The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&fromaround=1529

From Day One


Previous Topics

3/4/2002 Manu: Score !!
Well, there is technically no forum for that but... Not only did I score copies of "Over the Edge" and "Little Fears" at my FLGS, but I managed to explain…
In Actual Play
Participants: Manu.


3/4/2002 erithromycin: Simply Ghastly...
My system collapsed moments ago, so I'll do this faster, just in case: Sorcerer in early 1920s Britain, in the Highlands of Scotland, events centred around an old mansion in…
In Adept Press
Participants: erithromycin, Ron Edwards, Jared A. Sorensen, Clay.


3/4/2002 Ron Edwards: No Premise: Dust Devils, The World The Flesh and the Devil
Hello, I want to discuss a problem I'm seeing with a lot of would-be Narrativist game design at the Forge. It is the problem of No Premise. It's most serious…
In Indie Game Design
Participants: Ron Edwards, Jason L Blair, jburneko, Valamir, Matt Snyder, erithromycin, Matt Gwinn, hardcoremoose, Bailywolf, Gordon C. Landis, Bankuei, Paul Czege.


3/4/2002 Jared A. Sorensen: "Why is there a watermelon there?"
Okay, finally I'm on track with a project (for once). The rules for octaNe and Blood & Steel are D-O-N-E. Now I'm re-writing the default octaNe setting. Just to give…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, Valamir.


3/4/2002 Bankuei: Tragedy of Three Kingdoms
I finally got a chance to play with some of my friends something I've been wanting to get to for a while. I've been soaking my brain in old Chinese…
In Actual Play
Participants: Bankuei, Ron Edwards, Jared A. Sorensen.


3/3/2002 Christopher Kubasik: Sorcerer: A Generic RPG?
Clearly, it isn't. If only because it doesn't claim to be. But, on the first page of the game opens with these words: "Many role-playing games amount to not much…
In Adept Press
Participants: Christopher Kubasik, Jared A. Sorensen, Ron Edwards, Seth L. Blumberg, Dav, Gordon C. Landis, contracycle, Clay.


3/2/2002 Zak Arntson: Donjon: Apocalypse
I know Donjon isn't finished yet, but I'm already working on a Post-Apocalypse Donjon game. Play mutants! Deal with radiation! Drive cars! Blow cars up with rocket launchers! Anyhow, just…
In CRN Games
Participants: Zak Arntson, Jared A. Sorensen, Mike Holmes.


3/2/2002 Galfraxas: A Cheap Way To Create PDFs.
Okay, some of you guys may have seen this on UncleBear.com, but there's this rather cool utility out there that allows people to create PDF files for free, and it's…
In Publishing
Participants: Galfraxas, James V. West, Zak Arntson, Matt, EvilIdler, Clay, Reimer Behrends.


3/2/2002 Kenway: Fully Mutable Characters Idea
I've attempted to make and customize some rpgs, but I've come across several snags. Character creation was alot faster than any store-bought game I've run, but it wasn't fast enough!…
In Indie Game Design
Participants: Kenway, Mike Holmes, Ron Edwards.


3/1/2002 Kenway: Chaotic Neutral: Donjon Alignment?
I don't know if anyone mentioned this already, but does DK have anything regarding alignment/alignment tongues?
In CRN Games
Participants: Kenway, Bailywolf, Zak Arntson, Blake Hutchins, rafael, Balbinus, contracycle, joshua neff, Matt Snyder, Yasha, Bankuei.


3/1/2002 Jürgen Mayer: good inspiration for UW
I recently read a cool comic which has some nice ideas and characters who just scream to be used in an Underworld campaign. It's called Steampunk: Manimatron, by Christopher Bachalo…
In Adamant Entertainment
Participants: Jürgen Mayer, Peter Hollinghurst, TSL.


3/1/2002 Valamir: Ported GNS Thread from Sorcerer
As Ron pointed out one of the threads over in the Sorcerer forum evolved into a GNS discussion and by rights should be over here. So since Gordon made some…
In GNS Model Discussion
Participants: Valamir, joshua neff.


3/1/2002 Jared A. Sorensen: octaNe: PbEM
So I was reading Alex's post o'er on the Sorcerer forum and I had an idea: A Play-by-Email game of octaNe, 'cept done in the style of some truckers yakking…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, Paul Czege, Ferry Bazelmans.


3/1/2002 joshua neff: Hellfire--a Sorcerer narrative
I finally started running Sorcerer. The first run isn't complete yet, but so far, this is the best gaming I've ever done. So I wanted to post about it. Set-Up…
In Actual Play
Participants: joshua neff, Valamir, Ron Edwards.


