Previous Topics 6/16/2004 Luke Sineath: The biggest problem with Donjon Where am I supposed to get all those d20s? One group would probably need 100 of them! (that's just my estimate, based on reading the rules and Actual Play threads.)… In CRN Games Participants: Luke Sineath, Paganini, ethan_greer, aplath, Trevis Martin.
6/16/2004 Luke Sineath: Buying items and provisions This is something that I don't quite understand. Inventory is not kept track of in Donjon, right? Then why are there rules for purchasing a specific item (for example, a… In CRN Games Participants: Luke Sineath, aplath, Clinton R. Nixon, ethan_greer, JamesSterrett.
6/16/2004 ethan_greer: Traffic No, not the movie.
So, it's a fact of life here that the independent forums get less traffic than the Forge proper, with a couple notable high-profile exceptions, like TROS,… In Moderators Participants: ethan_greer, Mike Holmes.
6/16/2004 ethan_greer: The Future of Thugs & Thieves... ...Is bright.
A couple folks have recently asked me about my plans for the game, and that probably means that there are others wondering who aren't bothering to ask. So… In SimplePhrase Press Participants: ethan_greer.
6/16/2004 Luke Sineath: Early Role-Playing Experiences I can't remember how I got into roleplaying games. It happened somehow...the earliest games I remember playing are Top Secret, S.I., and MERP. However, these aren't the games I want… In Actual Play Participants: Luke Sineath, quozl, greyorm, Andrew Norris, ethan_greer, Paul's Girl, komradebob, Mike Holmes, efindel, Sean, Nev the Deranged, pfischer.
6/16/2004 aaronharmon: Questions about beat maneuver Is the beat maneuver, as written, way more effective than just about any other maneuver in the system? You lose 2CP per margin point AND can't use the weapon to… In The Riddle of Steel Participants: aaronharmon, Tash, Jake Norwood.
6/16/2004 Palaskar: Philosophical/"Wonder Story" setting Alright, folks, this is a long post. It would be much, much longer if I fleshed out all the details, but 1) I figured discussion would change some important parts… In Indie Game Design Participants: Palaskar, Eero Tuovinen, WyldKarde, Tobias.
6/16/2004 Jonathan Walton: "Fine Art" Column Wraps at RPGnet Hey Folks,
The final piece of my 9-article series was just posted on RPGnet, though it won't be announced on the main page until Thursday. It details my conclusion from… In RPG Theory Participants: Jonathan Walton, Tobias, chadu, Valamir, neelk.
6/16/2004 JamesSterrett: Donjon Cheat Sheet Draft What's below is the current draft of the Donjon reference card I've been working up. Are there any errors? Are there things you'd like to see? It's not intended to… In CRN Games Participants: JamesSterrett, aplath, abies, Clinton R. Nixon, James_Nostack.
6/16/2004 Rob MacDougall: Starchildren setting, HeroQuest rules. Hi, folks:
I'm about to run a game set in the Starchildren world of glam alien rock stars versus a crushing conformist state, but using HeroQuest as the system. This… In Actual Play Participants: Rob MacDougall, Scripty, Mike Holmes, Ron Edwards, RaconteurX, neelk, Bryant.
6/16/2004 aplath: Scope of main and supporting abilities Hello all,
Yesterday I ran a short Donjon game as a replacement for our regular Pool campaign since one of our players was missing.
It was a simple and very… In CRN Games Participants: aplath, Isliffell, Jason Puckett, Manxome.
6/16/2004 Tobias: Find the right color for humanist game All,
You may or may not be aware of a game I'm designing, Your Gods are Dead. Related to that game are a bunch of questions I've been having in… In RPG Theory Participants: Tobias, Jasper, JamesSterrett, Eero Tuovinen, Paul Czege, simon_hibbs, Mike Holmes, contracycle.
6/16/2004 Tom: Re-layouted damage tables (and more) In addition to the maneuver cards, I've also worked on the damage tables. For the impatient, the download link is http://web.lemuria.org/tros/.
Different from the quick-reference things, these are the actual… In The Riddle of Steel Participants: Tom, Poleaxe, Dain, Tash, Jake Norwood, Stephen.
