Previous Topics In Indie Game Design 3/6/2002 jburneko: Isolation: First Pass Hello All,
Well, I've completed the first draft of Isolation. It can be found here:
http://www.geocities.com/devil_bunnys/Isolation.htm
I have many more ideas for advanced and optional rules but I consider this… In Indie Game Design Participants: jburneko, TrizzlWizzl, Jared A. Sorensen, Ron Edwards, Mithras, Valamir, Mike Holmes.
3/6/2002 mahoux: Religion plus RPG plus goofiness equals... The Only Game in Town. Here is my first submissions of one of my games on the Forge. It is at http://www.indie-rpgs.com/hosted/TOGiT-Digest.pdf
I hope people give me a little feedback… In Indie Game Design Participants: mahoux, Tim Denee.
3/6/2002 Matt Snyder: Dust Devils, leaner and meaner Kay-RIST -- I'm getting to be worse than a software developer with all these "beta releases."
Anyway, folks, for those of you that give a gal darn, I just uploaded… In Indie Game Design Participants: Matt Snyder, Valamir, unodiablo, mahoux, Ron Edwards, Blake Hutchins, Paul Czege, Emily Care.
3/5/2002 xiombarg: $1000 Indie Game Design Reward [url]http://www.rpgnews.rpghost.com/article.php?sid=1164[/url]
[url]http://www.rpgnews.com/article.php?sid=1164[/url]
I would love to see Donjon or any other game designed with Forge input win this prize... In Indie Game Design Participants: xiombarg.
3/5/2002 Cynthia Celeste Miller: An Odd Game Mechanic As I finished up all the examples for Channel 4 in Cartoon Action Hour, my mind suddenly devised an idea for a die mechanic. Since I've already been putting thought… In Indie Game Design Participants: Cynthia Celeste Miller, Ron Edwards, Valamir, Mike Holmes, xiombarg, TheMouse, mallninja0088, Dav.
3/5/2002 lumpley: Making The World, the Flesh, and the Devil Drive a Premise I love The World, the Flesh, and the Devil with all my heart, but I'm going to express it by waylaying it, clubbing it, and dragging it off to do… In Indie Game Design Participants: lumpley, Mike Holmes, Gordon C. Landis, Paul Czege.
3/5/2002 Voidwalker: Anybody Got Any News on VoidScape? Ya see, I have a vested interest in whether VoidScape is still in the capable hands of Tom McGrenery, or if I have to take over, so as to ensure… In Indie Game Design Participants: Voidwalker, Jared A. Sorensen.
3/4/2002 Ron Edwards: No Premise: Dust Devils, The World The Flesh and the Devil Hello,
I want to discuss a problem I'm seeing with a lot of would-be Narrativist game design at the Forge. It is the problem of No Premise. It's most serious… In Indie Game Design Participants: Ron Edwards, Jason L Blair, jburneko, Valamir, Matt Snyder, erithromycin, Matt Gwinn, hardcoremoose, Bailywolf, Gordon C. Landis, Bankuei, Paul Czege.
3/2/2002 Kenway: Fully Mutable Characters Idea I've attempted to make and customize some rpgs, but I've come across several snags.
Character creation was alot faster than any store-bought game I've run, but it wasn't fast enough!… In Indie Game Design Participants: Kenway, Mike Holmes, Ron Edwards.
2/28/2002 Tim Denee: The poker mechanic Mike suggested in another thread using the actual game of poker as a mechanic. I myself have been thinking about this a lot lately.
The way I see it, it… In Indie Game Design Participants: Tim Denee.
2/28/2002 Matt Snyder: Dust Devils "revised" PDF download Hey, folks, just wanted to let everyone know that I've uploaded a revised version of the Dust Devils playtest PDF. It now includes rules for Stakes, damage recovery and also… In Indie Game Design Participants: Matt Snyder, Bailywolf, furashgf, Balbinus, Andrew Martin.
2/27/2002 Matt Snyder: Dust Devils PDF download Hey, folks, I got motivated today and put together a nice playtest version of the Dust Devil rules I posted below.
Please visit my website to download the file. Sorry… In Indie Game Design Participants: Matt Snyder, Zak Arntson.
2/27/2002 Galfraxas: I just thought I'd share with the peoples... Hey Forge Citizens,
I just thought I'd share with everybody my little announcement. Two of my games, The Blackest Sea and The Fifth Trait, are now available on my website… In Indie Game Design Participants: Galfraxas, Zak Arntson.
