The Forge Reference Project: Browse Threads

 

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From Day One


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11/14/2003 Loki: Scene Framing and Turtles
I've been doing some reading about Scene Framing and think I have my head around it. In fact, one of my GM friends introduced me to this technique about a…
In GNS Model Discussion
Participants: Loki, Bob McNamee, John Kim, Mike Holmes, jdagna, Noon, Ron Edwards.


11/14/2003 LordSmerf: [Forge East] Like a Pheonix from the ashes.
If you've been keeping up with the Death of Forge East thread then you know we've been talking about more Forge presence at cons. I'd like to go ahead and…
In Conventions
Participants: LordSmerf, Dregg, abzu.


11/14/2003 xenos: Exxxploit
Hi folks. This is a semi-regular poster under an alias, cause I have a nifty idea for a game, but it would probably be offensive to some people who know…
In Indie Game Design
Participants: xenos, Paul Czege, JimmyB, Walt Freitag, Ron Edwards.


11/14/2003 Christopher Weeks: tenet breadth?
Hi all, I'd be interested to hear what people think appropriate tenet breadth/size/coverage is. Or is it just one of those things that a play group will define through challenge?…
In Universalis
Participants: Christopher Weeks, Valamir, Mike Holmes.


11/14/2003 RobMuadib: RPG-Designer's WorkShop - Looking for a Few Good Designers.
Hi All This post is in part inspired by this post in site discussion. I am trying to start a small writer's workshop type group for people actively designing a…
In Connections
Participants: RobMuadib, apeiron.


11/14/2003 C.J.: The Invisible Regiment: A phantom world in game mechanics?
This is my first post, and I will put this, looking for advice, comments, and to inspire: the first is my latest kernel of a single campaign idea, The Invisible…
In Indie Game Design
Participants: C.J., Mike Holmes, Harlequin, gobi.


11/14/2003 Jack Spencer Jr: I'd love to see an expansion of "address."
In another thread, the sentence "I'd love to see an expansion of "address." " came up as in what does it mean to address a premise. So, what does it…
In GNS Model Discussion
Participants: Jack Spencer Jr, Ron Edwards, Marco, Ian Charvill, Matt Snyder, Christopher Kubasik, Valamir, greyorm, John Kim, Bob McNamee, C. Edwards, contracycle, Paganini, M. J. Young.


11/13/2003 jammmer81: Looking for inspiration
Hi all! I'm having a bit of a creative block. I'm playing in 2 games a week. The games we play alternate. I was running a D6 Matrix game, but…
In Actual Play
Participants: jammmer81, Ron Edwards, Andrew Martin.


11/13/2003 Skywalker: Cr34tion A.D.
The one page ad on the Key20 site has me very intrigued but I can otherwise find absolutely no other information on this. All the other games have additional info…
In Key 20 Publishing
Participants: Skywalker, Jason L Blair.


11/13/2003 Paul Czege: lab: EPICS wrap-up
So, with three sessions played, and for various reasons, I pulled the plug on the EPICS game: My plan to begin the game with each player selecting one of…
In Half Meme Press
Participants: Paul Czege, jscottpittman, Mike Holmes.


11/13/2003 Wasabi: SciFi RPG: Vector
Well, about a year or two ago i decided to write my own pen-and-paper RPG. My primary gaming experience is with Fuzion, but I've played DnD once (dont like it)…
In Indie Game Design
Participants: Wasabi, Matt, John Kim, Mike Holmes.


11/13/2003 misfit815: Game Designers Wanted
We are searching for game designers who would like to contribute to an organized, collective campaign world creation effort. Individuals are welcome to participate in a variety of ways, many…
In Connections
Participants: misfit815.


11/13/2003 GreatWolf: Reincorporation
When I read this article in the Daedalus ezine, I thought of Universalis. The article is quite helpful in general, but I particularly appreciated his discussion of reincorporation. But it…
In Universalis
Participants: GreatWolf, pete_darby.


11/13/2003 Ron Edwards: New forum and policy
Hello, Clinton and I are reasonably cetain that the poster Falconis is responsible for the recent 40 minutes of downtime, by overloading the server with some kind of email ("Denial…
In Site Discussion
Participants: Ron Edwards, Brian Leybourne, Valamir, greyorm, joe_llama, A.Neill, Lxndr, Emily Care, Jack Aidley, Clinton R. Nixon, TheRedSoup, Walt Freitag, Falconis, Matt Snyder, Paganini.


