The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

10/15/2003 ethan_greer: Money
Cue the jingling coins and bass riff. Over in this thread Clinton is talking about upgrading the Forge to its own server, a positive but costly move. So, I'm thinking…
In Moderators
Participants: ethan_greer, Ron Edwards, Brian Leybourne.


10/15/2003 HinterWelt: Co-Op Advertising Opportunity
Hello All, I am not sure this is appropriate for the Forge but I think it could be useful and hopefully Ron and Clay will allow it. We are in…
In Publishing
Participants: HinterWelt, abzu, Clay, Ron Edwards, nerdnyc.


10/15/2003 Clinton R. Nixon: The downage
The Forge was down for a day on Oct 13-14, 2003. I need to comment on it, although I'm on the road, and won't be able to read comments until…
In Site Discussion
Participants: Clinton R. Nixon, AnyaTheBlue, joshua neff, Jeph, rafial, ethan_greer, Valamir, Ron Edwards, Brian Leybourne, Jack Aidley, Jonathan Walton, Tim Alexander, LordSmerf, Lxndr, Clay, Nathan, Marco, lumpley, Matt Wilson, xiombarg, greyorm, BenjaminRogers, ross_winn.


10/14/2003 JamesDJIII: A Question about Sorcerer, Demons, and Humanity Loss
Forgive me if this material is covered elsewhere but in re-reading and re-reading Sorcerer, I think I understand the concept of humanity loss, but I'd like to hear from you…
In Adept Press
Participants: JamesDJIII, Ron Edwards, joshua neff.


10/14/2003 Dev: [MLwM] Joy Juice
Excellent game of MLwM. The Master was basically a man who used special syringes to paralyzes persons in the throes of "pleasure", so that he could extract components of a…
In Actual Play
Participants: Dev.


10/13/2003 Krammer: getting smashed
I recently was the seneschal for a scenario in which a full grown hef tackled someone, who fell back onto another character. The one that was tackled was wearing full…
In The Riddle of Steel
Participants: Krammer, Richard_Strey, Rico.


10/13/2003 jburneko: Trollbabe Comics Musings
Hello, After today's strip I feel like doing some trollbabe musing... I don't think I will ever adjust to the tone of the comics. It's like the strips keep landing…
In Adept Press
Participants: jburneko, Ron Edwards, joshua neff, Valamir, James V. West, ejh.


10/13/2003 Fishy: TbA Non-Genre Specific Rules Core.
OK, so the Subject line is a description not the name : That game is just called TbA (pronounced "Tab", don't ask). The theory is to create a CoreSystem with…
In Indie Game Design
Participants: Fishy, deadpanbob, Andrew Martin.


10/13/2003 Ron Edwards: Artists: Adept Press is looking for you
Hello, I have some projects that need some art. ONE: TROLLBABE COMICS Check out the Trollbabe site to see the series so far. I have a few stories for which…
In Connections
Participants: Ron Edwards, cns1138, Colin the Riot.


10/13/2003 ethan_greer: Sample Scenarios
Simple question: Are the sample scenarios that get included in many games actually valuable? Now, the obvious quick and easy answer is, "yes, of course." Mainly because a sample scenario…
In RPG Theory
Participants: ethan_greer, bcook1971, Marco, Ron Edwards, John Kim, Valamir, failrate, Jack Spencer Jr, Mark Johnson, Ian Charvill, Tony Irwin, Tim Alexander, Mike Holmes, rafael.


10/13/2003 julien: Falling in Armor
I have this picture of melee fights where if a heavily armored fighter (like a knight in full plate armor ) falls on the ground, it will take him considerable…
In The Riddle of Steel
Participants: julien, Valamir, spunky, Theron, Kaare Berg.


10/12/2003 simon_hibbs: Crunchy Contests (rules variant) (split)
Ok, it's time for me to come clean o this one. I don't have anything against the AP/extended contest system. I've payed games using it quite happily and would do…
In HeroQuest
Participants: simon_hibbs, dunlaing, Ron Edwards, MrWrong.


10/13/2003 Tony Irwin: Men are from Universalis (split Adventure in Impro'd System)
Hey Folks, I split this myself from the Adventures in Improvised System Thread as my questions are quite off topic. Hey Vincent, First off, I agree that Universalis is…
In RPG Theory
Participants: Tony Irwin, simon_hibbs, Jonathan Walton, Valamir, Emily Care, Jack Spencer Jr, LordSmerf, Paul Czege, lumpley, Mike Holmes, Green, hix, Ron Edwards, Bob McNamee, M. J. Young.


