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From Day One


Previous Topics
In First Thoughts

6/21/2010 Monte: "Composition games": theory and practice
Before I ask you for advice, allow me to introduce myself, since I am new to The Forge. I have been playing role-playing games off and on for thirty years.…
In First Thoughts
Participants: Monte, Vulpinoid, Ar Kayon, Noon.


6/20/2010 Necromantis: Alignment. Where to take it, if anywhere?
I have made it to what I consider about 2/3 of the way through my game design. Left is a ton of spells of all sorts, Finishing up my troublesome…
In First Thoughts
Participants: Necromantis, horomancer, Eliarhiman6, Noon, Vulpinoid, Ar Kayon, charles ferguson, NN, Juggernaut1981, paddirn.


6/20/2010 smarttman: Thinking of making a Horror Supers game
I thought this idea would be very rarely implemented, and I think a lot of it has to do with power scaling. But anyway, if there are 3 RPG genres…
In First Thoughts
Participants: smarttman, Ar Kayon, Juggernaut1981.


6/18/2010 Hasimir0: Tactical Ops
Hi :) I need comments, ideas and constructive critics on a project of mine. ________________________________________________________General Guidelines The aim of this design is to "save" some of the settings I love,…
In First Thoughts
Participants: Hasimir0, Sebastian, horomancer, Mike Sugarbaker.


6/18/2010 hansel: A game played through text messages
Here's what I'm thinking: -2 players -2 characters, created by looking at the people around you and picking one or tweaking one to make her grabby--one or two adjectives, a…
In First Thoughts
Participants: hansel, Vulpinoid, Adam Dray.


6/18/2010 JeffSheets: Generalizing the Ars Magica Covenant
I'm designing a general gamist/narrativist game system, which will probably not be in any way (IMO) innovative. However, besides the goal of making every aspect of the game simple and…
In First Thoughts
Participants: JeffSheets, PeterBB, Vulpinoid, Nocker, contracycle.


6/17/2010 etothepowerofx: few, general concepts
Toying with making RPGs in various forms since highschool, I'm astonished at how little I have to show for it, in both ideas and understanding. It seems every "wonderful" idea…
In First Thoughts
Participants: etothepowerofx, Vulpinoid, Noon, horomancer, Necromantis, Mike Sugarbaker, Adam Dray.


6/16/2010 Marshall Burns: [Bone Orchard] brainstorming: plot-moving endeavors
Bone Orchard is an idea I had that never got developed much, but I've had ideas for it lately. Now that MADcorp alpha is ready, I can think about Bone…
In First Thoughts
Participants: Marshall Burns.


6/13/2010 ronfig: game seed
Are there any story games in which players create a concept album flike the ones from the days when vinyl was king? 
In First Thoughts
Participants: ronfig, Monte, Vulpinoid.


6/12/2010 Ninetongues: [IntoDreams] premiere - free game
Hello Into Dreams is a free game about dreaming, that Ihad in mind since my first coming to the Forge. Illustrated by very skilled artist Basia Marek, this game allows…
In First Thoughts
Participants: Ninetongues, greyorm, PeterBB.


6/12/2010 Khimus: Shapeshifter
Well, this is a personal project fairly advanced that I´m developing. The concept emerged from this sentence: "every choice you make changes you in retribution." A shapeshifter is a special…
In First Thoughts
Participants: Khimus, Mike Sugarbaker, Ron Edwards.


5/28/2010 smarttman: More or less skills?
I have been tempted to write my own RPG, more specifically a pulp one as I love the genre, but I don't know how many skills I should have. Skills…
In First Thoughts
Participants: smarttman, Trevis Martin, Ar Kayon, Noon.


5/25/2010 Necromantis: a new (to me) look at skills. would like input
I am working on the skills system within my Fantasy roleplay game titled "a time of steel and staves" In the game I have created 11 characteristics that define a…
In First Thoughts
Participants: Necromantis, Vulpinoid, Noon, philipstephen, Ron Edwards, Locke, Mike Sugarbaker, horomancer.


