The Forge Reference Project: Browse Threads

 

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From Day One


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In Indie Game Design

2/24/2002 Tim Denee: Junk it!
Yeah! My website is up! Things I'd like comments on: The website's ability to function as a place to put my games, and as a website generally. It's my first…
In Indie Game Design
Participants: Tim Denee, Matt, sdemory.


2/24/2002 James V. West: Trollbabe- the feminine touch
I was just thinking...Trollbabe is the first rpg I've ever seen that actually limits you to one gender. So this seems to be a game that's all about girl power,…
In Indie Game Design
Participants: James V. West, Valamir, Ben Morgan, Tim Denee, Dav, Ron Edwards.


2/23/2002 mearls: Hardcore Gamist Design
I'm thinking of putting together what I think would qualify as a relentlessly gamist design. I don't even think it qualifies as an RPG, but we'll see. Here are a…
In Indie Game Design
Participants: mearls, Valamir, Joe Murphy (Broin), Mike Holmes, Ben Morgan.


2/22/2002 Gordon C. Landis: System for multiple-roll scenes (and more)
A thread over in the Random Order Creations forum ("When Heroes Fail", http://www.indie-rpgs.com/forum/viewtopic.php?t=1451) triggered me to write up a quick and rough summary of what I'm working on at the…
In Indie Game Design
Participants: Gordon C. Landis, hardcoremoose, Bankuei, Joe Murphy (Broin).


2/22/2002 Clinton R. Nixon: There and Back: a meta-system
A couple of months ago, I created a quick meta-system in these forums as a response to the Cheating Death thread in Indie Game Design. The goal was to provide…
In Indie Game Design
Participants: Clinton R. Nixon, Emily Care, Kenway, Ron Edwards, Mike Holmes.


2/22/2002 Ron Edwards: More fun with Trollbabe
Hello, Here are some more notions about Trollbabe. The biggest unit of play is "the Adventure," which is like a short story. It contains Scenes within it, and Scenes contain…
In Indie Game Design
Participants: Ron Edwards.


2/22/2002 Mike Holmes: Mesopotamia Game
[quote]...Also, maybe we are thoroughly hijacking this thread and need a new one. [/quote] You were very right about the hijacking, so, here we are. [quote] I would be concerned…
In Indie Game Design
Participants: Mike Holmes, amiel, Mithras, contracycle, Valamir, Ron Edwards.


2/22/2002 Dav: The Eternal Twilight
Okay, I finally got around and motivated enough to begin work on my new concept. Working title: The Eternal Twilight. System: Well then, the experience mechanic is directly tied to…
In Indie Game Design
Participants: Dav, Ron Edwards, Matt, hardcoremoose, Paul Czege, RobMuadib, Jared A. Sorensen, Kenway, erithromycin, Gordon C. Landis, Valamir, Mike Holmes, Rod Anderson, contracycle.


2/20/2002 Zak Arntson: In-Progress - Alien Descent Team
Talking with Clinton about a space-age Donjon (which might become my Donjon supplement, we'll see), coupled with an inspiring mention from Jon Morris (of Ape-Law) about "Alien school", and…
In Indie Game Design
Participants: Zak Arntson, Bailywolf, Jared A. Sorensen, Ron Edwards, Garbanzo.


2/20/2002 Steve Dustin: Kitchen-sink setting::premise-good/bad/needs work?
Thought I'd shoot this game setting/premise by this forum to see what the reaction is. It's not even remotely original and borrows liberally from several sources, but (I'm hoping) it's…
In Indie Game Design
Participants: Steve Dustin, Mike Holmes, J B Bell.


2/20/2002 joe_llama: Outcast needs help
That's it. I quit playing RPG's. Well, not really quitting but taking a VERY long break. I guess part of this is GM burnout but it's not even half the…
In Indie Game Design
Participants: joe_llama, Ron Edwards, Mike Holmes.


2/20/2002 Bankuei: Fate & Tide (previously was Narrativist Mishmash game)
After playing Donjon Krawl, Dynasty Warriors 3 on the PS2, pulling ideas from the Pool, Sorcerer, and Scattershot, with some influence from Persona...here's a mechanic that was floating around in…
In Indie Game Design
Participants: Bankuei, Mike Holmes, Ron Edwards, Christopher Kubasik, James V. West.


2/19/2002 Seth L. Blumberg: Diceless conversion quagmire
So there I was, trying to think of a scenario to run for AmberCon 2002 (see, GMs get preference over non-GMs when selecting games, and the popular games are damn…
In Indie Game Design
Participants: Seth L. Blumberg, Epoch, Bailywolf, Clinton R. Nixon, Torrent, Ron Edwards.