11/13/2003 pete_darby: Another way that sim play is downright weird...
[quote]I'd go as far as to say that player interest in the inability of characters to adequately address the premise is in itself a good indicator of narrativist play, just…
In GNS Model Discussion
Participants: pete_darby, Ron Edwards, Marco, Ian Charvill, Gordon C. Landis, jdagna, Jack Spencer Jr.


11/13/2003 Brassel: Master-Components are coin generators
Yesterday we had some high-fantasy-game with armies of creatures making war to each other. Everything worked out just fine, with one exception: In a small skirmish (20 v. 20) we…
In Universalis
Participants: Brassel, Christopher Weeks, Tony Irwin, Bob McNamee, Valamir, Mike Holmes.


11/13/2003 Jan_Schattling: Music for Little Fears
I got my german copy of the Rules last month on a big convention and so i was one of 500 People who got a soecial edition wich included a…
In Key 20 Publishing
Participants: Jan_Schattling, Jason L Blair.


11/13/2003 Tomas HVM: [query]Could you create a RPG-whirlwind?
I've had an idea, and would like you to give some comment on it. Let me give you the background first: Some years ago I went to a marionette-show with…
In Actual Play
Participants: Tomas HVM, Eero Tuovinen.


11/13/2003 Dev: Meaningful-quick World-Generation for spacerpunks
(Ah, the eternal progress of space-western setting...) The lowdown: human-centric Space-Western & Space-Noir. PCs hopping around from planet to planet each episode. (Planet-of-the-week, Bounty-of-the-Week, slightly arc-y threads throughout, etc.) I've…
In Indie Game Design
Participants: Dev, Wasabi, contracycle, gobi, Mike Holmes.


11/13/2003 Jake Norwood: Interesting space dogfights
One of the things that made the early Star Wars films so cool was the space battles and dogfighting. I've tried several such systems in playing starwars, but none of…
In Indie Game Design
Participants: Jake Norwood, Valamir, Brian Leybourne, contracycle, gobi, Grex, LordSmerf, John Kim, Mike Holmes, b_bankhead, Walt Freitag, Overdrive, MachMoth, Darcy Burgess, Harlequin, Loki, AdAstraGames, Christopher Weeks, Dev, Furious D, Ingenious, C. Edwards, Shadetree.


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Subsequent Topics

11/15/2003 ks13: Crunchy mechanics for social conflicts
In my present game system, I have a resolution mechanic that is applicable to any type of conflict resolution. However for things such as combat, the mechanics are expanded, outlining…
In RPG Theory
Participants: ks13, Mike Holmes, Brassel, dyjoots.


11/15/2003 Christopher Weeks: Announcement: The Universalis Arena is opening
Hello, If you've kept up with the Play by post/email thread, you might already know this. But if not... The Universalis Arena is a new game of Universalis in a…
In Universalis
Participants: Christopher Weeks.


11/15/2003 Dregg: Selling Yourself at the "Table"/Dealers room
First I like to say that the Burning wheel sticker/Cards were a nifty thing, everyone likes stickers and they make a great advertisment. I have been thinking of ways to…
In Publishing
Participants: Dregg, abzu, jdagna.


11/15/2003 LordSmerf: Kudos for Burning Wheel
I got my copy in last night, i spent this morning reading the Burning Wheel itself, the Character Burner will have to wait until i get done with this... Here's…
In Burning Wheel
Participants: LordSmerf, abzu.


11/15/2003 apeiron: Crucible (an idea for a site)
@ This is from a thread i started in the site discussion area. i am mentioning it here because i am looking to 'connect' with like minded people who might…
In Connections
Participants: apeiron.


11/16/2003 Wolfen: ReCoil: First table-top playtest
Ran my first table-top game of ReCoil today. Didn't get to finish the mission, but it was a good start. Dunno when we'll get a chance to play again, as…
In Actual Play
Participants: Wolfen, Ron Edwards.


11/16/2003 Christopher Kubasik: What's the Bugaboo About Out of Character Context?
Hi all, I've noticed that the "Address Premise" thread has become a thread about whether "out of character" input matters to analyzing a game for a G, N or S…
In GNS Model Discussion
Participants: Christopher Kubasik, John Kim, Alan, Marco, greyorm, jdagna, Paganini, contracycle, Ian Charvill, Halzebier, Ron Edwards, Matt Snyder.