5/25/2010 Icel: Feedback for LEGEND
Hello, I recently published a simple role-playing battle system called LEGEND. I'd appropriate any feedback. download: http://www.eliteroleplayer.com/downloads/game-worlds/legend-beta.pdf
In First Thoughts
Participants: Icel, Mike Sugarbaker, Alex Abate.


5/24/2010 MikeF: Limiting GM fiat with a token system
I’ve been thinking a lot recently about GM fiat, and ways of limiting GM fiat without affecting their ability to introduce interesting challenges for players. These were the simple rules…
In First Thoughts
Participants: MikeF, Vulpinoid, PeterBB, Noon, greyorm, StevenS, Eero Tuovinen.


5/24/2010 LateNite: Back after a long hiatus
I have returned after a long hiatus of about 3 years.  I have lost all of the work on my old system in the making (known as Entropy if anyone…
In First Thoughts
Participants: LateNite.


5/23/2010 Mobius: [Babel] Updated Combat Skil: Brawl
Based on feedback from my first play test I am redoing all of the combat skills and I'm looking for feedback on the first one I've finished; Brawl.  I'm putting…
In First Thoughts
Participants: Mobius.


5/23/2010 Brimshack: Diplomacy as an Ability - Brainstorming options
I have been trying to work my mind around the prospect of adding a special Diplomacy option to Worlds of Hurt  WOH is in principle a conventional high fantasy role-playing…
In First Thoughts
Participants: Brimshack, Noon.


5/23/2010 Kerikath: [Eden Earth] Introduction
This is a rough, purposely incomplete introduction to my game's setting. The purpose of this thread is for anyone who's interested to ask questions about the setting, which I'll answer,…
In First Thoughts
Participants: Kerikath, Noon, greyorm, Brimshack, PeterBB.


5/22/2010 Anekanta: [Lords of Sky] Skills revisited...
Hey all, This is sort of a continuation of an earlier Lords of Sky question stated here: http://www.indie-rpgs.com/forum/index.php?topic=29506.15 In the last thread, I was concerned about the layering / depth…
In First Thoughts
Participants: Anekanta.


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Subsequent Topics
In First Thoughts

6/22/2010 Bloomfield: Driven - representing motivation, obsession, mania
I am developing a little homebrew (mostly derivative) set of rules. The starting point is Chronica Feudalis (by Jeremy Keller), which is like FATE using polyhedral dice to rank skills…
In First Thoughts
Participants: Bloomfield, Noon.


6/24/2010 Malcolm: [Okhrana] A New First Draft
Inspired by a chat with Gregor Hutton, I've decided to re-boot my long moribund game of political radicals and secret policemen, Okhrana. The old system (sort of like Contenders and…
In First Thoughts
Participants: Malcolm.


6/26/2010 Will Edge: Seasons: Spring (Introduction and First Draft)
Hello there, Forge! I'm Will, and I'm getting into RPG design in a big way, currently (possibly due to the fact that I don't have any real gaming at the…
In First Thoughts
Participants: Will Edge, Vulpinoid, contracycle.


6/27/2010 Draco: [NEED HELP] Condensing Social Skills
Hey everyone, I need your help in shrinking/combining my Social Skill list. There are just too many, and it's possible to merge them in different ways. Thanks for all your…
In First Thoughts
Participants: Draco, Will Edge, Necromantis, charles ferguson, Aaron Baker, Jarrodimus, dugfromthearth, Marshall Burns.


6/29/2010 Necromantis: Layout for my character sheet. see any flaws?
Hey guys, Just trying to get some feedback on the character sheet that I designed for my upcoming RPG Though I admit I have…
In First Thoughts
Participants: Necromantis, horomancer, davidvs, thadrine, Tom.


6/29/2010 punkbohemian: writer's block: naming a race
I'm having trouble naming a race for my game. Basically, they are mineral in nature (predominantly silicate, elemental metals, etc.). The core of their being is this crystalline material which…
In First Thoughts
Participants: punkbohemian, Necromantis, Marshall Burns, Ghilemear.


6/29/2010 Aaron Baker: Generic Level-Based system, first thoughts?
Concept: As the title says, level based system, intended to be generic.  Takes a lot of the "bones," from the various DnD varieties, but with a "KISS," approach based on…
In First Thoughts
Participants: Aaron Baker, horomancer, Noon, contracycle, Trevis Martin, davidvs.


