The Forge Reference Project: Browse Threads

 

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From Day One


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12/5/2003 GreatWolf: Alyria Actual Play Post!
Hello, everyone! I've just posted an Alyria Actual Play report up in the Actual Play forum. The thread is here. I thought that you would be interested. Seth Ben-Ezra Great…
In Dark Omen Games
Participants: GreatWolf.


12/5/2003 GreatWolf: [Legends of Alyria] The Bag Strikes Back
The Bag Strikes Again I spent the last week in Erie, visiting family, and one of the planned events was to do some roleplaying. Originally we had intended to pursue…
In Actual Play
Participants: GreatWolf, Jason L Blair.


12/5/2003 Paka: A Different Aging Effect
In a Fae game, aging becomes a big deal, chipping away at their immortality. It is a cup out of the pool of eternity. Its a big honkin' deal, man.…
In The Riddle of Steel
Participants: Paka, Jasper the Mimbo, Jake Norwood, Krammer, Brian Leybourne, Wolfen, Vanguard, Ingenious, Ian.Plumb, kenjib, Ben Lehman, Caz, Mike Holmes, Stephen.


12/5/2003 ZazielsRephaim: Recap Part II or (I hope my memory is good)
Where did I leave off, (and this time I will try to include more details on uses of SA's and such)? So they took the detailed shipping info to the…
In The Riddle of Steel
Participants: ZazielsRephaim.


12/5/2003 Krammer: The Other Side Of Weyrth
Some time ago (about 9 months), some friends and I decided to design another part of weyrth, just for fun. I was wondering if anybody else has attempted anything similar.
In The Riddle of Steel
Participants: Krammer, Ingenious, Caz, Jake Norwood, contracycle, Brian Leybourne.


12/5/2003 xiombarg: Theory for the Average Gamer
White Wolf recently released the Vampire Player's Guide for Vampire Revised (aka Vampire 3rd Edition). The book is 90% system-free, consisting of mainly essays about how one should play Vampire.…
In RPG Theory
Participants: xiombarg, John Kim, LordSmerf, eyebeams.


12/5/2003 s3kt0r: Superhuman vs. Regular Human Combat Mechanics
I'm in the process of developing a RPG and am getting in a bit of a stick with the combat mechanics. I need a system that allows for superhumanly fast…
In RPG Theory
Participants: s3kt0r, Noon, Andrew Martin, M. J. Young, John Kim, HMT, Marhault, Funksaw, Mike Holmes, Nawara, failrate, happyelf.


12/5/2003 Green: X-mas: a game of mischief, mayhem, and holiday cheer
I gave myself a Yuletide project this year, and that is to design a game based around Christmas. Although I've been working on it off and on since spring, since…
In Indie Game Design
Participants: Green, Nathan, Andrew Martin, James V. West, Doctor Xero.


12/4/2003 Ben Lehman: Chorus d20
Hi all-- This is a post about a 1-shot game I ran recently for two of my gaming friends from Providence (both part of Brown's Gaming group, but neither --…
In Actual Play
Participants: Ben Lehman, Russell Hoyle.


12/4/2003 Ingenious: Nautical stuff.
Okay, lacking in any area of knowledge about nautical stuff if Wyerth, I need some insight into the ships of this realm. How fast do they go, how much cargo…
In The Riddle of Steel
Participants: Ingenious, Brian Leybourne, kenjib, contracycle, Paka, Mike Holmes.


12/4/2003 lictor: Action Tales! System Mechanic
Hello All, I have working on a Pulp themed game 'Action Tales', and due to creative issues have moved from using an open licence System to an in house system…
In Indie Game Design
Participants: lictor, Jeph, Matt Wilson, MachMoth, Mike Holmes, kenjib.


12/4/2003 Krammer: Gotta love the Hef
Recently, someone in my gaming group made a character that was a Hef.... He argued that hem could use it because it was part Gol, which are partially civilized. The…
In The Riddle of Steel
Participants: Krammer, Jake Norwood, Brian Leybourne, Ingenious, Rico, toli, Ben, Paganini, Mike Holmes.


12/4/2003 Krammer: stats for weapons
The stats for these weapons may have been posted somewhere before, but I cant find them. My first question is on the stats for a Katana. What would they be?…
In The Riddle of Steel
Participants: Krammer, Jake Norwood, Ingenious, Ben Lehman, Rico.