6/16/2004 Paganini: [Trollbabe] Conflicts and Pace One of the things that I've never understood about Trollbabe caught my attention again tonight. I'm getting ready to run it again (a vampire game, this time, in fact). The… In Adept Press Participants: Paganini, rafial, Ron Edwards.
6/16/2004 Mojo: [Idea] Campbell Story Engine Greetings All,
Firstly I'd like to thank everyone here for their wonderful posts that have done much to improve my understanding of roleplaying. Love this place :)
Secondly I'd like… In Indie Game Design Participants: Mojo, Tobias, dalek_of_god.
6/16/2004 MattyHelms: Greek Mythology RPG: Best mechanics to convey concept? I've finally decided to take the plunge into self-publishing some games as PDF files. The game design that I'm most excited about revolves around Greek mythology, tentatively (and with sparkling… In Indie Game Design Participants: MattyHelms, John Kirk, epweissengruber, Doctor Xero.
6/16/2004 coryblack_666: offhand penalties a quick search didnt help me much and i couldnt find it in the books. What are the penalties for fighting with your off hand? Also, what might be a… In The Riddle of Steel Participants: coryblack_666, Mike Holmes, Tash, Dain, Turin, Jake Norwood, Starshadow, Vagabond Elf, bottleneck, Richard_Strey, Valamir, aaronharmon.
6/16/2004 Decurio: Return to River of Cradles? During the Ralston RQ Renaissance, we had a blast playing with River of Cradles, Sun County (its funny how much sexual innuendo gets slung around when everyone is playing sexually… In HeroQuest Participants: Decurio, Nick Brooke, Moah, Mark Galeotti.
6/15/2004 pigames: Seeking Mac/PC Programmer Politically Incorrect Games is looking for a freelancer to write a small-ish computer program capable of working on both Windows 95+ and Mac OS 8+ (obviously, two different versions).
If… In Connections Participants: pigames, Christopher Weeks.
6/15/2004 Decurio: Introducing Narrativism to your Players Hello All.
After several discussions over at RPG.net (and I recognize a lot of you), I picked up HQ.
I am both pleased and impressed far beyond my expectations. Thanks… In HeroQuest Participants: Decurio, Bankuei, Nick Brooke, Ron Edwards, Mike Holmes, soru, Peter Nordstrand, Wulf.
<< more previous topics | | Subsequent Topics 6/16/2004 Tash: Don't bring a fist to a sword fight....? I was thinking the other day about the use of hand to hand strikes in fencing. We've all seen swachbuckler movies where fencing opponents perform a quick backfist or kick… In The Riddle of Steel Participants: Tash, Turin, Jake Norwood, Richard_Strey, coryblack_666.
6/16/2004 pilot602: [Seven Systems Legacy] - SSM sheet A copy of the current working prototype "character sheet" for the Seven Systems Machine.
http://www.freepress.multiservers.com/ssmsheet.pdf In Indie Game Design Participants: pilot602.
6/17/2004 Sydney Freedberg: Gamist Sorcerer? First, an admission: I've never played Sorcerer, just read it (acquired rulebook only after acquiring tiny baby daughter; roleplaying, sleep, sustained rational thought all on hold).
But as I go… In Adept Press Participants: Sydney Freedberg, Mike Holmes, Solomon, Alan, Ben Lehman, Jaik, DannyK.
6/17/2004 urbwar: [Sorcerer] Heavenly Kung Fu! With much thanks to Paka!
So, following Paka's Heavenly Kung Fu thread, He sent me some stuff on his ideas, and I decided to see how well Sorcerer works… In Actual Play Participants: urbwar, Paka.
6/17/2004 John Kim: Conan Test Run Results OK, so I ran the Conan RPG one-shot at KublaCon a few weeks ago and thought I would report on it. I had an earlier thread about it where I… In Actual Play Participants: John Kim, Paka, Mike Holmes, Henri.
6/17/2004 philreed: Joining the ranks of the unemployed . . . (PDF Full-Time) As of last week, I am no longer an employee of Steve Jackson Games and have devoted myself to running Ronin Arts full-time (with some odd freelance jobs tossed in).… In Publishing Participants: philreed, ethan_greer, Tobias, Valamir, Mike Holmes, Tav_Behemoth, Moah, Jürgen Mayer, Matt Snyder, Juicetyger, Clay.
