The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&board=2&fromaround=7332

From Day One


Previous Topics
In Indie Game Design

7/28/2003 Dev: ChronoStat: a stopwatch based game mechanic
This started out with the realization that one could use a chronometer as a d100 randomizer; then I had more thoughts (inspired by bits of action movies and Wushu)... So…
In Indie Game Design
Participants: Dev, contracycle, Mike Holmes, Brian Leybourne.


7/27/2003 roleplyr4ever: PLAY TESTERS WANTED
Hello. I am in need of a few playtesters. www.geocities.com/grsgames/Index I am more interested in getting Faerie Fire up and running, but I would also like to see GRS developed.…
In Indie Game Design
Participants: roleplyr4ever, Andrew Martin.


7/27/2003 Jonathan Walton: Ever-After: Back on the Front Burner
Been working on the playtest version of Argonauts, but Ever-After keeps jumping to my frontal lobes and demanding attention. If you want info on the project's development so far check…
In Indie Game Design
Participants: Jonathan Walton, permacultureguerilla, Mike Holmes, Shreyas Sampat, MathiasJack.


7/25/2003 permacultureguerilla: Funny, damn it
There. Hopefully I did this link right. This is a completed humour game. "It's Funny, Damn It!!!" I could certainly work with it more but somehow it felt complete right…
In Indie Game Design
Participants: permacultureguerilla, ejh, taalyn, Dr. Velocity.


7/25/2003 Dev: My own space setting: which fork do I take?
Hi! I'm very new here, but I'm trying to build a space setting, in particular for use with Active Exploits (but I feel like the system is rules-light enough that…
In Indie Game Design
Participants: Dev, Knarf, Shreyas Sampat, Caldis, Dirigible, Mike Holmes, iago, Troy_Costisick, samdowning, gobi.


7/25/2003 gobi: PUNK: Psipunk - A Rough Timeline of Universal Telepathy
(A word of warning, this is kind of a long read.) This is a rough timeline of events I've written up for the psipunk setting tentatively titled Mindcrash. My goal…
In Indie Game Design
Participants: gobi, Ben Lehman, Brian Leybourne, Shreyas Sampat, Little_Rat, efindel.


7/23/2003 Daytek69: New Free MMORPG Game Server "Terra World"
Ever played Final Fantasy 5? Did you like Zelda? Try our new First Star Online server Terraworld! It's a completely free MMORPG in open betatest fase and it aims to…
In Indie Game Design
Participants: Daytek69, Clinton R. Nixon.


7/22/2003 Pelinderian: Eldritch Legends : 2 questions....
Ok, just so all of you know, I am new to the Forge ( at least to posting here), and also sort of new to the whole design thing. I…
In Indie Game Design
Participants: Pelinderian, Dave Panchyk, Tony Irwin, Mike Holmes.


7/22/2003 iago: Using Poker Dice
I'm in the process of cleaning up the Evil Hat following a move to another machine, and I've been digging up a few gems here and there. One favorite of…
In Indie Game Design
Participants: iago, Lxndr, xiombarg, Brian Leybourne.


7/21/2003 ADGBoss: Seraphim: Candlebright Design Part 1 (Long)
This is going to be the first in a series of sort of Developer Journals as I put all the elements of Seraphim together and get it playtested and hopefully…
In Indie Game Design
Participants: ADGBoss.


7/20/2003 permacultureguerilla: The colour triangle
I don't speak from experience, hopefully a week or two on the forge will help that. If not already done, I'm asking of a system template I call the colour…
In Indie Game Design
Participants: permacultureguerilla, taalyn.


7/20/2003 skittle32: Love-Inn|Rpg
I need members for my rpg,Love-Inn.It's new. If you wanna check it out go here pub35.ezboard.com/bloveinn
In Indie Game Design
Participants: skittle32.


7/19/2003 permacultureguerilla: What I call the "8."
This is probably more appropriate for this section than my last topic. Here goes . . . I'm hoping you don't mind me just posting this text. If it's too…
In Indie Game Design
Participants: permacultureguerilla, Jared A. Sorensen, Jack Spencer Jr, Shreyas Sampat.


7/19/2003 permacultureguerilla: Okay. Long and complicated.
Well first off, I've been hoping to find a board like this for some time, and must have just not been looking right. I am going nuts here. I feel…
In Indie Game Design
Participants: permacultureguerilla, Dumirik, Alan, greyorm.