2/27/2002 Matt Snyder: Dust Devils: Old West RPG This industry’s not big enough for the lot of us, but I’ve saddled up my latest game design attempt anyway. This one’ll be cheaper than a penny ante, but hopefully… In Indie Game Design Participants: Matt Snyder, Bailywolf, Tim Denee, Matt Gwinn, unodiablo, Ron Edwards, Mike Holmes, Valamir.
2/26/2002 Mithras: Simple Magic - Egypt Style As a direct progession of my musings on an Egyptian game, I'd like some impressions of my concept for a number lite magic system. Now, magic has never been my… In Indie Game Design Participants: Mithras, contracycle, Stivven.
2/26/2002 Mario: Secret & Lies Well I decided to take the plunge and create a game of my own. Here are some of the initial ideas.
Setting:
My first thoughts were of a day after… In Indie Game Design Participants: Mario, Valamir, Dav, Ron Edwards, Mike Holmes, unodiablo.
2/26/2002 Steve Dustin: Narrativist scenario-scene system Thought I'd run this through the collective brain trust here, to see if it's worth a reaction. It's the barebones of a system idea I'm working on now, that is… In Indie Game Design Participants: Steve Dustin.
2/25/2002 Paul Czege: two WYRD proposals Hey Scott,
I've been thinking a lot about how I might modify the mechanics for WYRD subsequent to our session on Friday. But before I get into that, maybe I… In Indie Game Design Participants: Paul Czege, Valamir, hardcoremoose, Jared A. Sorensen, Matt Gwinn, Mike Holmes, Silent Tamatama.
2/24/2002 Tim Denee: Junk it! Yeah! My website is up! Things I'd like comments on:
The website's ability to function as a place to put my games, and as a website generally. It's my first… In Indie Game Design Participants: Tim Denee, Matt, sdemory.
2/24/2002 James V. West: Trollbabe- the feminine touch I was just thinking...Trollbabe is the first rpg I've ever seen that actually limits you to one gender. So this seems to be a game that's all about girl power,… In Indie Game Design Participants: James V. West, Valamir, Ben Morgan, Tim Denee, Dav, Ron Edwards.
<< more previous topics | | Subsequent Topics In Indie Game Design 3/11/2002 JSDiamond: Beta anyone? [b]Orbit[/b]
[size=10px]Game overview: Space-opera in the spirit of Heavy Metal meets Cowboy Bebop. Ron Edwards described a typical party of Orbit characters as "looking like an underground comics parade on… In Indie Game Design Participants: JSDiamond, Ron Edwards, Galfraxas, Dav, Bailywolf, Ferry Bazelmans.
3/13/2002 Butch: character creation system First thing first: hello everybody!
It's my first post and I want to apologize to every body if my english is not so good.
Ok, here we go with the… In Indie Game Design Participants: Butch, Ron Edwards, Eric J., Mike Holmes, Bailywolf, Andrew Martin, Ferry Bazelmans, Bankuei, Matt Gwinn.
3/13/2002 Butch: Rpg art Ok, here's the deal: I can write but I can't draw. I don't have any friends that can draw too (one can.. but please don't tell him... he's just not… In Indie Game Design Participants: Butch, Matt Snyder, Bankuei.
3/13/2002 Nathan: Don't Blame Me If I Like to Watch Two Wizards GET IT ON!! Okay, besides the somewhat curious subject of this post, this is just a quick note to everyone to share some thoughts about Eldritch Ass Kicking, my latest personal masterpiece. :)… In Indie Game Design Participants: Nathan, Andrew Martin, Bailywolf.
3/14/2002 Bailywolf: A dice-heavy Gamist romp I've been toying with a conflict engine involving dice pools for a month or two, and just looked back over my notes. I've posted some of the proto-ideas hereabouts before,… In Indie Game Design Participants: Bailywolf, Mike Holmes, Valamir, Ron Edwards, Walt Freitag, Bankuei, contracycle.
3/14/2002 Steve Dustin: Tribe Creation I'm working on a game (ok, I said I was working on different stuff, but this one I'm set on, I promise) set in an ER Burroughs-influenced prehistoric setting, with… In Indie Game Design Participants: Steve Dustin, hardcoremoose, Laurel, Valamir, jrs, Ben Morgan.
