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From Day One


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In Indie Game Design

8/6/2003 Clay: After School: Ready for playtest
After more than a year of dithering about with system, and trying to figure out what my game was about, I finally have a playable product that's ready to go.…
In Indie Game Design
Participants: Clay, Andrew Martin, ghostwolf, Walt Freitag, pete_darby, Little_Rat.


8/5/2003 Matt Gwinn: Purgatory: An RPG About Regret
Hey everyone, I finally got off my ass and started work on a new RPG. It was originally titled "4th Edition" and was about D&D style character that sought redemption…
In Indie Game Design
Participants: Matt Gwinn, iago, kamikaze, jdrakeh.


8/5/2003 Heather Manley: Amazon Ninja Space-Pirate Catgirls: Reward mechanic
I'm working on a (theoretically) simple little game about space pirates. Well, Amazon Ninja Space-Pirate Catgirls, to be precise. It's supposed to be a silly, short, fun game where you…
In Indie Game Design
Participants: Heather Manley, Mike Holmes, ethan_greer, Thomas Tamblyn, iago, ejh, Valamir.


8/5/2003 TheAntiSummit: Hello Everyone
Hi everyone. I'm new here and this is my first post. So, hi. Now that I'm done with my little introduction, I'll get on with my question. I stumbled across…
In Indie Game Design
Participants: TheAntiSummit, Brian Leybourne, greyorm, iago, Mike Holmes, pete_darby, Ben Morgan, Ron Edwards, abzu.


8/4/2003 Jeffrey Miller: Short scripted games
How viable, in your esteemed opinions, is a game that is rather limited in focus, perhaps even so limited in scope as to be scripted? I had this killer idea…
In Indie Game Design
Participants: Jeffrey Miller, Mike Holmes, rafael, iago, Julian Kelsey, ethan_greer, Ron Edwards.


8/4/2003 roleplyr4ever: Idea for a new World
Ok, I have had this idea that has been bugging me. I really want to paste it together, but its still just a spark. Here it is: Somehow, The world…
In Indie Game Design
Participants: roleplyr4ever, simon_hibbs, Ron Edwards, Valamir, M. J. Young.


8/2/2003 Wolfen: ReCoil: Comments and Playtesters Wanted!
Well, I've made the deadline I've set for myself; 1 week from getting back from Camp Williams, to be ready with ReCoil's playtest draft. It's still rough, certainly needs quite…
In Indie Game Design
Participants: Wolfen, Lxndr.


8/1/2003 eruditus: Book Layout Poll
I am in the process of developing a world sourcebook for an existing system. I would like the opinion of a bunch of folks... Here is the scenario: you are…
In Indie Game Design
Participants: eruditus, Mike Holmes, Valamir, Hardpoint, Troy_Costisick, gobi, samdowning, simon_hibbs, Jeph.


8/1/2003 pete_darby: Mechanical framework for TV Medical Drama Game
Yes, after the vague promises and grand hyperbole, I've spent some time getting together ideas for the mechanics of it, and I've got the bare bones of it here for…
In Indie Game Design
Participants: pete_darby, Mike Holmes, gobi.


7/31/2003 ryan m rich: THAME futuristic magic fantasy rpg
Thundarr the Barbarian rpg
In Indie Game Design
Participants: ryan m rich.


7/30/2003 permacultureguerilla: The Fae and other realms. (Untitled yet).
--------The Fae---------- Some words are indeed like other faerie games, and I want to make certain it feels original. Some faerie myths I may not take, some are distantly related…
In Indie Game Design
Participants: permacultureguerilla, Mike Holmes.


7/30/2003 Shreyas Sampat: Exquisite: Highlander Kills Nobilis & Takes Its Stuff
Also brought to you by Tree's Heart Dynasty, The Shadow of Yesterday, and d20Diceless. This is the result of my Dice & Diceless thread, and a previous thread on Exquisite,…
In Indie Game Design
Participants: Shreyas Sampat, Ben Lehman, Spooky Fanboy, permacultureguerilla, Jonathan Walton, Mike Holmes, MathiasJack.


7/29/2003 Andy Kitkowski: KYUSEISHA: Gunning for System Feedback
Hey all- If you know me well, which very few here do, you may have heard me mention this "Kyuseisha" project here and there (usually on the Adept Press forums).…
In Indie Game Design
Participants: Andy Kitkowski, Dumirik, ethan_greer, Palaskar, Ron Edwards, Mike Holmes.