10/13/2003 Drifter Bob: Realism in RPG's II
I'm am finishing up the second half of my universailly despised article on realism in rpgs, which will be appearing in in swords edge e-zine (http://www.swordsedge.net) in a day or…
In RPG Theory
Participants: Drifter Bob, Marco, Walt Freitag, xechnao.


10/13/2003 Rico: Adrenaline
You hear stories now and then, about amazing things people do when they are hiped up on Adrenaline. I don't know if there are already rules for this for TROS…
In The Riddle of Steel
Participants: Rico, Salamander, Ville, spunky, Ace.


10/12/2003 epweissengruber: Setting the Basis for an Extended Contest: Critiques?
I was hoping to turn this discussion of Extended contests into a wider discussion of the Narrative game mechanics at work in HQ. I don't have my rulebooks with me…
In HeroQuest
Participants: epweissengruber, Ron Edwards, RaconteurX, contracycle, simon_hibbs, GB Steve, MarkAdri, Mike Holmes, Valamir, Ian Charvill.


10/13/2003 aghori: Magic System: Magic Skills VS Spells
I am considering to implement a skill-based magic system where specific skills like call thunder, command fire, command spirits, healing etc would be used rather than the more generic disciplines/schools…
In Indie Game Design
Participants: aghori, M. J. Young, failrate, The Benj, Mike Holmes, ADGBoss, c_stone_bush.


10/12/2003 chade0: one very simple combat question, again =)
A has CP of 10, B has CP of 10. A has initiative. A attacks with 10 dice, B defends with 7. A wins the contest by 1 but B's…
In The Riddle of Steel
Participants: chade0, Brian Leybourne, Salamander.


10/12/2003 elgorade: unequal extended contests?
Two questions about the mechanics and synamics of extended contests. 1) Assume the contest is unequal. One side has managed to work the situation such that they have a master…
In HeroQuest
Participants: elgorade, Brand_Robins, Peter Nordstrand, GB Steve, simon_hibbs, Mike Holmes.


10/12/2003 chade0: How to prevent someone from going past you? and some other q
You are guarding an open gate and an evol thief or thieves are trying to run past you... How would you slash them with your sword while they're trying past…
In The Riddle of Steel
Participants: chade0, Ville, Wolfen, Ashren Va'Hale, Salamander, Jake Norwood, failrate.


<< more previous topics

 

Subsequent Topics

10/15/2003 Trevis Martin: MLwM: Meat for the Machine
Hey everyone, We've started a game of MLwM over in indie netgaming and have played one setup and one story session so far. I'm the Ref, my first time trying…
In Actual Play
Participants: Trevis Martin, anonymouse, Mike Holmes.


10/15/2003 abzu: No Press RPG Anthology
Hi All, This thread is spun off from the Small Press RPG Anthology thread. No Press is now the official "publishing imprint" for this venture. The actual title of the…
In Publishing
Participants: abzu, taalyn, AnyaTheBlue, Rich Forest, Valamir, AgentFresh, Matt, ethan_greer, Jonathan Walton, ADGBoss, Jack Aidley, Ron Edwards, Emily_Dresner, Mike Holmes, gobi, xiombarg, Paul Czege, LordSmerf.


10/15/2003 sirogit: A play by message board sorcerer game(Uninmaginitive title)
I plan to run a sorcerer game on a message board. The basic setting is a world similar to just before the reveloution russia, with demonic undertones to backdoor dealings.…
In Adept Press
Participants: sirogit.


10/15/2003 Mark Johnson: The Gender Genie
A while back in Most attractive setting for female players, there was a little consideration of how to make RPG text more palatable to a larger range of people. I…
In RPG Theory
Participants: Mark Johnson, Ian Charvill, Rich Forest, Sylus Thane, Valamir, Emily_Dresner, jrs, AnyaTheBlue, Meredith, Matt Wilson, Sonja.


10/15/2003 Peter Nordstrand: Curse you Rickard! -- Well of Souls 3
This thread is a continuation of Well of Souls 1 and Well of Souls 2. I’m not sure if anybody cares about this except me, but I’ll continue my reports…
In Actual Play
Participants: Peter Nordstrand, Russell Hoyle, ScottM, Brand_Robins, Mike Holmes, Ron Edwards, Valamir.


10/15/2003 Jonathan Walton: Needed: "What is Roleplaying?" Quotes
Hey folks, I'm thinking of writing a new column for PRGnet called "What is Roleplaying?" that examines what we do from a variety of viewpoints (social, aesthetic, philosophical, historical, etc).…
In RPG Theory
Participants: Jonathan Walton, John Kim, AnyaTheBlue, Tomas HVM, redivider, M. J. Young.


