The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics
In Indie Game Design

12/18/2004 Selene Tan: [Song of Ethera] Core Mechanics
I've come up with a task resolution mechanic, but it needs some fleshing out and I'm stuck at the moment. I'm using a conflict mechanic that lets the players break…
In Indie Game Design
Participants: Selene Tan, Brendan, FzGhouL.


12/16/2004 Tobias: [Morituri te salutant] Gladiator - based on relationships
This is a little idea that's been bubbling in my head. Inspiration comes from talk about (C)CGs, Relationship maps, equal player power, etc., and the 'bag without redraw' concept once…
In Indie Game Design
Participants: Tobias, jasonm, daMoose_Neo, Walt Freitag, Kedamono.


12/16/2004 Jonathan Walton: [Vesperteen] Creeping to the Finish Line
Okay, so design post I had going has slipped off the front page, so, according to Forge etiquette, I'm creating a new thread. The last thread was here: http://www.indie-rpgs.com/viewtopic.php?t=13549 Thanks…
In Indie Game Design
Participants: Jonathan Walton, Sydney Freedberg, TonyLB, Emily Care, Eero Tuovinen, inky, LordSmerf, GaryTP.


12/16/2004 mercurian: Game mechanic core (looking for opinions)
I "came up" with this game mechanic. It goes as follows: - Player rolls 1d10 or 2d6 (which ever suites your likes or the theme of play more) + modifiers…
In Indie Game Design
Participants: mercurian, Trevis Martin.


12/15/2004 jasonm: The Group Deck
Hey all, I was thinking about an effective and low maintenance way to simulate factors that would impact a collective group of player characters, like hunger or illness. This led…
In Indie Game Design
Participants: jasonm, greedo1379.


12/15/2004 Negilent: Thread of life (early work in progress)
I know this is going to sound cheesy but a friend of mine has been hashing out his system and then he came to me. We've been bouncing some ideas…
In Indie Game Design
Participants: Negilent, Troy_Costisick.


12/15/2004 Kensan_Oni: How do you come up with your world?
Right now, I am in middle of a conundrom. I had been designing a space pirate game, and it was coming along great till I lost the hard drive it…
In Indie Game Design
Participants: Kensan_Oni, clehrich, Dangerboy, Doehring, jc_madden, Eero Tuovinen.


12/14/2004 twiztidsoul0512: game idea(Demontes)
Hello all, I am working on a game idea and I wanted to throw it out there and get some feedback on it. The premise of the game is that…
In Indie Game Design
Participants: twiztidsoul0512, Andy Kitkowski, Eero Tuovinen.


12/14/2004 daMoose_Neo: [Hunters] CCG Hyrbid attempt
Alrightie- Work on my Ruxpin game has ALSO yielded a CCG, I really think I'm just stuck in a 'card game meachanics' mode while working on the Twilight expansion. So,…
In Indie Game Design
Participants: daMoose_Neo, Troy_Costisick, Stickman, greedo1379, Jeff Boman.


12/13/2004 jc_madden: The inclusion of setting with your mechanic.
As you know I'm creating my own RPG for self publishing. I have about three distinct campaigns/stories in my head at the moment that can be fleshed out into complete…
In Indie Game Design
Participants: jc_madden, Dangerboy, clehrich, komradebob, Valamir, Troy_Costisick, greyorm, daMoose_Neo, inky, Precious Villain, Ron Edwards, JusticeZero, ironick, Doehring.


12/11/2004 Selene Tan: Conflict Mechanic to Encourage Puzzle-Solving
This is a mechanic I've been toying with for Song of Ethera. I'd like to encourage puzzle-solving, creative uses of abilities, stuff like that. I fondly remember a session in…
In Indie Game Design
Participants: Selene Tan, daMoose_Neo.


12/11/2004 Sydney Freedberg: [GroupDesign: Schrodinger's War] Drafting Mechanics
[i]A word to newcomers: This thread is part of the ongoing [url=http://www.indie-rpgs.com/viewtopic.php?t=13216]Group Design Project[/url], in particular building on some of the early concepts for mechanics laid out in [url=http://www.indie-rpgs.com/viewtopic.php?t=12821&highlight=groupdesign]Nailing Mechanics[/url]…
In Indie Game Design
Participants: Sydney Freedberg, Andrew Morris, daMoose_Neo, Tobias, Michael Brazier, Doug Ruff, Spooky Fanboy.


12/10/2004 CrisisBrandon: Crisis Paradigm: Mechanics Idea
Hello. My friends and I have started to form a RPG. It is pretty involved so I'm breaking this down into different threads. This will deal with our rough idea…
In Indie Game Design
Participants: CrisisBrandon, Kryyst, Simon Kamber, Ron Edwards, Jason E Leigh, CrisisKristov.