7/19/2003 BenjaminRogers: [Promised Sands] Playtesting Review posted at RPGnet
[url=http://www.rpg.net/reviews/archive/9/9531.phtml]Playtesting Review of Promised Sands[/url] Several people have asked what it is like to play [b]Promised Sands[/b] and so I offer this as a non-biased opinion. Sure, [i]I[/i] can tell…
In Indie Game Design
Participants: BenjaminRogers.


7/19/2003 Cadriel: Phantom - thumbnail sketch
This is an idea for a game I've been hashing out in my head all day; I think I've got it distilled to the point where I can communicate the…
In Indie Game Design
Participants: Cadriel, Mike Holmes, roleplyr4ever.


7/18/2003 inthisstyle: Action Token System
OK, I am toying around with a strange sort of resolution mechanic and I am interested in the board's feedback on it. This is still firmly in the idea stage,…
In Indie Game Design
Participants: inthisstyle, taalyn, wyrdlyng, xiombarg.


7/18/2003 Harsh Tranquility: Union|Tides of Steel
Hi, I know some of you where here back in Febuary, when my brother (Quentin, Harsh Attack) first posted about our selves and our game, but since it has been…
In Indie Game Design
Participants: Harsh Tranquility, samdowning, Cemendur, greyorm, Harsh Attack, Mike Holmes.


7/17/2003 thereformant: Collaborative Community Game Design
Hi, I just discovered the forge today and have spent 3 hrs reading so far..absolutely great site. As you can tell im new so i apologise if this is off-topic…
In Indie Game Design
Participants: thereformant, Aknaton, simon_hibbs, Paul Czege, M. J. Young, talysman, Bob McNamee, Mike Holmes.


7/16/2003 taalyn: Magic in Crux
Hey folks! So, here are a bunch of our thoughts on magic. We're worried that it's too complex, and still uncertain of how to handle some of the mechanics. These…
In Indie Game Design
Participants: taalyn, MathiasJack, Eric Kimball, Shreyas Sampat.


<< more previous topics

 

Subsequent Topics
In Indie Game Design

7/28/2003 Hardpoint: Realms of Wonder from Action Studios
I'm mainly looking for feedback on the game information provided on the site. I am still working on the game, but the info on the site gives you a taste…
In Indie Game Design
Participants: Hardpoint, Mike Holmes, ethan_greer, John Harper, Ben Lehman, Matt, Trevis Martin, Valamir, Daeglan, Jeffrey Miller, Shazear.


7/29/2003 Andy Kitkowski: KYUSEISHA: Gunning for System Feedback
Hey all- If you know me well, which very few here do, you may have heard me mention this "Kyuseisha" project here and there (usually on the Adept Press forums).…
In Indie Game Design
Participants: Andy Kitkowski, Dumirik, ethan_greer, Palaskar, Ron Edwards, Mike Holmes.


7/30/2003 Shreyas Sampat: Exquisite: Highlander Kills Nobilis & Takes Its Stuff
Also brought to you by Tree's Heart Dynasty, The Shadow of Yesterday, and d20Diceless. This is the result of my Dice & Diceless thread, and a previous thread on Exquisite,…
In Indie Game Design
Participants: Shreyas Sampat, Ben Lehman, Spooky Fanboy, permacultureguerilla, Jonathan Walton, Mike Holmes, MathiasJack.


7/30/2003 permacultureguerilla: The Fae and other realms. (Untitled yet).
--------The Fae---------- Some words are indeed like other faerie games, and I want to make certain it feels original. Some faerie myths I may not take, some are distantly related…
In Indie Game Design
Participants: permacultureguerilla, Mike Holmes.


7/31/2003 ryan m rich: THAME futuristic magic fantasy rpg
Thundarr the Barbarian rpg
In Indie Game Design
Participants: ryan m rich.


8/1/2003 pete_darby: Mechanical framework for TV Medical Drama Game
Yes, after the vague promises and grand hyperbole, I've spent some time getting together ideas for the mechanics of it, and I've got the bare bones of it here for…
In Indie Game Design
Participants: pete_darby, Mike Holmes, gobi.


8/1/2003 eruditus: Book Layout Poll
I am in the process of developing a world sourcebook for an existing system. I would like the opinion of a bunch of folks... Here is the scenario: you are…
In Indie Game Design
Participants: eruditus, Mike Holmes, Valamir, Hardpoint, Troy_Costisick, gobi, samdowning, simon_hibbs, Jeph.


