Previous Topics In First Thoughts 6/21/2010 Monte: "Composition games": theory and practice Before I ask you for advice, allow me to introduce myself, since I am new to The Forge. I have been playing role-playing games off and on for thirty years.… In First Thoughts Participants: Monte, Vulpinoid, Ar Kayon, Noon.
6/20/2010 Necromantis: Alignment. Where to take it, if anywhere? I have made it to what I consider about 2/3 of the way through my game design.
Left is a ton of spells of all sorts, Finishing up my troublesome… In First Thoughts Participants: Necromantis, horomancer, Eliarhiman6, Noon, Vulpinoid, Ar Kayon, charles ferguson, NN, Juggernaut1981, paddirn.
6/20/2010 smarttman: Thinking of making a Horror Supers game I thought this idea would be very rarely implemented, and I think a lot of it has to do with power scaling. But anyway, if there are 3 RPG genres… In First Thoughts Participants: smarttman, Ar Kayon, Juggernaut1981.
6/18/2010 Hasimir0: Tactical Ops Hi :)
I need comments, ideas and constructive critics on a project of mine.
________________________________________________________General Guidelines
The aim of this design is to "save" some of the settings I love,… In First Thoughts Participants: Hasimir0, Sebastian, horomancer, Mike Sugarbaker.
6/18/2010 hansel: A game played through text messages Here's what I'm thinking:
-2 players
-2 characters, created by looking at the people around you and picking one or tweaking one to make her grabby--one or two adjectives, a… In First Thoughts Participants: hansel, Vulpinoid, Adam Dray.
6/18/2010 JeffSheets: Generalizing the Ars Magica Covenant I'm designing a general gamist/narrativist game system, which will probably not be in any way (IMO) innovative. However, besides the goal of making every aspect of the game simple and… In First Thoughts Participants: JeffSheets, PeterBB, Vulpinoid, Nocker, contracycle.
6/17/2010 etothepowerofx: few, general concepts Toying with making RPGs in various forms since highschool, I'm astonished at how little I have to show for it, in both ideas and understanding.
It seems every "wonderful" idea… In First Thoughts Participants: etothepowerofx, Vulpinoid, Noon, horomancer, Necromantis, Mike Sugarbaker, Adam Dray.
6/16/2010 Marshall Burns: [Bone Orchard] brainstorming: plot-moving endeavors Bone Orchard is an idea I had that never got developed much, but I've had ideas for it lately. Now that MADcorp alpha is ready, I can think about Bone… In First Thoughts Participants: Marshall Burns.
6/13/2010 ronfig: game seed Are there any story games in which players create a concept album flike the ones from the days when vinyl was king? In First Thoughts Participants: ronfig, Monte, Vulpinoid.
6/12/2010 Ninetongues: [IntoDreams] premiere - free game Hello
Into Dreams is a free game about dreaming, that Ihad in mind since my first coming to the Forge. Illustrated by very skilled artist Basia Marek, this game allows… In First Thoughts Participants: Ninetongues, greyorm, PeterBB.
6/12/2010 Khimus: Shapeshifter Well, this is a personal project fairly advanced that I´m developing. The concept emerged from this sentence: "every choice you make changes you in retribution."
A shapeshifter is a special… In First Thoughts Participants: Khimus, Mike Sugarbaker, Ron Edwards.
5/28/2010 smarttman: More or less skills? I have been tempted to write my own RPG, more specifically a pulp one as I love the genre, but I don't know how many skills I should have. Skills… In First Thoughts Participants: smarttman, Trevis Martin, Ar Kayon, Noon.
5/25/2010 Necromantis: a new (to me) look at skills. would like input I am working on the skills system within my Fantasy roleplay game titled "a time of steel and staves"
In the game I have created 11 characteristics that define a… In First Thoughts Participants: Necromantis, Vulpinoid, Noon, philipstephen, Ron Edwards, Locke, Mike Sugarbaker, horomancer.
5/25/2010 Icel: Feedback for LEGEND Hello,
I recently published a simple role-playing battle system called LEGEND.
