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From Day One


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In Indie Game Design

3/21/2003 ThreeGee: Slayer of Dragon RPG: Basic Edition
Hey all, As promised, I present Slayer of Dragon RPG: Basic Edition. First, a few links to provide an historical perspective: http://www.indie-rpgs.com/viewtopic.php?t=5531 http://www.indie-rpgs.com/viewtopic.php?t=2990 The website in my sig provides the…
In Indie Game Design
Participants: ThreeGee, Kester Pelagius, Christoffer Lernö.


3/20/2003 Thomas Tamblyn: Not Evangelion: Pilot roles
Hello there, I'm a long-time-lurker first-time-poster. My current project is an rpg based off of Neon Genesis Evangelion. For those that don't know, neon genesis evangelion is an anime series…
In Indie Game Design
Participants: Thomas Tamblyn, Shreyas Sampat, Enoch, Mike Holmes, Walt Freitag, Andy Kitkowski, Wolfen, ThreeGee, wyrdlyng, Zathreyel.


3/20/2003 iago: Delta - Ch. 1, Foundations - Comments Please!
This is the bulk of the first chapter I have written up for Delta, that follows the Introduction. I've mentioned Delta in a few prior posts. http://www.indie-rpgs.com/viewtopic.php?t=5452 http://www.indie-rpgs.com/viewtopic.php?t=5622 Its main…
In Indie Game Design
Participants: iago, Mike Holmes.


3/19/2003 xiombarg: Pretender: System (based on OtherKind)
Okay, I was thinking last night about a campaign I've wanted to run for a very long time. In essence, it's the same "turf" as the World of Darkness: Mythic…
In Indie Game Design
Participants: xiombarg, Palaskar, Spooky Fanboy, Shreyas Sampat, Valamir, lumpley, Mike Holmes.


3/19/2003 contracycle: Scaffolding
Well, this is tyhe design that I have recently been tinkering with and which Mike badgered me to see in December. Its not exactly finished... the intent is to have…
In Indie Game Design
Participants: contracycle, Christoffer Lernö, MoonHunter, Ron Edwards, Mike Holmes.


3/19/2003 xiombarg: Pretender: Setting
Okay, I was thinking last night about a campaign I've wanted to run for a very long time. In essence, it's the same "turf" as the World of Darkness: Mythic…
In Indie Game Design
Participants: xiombarg, Spooky Fanboy, Mike Holmes.


3/19/2003 iago: Delta - Introduction - Comments Needed!
I've been writing Delta over the past few weeks, which is the name I've given to a game I first mentioned here: http://www.indie-rpgs.com/viewtopic.php?t=5452 This is the text of my introduction…
In Indie Game Design
Participants: iago, Bob McNamee, Spooky Fanboy, Dr. Velocity.


3/19/2003 Kester Pelagius: Ressurecting ye olde 'Crypt Fiend'
Greetings All, Back in Octorber I had a brainstorm, as many of us do, likely after reading something or the other here at The Forge. This resulted in a bit…
In Indie Game Design
Participants: Kester Pelagius, Mike Holmes.


3/18/2003 Rich Stokes: Urban Mythos: Schticks, an idea (not sure it's a great one!)
Urban Mythos is an urban fantasy setting and I'm trying to capture the feel of action TV shows rather than realism. You can read a bit more here http://www.indie-rpgs.com/viewtopic.php?t=4876 or…
In Indie Game Design
Participants: Rich Stokes, iago, Mike Holmes.


3/18/2003 Heraldic Game Design: Reforging the Outsider Chronicles
I've spent a good number of years writing and finally publishing The Outsider Chronicles, and roleplaying game that makes use of SOL: The Omniversal Roleplaying System. After publishing the game,…
In Indie Game Design
Participants: Heraldic Game Design, Valamir, Spooky Fanboy, Mike Holmes, RobMuadib, ross_winn, Lxndr.


3/18/2003 Christoffer Lernö: Yggdrasil moves one more time
Thinking about Ygg improvisation again... The basic in Yggdrasil is that the attack roll gives you the extent of improvisation. How much the opponent is at your mercy depends on…
In Indie Game Design
Participants: Christoffer Lernö, Shreyas Sampat, Kester Pelagius, Mike Holmes, ADGBoss.


3/18/2003 Jeph: Pagoda: Starting to think about the sample setting
The game is currently being discussed in this thread. Now that the core rules are nearing completion, I'm starting to think about a setting . . . The Empire of…
In Indie Game Design
Participants: Jeph, Shreyas Sampat.


3/17/2003 signoftheserpent: pulp sf ideas - citizens, don your criticism helmets please
i am trying to write a background for a pulp/classic/cheesy SF action/adventure/space opera style game. i am trying to find a focus for the antagonistic elements within the setting in…
In Indie Game Design
Participants: signoftheserpent, Rich Stokes, ADGBoss, Ron Edwards, John Harper, Thomas Tamblyn.