8/2/2003 Wolfen: ReCoil: Comments and Playtesters Wanted!
Well, I've made the deadline I've set for myself; 1 week from getting back from Camp Williams, to be ready with ReCoil's playtest draft. It's still rough, certainly needs quite…
In Indie Game Design
Participants: Wolfen, Lxndr.


8/4/2003 roleplyr4ever: Idea for a new World
Ok, I have had this idea that has been bugging me. I really want to paste it together, but its still just a spark. Here it is: Somehow, The world…
In Indie Game Design
Participants: roleplyr4ever, simon_hibbs, Ron Edwards, Valamir, M. J. Young.


8/4/2003 Jeffrey Miller: Short scripted games
How viable, in your esteemed opinions, is a game that is rather limited in focus, perhaps even so limited in scope as to be scripted? I had this killer idea…
In Indie Game Design
Participants: Jeffrey Miller, Mike Holmes, rafael, iago, Julian Kelsey, ethan_greer, Ron Edwards.


8/5/2003 TheAntiSummit: Hello Everyone
Hi everyone. I'm new here and this is my first post. So, hi. Now that I'm done with my little introduction, I'll get on with my question. I stumbled across…
In Indie Game Design
Participants: TheAntiSummit, Brian Leybourne, greyorm, iago, Mike Holmes, pete_darby, Ben Morgan, Ron Edwards, abzu.


8/5/2003 Heather Manley: Amazon Ninja Space-Pirate Catgirls: Reward mechanic
I'm working on a (theoretically) simple little game about space pirates. Well, Amazon Ninja Space-Pirate Catgirls, to be precise. It's supposed to be a silly, short, fun game where you…
In Indie Game Design
Participants: Heather Manley, Mike Holmes, ethan_greer, Thomas Tamblyn, iago, ejh, Valamir.


8/5/2003 Matt Gwinn: Purgatory: An RPG About Regret
Hey everyone, I finally got off my ass and started work on a new RPG. It was originally titled "4th Edition" and was about D&D style character that sought redemption…
In Indie Game Design
Participants: Matt Gwinn, iago, kamikaze, jdrakeh.


8/6/2003 Clay: After School: Ready for playtest
After more than a year of dithering about with system, and trying to figure out what my game was about, I finally have a playable product that's ready to go.…
In Indie Game Design
Participants: Clay, Andrew Martin, ghostwolf, Walt Freitag, pete_darby, Little_Rat.


8/7/2003 gobi: PUNK - System v. 0.5 feedback request
Soooo... I've spent the better part of the last two days finally straightening out the system for PUNK. I ditched the gritty stat-names since they were becoming more of a…
In Indie Game Design
Participants: gobi.


8/7/2003 AgentFresh: Etiquette quesiton specific to Indie Game Design Forums
I'm not sure if I should post this HERE or in the section about Site Issues. I'm posting it here because it concerns this seciton and I don't know if…
In Indie Game Design
Participants: AgentFresh, taalyn, Ron Edwards.


8/7/2003 ghostwolf: [Ruined Lands] First draft, RFC
Hi folks, thanks for the attention. I'm looking for comments on this system/setting that has been bugging me for weeks. Concept- Players are members of a community that lived underground…
In Indie Game Design
Participants: ghostwolf, Mike Holmes, Andrew Martin.


8/8/2003 AgentFresh: Monsters and Mustard Gas: the embryonic stages
[b]Working Title[/b]: Monsters and Mustard Gas (though it may not have either as such...it beats my brainstorming title: "The Trench Project") [b]The one-second pitch[/b]: High Fantasy meets World War I.…
In Indie Game Design
Participants: AgentFresh, octobernight, ethan_greer, JSDiamond, iago, Simon W, simon_hibbs, Ron Edwards, contracycle.


8/8/2003 octobernight: Illusions of the Mind: Basic Character Sheet
Hi all, I've been thinking about creating a PnP for a while, but haven't had the time to start one until summer semester when I took very boring classes. I…
In Indie Game Design
Participants: octobernight, Mike Holmes.


8/8/2003 ghostwolf: [Ruined Lands] Take-2
Questions to consider while reading this: 1: Does the character generation method allow enough lee-way? Does it encourage specialization? 2: LUCK...good meta-stat? Well explained? 3: Is the combat resolution/dice tests…
In Indie Game Design
Participants: ghostwolf, Mike Holmes.


more subsequent topics >>