2/28/2002 Tim Denee: The poker mechanic
Mike suggested in another thread using the actual game of poker as a mechanic. I myself have been thinking about this a lot lately. The way I see it, it…
In Indie Game Design
Participants: Tim Denee.


2/28/2002 Ayrizale: Looking for some advice...
Hello, I had a revalation today. I am the gamer that Ron describes in the opening paragraph to his GNS theory article. I've actually known this since the first day…
In Actual Play
Participants: Ayrizale, Christopher Kubasik, joshua neff, Eric.Brennan, xiombarg, J B Bell, Thor Olavsrud, Tim C Koppang, Emily Care, Mike Holmes.


2/28/2002 Matt Snyder: Dust Devils "revised" PDF download
Hey, folks, just wanted to let everyone know that I've uploaded a revised version of the Dust Devils playtest PDF. It now includes rules for Stakes, damage recovery and also…
In Indie Game Design
Participants: Matt Snyder, Bailywolf, furashgf, Balbinus, Andrew Martin.


2/28/2002 Emily Care: Common Sense Guidelines for Group-Concensus Exploration...
Common Sense Guidelines to Group-Consensus Based Exploration of World, Setting, Character, System and Story First, find some folks with whom you are capable of having an enjoyable and productive conversation,…
In RPG Theory
Participants: Emily Care, xiombarg, Ron Edwards, lumpley, jburneko, Paul Czege.


2/28/2002 Tim Denee: Old jack dungeon
A redundant topic, I know, but I just felt like saying... Applying this to the Burke series of novels, here's the character breakdown (using some of the more prevalent characters):…
In Memento-Mori Theatricks
Participants: Tim Denee, Jared A. Sorensen.


2/28/2002 Tim Denee: Modern WYRD
Anyone thought about running a modern game with the WYRD rules? I have an image of a norwegian punk band in some sort of peril in the city of Midgard.…
In Actual Play
Participants: Tim Denee, hardcoremoose, lumpley, Paul Czege, Blake Hutchins, Valamir.


<< more previous topics

 

Subsequent Topics

3/4/2002 Jürgen Mayer: what I would like to see
Changes I would like to see in UW2: Better explanation of the Charms: what is a charm (spell or artifact or both, well we dicussed all this in the GO…
In Adamant Entertainment
Participants: Jürgen Mayer, GMSkarka, Le Joueur, Valamir, Jared A. Sorensen, Jason L Blair, joshua neff, TSL, Gordon C. Landis, Adam, Ben Morgan, Mike Holmes, Tim Gray, jordvortexan, soundwave, AndyGuest, ReverendCuster187, Eddy Fate.


3/5/2002 Seth L. Blumberg: What makes a good Narrativist Premise?
There are lots of examples of Premise scattered around in various threads, but try as I might, I can't seem to find anywhere that the question "What are the conditions…
In RPG Theory
Participants: Seth L. Blumberg, Gordon C. Landis, Ron Edwards, Mike Holmes, Le Joueur.


3/5/2002 Voidwalker: Anybody Got Any News on VoidScape?
Ya see, I have a vested interest in whether VoidScape is still in the capable hands of Tom McGrenery, or if I have to take over, so as to ensure…
In Indie Game Design
Participants: Voidwalker, Jared A. Sorensen.


3/5/2002 Matt Gwinn: Forge Financing Status
Hey Clinton, I was just wondering if you were still going to post how the fundraising was going. How close are we towards having stuff paid off for the year?…
In Site Discussion
Participants: Matt Gwinn, Clinton R. Nixon.


3/5/2002 James V. West: TQB Playtest Journal ONE
Hey everyone! Last night was my first official playtesting session of The Questing Beast. I hoped to post a detailed overview of the session tonight, but time and duties forbid…
In Random Order Creations
Participants: James V. West, Ron Edwards.


3/5/2002 lumpley: Making The World, the Flesh, and the Devil Drive a Premise
I love The World, the Flesh, and the Devil with all my heart, but I'm going to express it by waylaying it, clubbing it, and dragging it off to do…
In Indie Game Design
Participants: lumpley, Mike Holmes, Gordon C. Landis, Paul Czege.


3/5/2002 Cynthia Celeste Miller: An Odd Game Mechanic
As I finished up all the examples for Channel 4 in Cartoon Action Hour, my mind suddenly devised an idea for a die mechanic. Since I've already been putting thought…
In Indie Game Design
Participants: Cynthia Celeste Miller, Ron Edwards, Valamir, Mike Holmes, xiombarg, TheMouse, mallninja0088, Dav.


