all
I am currently doing some parallel development on the design
architecture to better inform my work on the metaplay chapter, and am
working on subordinating my Design Architecture… In Indie Game Design Participants: RobMuadib, Christoffer Lernö, deadpanbob, Adam Dray.
5/6/2003 RobMuadib: TMW:COTEC - Reality Expectations, & Descriptive Concepts Hey All
So, I am working on the design Architecture elements of the game, as
well as the "mythos" elements present in the universe. I have talked
about this idea… In Indie Game Design Participants: RobMuadib, Mike Holmes, Ron Edwards, Garbanzo.
6/27/2003 RobMuadib: TMW:COTEC - Trait/Ability Design System (longish) Hi all
Yes, I am still around, and still whittling away on The Million
Worlds. Being that the game is based on the use of a design
architecture by all… In Indie Game Design Participants: RobMuadib, cruciel, Mike Holmes, Dr. Velocity.
8/12/2003 RobMuadib: TMW:COTEC - More Trait/Ability Design Stuff Hey All
So I have blown the dust of my Trait Design System notes and am
working on the system again. As of this moment, I have the following
Ability… In Indie Game Design Participants: RobMuadib, cruciel, Mike Holmes.
10/10/2003 RobMuadib: M:COTEC - Delete this double post Oops, accidental double post In Indie Game Design Participants: RobMuadib.
10/10/2003 RobMuadib: M:COTEC - Trait Design Insanity & a name change Hi all
First off, I have changed the title of the game from The Million Worlds to
Megamyrian: Chronicles of the Eternal Cycle for obvious reasons to fans
of Michael… In Indie Game Design Participants: RobMuadib, Mike Holmes.
10/29/2003 RobMuadib: M:COTEC - State Of The Game & More Trait Design Greetings starfighters
For our new viewers, I'd thought I'd provide a state of the game address
defining the basic outline of the game as it stands, which will hopefully
provide… In Indie Game Design Participants: RobMuadib, Mike Holmes.
11/14/2003 RobMuadib: RPG-Designer's WorkShop - Looking for a Few Good Designers. Hi All
This post is in part inspired by this post in site discussion. I am trying
to start a small writer's workshop type group for people actively designing
a… In Connections Participants: RobMuadib, apeiron.
5/16/2004 RobMuadib: [M:COTEC]- Attribute silliness Hi All
Yes, I am still working on my game. Work gets done by leaps and
bounds, snail like leaps and bounds, endangered snail-like leaps and
bounds. more on work… In Indie Game Design Participants: RobMuadib, Mike Holmes.
5/17/2004 RobMuadib: [M:COTEC]- Building The Design Architecture Hi all
Work is still progressing on Megamyrian: Chronicles of the Eternal Cycle
TM (M:COTEC for short). (snails pace is the rate it occurs, sigh:()
However, one part that has… In Indie Game Design Participants: RobMuadib, lumpley, Andrew Norris.
11/5/2004 RobMuadib: T:COTEC - Accuracy, How to calculate a Value Hello people
Yes I am still working on my game. (Currently titled Teramyr: Chronicles of the Eternal Cycle) Currently I am tweaking details of combat and one that's got me… In Indie Game Design Participants: RobMuadib, Mike Holmes, Roger, eef, Passer by.
12/3/2004 RobMuadib: [T:COTEC] Is this to Kludgey? Hi All
Work continues on the game. One section I am focusing on is my basic
damage system. The problem is the system I am using produces
outrageous results, 4x-5x-6x-8x-10x-12x+… In Indie Game Design Participants: RobMuadib, ethan_greer.
12/10/2004 RobMuadib: [T:COTEC] A new core mechanic Hi All
Well, it has come to my attention, most recently with my figuring up my damage rules that my core mechanics for T:COTEC are too calculation intensive for most… In Indie Game Design Participants: RobMuadib, Mike Holmes, Lee Short.
12/16/2005 RobMuadib: A resource for those trying to keep up on the Forge Diaspora RPG D&T Blogosphere Hi all
I put this deal the other day, You may find it useful, from my canned announcement:
A new resource for budding tabletop RPG designers, a Squidoo.com "lens", PPD… In Connections Participants: RobMuadib, Andy Kitkowski, Eero Tuovinen.
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