The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&board=2&fromaround=1036

From Day One


Previous Topics
In Indie Game Design

12/18/2001 Laurel: Devils Cay
I know I've been suspiciously quiet for the last 2-3 weeks. There's been a lot going on for me, that is now finalized so that I can start discussing it.…
In Indie Game Design
Participants: Laurel, Ron Edwards.


12/18/2001 Ferry Bazelmans: SOAP - restructuring and rebuilding
Hi there, After about three quarters of a year, I wanted to redo Soap and get some of its more problematic issues solved. It is up at for review: http://www.crayne.nl/test/soap-test.html…
In Indie Game Design
Participants: Ferry Bazelmans, Mike Holmes.


12/15/2001 erithromycin: Se7en: A 'Generic' rpg
This grew out of an idea I had about an hour ago. It's posted here rather than at a URL for convenience, probably more on my part than yours. This…
In Indie Game Design
Participants: erithromycin.


12/12/2001 Jared A. Sorensen: No Media Kings
http://www.nomediakings.com This is Jim Munroe's site. He wrote a book a liked (Angry Young Spaceman) and a book I really loved (Flyboy Action Figure Comes with Gasmask). Anyway, it's all…
In Indie Game Design
Participants: Jared A. Sorensen, joshua neff, hardcoremoose, Paul Czege.


12/11/2001 erithromycin: PUNk
There have been natterings about a real world game in a couple of forums now, so I dug out an old game I wrote that grew out of an older…
In Indie Game Design
Participants: erithromycin, contracycle, Mike Holmes.


12/10/2001 Zak Arntson: Robot GNS - Preliminary Design
Okay, I wrote an RPG about Robots. Well, I wrote 3 of them. I tried to carry them along the lines of GNS, just to see how it would work.…
In Indie Game Design
Participants: Zak Arntson.


12/8/2001 Bankuei: Persona system
This system has been floating in my head for a couple of months, so let me know what you think of it. The goal is a system that encourages plot…
In Indie Game Design
Participants: Bankuei, Julian Kelsey, contracycle.


12/7/2001 xiombarg: Faster, Better, Cheaper
I work as a contractor for NASA. Some of you may remember the infamous Faster, Better, Cheaper slogan NASA was pushing a while back. Well, the joke going around…
In Indie Game Design
Participants: xiombarg, Epoch, Nathan, Clinton R. Nixon, Paul Czege, contracycle.


12/6/2001 Epoch: Power to the Goblins!
The concept I can't currently get out of my head is gritty class-based struggle in Arcadia/Under the Hill/Faerie. I'm seeing this as a human-less game, with the real world not…
In Indie Game Design
Participants: Epoch, Mike Holmes, hardcoremoose, joshua neff, Jared A. Sorensen, Blake Hutchins, Torrent, Mytholder, contracycle.


12/5/2001 razgon: Dragonmeet and other conventions
Hi again. I'm posting this here since no other catagory seems to allow "general" talk :smile: I was thinking about the whole "INDIE RPGS" community here, and what they did…
In Indie Game Design
Participants: razgon, Jared A. Sorensen, Bret, Mike Holmes, hardcoremoose, Mytholder, Ron Edwards.


12/5/2001 razgon: Greetings
Hi. I recently discovered this grand site, and just wanted to say hi and tell you a little about Regalia (our rpg) and Lidiumonline(our website). LIDIUM is an adventure media…
In Indie Game Design
Participants: razgon, Ron Edwards.


12/4/2001 Bret: RPG Idea
Concept: Sci-fi setting where humanity is being attacked by a constantly evolving alien race. The mainstay of the alien forces are enormous creatures dubbed "Behemoths" - large, bony monstrosities that…
In Indie Game Design
Participants: Bret, Joe Murphy (Broin), erithromycin, Jared A. Sorensen, Ron Edwards, Mike Holmes, mahoux, Ryan Ary.


12/3/2001 Nathan: Eldritch Ass Kicking (renamed)
Alright, I've typed this up and thrown it up for giggles.. It is not at all related to Dragonball Z, but it reminds me of that tone. Basically, the point…
In Indie Game Design
Participants: Nathan, mahoux, Bret.


12/1/2001 Zak Arntson: Superpets - Harlekin-Maus November RPG
[A HREF="http://zaknet.tripod.com/hmouse/index.html"]Superpets[/A] The RPG of Animal Super Heroes, with pictures! Indie Game Design notes: * Check out the forceful use of Fortune in the Beginning and a single narrator for…
In Indie Game Design
Participants: Zak Arntson, lumpley, Mike Holmes.