12/4/2003 AdAstraGames: Con Support
What I see happening here is a replication of the Tragedy of the Commons. My perspective? I was running the booth directly across from the Forge at GenCon Indy this…
In Conventions
Participants: AdAstraGames, Christopher Weeks, Valamir, Emily Care, Michael S. Miller, Ron Edwards, Matt Wilson, abzu, Troy_Costisick.


12/4/2003 DaGreatJL: Anybody going to Dundracon?
Hey, I know it's a little early, but I was wondering if any other Forgites were planning on going to Dundracon in February. I'd like to get a chance to…
In Conventions
Participants: DaGreatJL, Michael Hopcroft, Dregg, James Holloway, PeterAdkison, Ulmo, tldenmark.


12/4/2003 Paul Czege: Why a new Half Meme Press?
Mostly so there's a single point of access for all my game designs. So check out my redesigned site, and look for:An awesome new Half Meme Press logo, designed…
In Half Meme Press
Participants: Paul Czege, Jonathan Walton, xiombarg.


12/4/2003 bigsimon: A different take on initiative...?
I'm not sure if anyone has tried something like this before. It doesn't completely get rid of "turn based" combat, but changes it a little. ------------------------- Action Pool Initiative is…
In RPG Theory
Participants: bigsimon, HMT, s3kt0r, Mike Holmes.


12/4/2003 Matt Wilson: [Primetime Adventures] Share the Love!
I just posted the latest draft of rules for Primetime Adventures for free public consumption. The pdf is nothing pretty, but I felt like sharing. You can get it here:…
In Indie Game Design
Participants: Matt Wilson, Alan.


12/4/2003 Draigh: Stupid Question
Is the same HeroQuest that Milton Bradley put out? Or did that become WarhammerQuest?
In HeroQuest
Participants: Draigh, pete_darby.


12/4/2003 ULO: Archery round time question
If I have a WIT of 6 and MP of 12 and pull an arow from the ground for 0 rds then knock and draw for 2 rds, do I…
In The Riddle of Steel
Participants: ULO, Jake Norwood, Ingenious, Wolfen.


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Subsequent Topics

12/5/2003 Jack Spencer Jr: Darnedest thing from my LGS
I got the flyer from my LGS (www.alteredsts.com, if you're really that curious) and I didn't chuck the collection of D&D anmd Warhammer ads, Magic and Yu-Gi-Oh schedules and such…
In Publishing
Participants: Jack Spencer Jr, Kester Pelagius, madelf, Ron Edwards, Mike Holmes.


12/5/2003 xiombarg: Ivanhoe Mailing List
I dunno if I mentioned this here before or not, but there is a mailing list for people interested in discussing my games. Any of them. Even the stuff written…
In Connections
Participants: xiombarg.


12/6/2003 jdagna: Mystery Mechanic: A Clue Bank
I'm about to start a new campaign for Pax Draconis that will focus around a long-term investigation. The players requested the mystery and investigation parts, and to facilitate it, I'm…
In RPG Theory
Participants: jdagna, Andrew Martin, b_bankhead, M. J. Young.


12/6/2003 John Kim: Anti-my-guy Syndrome
[quote="xiombarg"] One essay is particularly notable: "But I Vas Chust Follwink Mein Character Concept!" by Greg Stolze. In it, Greg posits the "Gamer Nuremburg Defense", characterized by the cry: "Not…
In RPG Theory
Participants: John Kim, Valamir, Jack Spencer Jr, Christopher Kubasik, M. J. Young, RaconteurX, greyorm, epweissengruber, xiombarg, Ron Edwards, Mike Holmes, pete_darby, Gordon C. Landis, eyebeams, contracycle.


12/6/2003 M. J. Young: Toward a Name for the Theory
Ron recently pointed out that it's a mistake to refer to his roleplaying model as "GNS", which is an accident of history and at this point a rather limited (if…
In GNS Model Discussion
Participants: M. J. Young, Tim C Koppang, Ron Edwards, Jonathan Walton, Mark Johnson, xiombarg.


12/6/2003 kwill: quick clarification: loving each CA
in the discussion I've been following about the box model, I want to verify where we're at in terms of "preference" and support for different CAs as I recall the…
In GNS Model Discussion
Participants: kwill, John Kim, Ron Edwards, Emily Care.


12/6/2003 kwill: LARPing: in the boxes?
how do others see LARPing interacting with the model? just another medium for exploration, or a totally different paradigm all together? my initial take is that the differences operate at…
In GNS Model Discussion
Participants: kwill, Eero Tuovinen, kalyptein, Ron Edwards, Tomas HVM, hanschristianandersen, Erling Rognli, M. J. Young, xiombarg, Matt.