3/5/2002 hardcoremoose: Premise in the Whispering Vault
Okay, since we've been talking about hidden Premises of late... I'm prepping to run possibly my all-time favorite game, The Whispering Vault. Now, I've run the Vault in the past…
In RPG Theory
Participants: hardcoremoose, Ron Edwards.


3/5/2002 xiombarg: $1000 Indie Game Design Reward
[url]http://www.rpgnews.rpghost.com/article.php?sid=1164[/url] [url]http://www.rpgnews.com/article.php?sid=1164[/url] I would love to see Donjon or any other game designed with Forge input win this prize...
In Indie Game Design
Participants: xiombarg.


3/6/2002 xiombarg: Connections Corkboard
Okay, I know there isn't going to be an "off-topic" or "general discussions" forum, and I approve of the lack of the former and have mixed feelings about the lack…
In Site Discussion
Participants: xiombarg, J B Bell, Gordon C. Landis, Valamir, Ron Edwards, joshua neff, Zak Arntson, Jared A. Sorensen, Mike Holmes, Balbinus, Paul Czege, Clinton R. Nixon.


3/6/2002 Gordon C. Landis: Turning threads into articles
So, here's my thought: the threads here at the Forge can get really meaty and really valuable. But the thread format is not the friendliest for those who weren't participating…
In Site Discussion
Participants: Gordon C. Landis, J B Bell.


3/6/2002 Jared A. Sorensen: Fonts, fonts, fonts...who's got the fonts?
For your game logo needs, a great site: http://www.1001fonts.com/ Lots of stuff here...best thing is you can type in a word and see an instant preview of that word spelled…
In Publishing
Participants: Jared A. Sorensen, Valamir, unodiablo, Matt Snyder, J B Bell, Bailey, Ben Morgan, Matt, Wolfen.


3/6/2002 Ron Edwards: TQuid's Sorcerer game
Hi there, A while ago, Tquid posted this thread about his Sorcerer game. I had a hard time reading it; like many transcripts of play, it included a lot…
In Actual Play
Participants: Ron Edwards, J B Bell.


3/6/2002 Ron Edwards: Kayfabe - lots of questions
Hi everyone, Most of this is for Matt, but comments from anyone who has downloaded the game are welcome too. I played Kayfabe last night and had a fine time,…
In Actual Play
Participants: Ron Edwards, Valamir, Matt Gwinn.


3/6/2002 Rich Forest: Donjons (and Dragonnes)
Hi—I’m new to the forum, having started lurking around a month ago following the links in the back pages of Sorcerer and Sorcerer & Sword. I got a kick out…
In Actual Play
Participants: Rich Forest, Clinton R. Nixon, James V. West.


3/6/2002 Matt Snyder: Dust Devils, leaner and meaner
Kay-RIST -- I'm getting to be worse than a software developer with all these "beta releases." Anyway, folks, for those of you that give a gal darn, I just uploaded…
In Indie Game Design
Participants: Matt Snyder, Valamir, unodiablo, mahoux, Ron Edwards, Blake Hutchins, Paul Czege, Emily Care.


3/6/2002 mahoux: Religion plus RPG plus goofiness equals...
The Only Game in Town. Here is my first submissions of one of my games on the Forge. It is at http://www.indie-rpgs.com/hosted/TOGiT-Digest.pdf I hope people give me a little feedback…
In Indie Game Design
Participants: mahoux, Tim Denee.


3/6/2002 jburneko: Isolation: First Pass
Hello All, Well, I've completed the first draft of Isolation. It can be found here: http://www.geocities.com/devil_bunnys/Isolation.htm I have many more ideas for advanced and optional rules but I consider this…
In Indie Game Design
Participants: jburneko, TrizzlWizzl, Jared A. Sorensen, Ron Edwards, Mithras, Valamir, Mike Holmes.


3/7/2002 Ian O'Rourke: GNS on RPG.NET
http://forum.rpg.net/showthread.php?s=&threadid=2781 Another theory proposed, and probably another debate off miss-quotes and 'don't label me comments' on rpg.net. Might be worth checking out.
In GNS Model Discussion
Participants: Ian O'Rourke, Valamir, gentrification, Christopher Kubasik, Mytholder, Blake Hutchins.


3/7/2002 rafael: quoting lyrics
this may have been covered already, but i couldn't find any discussion of the subject anywhere on this site. i've seen numerous game books quote popular song lyrics (a perfect…
In Publishing
Participants: rafael, Jared A. Sorensen, Ron Edwards, Blake Hutchins, Paul Czege, Clinton R. Nixon, GMSkarka, Seth L. Blumberg, contracycle, Skippy, Matt Snyder, Bailey, Dav, Adam, woodelf, J B Bell.


more subsequent topics >>