11/16/2003 Lxndr: Art, Layout, Etc. (someone to do it)
I'm fairly convinced that Fastlane is pretty close to being ready for pdf publishing (I want at least an ashcan physical product ready for Indy, but a pdf seems appropriate…
In Connections
Participants: Lxndr, Eero Tuovinen, LordSmerf, ejh, Mike Holmes, Matt Snyder, Bob McNamee, greyorm, Trevis Martin, Funksaw, abzu.


11/16/2003 sirogit: Counter-system for Physical/Mental/Social opposistion?
I was thinking of making a system wherein characters have Physical, Mental and Social scores, and when rolling against another character's score, gets a large advantage depending on what the…
In RPG Theory
Participants: sirogit, Shreyas Sampat, greyorm, Walt Freitag.


11/16/2003 gobi: [PUNK] Two possible minor revisions to task resolution
Quick recap, 'cause it's been a while since the last update. PUNK is a game of rebellion against the Man. It lays out a basic system tailored to the more…
In Indie Game Design
Participants: gobi, Shreyas Sampat, Lxndr, Dev.


11/16/2003 Noon: whoops post (split from GNS & Social Contract)
[quote="The GM"]*snip* Using GNS designations, the campaign swung wildly from one spectrum to the other, frequently mid-session as I, being the storyteller, purposefully provided aspects of each category to satisfy…
In GNS Model Discussion
Participants: Noon, Ron Edwards.


11/16/2003 Christopher Kubasik: I Get It! (I think)
Hi All, Okay. Thanks to Marco and John's replies to my question about OOC bugaboos, I think something has snapped into place. A lot of this is old hand even…
In GNS Model Discussion
Participants: Christopher Kubasik, Matt Snyder, Ron Edwards, Marco, John Kim, pete_darby.


11/16/2003 hix: Kicker without a Home
So I'm about to start running my first game using Relationship Maps and Kickers. Very exciting and so far all the Kickers are working well. However, one player has presented…
In RPG Theory
Participants: hix, Paganini, Ron Edwards.


11/17/2003 gobi: [Freak High] A spin on superpowers as social disadvantage
This was going to be posted on spooky's thread, but he seems to be going in a different direction with his game now. Still, the discussion of superpowers as uncontrollable…
In Indie Game Design
Participants: gobi, LordSmerf, Spooky Fanboy, Andrew Martin.


11/17/2003 Bob McNamee: Creature available
I finally got around to posting at least a little of my old stuff back on the web, after Yahoo deleted my old account last year, for no apparent reason.…
In CRN Games
Participants: Bob McNamee.


11/17/2003 Lisa Padol: Martian Eyes Strike Again
Oy. Ran a larp with Josh and with Stephen Tihor last week. Utterly exhausting, but we did it. Meanwhile, I continue to be grateful for the examples in Sorcerer and…
In Actual Play
Participants: Lisa Padol, Ron Edwards.


11/17/2003 Jonathan Walton: But a Model of What?
It's the new game that's thrilling millions! "De-Contextualize the (GNS) Model!" Starting with Ron's model for the social interactions that produce roleplaying, recently clarified in this thread, agile minds attempt…
In GNS Model Discussion
Participants: Jonathan Walton, Christopher Kubasik, Paganini, Andrew Martin, Tomas HVM, Ron Edwards, Matt Snyder, The GM, pete_darby, Valamir, Mike Holmes, Ben Lehman, contracycle, M. J. Young.


11/17/2003 Ron Edwards: Trollbabe comics: old story down, new story up
Hello, For the first time in a while, the Trollbabe Comics page is finally fully stocked - all the previous stories, and the start of a new one. Yup, "Dusty…
In Adept Press
Participants: Ron Edwards, jburneko, Rod Anderson, Colin the Riot, ejh, greyorm, jrs, Valamir, Christopher Kubasik, Bob McNamee.


11/17/2003 Kenway: Ending Plot Pools with a bang!
This is a suggestion to the "Plot Pools" narration addon from: http://universalis.actionroll.com/narration.htm After the Plot Pool reaches zero, when a Complication arises, a player involved may announce "X Plot will…
In Universalis
Participants: Kenway.


11/17/2003 abzu: [Burning Wheel] Charge Through the Rabble!
We had a wild and many-feathered Burning Wheel session last night. This episode was a continuation of the last one I posted — the players had tracked their enemy to…
In Actual Play
Participants: abzu, LordSmerf, drozdal, taepoong.


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