2/19/2002 lumpley: Another Sad Little Narrativist Vampire Game
This one looks very similar to the previous, but little changes in the stat names and relationships make a big (well, small, but still) difference in Premise. The two…
In Indie Game Design
Participants: lumpley, Bailywolf.


2/19/2002 Ron Edwards: Superpets questions for Zak
Hi Zak, I'm lookin' over some games I want to play really soon, and Superpets poses a problem or two for me. I like it a lot but help's needed…
In Indie Game Design
Participants: Ron Edwards, Zak Arntson, Mike Holmes, lumpley.


2/17/2002 Bailey: Wiff Factor
I don't see what is so bad about characters who don't succeed, even if it's considered a horrible thing on these forums. The only time that it seems innapropriate are…
In Indie Game Design
Participants: Bailey, joshua neff, Bailywolf, Ron Edwards, Balbinus, Jack Spencer Jr, Joe Murphy (Broin), Jared A. Sorensen, Le Joueur.


2/16/2002 Steve Dustin: Scenario Mechanics
I've got a half-baked idea I thought I'd run through this forum. It's not a game, only the kernel of a game. I'm not sure what to do with it,…
In Indie Game Design
Participants: Steve Dustin, Mike Holmes, Mithras, Ron Edwards, Paul Czege.


2/15/2002 Matt: Literati - A game of big guns and rogue literary characters.
How to explain this one? It's like blade runner, only the PCs get to hunt down rogue literary characters, brought into the real world by misuse of A Quantum Fiction…
In Indie Game Design
Participants: Matt, Jared A. Sorensen, Ron Edwards, Clinton R. Nixon, Manu, joe_llama, GMSkarka, Joe Murphy (Broin), Jason L Blair, GB Steve, Zak Arntson.


2/15/2002 Ron Edwards: New game from Adept Press: Trollbabe
Hi there, I wrote 'nother role-playing game, working title: Trollbabe. Like Elfs, it's light fantasy, but it's not satirical. Here are some excerpts, which explain about 20% of the system/idea.…
In Indie Game Design
Participants: Ron Edwards, Bailywolf, contracycle, Clinton R. Nixon, Adam, Manu, Dav, lumpley, BPetroff93.


2/14/2002 Mithras: Egypt Needs Characters (and a few mechanics)
Hi all, I've been sketching out more ideas for this Ancient Egyptian game, a game that's going to focus on trying to maintain the eternal balance and the power of…
In Indie Game Design
Participants: Mithras, lumpley, Paul Czege, Epoch, Mike Holmes, Blake Hutchins, contracycle, amiel, Mytholder, Le Joueur, Valamir.


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Subsequent Topics
In Indie Game Design

2/26/2002 Steve Dustin: Narrativist scenario-scene system
Thought I'd run this through the collective brain trust here, to see if it's worth a reaction. It's the barebones of a system idea I'm working on now, that is…
In Indie Game Design
Participants: Steve Dustin.


2/26/2002 Mario: Secret & Lies
Well I decided to take the plunge and create a game of my own. Here are some of the initial ideas. Setting: My first thoughts were of a day after…
In Indie Game Design
Participants: Mario, Valamir, Dav, Ron Edwards, Mike Holmes, unodiablo.


2/26/2002 Mithras: Simple Magic - Egypt Style
As a direct progession of my musings on an Egyptian game, I'd like some impressions of my concept for a number lite magic system. Now, magic has never been my…
In Indie Game Design
Participants: Mithras, contracycle, Stivven.


2/27/2002 Matt Snyder: Dust Devils: Old West RPG
This industry’s not big enough for the lot of us, but I’ve saddled up my latest game design attempt anyway. This one’ll be cheaper than a penny ante, but hopefully…
In Indie Game Design
Participants: Matt Snyder, Bailywolf, Tim Denee, Matt Gwinn, unodiablo, Ron Edwards, Mike Holmes, Valamir.


2/27/2002 Galfraxas: I just thought I'd share with the peoples...
Hey Forge Citizens, I just thought I'd share with everybody my little announcement. Two of my games, The Blackest Sea and The Fifth Trait, are now available on my website…
In Indie Game Design
Participants: Galfraxas, Zak Arntson.


2/27/2002 Matt Snyder: Dust Devils PDF download
Hey, folks, I got motivated today and put together a nice playtest version of the Dust Devil rules I posted below. Please visit my website to download the file. Sorry…
In Indie Game Design
Participants: Matt Snyder, Zak Arntson.


2/28/2002 Matt Snyder: Dust Devils "revised" PDF download
Hey, folks, just wanted to let everyone know that I've uploaded a revised version of the Dust Devils playtest PDF. It now includes rules for Stakes, damage recovery and also…
In Indie Game Design
Participants: Matt Snyder, Bailywolf, furashgf, Balbinus, Andrew Martin.