6/17/2004 TonyLB: Rapidly changing stats There's something bugging me in my system. It's a silly little factor, but I can't get it out of my mind and maybe someone has a perfect solution.
I have… In Indie Game Design Participants: TonyLB, ethan_greer, Michael S. Miller, Valamir, John Harper, timfire, Lxndr.
6/17/2004 Bob Goat: Off Screen Action Hi,
The game group I play with on Thursdays (at least most Thursdays) are on the verge of experimenting with off screen action. However we really are stuck on how… In Actual Play Participants: Bob Goat, Mike Holmes, Andrew Norris, Grex, TonyLB, Andrew Morris, Alan.
6/17/2004 aaronharmon: OK, new maneuver help I want to create a new stance, called a Drawing Stance.
How it works in the real world:
You present an opening in your defense. Maybe you hold your shield… In The Riddle of Steel Participants: aaronharmon, toli, Mike Holmes, nsruf, Tash, Valamir.
6/17/2004 Stephen: Blunt Swung vs. Blunt Thrust Damage Tables I've recently been looking at the compacted Damage Tables produced by Alan (they were linked to in my thread "A leaner damage system"), and I noticed something: The damage-by-location results… In The Riddle of Steel Participants: Stephen.
6/17/2004 quozl: "Switch!" In this thread, the "switch" is mentioned. How would go about implementing it in a game? In RPG Theory Participants: quozl, Paganini, Noon, aplath, Luke Sineath, M. J. Young.
6/17/2004 toli: longsword prof and 1h use These a questions primarily for Jake or anyone else who knows about the longsword prof.
How much 1 handed use is taught in this prof?
Do all maneuvers (eg counters)… In The Riddle of Steel Participants: toli, Tash, Ashren Va'Hale, Richard_Strey, Salamander.
6/17/2004 inthisstyle: Intraparty Conflict This is a question inspired by the basic conflict described in this thread:
Long] GM Refusal to Explain Ruling
I am not making any comment on the actual discussion on… In Actual Play Participants: inthisstyle, Andrew Morris, TonyLB, Mike Holmes, abzu, xiombarg, Eric J., captain_bateson, DannyK.
6/17/2004 jburneko: [MLWM] Simple Rules Question Hello,
My weekday group has started a My Life With Master game. I'll post more details in Actual Play but I wanted to put some simple rules questions here. They… In Half Meme Press Participants: jburneko, Eero Tuovinen, Paul Czege.
6/17/2004 jburneko: [MLWM] My Life With The Viscount. Hello All,
Long time, no post. My weekday group has started a game of My Life With Master. During master/character creation one player suggested doing something related to the French… In Actual Play Participants: jburneko, Valamir, TonyLB, Paul Czege, Tobias, Michael S. Miller, Ron Edwards, Mike Holmes, Trevis Martin, Bob McNamee, Nev the Deranged.
6/17/2004 Christopher Weeks: Non-Print Formats Why is PDF king?
Why don't people sell HTML games instead? (I know, I know...people do, but why not more?) Printability is the only thing that's coming to mind, but… In Publishing Participants: Christopher Weeks, Ron Edwards, Jonathan Walton, Bob Goat, quozl, ethan_greer, Michael S. Miller.
6/17/2004 Mike Holmes: Hi, and what's for the future? Congratulations on a forum of your own, Alex. Best ta gets ta publishin. :-)
That said, do you have any more projects that you haven't let us in on yet?… In Twisted Confessions Participants: Mike Holmes, C. Edwards, Lxndr.
6/17/2004 TonyLB: Trust and Communication Folks asked me to repost this somewhere that it could be discussed without interrupting the discussion it sprung from. Would that I had anything more to add at the moment,… In RPG Theory Participants: TonyLB, beingfrank, captain_bateson.
6/17/2004 Henri: Demon Cops - Character Creation If this should be in Actual Play, please feel free to move it.
Last night we had our first session of Demon Cops, in which we discussed general aesthetics and… In Adept Press Participants: Henri, Ron Edwards.
6/18/2004 Sledgeman: [The Business] Setting and Game Play For those of you who haven't been poking around the other thread about this game, "The Business" is an RPG I'm designing in hopes of someday selling it online as… In Indie Game Design Participants: Sledgeman, MarktheAnimator, Chris Lekas.
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