3/17/2003 Shreyas Sampat: Refreshing Rain: Tugging At My Heartstrings
Jeph's recent thread on his new game Pagoda prompted me to get back to work on my own wuxia game, Refreshing Rain. (There are also a couple of threads about…
In Indie Game Design
Participants: Shreyas Sampat, Mike Holmes, ADGBoss.


3/17/2003 talysman: Court of 9 Chambers: system overview
as I've mentioned recently, I'm working on the playtest document of the most recent version of The Court of 9 Chambers. I'm almost ready to post the PDF, but I…
In Indie Game Design
Participants: talysman, Spooky Fanboy, Mike Holmes.


3/16/2003 Jeph: Pagoda
I haven't written the section on magic yet, but here goes. It's called Pagoda because of it's three Degrees, and how they are stacked upon each other. Pagoda Pagoda is…
In Indie Game Design
Participants: Jeph, Jonathan Walton, ThreeGee, MoonHunter, Ben Morgan, Zak Arntson, Shreyas Sampat, Spooky Fanboy, Christoffer Lernö, iago.


3/15/2003 Allan: Frontier discussion (split)
Hey Sy, I just find the name G.O.D. distracting. It doesn't seem to relate to your setting (which is pantheistic, so there are gods in the game, and a GOD…
In Indie Game Design
Participants: Allan, Demonspahn, Ron Edwards, Sylus Thane.


3/15/2003 Christoffer Lernö: Yggdrasil thoughts
I was thinking of waking up Yggdrasil again. I still don't have my original notes, so I'll work from what I remember. Maybe it's a good thing. After all I'd…
In Indie Game Design
Participants: Christoffer Lernö, greyorm, Bob McNamee, Shreyas Sampat, Lugaru, Le Joueur, talysman, Ron Edwards, Mike Holmes, Tar Markvar, Peregrine.


3/13/2003 Palaskar: Need help reducing handling time in my Signature RPG
The bit about reducing handling time has oddly coincided with my own concerns over my game's own resolution systems handling time. The system is very flexible and comprehenive, but there…
In Indie Game Design
Participants: Palaskar, Shreyas Sampat, Mike Holmes.


3/13/2003 Lugaru: Newbie looking for critizism...
What do you think of this setting? Please tell me if you've seen this done before or executed better. As a note the system Im using is a fast and…
In Indie Game Design
Participants: Lugaru, ethan_greer, Mike Holmes, Walt Freitag, Paul Czege, Mark Johnson, Christoffer Lernö, Valamir, Brian Leybourne.


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Subsequent Topics
In Indie Game Design

3/21/2003 Zak Arntson: Deplorable - Victorian "Supers" RPG in progress
I'm working on an RPG called Deplorable. The idea is this: You are a Victorian-era person gifted with commendable powers and deplorable drives. The PC group bands together under a…
In Indie Game Design
Participants: Zak Arntson, Spooky Fanboy, Kester Pelagius, Simon W, szilard, simon_hibbs, Coleslaw.


3/21/2003 Ian Charvill: CONTAGION: Pitch for an indie RPG
Shortly after watching Ginger Snaps I was playing a puzzle game on the PC – a game called Bejewelled. The game has a music track that is fairly minimalist and…
In Indie Game Design
Participants: Ian Charvill, Ron Edwards, Mike Holmes.


3/22/2003 Sykora: HEX: Rip the System
Back in October (I'd post the link but I can't for the life of me figure out how to make 'em show up) I brought up my techno-urban game called…
In Indie Game Design
Participants: Sykora, ethan_greer.


3/22/2003 James V. West: Anthropomorphic RPGs: the complete list
For the widest results, I've duplicated this post at both www.indie-rpgs.com and www.rpg.net. Hope no one minds the cross-post. I'm trying to compile a complete-as-possible list of all anthropomorphic-based RPGs…
In Indie Game Design
Participants: James V. West, Rob MacDougall, Simon W, M. J. Young, Jonathan Walton, Thomas Tamblyn, Kester Pelagius, bluegargantua, Jared A. Sorensen, Mike Holmes, talysman, Maurice Forrester.


3/23/2003 Heraldic Game Design: Are Polyhedrals More "Fun"?
I know that this may be a very basic question, but even a basic choice in mechanics can make a large difference in how a game feels when it's played.…
In Indie Game Design
Participants: Heraldic Game Design, szilard, James V. West, Mike Holmes, Alan, Jake Norwood, M. J. Young, cruciel, greyorm, Brian Leybourne, talysman, Valamir, Le Joueur, Walt Freitag, brainwipe, anonymouse, arxhon, Jeph, Trevis Martin.


