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From Day One


Previous Topics

11/10/2002 RobMuadib: Are The Sub-Priorities of Simulationism Incompatible?
Hi all I was reading the Is S out of balance with G/N thread started by J Mendes and it gave rise to a thought, specifically with regards to the…
In GNS Model Discussion
Participants: RobMuadib, Ron Edwards.


11/10/2002 RobMuadib: TMW:COTEC - Rewards Systems Costs (LONGISH)
Hi all I have put together the tentative rules for the Rewards System Costs, and was wondering how you guys think this would work. The essential concept here, in terms…
In Indie Game Design
Participants: RobMuadib, Mike Holmes, Tony Irwin.


11/7/2002 RobMuadib: the SGR Model - Adding the 4th dimension to GNS (LONG)
Hey all Being that I am back into working on my game, I thought I would post my theoretical model deal from back in the day. I call it SGR,…
In RPG Theory
Participants: RobMuadib, Le Joueur.


11/6/2002 RobMuadib: TMW:COTEC - The Sundering of the Omyrae (Long)
Hey All Figured I should point out the Game Universe and Mythos that my game will be set against. The idea behind the games UberMetaSetting is to provide a universe…
In Indie Game Design
Participants: RobMuadib, Shreyas Sampat, Kester Pelagius.


11/5/2002 RobMuadib: TMW:COTEC - Why You SHOULD Care (Long) (updated)
Hey all By my rash Subject,…
In Indie Game Design
Participants: RobMuadib, ethan_greer, Andrew Martin, Jonathan Walton, lumpley, Emily Care, Mike Holmes.


11/4/2002 RobMuadib: TMW:COTEC - Sample Of Play - Pt1 (Long)
Hi all As my posts thus far seem to have garnered little comment on the game, I thought I would post a sample of play, or rather a vision of…
In Indie Game Design
Participants: RobMuadib, Shreyas Sampat, Voidwalker, Valamir, Christoffer Lernö.


10/26/2002 RobMuadib: TMW:COTEC - "... aware of yourself as a Gamemaster"
"Perhaps you aware of those who watch over your home, and experience it as a place to visit and play with reality. You are becoming aware of yourself as a…
In Indie Game Design
Participants: RobMuadib.


10/22/2002 RobMuadib: The Million Worlds:COTEC - The Rumours Of My Death ......
[quote]-"The Rumors Of My Death Have Been Greatly Exaggerated" , Samuel Clemens[/quote] Greetings, long suffering readers. It is true, I am not dead, nor is The Million Worlds: Chronicles Of…
In Indie Game Design
Participants: RobMuadib, Mike Holmes, Valamir, Ron Edwards.


6/11/2002 RobMuadib: In the basement again, DnD 3rd session
Hi all Well, managed to play another session of DnD 3rd this time with a few players. I ended up DMing, as the one guy we played with last week,…
In Actual Play
Participants: RobMuadib, Ron Edwards, Balbinus.


5/28/2002 RobMuadib: Gaming Resurection - Post Mortem
Hi All As I mentioned I recently made some effort to get a gaming group together again, which was suprisingly easy, I managed to round up and start gaming with…
In Actual Play
Participants: RobMuadib, Ron Edwards, Zak Arntson, Dave Versace, DeadGirl.


5/27/2002 RobMuadib: Gaming generation gap & other experience issues?
Hi all As I mentioned in my earlier posting about forming a new group again and doing some gaming, I met with the people today. I am already acquinted with…
In Actual Play
Participants: RobMuadib, Henry Fitch, Paganini, Ron Edwards, wyrdlyng, Valamir, AndyGuest, rabidchyld, DeadGirl.


5/26/2002 RobMuadib: Forming new gaming group and playing again.
Hi all Hope this isn't considered off-topic. But, wow, I have decided to try and do some gaming again. I think I was in part shamed into it by reading…
In Actual Play
Participants: RobMuadib, Mike Holmes, Bankuei.


4/24/2002 RobMuadib: TMW:COTEC - Rewards and The Thrust of the System
Hi all My claim is that such a system will do best if the key value of play (and there will be one) is its core, rather than…
In Indie Game Design
Participants: RobMuadib, Andrew Martin, Ron Edwards, Paul Czege, Mike Holmes, Le Joueur.


