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From Day One


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In Indie Game Design

11/9/2001 Damocles: levelling down
A while ago, I was trying to come up with an original approach to rpgs by looking at the standard things you find in most rpgs and... fiddling with them,…
In Indie Game Design
Participants: Damocles, Jared A. Sorensen, Zak Arntson, JSDiamond, Ron Edwards, Laurel, Matt Gwinn, Mithras, Matt.


11/9/2001 Zak Arntson: Superpets - Preliminary Game Design
[A HREF="http://www.livejournal.com/talkread.bml?itemid=14709655"]Superpets[/A] It's in the LiveJournal phase, which is somewhere between Idea & Initial Notes and Harlekin-Maus Freebie. So now is the best time to provide input. It's a simple…
In Indie Game Design
Participants: Zak Arntson.


11/8/2001 Julian Kelsey: Variation, derivation, innovation
Some of my game design is based on reaction against or extensions to other games, sometimes uniquely developed ideas that I've belated realised are well developed in other games. Although…
In Indie Game Design
Participants: Julian Kelsey, Mike Holmes, Ron Edwards.


11/7/2001 Zak Arntson: Call for Probability Formulas
Okay, this was spurred by numerous questions (a few on here, tons on rpg.net) about dice probabilities. Is there some way we can just collect a bunch of formulas and…
In Indie Game Design
Participants: Zak Arntson, Don Lag, Mike Holmes, kwill.


11/7/2001 unodiablo: Mike Holmes - question @ success %
Hi Mike, I'm working on changing the game mechanics to Dead Meat... And I know this is your forte'. Can you tell me what the success chance is if you…
In Indie Game Design
Participants: unodiablo, Epoch, Le Joueur, Mike Holmes.


11/5/2001 Jason L Blair: Tea Leaves
[i]Tea Leaves[/i] is a little game I'm currently working on that actually has me quite intrigued. It's a light-hearted game about witches through the ages taking more from from superstition,…
In Indie Game Design
Participants: Jason L Blair, Bankuei, Mike Holmes, 333Chronzon, kwill, Ron Edwards, Matt, Laurel.


11/5/2001 Galfraxas: Small Updates
Hey Everybody, My website has been updated, and the new version of MCD has been uploaded. I have added a set of vehicle rules to the game, and changed 1…
In Indie Game Design
Participants: Galfraxas, Zak Arntson, Matt.


11/1/2001 Zak Arntson: SLURPS - Harlekin-Maus Monthly RPG
[H3][A HREF="http://zaknet.tripod.com/hmouse/"]SLURPS[/A][/H3] This the Simplest Little Unitarian Role Playing System. This one's kind of hard to explain. What if you played a Character [I]and[/I] the manifestation of your Character's monotheism?…
In Indie Game Design
Participants: Zak Arntson, Matt.


11/1/2001 Mike Holmes: Heavy Setting Prep (from Jorune thread)
[quote] On 2001-10-31 18:17, kwill wrote: so I guess the question is, given a rich setting, where do you begin introducing the players and the characters? [/quote] Excellent question. This…
In Indie Game Design
Participants: Mike Holmes, Ron Edwards, Paul Czege.


10/31/2001 Trench: System for Jorune
Hello Everyone, I may well be posting this into the wrong area of the forum so please accept my appologies in advance if that is the case. I scanned the…
In Indie Game Design
Participants: Trench, Jeffrey Straszheim, Ron Edwards, kwill, Mike Holmes.


10/30/2001 Ferry Bazelmans: Scene resolution instead of individual task resolution
I hope that, although I rarely post, when I do it is worth something. :smile: I was tinkering with several ideas for interesting core mechanics when I hite upon the…
In Indie Game Design
Participants: Ferry Bazelmans, Ron Edwards, Jack Spencer Jr, James V. West, JSDiamond.


10/30/2001 Don Lag: Skills & Attributes
I've been working on a game for sometime, basically because I want to, I could probably play a space opera setting using Monopoly rules and still have a good time…
In Indie Game Design
Participants: Don Lag, kwill, Mike Holmes, Ron Edwards.


10/29/2001 Time: Time's system - Chapter 2 & 3
Here's the conflict resolution systems for you. I said in the other thread that I wanted this to be the "best it can be" by that I mean I want…
In Indie Game Design
Participants: Time, Bankuei, kwill, Mithras, Mike Holmes.


10/26/2001 Time: Time's system - Release the Hounds!
I've broken this up into chapters for ease of posting. I'll put up the first one now. The chapter separation isn't carved in stone so if you have ideas on…
In Indie Game Design
Participants: Time, Zak Arntson, Mike Holmes, Mithras, Valamir.