7/28/2003 Hardpoint: Realms of Wonder from Action Studios
I'm mainly looking for feedback on the game information provided on the site. I am still working on the game, but the info on the site gives you a taste…
In Indie Game Design
Participants: Hardpoint, Mike Holmes, ethan_greer, John Harper, Ben Lehman, Matt, Trevis Martin, Valamir, Daeglan, Jeffrey Miller, Shazear.


7/28/2003 Chris_Chambers: New Guy
Hey, I am one of the guys that was down at GenCon. I was wondering, because sometimes especially with little sleep, I am very bad with names. If I could…
In Indie Game Design
Participants: Chris_Chambers, Mike Holmes.


7/28/2003 Dev: ChronoStat: a stopwatch based game mechanic
This started out with the realization that one could use a chronometer as a d100 randomizer; then I had more thoughts (inspired by bits of action movies and Wushu)... So…
In Indie Game Design
Participants: Dev, contracycle, Mike Holmes, Brian Leybourne.


7/27/2003 roleplyr4ever: PLAY TESTERS WANTED
Hello. I am in need of a few playtesters. www.geocities.com/grsgames/Index I am more interested in getting Faerie Fire up and running, but I would also like to see GRS developed.…
In Indie Game Design
Participants: roleplyr4ever, Andrew Martin.


7/27/2003 Jonathan Walton: Ever-After: Back on the Front Burner
Been working on the playtest version of Argonauts, but Ever-After keeps jumping to my frontal lobes and demanding attention. If you want info on the project's development so far check…
In Indie Game Design
Participants: Jonathan Walton, permacultureguerilla, Mike Holmes, Shreyas Sampat, MathiasJack.


7/25/2003 permacultureguerilla: Funny, damn it
There. Hopefully I did this link right. This is a completed humour game. "It's Funny, Damn It!!!" I could certainly work with it more but somehow it felt complete right…
In Indie Game Design
Participants: permacultureguerilla, ejh, taalyn, Dr. Velocity.


7/25/2003 Dev: My own space setting: which fork do I take?
Hi! I'm very new here, but I'm trying to build a space setting, in particular for use with Active Exploits (but I feel like the system is rules-light enough that…
In Indie Game Design
Participants: Dev, Knarf, Shreyas Sampat, Caldis, Dirigible, Mike Holmes, iago, Troy_Costisick, samdowning, gobi.


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Subsequent Topics
In Indie Game Design

8/7/2003 AgentFresh: Etiquette quesiton specific to Indie Game Design Forums
I'm not sure if I should post this HERE or in the section about Site Issues. I'm posting it here because it concerns this seciton and I don't know if…
In Indie Game Design
Participants: AgentFresh, taalyn, Ron Edwards.


8/7/2003 ghostwolf: [Ruined Lands] First draft, RFC
Hi folks, thanks for the attention. I'm looking for comments on this system/setting that has been bugging me for weeks. Concept- Players are members of a community that lived underground…
In Indie Game Design
Participants: ghostwolf, Mike Holmes, Andrew Martin.


8/8/2003 AgentFresh: Monsters and Mustard Gas: the embryonic stages
[b]Working Title[/b]: Monsters and Mustard Gas (though it may not have either as such...it beats my brainstorming title: "The Trench Project") [b]The one-second pitch[/b]: High Fantasy meets World War I.…
In Indie Game Design
Participants: AgentFresh, octobernight, ethan_greer, JSDiamond, iago, Simon W, simon_hibbs, Ron Edwards, contracycle.


8/8/2003 octobernight: Illusions of the Mind: Basic Character Sheet
Hi all, I've been thinking about creating a PnP for a while, but haven't had the time to start one until summer semester when I took very boring classes. I…
In Indie Game Design
Participants: octobernight, Mike Holmes.


8/8/2003 ghostwolf: [Ruined Lands] Take-2
Questions to consider while reading this: 1: Does the character generation method allow enough lee-way? Does it encourage specialization? 2: LUCK...good meta-stat? Well explained? 3: Is the combat resolution/dice tests…
In Indie Game Design
Participants: ghostwolf, Mike Holmes.


8/8/2003 Silent Entropy: Elegance and Wonder: Shadows of Eternity
Shadows of Eternity is a game about myths. It's about creating myths, playing through myths, and even destroying them. Narrative Layers During each game a narrative is constructed. Each narrative…
In Indie Game Design
Participants: Silent Entropy, Dev.