6/30/2010 Filip Luszczyk: Advancement mechanics
I'm interested in advancement mechanics that meet the following criteria: * Self-balancing. System automatically compensates mechanical difficulty with adequate mechanical rewards. * No empty tests. Every instance of resolution should…
In First Thoughts
Participants: Filip Luszczyk, Aaron Baker, horomancer, contracycle, opsneakie, davidvs, dugfromthearth.


7/1/2010 Bill: Do these eight base stats look good to you?
Hello! I am working on a pen and paper rpg, and I wanted to get opinions of the eight base stats. The goal here is to have eight stats that…
In First Thoughts
Participants: Bill, Necromantis, Noon, Aaron Baker, ravingmalcontent, Ar Kayon, davidvs, Paladin.


7/1/2010 ravingmalcontent: Air Battles
So I have been working on this system that is fairly simple and I got most of everything hashed out.  It is a steam punk themed table top game which…
In First Thoughts
Participants: ravingmalcontent, preludetotheend.


7/4/2010 flossy: Group Play
I have an idea for how both character creation and play could work. Rather than each player create an individual character, collectively the players create a group. The magnitude of…
In First Thoughts
Participants: flossy, ravingmalcontent, dugfromthearth.


7/5/2010 Gryffudd: Storage
Hi. Sorry for not posting much after my first few posts, but I decided to do more game research before going on with the game design. Then things got busy...…
In First Thoughts
Participants: Gryffudd, Necromantis, Paul Czege, Trevis Martin, preludetotheend.


7/5/2010 Necromantis: A group playing a single character. Has it been done?
When I was reading over Flossy's "Group Play" thread an Idea formed in my mind. I am too busy with my design to worry…
In First Thoughts
Participants: Necromantis, Eliarhiman6, stefoid, Marshall Burns, westcpw.


7/5/2010 Malcolm: [Okhrana] The Situation and Character Creation Process
After taking on board the excellent feedback in this thread, and from some offline discussions, Okhrana is slowly assuming a more coherent shape. For those not familiar with the evolution…
In First Thoughts
Participants: Malcolm.


7/5/2010 Ghilemear: Seeking help with GMless games
Namely, I cannot fathom how that would work outside a board game.  Can someone help me out here?  Where could I find some good examples of GMless mechanics?  Thanks in…
In First Thoughts
Participants: Ghilemear, Eliarhiman6, Trevis Martin, Noon, Necromantis, Paul Czege.


7/7/2010 horomancer: Musings on Metaskills
I've been putting some thought into how to make a list of skills as small as possible and still be some semblance of accurate. I'm lazy, and don't like book…
In First Thoughts
Participants: horomancer, Ar Kayon, dindenver, Noon, preludetotheend, dugfromthearth, stefoid, Garbados.


7/13/2010 mythra: Storyteller Esq System Idea
Having played a lot of new White Wolf stuff, my group and I hit a little wall. Namely, that we need so many d10 to play almost any more than…
In First Thoughts
Participants: mythra, preludetotheend, K.Hoffren, horomancer, Noon, dugfromthearth.


7/13/2010 HesJohnDeck: 20th Century Underground Railroad d20 Rules First Post
I have an idea about an alternate/speculative history RPG set in a world where the South won the U.S. Civil War and slavery was never abolished. The PCs adventures would…
In First Thoughts
Participants: HesJohnDeck, dugfromthearth, Noon, stefoid, wild_card2007, Vulpinoid.


7/14/2010 Vulpinoid: [Come One Come All] - A new free game
For those who might be looking for something a bit different in the role-playing experiences. For those who might like the idea of simply telling stories rather than rolling dice…
In First Thoughts
Participants: Vulpinoid.


7/14/2010 horomancer: Simple System Redux
Been doing much thinking since I started designing my own game. Below is my heartbreaker for a simpler and more 'realistic' RPG game with an emphasis on combat. I feel…
In First Thoughts
Participants: horomancer, Magnus Pym.


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