11/30/2001 lumpley: Matchmaker the rpg
[FONT SIZE="+3"]Matchmaker[/FONT] [FONT SIZE="+1"]a roleplaying game for four players[/FONT] So okay, four players. One is Cupid. Two are the Destined Lovers, and it's Cupid's job to get them together. The…
In Indie Game Design
Participants: lumpley, joshua neff, Zak Arntson, Paul Czege, Matt, Jeffrey Straszheim, Ron Edwards, Gordon C. Landis, Bret.


11/24/2001 Zak Arntson: Fungeon - Secret Webpage
Okay, I've since hammered out the Preliminary Game design (thanks, Mike!), and put the thing up at a webpage. I haven't linked to it from my main site, so it's…
In Indie Game Design
Participants: Zak Arntson, xiombarg, James V. West.


11/21/2001 Paul Czege: The World, the Flesh, and the Devil has need of you
Some of you are aware I'm planning to put The World, the Flesh, and the Devil into pamphlet format for distribution at GenCon. Basically, I'm going to write it…
In Indie Game Design
Participants: Paul Czege, Ben Morgan, Blake Hutchins, Matt, contracycle, xiombarg, Ron Edwards.


11/21/2001 Epoch: Charm
I've been meaning and meaning to put up a web page for this game concept, but essentially, I just won't get around to it with my current web-load. So here…
In Indie Game Design
Participants: Epoch, Ron Edwards, Mithras.


11/21/2001 greyorm: Heads Up
Just your friendly neighborhood raven knock, knock, knocking on your chamber door to let you know I got up off my rear-end and posted two old, unfinished gaming systems on…
In Indie Game Design
Participants: greyorm, Bret, Mike Holmes, Nathan, razgon, Le Joueur, Gordon C. Landis, Julian Kelsey, contracycle, John Wick, Jack Spencer Jr, Spiral, Marco.


11/16/2001 Jared A. Sorensen: GenCon '02
This question is not, "Who is going?" or "Are you going?" Nay, the question is, "What are you going to be doing while you're there?" We (and by "we" I…
In Indie Game Design
Participants: Jared A. Sorensen, Paul Czege, Mike Holmes, Nathan, Ron Edwards, Jason L Blair, Galfraxas, hardcoremoose, Mytholder, Jack Spencer Jr, Ferry Bazelmans, unodiablo.


<< more previous topics

 

Subsequent Topics
In Indie Game Design

12/19/2001 FruitSmack!: Umm..A little help here...
Hey y'all, Im working on a game idea and I cant, for the life of me come up with a name for the beings in it. Maybe someone has an…
In Indie Game Design
Participants: FruitSmack!.


12/19/2001 FruitSmack!: Umm..A little help here...
Hey y'all, Im working on a game idea and I cant, for the life of me come up with a name for the beings in it. Maybe someone has an…
In Indie Game Design
Participants: FruitSmack!, Ferry Bazelmans, Mike Holmes, Jack Spencer Jr, gentrification, Matt, Skippy, Tim Denee.


12/19/2001 Mike Holmes: 'Realistic' Orcs (was Heads Up)
Since nobody can seem to get off that thread, I'll just try and continue it here (a great deal of the hi-jacking was my fault). Anyhow, what this thread should…
In Indie Game Design
Participants: Mike Holmes, Uncle Dark, contracycle, John Wick, hardcoremoose.


12/19/2001 hardcoremoose: Suicide King
Hey guys, I've been somewhat quiet on this forum lately, but that doesn't mean I haven't been soaking up what people are saying and working on a few ideas of…
In Indie Game Design
Participants: hardcoremoose, Mike Holmes, Paul Czege, Skippy, archangel_2, James V. West.


12/20/2001 Tim Denee: Suspect Behaviour (quite long, really; sorry about that)
An idea for a game inspired by the antics of a certain Belgian inspector. Now that I look at it, it's kinda long for an 'idea'. Whaddya think? This is…
In Indie Game Design
Participants: Tim Denee, Ferry Bazelmans, Mike Holmes, hardcoremoose, Paul Czege.


12/22/2001 Spawny: Game system design
Does anyone out there have any ideas/know of any articles on designing a game system? I have 3 RPG worlds/ideas fleshed out etc. But im having REAL trouble working out…
In Indie Game Design
Participants: Spawny, Ron Edwards, Jared A. Sorensen, Zak Arntson, hardcoremoose, James V. West, Spawn, Joe Murphy (Broin), Paul Czege, Mike Holmes, archangel_2, Skippy.


12/23/2001 James V. West: The Questing Beast
Hey all! First off, I hope everyone is having a fantastic holiday season. I posted the first draft of The Questing Beast. I'm posting about here just in case you…
In Indie Game Design
Participants: James V. West, Mithras, Thededine.