10/26/2001 Time: System I'm working on - Anyone willing to beat it up a bit?
Ok, I'm new to the Forge so forgive me if this is a "no-no" - or at least don't kick me too hard. I've been working on a game system…
In Indie Game Design
Participants: Time, Ron Edwards, unheilig.


10/26/2001 Matt: IMP - yet another game idea
Okay, this is an idea I had the other day: A game where you play invisible, rowdy, squabbling gremlins causing havoc in the modern world. Think of the goblins from…
In Indie Game Design
Participants: Matt, Paul Czege, Ron Edwards.


10/25/2001 unheilig: How annoying is Sorceror?
okay, so discovering Sorceror unplugged a game I'd been working on for years by doing the same thing, only better. ("Fiends" it was called) But I didn't realize HOW WELL…
In Indie Game Design
Participants: unheilig, unodiablo, hardcoremoose, jburneko, Ian O'Rourke, Matt, Jack Spencer Jr.


10/22/2001 Matt Gwinn: Name My Game!!
Well, I just found out that the name for my wrestling game Kayfabe has already been used for a recently published trade paperback. Now I have to come up with…
In Indie Game Design
Participants: Matt Gwinn, unodiablo, Paul Czege, JSDiamond, Galfraxas, Mike Holmes, Jack Spencer Jr, unheilig, Ron Edwards, Time, hardcoremoose, Matt, Doc Midnight.


10/19/2001 Zak Arntson: How to Design a Bad Game
Okay, as you can see from my Harlekin-Maus site, I design short games. Usually with a ridiculous Premise (for a serious Premise, wait for my Chthonian redux). So, a short…
In Indie Game Design
Participants: Zak Arntson, Mike Holmes, Jason L Blair, unodiablo.


10/18/2001 Matt: Adversity
Okay, this is something that I'm working on. Not complete at all, there are still some "issues". You can probably spot some of the influences, but hey, hopefully it melds…
In Indie Game Design
Participants: Matt, Mike Holmes, Bankuei.


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In Indie Game Design

11/13/2001 Jared A. Sorensen: Chairs, redux
In GNS, there's a funny lil' post about CLS - (Chair/Loveseat/Sofa) that yuk-meister Wick wrote up. What's funny is that John and I sat in on a discussion by Sim-Everything…
In Indie Game Design
Participants: Jared A. Sorensen, joshua neff, Gordon C. Landis, Mytholder.


11/13/2001 Zak Arntson: Fungeon - GMless Dungeon Crawling (Preliminary Design)
Okay, over at livejournal, I've put up a sneaky peek at Fungeon. http://www.livejournal.com/talkread.bml?itemid=15027185 Simple currency, Room by Room play, resolution builds in a fun way of narrating events. In a…
In Indie Game Design
Participants: Zak Arntson, Jared A. Sorensen, Mike Holmes, Nathan.


11/15/2001 Jack Spencer Jr: Dungeon Cards (working title)
After the talk of a GMless dungeon crawl game both here & elsewhere, and not to be outdone by Zak, I finally got some insight into a dungeon card game…
In Indie Game Design
Participants: Jack Spencer Jr, Mike Holmes.


11/15/2001 Nathan: Difference Between Complete & Incomplete Mechanics
Howdy out there, As I continue working and clarifying the Wild for the last time (seriously), I realize that the rule system is very, very simple. Character Creation is no…
In Indie Game Design
Participants: Nathan, Mike Holmes, Ron Edwards, kwill.


11/15/2001 jburneko: Railroading With Dice, A Core Mechanic
So, I'm looking over the RPG that I'm working on and while the actual document is not done I think I'd like some feedback on the idea behind the core…
In Indie Game Design
Participants: jburneko, Jared A. Sorensen, Tim C Koppang, Ron Edwards, Mike Holmes, contracycle, unodiablo, Paul Czege, Bankuei, mahoux, greyorm.


11/16/2001 Don Lag: Refining the Highest-Die roll mechanic
When I began thinking of a funky new way to create probability distributions for my game, it didn't take long to stumble upon the idea in which you roll a…
In Indie Game Design
Participants: Don Lag, Jared A. Sorensen, lumpley, Paul Czege, kwill, Ron Edwards, Matt.


11/16/2001 Zak Arntson: Chill Companion - Worth Buying?
I've heard that the old Chill (with the crazy covers) is an amazing product, especially it's sense of horror. I saw the Chill Companion book at the store, by Ray…
In Indie Game Design
Participants: Zak Arntson, hardcoremoose, Ron Edwards.