2/28/2002 Tim Denee: The poker mechanic
Mike suggested in another thread using the actual game of poker as a mechanic. I myself have been thinking about this a lot lately. The way I see it, it…
In Indie Game Design
Participants: Tim Denee.


3/2/2002 Kenway: Fully Mutable Characters Idea
I've attempted to make and customize some rpgs, but I've come across several snags. Character creation was alot faster than any store-bought game I've run, but it wasn't fast enough!…
In Indie Game Design
Participants: Kenway, Mike Holmes, Ron Edwards.


3/4/2002 Ron Edwards: No Premise: Dust Devils, The World The Flesh and the Devil
Hello, I want to discuss a problem I'm seeing with a lot of would-be Narrativist game design at the Forge. It is the problem of No Premise. It's most serious…
In Indie Game Design
Participants: Ron Edwards, Jason L Blair, jburneko, Valamir, Matt Snyder, erithromycin, Matt Gwinn, hardcoremoose, Bailywolf, Gordon C. Landis, Bankuei, Paul Czege.


3/5/2002 Voidwalker: Anybody Got Any News on VoidScape?
Ya see, I have a vested interest in whether VoidScape is still in the capable hands of Tom McGrenery, or if I have to take over, so as to ensure…
In Indie Game Design
Participants: Voidwalker, Jared A. Sorensen.


3/5/2002 lumpley: Making The World, the Flesh, and the Devil Drive a Premise
I love The World, the Flesh, and the Devil with all my heart, but I'm going to express it by waylaying it, clubbing it, and dragging it off to do…
In Indie Game Design
Participants: lumpley, Mike Holmes, Gordon C. Landis, Paul Czege.


3/5/2002 Cynthia Celeste Miller: An Odd Game Mechanic
As I finished up all the examples for Channel 4 in Cartoon Action Hour, my mind suddenly devised an idea for a die mechanic. Since I've already been putting thought…
In Indie Game Design
Participants: Cynthia Celeste Miller, Ron Edwards, Valamir, Mike Holmes, xiombarg, TheMouse, mallninja0088, Dav.


3/5/2002 xiombarg: $1000 Indie Game Design Reward
[url]http://www.rpgnews.rpghost.com/article.php?sid=1164[/url] [url]http://www.rpgnews.com/article.php?sid=1164[/url] I would love to see Donjon or any other game designed with Forge input win this prize...
In Indie Game Design
Participants: xiombarg.


3/6/2002 Matt Snyder: Dust Devils, leaner and meaner
Kay-RIST -- I'm getting to be worse than a software developer with all these "beta releases." Anyway, folks, for those of you that give a gal darn, I just uploaded…
In Indie Game Design
Participants: Matt Snyder, Valamir, unodiablo, mahoux, Ron Edwards, Blake Hutchins, Paul Czege, Emily Care.


3/6/2002 mahoux: Religion plus RPG plus goofiness equals...
The Only Game in Town. Here is my first submissions of one of my games on the Forge. It is at http://www.indie-rpgs.com/hosted/TOGiT-Digest.pdf I hope people give me a little feedback…
In Indie Game Design
Participants: mahoux, Tim Denee.


3/6/2002 jburneko: Isolation: First Pass
Hello All, Well, I've completed the first draft of Isolation. It can be found here: http://www.geocities.com/devil_bunnys/Isolation.htm I have many more ideas for advanced and optional rules but I consider this…
In Indie Game Design
Participants: jburneko, TrizzlWizzl, Jared A. Sorensen, Ron Edwards, Mithras, Valamir, Mike Holmes.


3/9/2002 mallninja0088: A new RPG
[color=blue][/color] I would like to design a Fantastical futuristic RPG. This would be my first time making one for myself and need some advice. Where is a good place to…
In Indie Game Design
Participants: mallninja0088, Cynthia Celeste Miller, Fabrice G., Jack Spencer Jr, Bailey, Ring Kichard, hardcoremoose, Paul Czege, Laurel.


3/11/2002 JSDiamond: Beta anyone?
[b]Orbit[/b] [size=10px]Game overview: Space-opera in the spirit of Heavy Metal meets Cowboy Bebop. Ron Edwards described a typical party of Orbit characters as "looking like an underground comics parade on…
In Indie Game Design
Participants: JSDiamond, Ron Edwards, Galfraxas, Dav, Bailywolf, Ferry Bazelmans.


3/13/2002 Butch: character creation system
First thing first: hello everybody! It's my first post and I want to apologize to every body if my english is not so good. Ok, here we go with the…
In Indie Game Design
Participants: Butch, Ron Edwards, Eric J., Mike Holmes, Bailywolf, Andrew Martin, Ferry Bazelmans, Bankuei, Matt Gwinn.


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