12/24/2001 Paul Czege: setting creation: avoiding pressures to historical accuracy
Hey everyone, So...I've been giving a little thought to a setting for The World, the Flesh, and the Devil, and I keep hitting into the same snag. I'm tempted…
In Indie Game Design
Participants: Paul Czege, hardcoremoose, James V. West, Balbinus, A.Neill, Bankuei, Ron Edwards, Mithras, Mike Holmes, contracycle, Osric, John Wick, joe_llama.


12/26/2001 archangel_2: Advice Please (editted)
Well, I've been working on a set of game mechanics, off and on, for a few years now. I've shown bits and pieces of them to individual people, but never…
In Indie Game Design
Participants: archangel_2, Mike Holmes, Epoch, Laurel.


12/26/2001 lumpley: Chalk Outlines Waiting to Happen
[FONT COLOR="#990000"] [FONT SIZE="+3"]C[/FONT][FONT SIZE="+2"]halk [/FONT][FONT SIZE="+3"]O[/FONT][FONT SIZE="+2"]utlines[/FONT] [FONT SIZE="+1"] Waiting to Happen[/FONT][/FONT] A Caper Flick Roleplaying Game Is up in a crude-ish, pre-playtest, pre-serious editing kind of way at…
In Indie Game Design
Participants: lumpley, Mike Holmes, Paul Czege.


12/27/2001 Mike Holmes: Cheating Death
Ron asks for: An application of game design that permits the player still to participate even though the character dies (and never mind kluges like resurrection, I mean Dead-death)…
In Indie Game Design
Participants: Mike Holmes, Ron Edwards, Clinton R. Nixon, Paul Czege, unodiablo, joshua neff, Jack Spencer Jr, Zak Arntson, James V. West, Laurel, Joe Murphy (Broin).


12/27/2001 Clinton R. Nixon: There and Back (a Meta-system) - idea from "Cheating Death"
Inspired by the ideas on the "Cheating Death" thread, I whipped this out. I'd actually incorporate this into a larger system that determined character resolution as well, but as is,…
In Indie Game Design
Participants: Clinton R. Nixon, Dave Versace.


12/27/2001 Zak Arntson: Preliminary Design - Gamist Cubes & Narrativist Fate
Two different game ideas: Cubes Competitive roleplaying corporate drones, a la Office Space (the movie). I wanted a game that uses cards, is competitive, and a commentary on my…
In Indie Game Design
Participants: Zak Arntson, Clinton R. Nixon.


12/28/2001 Cynthia Celeste Miller: Greetings
Believe it or not, I hadn't come to the Forge before last night. Maybe I just never thought to look beyond Rpg.net. So, I figured I'd introduce myself and start…
In Indie Game Design
Participants: Cynthia Celeste Miller, Joe Murphy (Broin), James V. West, Mike Holmes, joshua neff, unodiablo, Zak Arntson, Ryan Ary, Paganini, Matt Gwinn.


12/28/2001 Marco: Historical Inaccuracy
Whew ... I had something to say about Paul's historical-setting thread--but we were so close to the launch of our newest world book that it was better to wait. We've…
In Indie Game Design
Participants: Marco, James V. West, Laurel, Mike Holmes, Joe Murphy (Broin), joshua neff.


12/29/2001 Paganini: [Cornerstone] Introduction
Greetings! I'm a new user on the forge (check out my profile if you're interested), but I'd bet that I know a lot of you from other RPG-related lists around…
In Indie Game Design
Participants: Paganini, hardcoremoose, Mike Holmes, Cynthia Celeste Miller, contracycle, joshua neff.


12/30/2001 Epoch: Random Thought
(No, for the record, I haven't abandoned the fae wargame thing -- just thinking about it). Anyhow, I was pondering descriptor-based systems after Paganini's recent topic, and I had an…
In Indie Game Design
Participants: Epoch, Joe Murphy (Broin), Paganini, Jared A. Sorensen, Bankuei, Cynthia Celeste Miller.


12/30/2001 Paganini: [Cornerstone] Content
Supposing you picked up the latest $5-$10 self-published indie-RPG. You take it home and read it, and, regardless of what kind of setting information it contains, as far as rules…
In Indie Game Design
Participants: Paganini, James V. West, Cynthia Celeste Miller.


12/30/2001 Paganini: [Cornerstone] Poll: Organizational Writing
What, in your opinion is the best way to approach layout and writing in an RPG? This is not a general question... I want specific information form individuals about what…
In Indie Game Design
Participants: Paganini, Le Joueur, Mike Holmes, Cynthia Celeste Miller, Mithras.


12/30/2001 Paganini: [Cornerstone] [Genreal Design] Chapter Layout
Fang: Thanks for directing me to a useful and interesting thread. One thing not mentioned with respect to layout is: What if you only have one chapter for everything? That…
In Indie Game Design
Participants: Paganini, Mike Holmes, Le Joueur, Laurel, Ron Edwards.


more subsequent topics >>