I'd appropriate any feedback.
download:
http://www.eliteroleplayer.com/downloads/game-worlds/legend-beta.pdf In First Thoughts Participants: Icel, Mike Sugarbaker, Alex Abate.
5/24/2010 MikeF: Limiting GM fiat with a token system I’ve been thinking a lot recently about GM fiat, and ways of limiting GM fiat without affecting their ability to introduce interesting challenges for players.
These were the simple rules… In First Thoughts Participants: MikeF, Vulpinoid, PeterBB, Noon, greyorm, StevenS, Eero Tuovinen.
5/24/2010 LateNite: Back after a long hiatus I have returned after a long hiatus of about 3 years. I have lost all of the work on my old system in the making (known as Entropy if anyone… In First Thoughts Participants: LateNite.
5/23/2010 Mobius: [Babel] Updated Combat Skil: Brawl Based on feedback from my first play test I am redoing all of the combat skills and I'm looking for feedback on the first one I've finished; Brawl. I'm putting… In First Thoughts Participants: Mobius.
5/23/2010 Brimshack: Diplomacy as an Ability - Brainstorming options I have been trying to work my mind around the prospect of adding a special Diplomacy option to Worlds of Hurt WOH is in principle a conventional high fantasy role-playing… In First Thoughts Participants: Brimshack, Noon.
5/23/2010 Kerikath: [Eden Earth] Introduction This is a rough, purposely incomplete introduction to my game's setting. The purpose of this thread is for anyone who's interested to ask questions about the setting, which I'll answer,… In First Thoughts Participants: Kerikath, Noon, greyorm, Brimshack, PeterBB.
5/22/2010 Anekanta: [Lords of Sky] Skills revisited... Hey all,
This is sort of a continuation of an earlier Lords of Sky question stated here: http://www.indie-rpgs.com/forum/index.php?topic=29506.15
In the last thread, I was concerned about the layering / depth… In First Thoughts Participants: Anekanta.
<< more previous topics | | Subsequent Topics In First Thoughts 6/22/2010 Bloomfield: Driven - representing motivation, obsession, mania I am developing a little homebrew (mostly derivative) set of rules. The starting point is Chronica Feudalis (by Jeremy Keller), which is like FATE using polyhedral dice to rank skills… In First Thoughts Participants: Bloomfield, Noon.
6/24/2010 Malcolm: [Okhrana] A New First Draft Inspired by a chat with Gregor Hutton, I've decided to re-boot my long moribund game of political radicals and secret policemen, Okhrana. The old system (sort of like Contenders and… In First Thoughts Participants: Malcolm.
6/26/2010 Will Edge: Seasons: Spring (Introduction and First Draft) Hello there, Forge! I'm Will, and I'm getting into RPG design in a big way, currently (possibly due to the fact that I don't have any real gaming at the… In First Thoughts Participants: Will Edge, Vulpinoid, contracycle.
6/27/2010 Draco: [NEED HELP] Condensing Social Skills Hey everyone,
I need your help in shrinking/combining my Social Skill list.
There are just too many, and it's possible to merge them in different ways.
Thanks for all your… In First Thoughts Participants: Draco, Will Edge, Necromantis, charles ferguson, Aaron Baker, Jarrodimus, dugfromthearth, Marshall Burns.
6/29/2010 Necromantis: Layout for my character sheet. see any flaws? Hey guys,
Just trying to get some feedback on the character sheet that I designed for my upcoming RPG
Though I admit I have… In First Thoughts Participants: Necromantis, horomancer, davidvs, thadrine, Tom.
6/29/2010 punkbohemian: writer's block: naming a race I'm having trouble naming a race for my game.
Basically, they are mineral in nature (predominantly silicate, elemental metals, etc.). The core of their being is this crystalline material which… In First Thoughts Participants: punkbohemian, Necromantis, Marshall Burns, Ghilemear.