3/15/2002 quozl: D6 System Does anyone know if it is all right to create games in WEG's D6 system? I've noticed a lot of free games out there using it and am wondering if… In Indie Game Design Participants: quozl, Valamir, Clinton R. Nixon, Ron Edwards, Zak Arntson, Blake Hutchins, Dav, J B Bell.
3/15/2002 Jack Spencer Jr: If your interested, the IGO I'm not sure if this is the forum for this but I have faith it will be moved if it's not. I received this in an email so I post… In Indie Game Design Participants: Jack Spencer Jr, Clinton R. Nixon, Ron Edwards, Valamir, Zak Arntson, Blake Hutchins, Laurel, Dav, JSDiamond.
3/15/2002 Laurel: An RPG NPO success story http://www.betterworldroleplaying.org/
Compare the feel of this to the feel of IGO. Its a success story for the RPG community, in my opinion. Look at the differences in goals, in presentation.… In Indie Game Design Participants: Laurel.
3/15/2002 www.bionicbros.de: SOBRPG - Alife Language Within March-April 2002 we have opened a window to an evolutionary
programming language.The language is purely symbolic is used to guide
new cluster gaming system. It is clearly different than… In Indie Game Design Participants: www.bionicbros.de, C. Edwards, Laurel, Zak Arntson.
3/15/2002 xiombarg: Rise Again I have this idea in my head for a game called "Rise Again." I have a background and a Premise, but I need some feedback on mechanics that would feed… In Indie Game Design Participants: xiombarg, Bankuei, Sidhain, Valamir, Laurel, erithromycin, Bill_White, Ron Edwards, Ring Kichard.
3/16/2002 Bankuei: The Stakes Here's some gamist mechanics for the hell of it. I'm not sure what I'd use this for, but feel free to comment
Characters are defined by skills and traits. A… In Indie Game Design Participants: Bankuei, Walt Freitag, Valamir.
3/17/2002 5DP: B&B released by 5DP! [b]Brains & Brawn Basic Edition[i]TM[/i] is now available for download![/b]
Sure, you had fun playing Battle Scarred Veterans Go Hiking[i]TM[/i], Or maybe you just had fun scoffing at us when… In Indie Game Design Participants: 5DP, Jared A. Sorensen, joshua neff, Ron Edwards, Valamir.
3/18/2002 Paul Czege: that ain't no profiling thread Hey,
Inspired by the profiling thread that's going great guns over in Actual Play forum...
What three languishing game concepts had such potential in your mind that you wish… In Indie Game Design Participants: Paul Czege, Matt, Le Joueur, Cynthia Celeste Miller, xiombarg, Robert Leal, hardcoremoose, Petter Sandelin, Clinton R. Nixon, Tim Denee.
3/18/2002 Sidhain: Hosting et. al. Well, I've been working on a Superhero game, one whose fundamental ideal is to create the /drama/ of comic books. (Rather as many current on the market superhero games address--the… In Indie Game Design Participants: Sidhain, Laurel, Adam.
3/19/2002 xiombarg: Rise Again (second draft, complete with system) "At the break of day on the 15th we were far outside the lines of our breast works, attacking; firing volley after volley into them as they huddled by their… In Indie Game Design Participants: xiombarg, Valamir, Ring Kichard, Paul Czege, Sidhain, Walt Freitag, Mike Holmes, Laurel.
3/21/2002 rafael: fear and loathing i am hoping for feedback and advice. please forgive me if i am vague, unclear, or mistaken. i'm still learning from you all.
i am thinking that horror is a… In Indie Game Design Participants: rafael, Mike Holmes, Laurel, Paul Czege.
3/21/2002 Matt Gwinn: The Keys of Solomon About four years ago Moose and I started work on a game called the keys of Solomon. We came up with some great stuff for it, but as time went… In Indie Game Design Participants: Matt Gwinn, Mike Holmes.
3/21/2002 DarqPhire: Dice system for a new RPG I have been debating for a while about what kind of die system to use with my new RPG that I am creating.... What system have you all found to… In Indie Game Design Participants: DarqPhire, mallninja0088, Andrew Martin, Ron Edwards, Jack Spencer Jr.
3/22/2002 Matt Gwinn: Your Ideal System There's been much mention on the Forge about game systems satisfying the needs of the players, but I haven't heard much from Forge members about their specific needs.
What would… In Indie Game Design Participants: Matt Gwinn, Mike Holmes, Ron Edwards, Laurel, xiombarg, Andrew Martin, Le Joueur, hardcoremoose.
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