4/23/2002 RobMuadib: Question about Initiative in Scattershot?
Fang Hey, I remember reading a post of yours talking about how you did away with the traditional initiative system, and went with a declarative start plus around the table…
In Scattershot
Participants: RobMuadib, Le Joueur.


4/15/2002 RobMuadib: Comments wanted on Initiative System ideas.
Hi all I originally posted this on the rpg-create list at yahoo but didn't get any response, it was after the thread that had inspired it had wound down. It…
In Indie Game Design
Participants: RobMuadib, Henry Fitch, Mike Holmes, Ron Edwards, Zak Arntson.


4/10/2002 RobMuadib: The Million Worlds - Promo - Sharing My Vision Of the Game
Hey Guys I am back into a heavy work cycle again on my game, and am considering throwing out some more promoage on the net for it. To that end,…
In Indie Game Design
Participants: RobMuadib, Nathan, J B Bell, Eugene Zee.


1/28/2002 RobMuadib: The Million Worlds - 2 - Core Mechanics - Outcome Test
Hi all I mentioned to Fang that I was going to post a summary of the Outcome Test mechanic for my opus magnum, The Million Worlds: Chronicles Of The Eternal…
In Indie Game Design
Participants: RobMuadib, Mike Holmes.


1/28/2002 RobMuadib: Getting some threads moved?
Clinton Hey, I was thinking that it would be better to move my "new model" threads out of the GNS forum and into Roleplaying Theory. These are the SGR threads,…
In Site Discussion
Participants: RobMuadib, Clinton R. Nixon.


1/25/2002 RobMuadib: the SGR model - reconciling GDS/GNS (renamed topic).
Hey guys, I revised my document again, which I present for your edification and amusement. Please comment on it. The SGR RPG Theory. ========================================== RPG's are open-ended games in which…
In RPG Theory
Participants: RobMuadib, Valamir, Logan.


1/24/2002 RobMuadib: Paradigm Shift - The X-Styles - The Truth Is Out There
Morning all, I went to bad last night after reading the Replacing Dramatism thread, and one post in particlar, by Mytholder resonated for me, indeed it spurred a paradigm shift,…
In RPG Theory
Participants: RobMuadib, Mike Holmes.


<< more previous topics

 

Subsequent Topics

11/20/2002 RobMuadib: TMW:COTEC - "Butchering the GM..."
Hi All I have been plugging away at the Game Concepts: Shared Play chapter for TMW, and have layed out the basic idea of the Game, and what you do…
In Indie Game Design
Participants: RobMuadib, Mike Holmes, Gwen.


1/22/2003 RobMuadib: TMW:COTEC - Shared Play concepts - Scripts
Hi all The rumours of my death were, as usual, quite exagerrated. I am still alive, and still working on my game, TMW:COTEC. When last we left your hero, he…
In Indie Game Design
Participants: RobMuadib, J. Backman, Le Joueur.


2/14/2003 RobMuadib: TMW:COTEC - Where Does He Get Those Wonderful Toys?
"Where does he get those wonderful toys?" -- The Joker, Batman (The Movie) Hey all, I am still procrastinating over the Game Concepts: Shared Play chapter. I have finished outlining…
In Indie Game Design
Participants: RobMuadib, Mike Holmes, Le Joueur, Ron Edwards.


2/16/2003 RobMuadib: TMW:COTEC - IV, SA, and the Joy of SeX
"Sometimes you gotta stop and smell the roses." - Anonymous Hey all, I am still plugging away on the Game Concepts shared play chapter, and in enumerating the various elements…
In Indie Game Design
Participants: RobMuadib, Ron Edwards.


2/19/2003 RobMuadib: TMW:COTEC - Game Concepts: Shared Play Chapter PDF
Hi all I have just finished the first draft of the Game Concepts: Shared Play chapter for The Million Worlds: Chronicles Of The Eternal Cycle (TM). This chapter lays out…
In Indie Game Design
Participants: RobMuadib, Mike Holmes.


3/5/2003 RobMuadib: TMW:COTEC - "GC: Metaplay" excerpt
Hi all I am still flailing about working on the chapter formerly known as game concepts: shared play, which i have at the moment changed to metaplay. Anyway, i have…
In Indie Game Design
Participants: RobMuadib, Ron Edwards, Le Joueur, Mike Holmes.