12/10/2004 RobMuadib: [T:COTEC] A new core mechanic
Hi All Well, it has come to my attention, most recently with my figuring up my damage rules that my core mechanics for T:COTEC are too calculation intensive for most…
In Indie Game Design
Participants: RobMuadib, Mike Holmes, Lee Short.


12/10/2004 jknevitt: [RUN] Thoughts on a new game idea
My god, he's making another thread! Stop him before it's too late! :D (Warning: this is a bit lengthy, and basically was put together as the thoughts came out of…
In Indie Game Design
Participants: jknevitt, Atilary, GaryTP, jc_madden, Dev, Troy_Costisick, Kensan_Oni, Doehring, Spooky Fanboy, Nathan P., graveyard guru, HereticalFaction.


12/9/2004 jknevitt: [As Yet Unnamed] Near-Future Concept
The date isn't important, but I'm sure we're in the late 21st century. The man who runs America isn't important. The coolest tech-toy, the newest movie, the latest k-pop idol...…
In Indie Game Design
Participants: jknevitt, greedo1379, daMoose_Neo.


12/9/2004 tldenmark: Dungeoneer Role-Playing Game
...is now available! http://www.cafepress.com/denmarkstudio.14937601 For those of you not familiar with Dungeoneer, it is an xcg (expandable card game - not collectable!) licensed by Atlas Games. As the creator, designer,…
In Indie Game Design
Participants: tldenmark, Paul Czege, ethan_greer, greyorm, Hudson Shock, Noon.


12/9/2004 timfire: [Gamblin' Men] A possible new system
Hi everyone, I had some ideas for a new system based off an old homebrew I use to play. (Actually, I may help the original author revamp the game, but…
In Indie Game Design
Participants: timfire, jknevitt, Troy_Costisick, Tobias, arete66, Brendan, Paul Czege.


12/9/2004 daMoose_Neo: [Grundo Storybook] Real Research, in-game awards
Hmmay, the working title of my Teddy Ruxpin game is "The Grundo Storybook", the point being the system is designed to tell stories and adventures, explore and learn. I've been…
In Indie Game Design
Participants: daMoose_Neo.


12/8/2004 Vaxalon: Something for your next comedy game...
I just ran across this nifty little resource... http://www.punnames.com I was looking up "Hugh N. Crye" on a lark, and caught this page. He's going to be a security guard.
In Indie Game Design
Participants: Vaxalon.


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Subsequent Topics
In Indie Game Design

12/20/2004 Gurnard: [Living Darkness] My current project
Briefly introducing myself: I've been reading this forum for about a month now, figured it's high time to start posting. I've been into RPG design for about six years now.…
In Indie Game Design
Participants: Gurnard, arete66, jc_madden, greyorm, timfire, Jason E Leigh.


12/20/2004 Nathan: Santa's Little Helpers [Christmas RPG]
Greets, So, I've tossed up a simple, fun Christmas RPG -- I knew I needed to write one some day. The title is Santa's Little Helpers, and it is based…
In Indie Game Design
Participants: Nathan, Latigo, jc_madden, Kedamono, daMoose_Neo.


12/20/2004 d3nial: A boardgame, 2 cardgames & an RPG in one box?
Here's an idea (maybe a crazy one) for a package game which includes components for 2 different card games, a boardgame and an RPG in one set with a single…
In Indie Game Design
Participants: d3nial, Kesher, contracycle.


12/21/2004 timfire: [Mountain Witch] Probability and Damage
I worked out some math for various dice probabilities for The Mountain Witch. You can check them out . Basic resolution is pretty predictable. What surprised me was damage. Currently,…
In Indie Game Design
Participants: timfire, daMoose_Neo.


12/25/2004 Peregrine: [Danse Macabre] PDF for feedback
Hi, It's been a while since I've posted much hereabouts. Anyway, I have finally put together a text only (i.e. no illustrations) complete pdf version of the medieval horror and…
In Indie Game Design
Participants: Peregrine, lyebaptism, Blake Hutchins, Jason E Leigh, Wolfen, Kesher, Wyrdwyre, Bill Masek, Abbot of Mirth.


12/26/2004 Jason Petrasko: [The Tower of Ice] Gameplay?
Well I've got a possibly neat game concept and now I'm stuck somewhat on the 'envision gameplay' part. Here it is: It is late in the year when the…
In Indie Game Design
Participants: Jason Petrasko.