11/16/2001 Jared A. Sorensen: GenCon '02
This question is not, "Who is going?" or "Are you going?" Nay, the question is, "What are you going to be doing while you're there?" We (and by "we" I…
In Indie Game Design
Participants: Jared A. Sorensen, Paul Czege, Mike Holmes, Nathan, Ron Edwards, Jason L Blair, Galfraxas, hardcoremoose, Mytholder, Jack Spencer Jr, Ferry Bazelmans, unodiablo.


11/21/2001 greyorm: Heads Up
Just your friendly neighborhood raven knock, knock, knocking on your chamber door to let you know I got up off my rear-end and posted two old, unfinished gaming systems on…
In Indie Game Design
Participants: greyorm, Bret, Mike Holmes, Nathan, razgon, Le Joueur, Gordon C. Landis, Julian Kelsey, contracycle, John Wick, Jack Spencer Jr, Spiral, Marco.


11/21/2001 Epoch: Charm
I've been meaning and meaning to put up a web page for this game concept, but essentially, I just won't get around to it with my current web-load. So here…
In Indie Game Design
Participants: Epoch, Ron Edwards, Mithras.


11/21/2001 Paul Czege: The World, the Flesh, and the Devil has need of you
Some of you are aware I'm planning to put The World, the Flesh, and the Devil into pamphlet format for distribution at GenCon. Basically, I'm going to write it…
In Indie Game Design
Participants: Paul Czege, Ben Morgan, Blake Hutchins, Matt, contracycle, xiombarg, Ron Edwards.


11/24/2001 Zak Arntson: Fungeon - Secret Webpage
Okay, I've since hammered out the Preliminary Game design (thanks, Mike!), and put the thing up at a webpage. I haven't linked to it from my main site, so it's…
In Indie Game Design
Participants: Zak Arntson, xiombarg, James V. West.


11/30/2001 lumpley: Matchmaker the rpg
[FONT SIZE="+3"]Matchmaker[/FONT] [FONT SIZE="+1"]a roleplaying game for four players[/FONT] So okay, four players. One is Cupid. Two are the Destined Lovers, and it's Cupid's job to get them together. The…
In Indie Game Design
Participants: lumpley, joshua neff, Zak Arntson, Paul Czege, Matt, Jeffrey Straszheim, Ron Edwards, Gordon C. Landis, Bret.


12/1/2001 Zak Arntson: Superpets - Harlekin-Maus November RPG
[A HREF="http://zaknet.tripod.com/hmouse/index.html"]Superpets[/A] The RPG of Animal Super Heroes, with pictures! Indie Game Design notes: * Check out the forceful use of Fortune in the Beginning and a single narrator for…
In Indie Game Design
Participants: Zak Arntson, lumpley, Mike Holmes.


12/3/2001 Nathan: Eldritch Ass Kicking (renamed)
Alright, I've typed this up and thrown it up for giggles.. It is not at all related to Dragonball Z, but it reminds me of that tone. Basically, the point…
In Indie Game Design
Participants: Nathan, mahoux, Bret.


12/4/2001 Bret: RPG Idea
Concept: Sci-fi setting where humanity is being attacked by a constantly evolving alien race. The mainstay of the alien forces are enormous creatures dubbed "Behemoths" - large, bony monstrosities that…
In Indie Game Design
Participants: Bret, Joe Murphy (Broin), erithromycin, Jared A. Sorensen, Ron Edwards, Mike Holmes, mahoux, Ryan Ary.


12/5/2001 razgon: Greetings
Hi. I recently discovered this grand site, and just wanted to say hi and tell you a little about Regalia (our rpg) and Lidiumonline(our website). LIDIUM is an adventure media…
In Indie Game Design
Participants: razgon, Ron Edwards.


12/5/2001 razgon: Dragonmeet and other conventions
Hi again. I'm posting this here since no other catagory seems to allow "general" talk :smile: I was thinking about the whole "INDIE RPGS" community here, and what they did…
In Indie Game Design
Participants: razgon, Jared A. Sorensen, Bret, Mike Holmes, hardcoremoose, Mytholder, Ron Edwards.


12/6/2001 Epoch: Power to the Goblins!
The concept I can't currently get out of my head is gritty class-based struggle in Arcadia/Under the Hill/Faerie. I'm seeing this as a human-less game, with the real world not…
In Indie Game Design
Participants: Epoch, Mike Holmes, hardcoremoose, joshua neff, Jared A. Sorensen, Blake Hutchins, Torrent, Mytholder, contracycle.


12/7/2001 xiombarg: Faster, Better, Cheaper
I work as a contractor for NASA. Some of you may remember the infamous Faster, Better, Cheaper slogan NASA was pushing a while back. Well, the joke going around…
In Indie Game Design
Participants: xiombarg, Epoch, Nathan, Clinton R. Nixon, Paul Czege, contracycle.


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