8/9/2003 Alan: Hardboiled - RPG Proposal
A short rules summary can be found at http://www.seanet.com/~alanb/Hardboiledv01.html I'm hoping to create a detective RPG with a narrative Premise like "What is justice?" Every PC…
In Indie Game Design
Participants: Alan, iago, Paul Czege, Matt Wilson, lumpley, Valamir, Ron Edwards, WDFlores, Julian Kelsey.


8/9/2003 Alan: Blackfire v0.2 - for further development?
Hi guys, I did some development on Ron's Blackfire, the example of gamist design from his essay on Gamism. What I've done has languished for a month or two, so…
In Indie Game Design
Participants: Alan, Ron Edwards.


8/10/2003 jdrakeh: Quick & Painless Roleplay (Final Draft)
After processing feedback, playtesting, and finally getting off my duff to type the thing up proper, I've cobbled together a set of generic roleplaying rules in minimalist fashion. You can…
In Indie Game Design
Participants: jdrakeh, Jack Spencer Jr, ethan_greer, Mike Holmes.


8/11/2003 sirogit: Duality: Formulative stage
I've been working on this RPG concept, I'll call it Duality in this post for convience even if I haven't really decided on the name. The game is built to…
In Indie Game Design
Participants: sirogit, Ron Edwards.


8/11/2003 Matt Snyder: Seeking Nine Worlds critiques
Currently, there are 348 downloads of the Nine Worlds playtest. (get yours here: http://www.chimera.info/nineworlds/nineworlds_playtest.pdf ) Forty-five people downloaded the character sheet*. That rocks. On toast. So far, 6 people responded…
In Indie Game Design
Participants: Matt Snyder, Spooky Fanboy, Kester Pelagius, J. Backman.


8/12/2003 AgentFresh: Monsters&Mustard Gas: Narrowing it down
(The Monsters and Mustard Gas {High Fantasy/World War I} "saga" began in this thread.) OK. I'm about ready to settle on a setting direction, which I hope is the…
In Indie Game Design
Participants: AgentFresh, iago, Ron Edwards, simon_hibbs, Dumirik, Lxndr, Mike Holmes, Thierry Michel, ross_winn.


8/12/2003 C. Edwards: Tiki God PDF
Hey folks, The free PDF of Tiki God, my entry in the last Iron Game Chef competition, is now available. Just follow the link. http://www.primitiveminds.com Enjoy, Chris
In Indie Game Design
Participants: C. Edwards, Jonathan Walton, Emily Care.


8/12/2003 gobi: PUNK: Lycanthropunk - What should PCs do?
A while ago I posted a survey asking what were-animals folks would want to be in a lycanthropunk setting. Since then, I've I've chatted with people in several different circles…
In Indie Game Design
Participants: gobi, Emote Control, Little_Rat.


8/12/2003 RobMuadib: TMW:COTEC - More Trait/Ability Design Stuff
Hey All So I have blown the dust of my Trait Design System notes and am working on the system again. As of this moment, I have the following Ability…
In Indie Game Design
Participants: RobMuadib, cruciel, Mike Holmes.


8/13/2003 Mad-Eye Moody: Horror RPG - protagonist focus and the fear of the unknown
I've begun the preliminary work on a project I've been meaning to do for quite some time. I'm putting together a rpg in pdf format. I'm quite aware that everyone…
In Indie Game Design
Participants: Mad-Eye Moody, Ron Edwards, Julian Kelsey, Clay, jdrakeh.


8/13/2003 Simon W: It's a dog's life
Ok guys, I'm looking for more inspiration here. My free rpg It's a dog's life is basically playable as it stands, but I want to at least double it's size…
In Indie Game Design
Participants: Simon W, Alan, English.


8/13/2003 simon_hibbs: Born of the Blood playtest PDF available
I've been working on Born of the Blood for a while now. I've discussed some elements of the game system on The Forge, but this is the first time the…
In Indie Game Design
Participants: simon_hibbs, Spooky Fanboy, Lxndr, Andrew Martin.


8/13/2003 sirogit: Duality: Action Resolution Plan
----- Action Resolution is done in Scenes, after the GM describes the situation, players decide what they want their characters to do and the GM decides what other characters do.…
In Indie Game Design
Participants: sirogit, Mike Holmes.


8/14/2003 Eric Kimball: Multiplicative vs Additive damage
Well the combat system of our little color game is broken. The whole vitality bar thing is far to complicated for the relatively simple game. So we are redoing it…
In Indie Game Design
Participants: Eric Kimball, Mike Holmes, Lxndr, Thomas Tamblyn, Jeph, chikoppi, M. J. Young.


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