12/28/2004 xenopulse: Action Point System
Hi there, I was wondering if anyone has created a good action point based system yet. I've tried searching through the posts in this forum, but haven't come across anything…
In Indie Game Design
Participants: xenopulse, anonymouse, jerry, Marco, IagainstI, Autocrat, smokewolf.


12/28/2004 Elazair: Cerberus: The Game of Three-Headed Underworld Guardians
Hi all. This is my first post here at the Forge. This is also my first RPG. I know the system is a little wonky at the moment. Any feedback…
In Indie Game Design
Participants: Elazair, dalek_of_god, b_bankhead, Eero Tuovinen, daMoose_Neo, Sydney Freedberg.


12/28/2004 Doehring: Game genre or world
I reciently saw a post about creating a world and someone said that most will create there own world if they like the game. I am woundering when you are…
In Indie Game Design
Participants: Doehring, Troy_Costisick.


12/28/2004 neko ewen: [Thrash 2.0] Action Points
I'm finally seriously working on the new version of my fighting game martial arts RPG; one of the things I was never really happy with for the game was the…
In Indie Game Design
Participants: neko ewen, mark2v, Ultimate Chicken.


1/1/2005 Jasper: [Loqi] A sysem of competing narrations
I've just posted the preliminary version of the rules for a new game system, which I call Loqi. You can find it here in HTML: http://primevalpress.com/games/loqi/ I'd appreciate general feedback…
In Indie Game Design
Participants: Jasper, xenopulse.


1/2/2005 daMoose_Neo: [Dungeons/Dummies] Now "Imp Game", New Draft!
Lots o' updates for one post and title ^_^ #1 : What was formerly "Dungeons for Dummies", then "Dungeons/Dummies", is now "The Imp Game" (Because thats how its known and…
In Indie Game Design
Participants: daMoose_Neo, Tobias, xenopulse, GaryTP.


1/2/2005 oversoul01: True Beer and Pretzel Mechanic
Hey all I just thought of a great mechanic that would be really fun for a BnP game. The mechanic uses twist off bottle caps and pretzels. You have your…
In Indie Game Design
Participants: oversoul01, Ron Edwards.


1/3/2005 gesis: Questions on character sheet design
I'm currently working on an open system which is cinematic in nature and geared towards the "less is more" style of play. I've reduced almost everything down to a…
In Indie Game Design
Participants: gesis, Bankuei, Eero Tuovinen, Sydney Freedberg, IagainstI.


1/4/2005 GreedIsGod: Libertarian RPG
Alright, I've finally decided to make an RPG out of my political convictions (or rather, convictions against politics). I'm interested in designing an RPG based on individual anarchism, libertarianism, egoism…
In Indie Game Design
Participants: GreedIsGod, contracycle, Ron Edwards, inky, ivan23, jerry, Eero Tuovinen, Grex, Dev, Peregrine, Vaxalon, Chris Goodwin, Bob the Fighter, btrc.


1/4/2005 Dantai: [PoD] gamism meets narritivism - you can still kill stuff ;)
Hi all Well talk about serendipity, I've literally just finished writing up the first playable version of my RPG and had no idea what to do with it until I…
In Indie Game Design
Participants: Dantai, xenopulse, Bankuei.


1/4/2005 daMoose_Neo: ["Hunters"] Distress Signal - first set/adventure
[i]For the [url=http://indie-rpgs.com/viewtopic.php?t=13683]CCRPG Hunters[/url][/i] [b]Scenario[/b] Alone in deep space, your shuttle picks up a distress signal from a nearby station orbiting an unexplored planet. Reaching the station you find it…
In Indie Game Design
Participants: daMoose_Neo, Stickman.


1/5/2005 motherlessgoose: Token variant
This is my first design posting... I would like to come up with a variant (or perhaps expansion) of Andrew Martin's _Token_. I would like to merge ideas from Ed…
In Indie Game Design
Participants: motherlessgoose.


1/5/2005 GreedIsGod: I have an official setting.
Here is the setting/scenario I have decided upon, as well as a name: Freewar is a modern era (early 21st Century) military role playing game that focuses on a world-wide…
In Indie Game Design
Participants: GreedIsGod, Ron Edwards, contracycle, Sydney Freedberg, Alan, Roger, Bob the Fighter.


1/5/2005 Dev: Active Karma - a LARP system
This is part of my development of the aforementioned Firefly LARP, although the system should be applicable in a variety of conditions. (If I'm doing my job right, it could…
In Indie Game Design
Participants: Dev, Andrew Morris, daMoose_Neo, Tim Alexander, Bill Masek, MrSalt, HereticalFaction.


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