12/6/2003 Noon: Computer RPG's and the difference perceived
I was looking at a thread from a few months ago 'Computer RP software' http://www.indie-rpgs.com/viewtopic.php?t=8117 I just wanted to raise a few questions to this quote by an unknown mouse.…
In RPG Theory
Participants: Noon, Calithena, Eero Tuovinen, Jack Spencer Jr, anonymouse, Andrew Norris, M. J. Young, Marhault, John Kim, Mike Holmes, Kataphraktos, Endoperez, Thierry Michel.


12/6/2003 Harlequin: [MLwM] At Seven Bells - Setup
So tonight all the ingredients for the My Life With Master game discussed in this thread have come together - the game book arrived last week, the core players were…
In Actual Play
Participants: Harlequin, Paul Czege.


12/6/2003 Michael S. Miller: Where's the water?
So I’m pushing the snowblower and thinking about RPGs. It occurs to me that there are two distinct parts of the gaming experience: the shared imaginative space and the support…
In GNS Model Discussion
Participants: Michael S. Miller, Jack Spencer Jr, John Kim.


12/6/2003 chade0: bigger/smaller targets
What modifiers do you people use in missile combat when trying to hit smaller/bigger targets? F.ex. How difficult is it to hit an apple with a throwing knife? chade
In The Riddle of Steel
Participants: chade0, StahlMeister, Ingenious.


12/6/2003 Calithena: Hackmaster: The Postmodern RPG
OK, I've been trying to restrain myself on this one for a while, but since HM and KoDT came up in the Actual Play thread on Abused Player Syndrome, I…
In RPG Theory
Participants: Calithena, Jack Spencer Jr, Bill_White, gobi, Noon, ross_winn, ColonelHardisson, Funksaw, eyebeams, Rob MacDougall, Jaif, John Kim.


12/6/2003 gobi: Word Banks / Knowing what a game is "about"
A few months ago, I was listening to music from Ecco the Dolphin 2. I loved that game as a kid, it was one of the few I'd play for…
In RPG Theory
Participants: gobi.


12/6/2003 chade0: Dodging missile fire
If you are aware of an archer that is just about to shoot you, can you both move erratically (-3mp) and throw REF/tn4 to dodge the arrow. And while engaged…
In The Riddle of Steel
Participants: chade0, Brian Leybourne, Ingenious, Jake Norwood.


12/6/2003 chade0: Carrying and drawing long swords
How were long swords (long sword, great sword, bastard sword, doppelhander) carried? Were they in your back? If yes, how could they be drawn (since they're so long)? And was…
In The Riddle of Steel
Participants: chade0, ZazielsRephaim, Brian Leybourne, Anthony I, Salamander, Ingenious, Mike Holmes, Richard_Strey, Wolfen.


12/6/2003 RaconteurX: Abused Player Syndrome II (split)
Apologies to one and all, being still a relative newcomer, but it seems to me that the aforementioned SEAL player is nothing more than the end product of extreme Gamist…
In Actual Play
Participants: RaconteurX, Ron Edwards, hyphz.


12/6/2003 Mr. Spooky: Profiling add-on (split)
Most recently played: -Mage: Sorceror's Crusade -Vampire -Game set in "Firefly" universe, using QAGS Most Enjoyed: -Ficton Superhero game (Homebrew, went through several systems) -Kreos Fantasy game (Another homebrew, multiple…
In Actual Play
Participants: Mr. Spooky, Ron Edwards.


12/6/2003 Ian.Plumb: Manoeuver Declarations during Combat
Hi, I am unfamiliar with TRoS and I am trying to gain an understanding of the combat sequence and the design philosophy behind it. I've been playing with the combat…
In The Riddle of Steel
Participants: Ian.Plumb, Draigh, Ingenious, Ashren Va'Hale, Anthony I, Salamander, Jake Norwood, StahlMeister, Wolfen, The Flashing Blade, Valamir, Brian Leybourne, Ben Lehman, Camillus, Caz, Bastoche, Ian Charvill.


12/7/2003 Funksaw: Sayin' hi.
Hi. This is Funksaw. I was thinking about writing a non-fiction book about RPGs over winter break - so I figured I'd better take a vacation from most of RPG.net,…
In RPG Theory
Participants: Funksaw, Dregg, Jonathan Walton, Christopher Kubasik.


12/7/2003 Rico: Combat Concept
I have a petty little question with combat that wouldn't really affect the gameplay but It would answer a lot of questions. When a character uses all their dice it's…
In The Riddle of Steel
Participants: Rico, Jasper the Mimbo, Salamander.


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