4/17/2003 RobMuadib: TMW:COTEC - Apotheogma and the Design Architecture
Hi all I am currently doing some parallel development on the design architecture to better inform my work on the metaplay chapter, and am working on subordinating my Design Architecture…
In Indie Game Design
Participants: RobMuadib, Christoffer Lernö, deadpanbob, Adam Dray.


5/6/2003 RobMuadib: TMW:COTEC - Reality Expectations, & Descriptive Concepts
Hey All So, I am working on the design Architecture elements of the game, as well as the "mythos" elements present in the universe. I have talked about this idea…
In Indie Game Design
Participants: RobMuadib, Mike Holmes, Ron Edwards, Garbanzo.


6/27/2003 RobMuadib: TMW:COTEC - Trait/Ability Design System (longish)
Hi all Yes, I am still around, and still whittling away on The Million Worlds. Being that the game is based on the use of a design architecture by all…
In Indie Game Design
Participants: RobMuadib, cruciel, Mike Holmes, Dr. Velocity.


8/12/2003 RobMuadib: TMW:COTEC - More Trait/Ability Design Stuff
Hey All So I have blown the dust of my Trait Design System notes and am working on the system again. As of this moment, I have the following Ability…
In Indie Game Design
Participants: RobMuadib, cruciel, Mike Holmes.


10/10/2003 RobMuadib: M:COTEC - Delete this double post
Oops, accidental double post
In Indie Game Design
Participants: RobMuadib.


10/10/2003 RobMuadib: M:COTEC - Trait Design Insanity & a name change
Hi all First off, I have changed the title of the game from The Million Worlds to Megamyrian: Chronicles of the Eternal Cycle for obvious reasons to fans of Michael…
In Indie Game Design
Participants: RobMuadib, Mike Holmes.


10/29/2003 RobMuadib: M:COTEC - State Of The Game & More Trait Design
Greetings starfighters For our new viewers, I'd thought I'd provide a state of the game address defining the basic outline of the game as it stands, which will hopefully provide…
In Indie Game Design
Participants: RobMuadib, Mike Holmes.


11/14/2003 RobMuadib: RPG-Designer's WorkShop - Looking for a Few Good Designers.
Hi All This post is in part inspired by this post in site discussion. I am trying to start a small writer's workshop type group for people actively designing a…
In Connections
Participants: RobMuadib, apeiron.


5/16/2004 RobMuadib: [M:COTEC]- Attribute silliness
Hi All Yes, I am still working on my game. Work gets done by leaps and bounds, snail like leaps and bounds, endangered snail-like leaps and bounds. more on work…
In Indie Game Design
Participants: RobMuadib, Mike Holmes.


5/17/2004 RobMuadib: [M:COTEC]- Building The Design Architecture
Hi all Work is still progressing on Megamyrian: Chronicles of the Eternal Cycle TM (M:COTEC for short). (snails pace is the rate it occurs, sigh:() However, one part that has…
In Indie Game Design
Participants: RobMuadib, lumpley, Andrew Norris.


11/5/2004 RobMuadib: T:COTEC - Accuracy, How to calculate a Value
Hello people Yes I am still working on my game. (Currently titled Teramyr: Chronicles of the Eternal Cycle) Currently I am tweaking details of combat and one that's got me…
In Indie Game Design
Participants: RobMuadib, Mike Holmes, Roger, eef, Passer by.


12/3/2004 RobMuadib: [T:COTEC] Is this to Kludgey?
Hi All Work continues on the game. One section I am focusing on is my basic damage system. The problem is the system I am using produces outrageous results, 4x-5x-6x-8x-10x-12x+…
In Indie Game Design
Participants: RobMuadib, ethan_greer.


12/10/2004 RobMuadib: [T:COTEC] A new core mechanic
Hi All Well, it has come to my attention, most recently with my figuring up my damage rules that my core mechanics for T:COTEC are too calculation intensive for most…
In Indie Game Design
Participants: RobMuadib, Mike Holmes, Lee Short.


12/16/2005 RobMuadib: A resource for those trying to keep up on the Forge Diaspora RPG D&T Blogosphere
Hi all I put this deal the other day, You may find it useful, from my canned announcement: A new resource for budding tabletop RPG designers, a Squidoo.com "lens", PPD…
In Connections
Participants: RobMuadib, Andy Kitkowski, Eero Tuovinen.


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