10/15/2003 c_stone_bush: Everyone get J.I.S.T.y with it!
Hey everyone. I just finished writing up the rules to my first game called J.I.S.T, and was looking for some feedback. I need another set of eyes to catch any…
In Indie Game Design
Participants: c_stone_bush, Mike Holmes.


10/15/2003 ADGBoss: First Person or Third Person writing
I was working on a few re-writes of my games (Seraphim and EODL) and was working on an introduction for EODL in particular. Actually its an itroduction to one of…
In Indie Game Design
Participants: ADGBoss, LordSmerf, Mike Holmes, ethan_greer, RobMuadib, gobi, M. J. Young, Czar Fnord, lumpley, Ron Edwards, Marco.


10/15/2003 LordSmerf: What ever happened to:Self Serving Eunuchs Go Hiking?
Does anyone know whatever happened to Self Serving Eunuchs Go Hiking? I stumbled accross the thread thanks to a tip from some people over at Indie Netgaming. This concept was…
In Indie Game Design
Participants: LordSmerf, anonymouse, Mike Holmes, Ron Edwards.


10/15/2003 Lxndr: Fastlane: Demigods
[b]Session the Zero[/b] We had a really good Actual Play Setting-and-Character-Generation session last night over on Indie-Netgaming, and I thought it'd be good to share it with y'all. Our players…
In Actual Play
Participants: Lxndr, Bob McNamee.


10/15/2003 c_stone_bush: Single Success Systems vs. Multiple Success Systems
I am working on the mechanics for a new game and am trying to decide on a system for task resolution. Which do you think I should use: a) The…
In RPG Theory
Participants: c_stone_bush, John Kim, Valamir, DNAphil, Mike Holmes, Brian Leybourne, M. J. Young, efindel.


10/15/2003 Sir Mathodius Black: Fear
How, in ROS, would one handle fear of characters and NPC's? There are no rules stating what can scare characters, and it isnt like there arent any things that cant…
In The Riddle of Steel
Participants: Sir Mathodius Black, Brian Leybourne, Mike Holmes, AnyaTheBlue, Salamander.


10/15/2003 LordSmerf: [Dungeon Brawl] Hack and Slash for fun!
So i hit upon this idea yesterday and have been fleshing out some details. It's not exactly complex. The basic design is based on the fact that i want to…
In Indie Game Design
Participants: LordSmerf, anonymouse, NeuroZombie, Jack Aidley, ethan_greer.


10/15/2003 Ron Edwards: Elfs revisions
Hello, I went through Elfs with a very harsh pen today. 1. Degrees of success are to be handled differently. From now on, one success is sufficient to perform an…
In Adept Press
Participants: Ron Edwards, xiombarg, Alan, GreatWolf, Paul Czege, Tim Alexander, greyorm, Ben Morgan, Rich Forest, jburneko.


10/16/2003 CplFerro: Wanted: Catholic critic of essay in development
Hello, all, I am working on an essay on the relationship between Christianity and role-playing games, and find myself strongly desiring the input of a fellow Christian, specifically a person…
In Connections
Participants: CplFerro.


10/16/2003 M. J. Young: Cross-Gender Play, or Walk a Mile in My Stiletoes
I'm often saying that role play can be a way of coming to understand other people, how they think, why they do what they do. I've also said that I…
In RPG Theory
Participants: M. J. Young, Tomas HVM, contracycle, Clinton R. Nixon, AnyaTheBlue, Emily Care, Ron Edwards, jrs, LordSmerf, JSDiamond, Mike Holmes, Mark Johnson, ADGBoss.


10/16/2003 Tomas HVM: How do you explore "being another person"?
It is often said that roleplaying games let you explore being another person. However: I've never seen any real discussion on how we do this (other than the gender issue).…
In RPG Theory
Participants: Tomas HVM, RaconteurX, Mike Holmes, AnyaTheBlue, DNAphil.


10/16/2003 failrate: Statistical Math Question
I'm developing an opposed contest system based on dice pools. A 6 is an exploding success that adds 1 success to the total and can be rerolled once more, yielding…
In Indie Game Design
Participants: failrate, raga.


10/16/2003 realms_creator: realms magic system
Tell me what you think. The Magic System Character Information The world of Rock Mornon holds many secrets. One of the greatest is the Great Tower of Magicks. All that…
In Indie Game Design
Participants: realms_creator, Andrew Martin, Ron Edwards.


10/16/2003 realms_creator: realms magic system
Tell me what you think. The Magic System Character Information The world of Rock Mornon holds many secrets. One of the greatest is the Great Tower of Magicks. All that…
In Indie Game Design
Participants: realms_creator, Mike Holmes.


more subsequent topics >>