3/24/2003 Rich Stokes: Danger Dudes: Stupid action game.
This is a half-arsed idea that I've been mulling over this weekend. The idea is to knock up a quick and dirty RPG about cheesy action movies. Please note that…
In Indie Game Design
Participants: Rich Stokes, ThreeGee, Ron Edwards, Mike Holmes, Valamir.


3/24/2003 CplFerro: Fixating Productions update
I post this on this forum as the material contained at our web-site is independent-minded enough to be nearly new systems extending the Phoenix Command line. I decided to post…
In Indie Game Design
Participants: CplFerro.


3/24/2003 Kester Pelagius: Crystal Spheres: Would this game interest you?
Greetings All, Meant to post something about this awhile ago. . . So I am working on something, like most of us here are, and was wondering what your thoughts…
In Indie Game Design
Participants: Kester Pelagius, szilard, Jonathan Walton, Valamir, dalek_of_god, Mike Holmes, Shreyas Sampat.


3/24/2003 Simon W: Tales from the Wood - any takers?
Ok, so James V West liked my game Tales from the Wood (see his Anthropomorphic post), but do any of the rest of you think it is worth getting it…
In Indie Game Design
Participants: Simon W, bluegargantua.


3/25/2003 AV: Passages of Time
I have grown fond of a number of games over the years, Call of Cthulu, All of the WoD, aspects of D&D (I'm too young and too broke to have…
In Indie Game Design
Participants: AV, Mike Holmes, Tar Markvar.


3/25/2003 Simon W: Babewatch
Yes I am very sad, but here is a rpg I made years ago, when I was young and foolish and had nothing better to do with my time. And…
In Indie Game Design
Participants: Simon W, Othyem, Walt Freitag.


3/26/2003 Michael Hopcroft: Dual-System games
I'm the sort of game designer who would rather borrow a good game system than design my own. Call me lazy, uncreative, or a grouchy slob -- I'd just rather…
In Indie Game Design
Participants: Michael Hopcroft, Ben Morgan, ADGBoss, Rich Stokes, ThreeGee, Jonathan Walton, Thomas Tamblyn, Clinton R. Nixon, Andrew Martin.


3/26/2003 Jonathan Walton: Storypunk: Character Sheet & Advancement
Check out the new Storypunk character sheet: http://1001.indie-rpgs.com/sp.pdf Characters are quantified in 3 ways: 1. Name 2. Themes 3. Permanent Themes & Duties ("I am...") Name goes on the far…
In Indie Game Design
Participants: Jonathan Walton.


3/26/2003 Nathan: Metal Cannibal : the first cannibalistic robot rpg
Howdy there, I've done an early draft of my next rpg that I plan to push. It is very much a sister game to Eldritch Ass Kicking -- Metal Cannibal…
In Indie Game Design
Participants: Nathan, iago, Thomas Tamblyn, Mike Holmes, Madcat, Rich Stokes, ThreeGee.


3/27/2003 taalyn: new game and guy - mechanic question
Hi guys, I'm a new member to the Forge, but have been reading along for ages now. I've been working on a Nar game with a simple Fortune mechanic, and…
In Indie Game Design
Participants: taalyn, szilard, ThreeGee, Mike Holmes, Shreyas Sampat, Wolfen, Brian Leybourne, Spooky Fanboy, Twinsoul, Hamshrew.


3/27/2003 signoftheserpent: space patrol galactic history
a reposting of sorts from below (because im somwhat bored and termninally insecure). dont take the writing style too seriously ;) *** Space Patrol: Galactic History Then: The Mentors and…
In Indie Game Design
Participants: signoftheserpent, Matt Wilson.


3/27/2003 Simon W: Gangs of the Big Apple
After seeing the movie 'of s similar name' myself and Mark George thought it would be a good idea to base a gm-less and dice-less rpg around. We came up…
In Indie Game Design
Participants: Simon W.


3/28/2003 SGE: Mechanic for narrative games: opinions?
Good day, and I'm a first time poster...be gentle with me! I have an idea for a mechanic for a purely homebrew mythic Norse game I'm planning, and wondered if…
In Indie Game Design
Participants: SGE, ADGBoss, Jack Spencer Jr, Mike Holmes, Valamir.


3/28/2003 Michael Hopcroft: Anyone have an Open Source Systems list?
Does anyone have a liost of all the game systems that have Open Gaming License-like licenses on them? In other words, all the pre-existing systems I can make commercial products…
In Indie Game Design
Participants: Michael Hopcroft, Rich Stokes, Mike Holmes, ThreeGee, ethan_greer, talysman, iago, bladamson, axonrg.


3/28/2003 Patrick Boutin: attribute based on aspect
Hi everybody, I'm currently toying with a new system and I need help finding some "attributes" based on different "aspects". It all begins with a new layout for a character…
In Indie Game Design
Participants: Patrick Boutin, redcrow, simon, M. J. Young.


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