6/29/2010 Aaron Baker: Generic Level-Based system, first thoughts? Concept:
As the title says, level based system, intended to be generic. Takes a lot of the "bones," from the various DnD varieties, but with a "KISS," approach based on… In First Thoughts Participants: Aaron Baker, horomancer, Noon, contracycle, Trevis Martin, davidvs.
6/30/2010 Filip Luszczyk: Advancement mechanics I'm interested in advancement mechanics that meet the following criteria:
* Self-balancing. System automatically compensates mechanical difficulty with adequate mechanical rewards.
* No empty tests. Every instance of resolution should… In First Thoughts Participants: Filip Luszczyk, Aaron Baker, horomancer, contracycle, opsneakie, davidvs, dugfromthearth.
7/1/2010 Bill: Do these eight base stats look good to you? Hello!
I am working on a pen and paper rpg, and I wanted to get opinions of the eight base stats.
The goal here is to have eight stats that… In First Thoughts Participants: Bill, Necromantis, Noon, Aaron Baker, ravingmalcontent, Ar Kayon, davidvs, Paladin.
7/1/2010 ravingmalcontent: Air Battles So I have been working on this system that is fairly simple and I got most of everything hashed out. It is a steam punk themed table top game which… In First Thoughts Participants: ravingmalcontent, preludetotheend.
7/4/2010 flossy: Group Play I have an idea for how both character creation and play could work. Rather than each player create an individual character, collectively the players create a group. The magnitude of… In First Thoughts Participants: flossy, ravingmalcontent, dugfromthearth.
7/5/2010 Gryffudd: Storage Hi. Sorry for not posting much after my first few posts, but I decided to do more game research before going on with the game design. Then things got busy...… In First Thoughts Participants: Gryffudd, Necromantis, Paul Czege, Trevis Martin, preludetotheend.
7/5/2010 Necromantis: A group playing a single character. Has it been done? When I was reading over Flossy's "Group Play" thread an Idea formed in my mind. I am too busy with my design to worry… In First Thoughts Participants: Necromantis, Eliarhiman6, stefoid, Marshall Burns, westcpw.
7/5/2010 Malcolm: [Okhrana] The Situation and Character Creation Process After taking on board the excellent feedback in this thread, and from some offline discussions, Okhrana is slowly assuming a more coherent shape.
For those not familiar with the evolution… In First Thoughts Participants: Malcolm.
7/5/2010 Ghilemear: Seeking help with GMless games Namely, I cannot fathom how that would work outside a board game. Can someone help me out here? Where could I find some good examples of GMless mechanics? Thanks in… In First Thoughts Participants: Ghilemear, Eliarhiman6, Trevis Martin, Noon, Necromantis, Paul Czege.
7/7/2010 horomancer: Musings on Metaskills I've been putting some thought into how to make a list of skills as small as possible and still be some semblance of accurate. I'm lazy, and don't like book… In First Thoughts Participants: horomancer, Ar Kayon, dindenver, Noon, preludetotheend, dugfromthearth, stefoid, Garbados.
7/13/2010 mythra: Storyteller Esq System Idea Having played a lot of new White Wolf stuff, my group and I hit a little wall. Namely, that we need so many d10 to play almost any more than… In First Thoughts Participants: mythra, preludetotheend, K.Hoffren, horomancer, Noon, dugfromthearth.
7/13/2010 HesJohnDeck: 20th Century Underground Railroad d20 Rules First Post I have an idea about an alternate/speculative history RPG set in a world where the South won the U.S. Civil War and slavery was never abolished. The PCs adventures would… In First Thoughts Participants: HesJohnDeck, dugfromthearth, Noon, stefoid, wild_card2007, Vulpinoid.
7/14/2010 Vulpinoid: [Come One Come All] - A new free game For those who might be looking for something a bit different in the role-playing experiences.
For those who might like the idea of simply telling stories rather than rolling dice… In First Thoughts Participants: Vulpinoid.
7/14/2010 horomancer: Simple System Redux Been doing much thinking since I started designing my own game. Below is my heartbreaker for a simpler and more 'realistic' RPG game with an emphasis on combat. I feel… In First Thoughts Participants: horomancer, Magnus Pym.
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