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From Day One


Previous Topics
In Indie Game Design

7/23/2004 kevin_presley: Need a little insight on a non-level building rpg game
hello! I have two other threads going(realms of adventuring), but I am getting off of that topic for a second to ask for some seasoned advise from anyone with a…
In Indie Game Design
Participants: kevin_presley, GregS, lumpley, Paganini, John Harper, rafial, Deadboy, Eero Tuovinen, Ravien, btrc, Ben Lehman, Mike Holmes, cfc, sergeant_x, dewey, Precious Villain, TooManyGoddamnOrcs, andy, Elkin, Doug Ruff, MrSandman666, MrSanmdan666.


7/23/2004 Joshua Tompkins: [The Cauldron] Writing Down the Rules
[i]Hmm, not sure if this is the right place to post this, but I can't seem to find any better forums here at the Forge.[/i] This is my first post…
In Indie Game Design
Participants: Joshua Tompkins, ethan_greer, ErrathofKosh, GregS.


7/23/2004 Vaxalon: The Skein - my venture into Indie Game Design begins
Okay, so now I've been inspired, and I'm writing my own game. The Skein is starting to shape up nicely, but I'm coming across a minor stylistic dilemma, and I'm…
In Indie Game Design
Participants: Vaxalon, SrGrvsaLot, Jack Aidley, Valamir.


7/22/2004 Simon W: have-a-go heroes
[b]The 24 hour role-playing game of Marvel City's not so super superheroes.[/b] You may spot the resemblence to a certain 'Mystery Men' movie, but that is pure intention. Anyhow, I…
In Indie Game Design
Participants: Simon W, TonyLB.


7/22/2004 S-Max: Help with Modern-Spy-Supers game
Hi, folks It's my starting post and, not intending to be repetitive, I'd like to have some ideas from the veterans here for a game I'm trying to design. This…
In Indie Game Design
Participants: S-Max, Zathreyel, TonyLB.


7/21/2004 Crackerjacker: My 24 Hour RPG
Just wanted to say that I'm starting my 24 hour rpg now (7:13 Eastern US)
In Indie Game Design
Participants: Crackerjacker.


7/21/2004 TonyLB: [Capes] Blocking Action and Monologues
I'm writing up a superhero game called Capes. Its premise is "Power is fun, but do you deserve it?" Two issues were highlighted by last nights playtest. First issue: It…
In Indie Game Design
Participants: TonyLB, Sydney Freedberg, LordSmerf, inky, John Harper.


7/21/2004 Dumirik: FACES: Subconcious Role Playing 24 hours RPG?
Hello. You may remember a while back that I brought up the idea of a game in which you play as aspects of a person's subconcious, with the GM interpreting…
In Indie Game Design
Participants: Dumirik, Lathan.


7/20/2004 Gidd: Exile - Flash RPG
Hi Guys, Launching my new online flash rpg game - Exile - in a little under 2 weeks time. The game is top-down dungeon based, and revolves around characters gaining…
In Indie Game Design
Participants: Gidd, sirogit, bigsimon.


7/20/2004 Nathan: Barbarians Versus - Feedback Welcome
Greets all, My next rpg to be released in PDF is Barbarians Versus, a fun lil' game about barbarians fighting alien reptilian evil from outer space. In essence though, it…
In Indie Game Design
Participants: Nathan, SrGrvsaLot, Frank T, Mike Holmes.


7/19/2004 SrGrvsaLot: 24-Hour RPG: The Last Days of Atlantis
Well, I finished the game, and I'm pretty happy with how it turned out. I think it wound up being closer to a "campaign sourcebook" than an actual game, though.…
In Indie Game Design
Participants: SrGrvsaLot, greedo1379, Andy Kitkowski, Andrew Martin.


7/19/2004 kevin_presley: New Updates to the REALMS OF ADVENTURING site
Hello all! The forge has given me some wonderful(if not sometimes sturn) advice about the role playing genre. I would love to continue getting this advice, as this is one…
In Indie Game Design
Participants: kevin_presley, LordSmerf, Valamir, Chris Goodwin, Mike Holmes, Bankuei, John Harper, Akamaru, theltemes, dewey.


7/19/2004 giovannipezz: [Tarots RPG] just another game that uses tarot cards...
Hello! Here I present my little creature: Tarots is an Universal Role Playing System based on Divination of Tarots and inspired by Everway, Chimeres, Castle Falkenstein and GURPS. http://giovannipezz.angelcities.com/tarots/ some…
In Indie Game Design
Participants: giovannipezz, LordSmerf, MarcoBrucale.


7/19/2004 Lathan: Blood Royal 24-hour RPG
It's 5:30 AM, and I've just finished this game. I'm a few hours under the 24, but it's finished (and so am I, almost... very tired...). Blood Royal is a…
In Indie Game Design
Participants: Lathan, Loki, Jediblack, Paul Czege, ErrathofKosh, Andy Kitkowski.


7/18/2004 Jediblack: KaffeInsomnia 24 Hour RPG
Hi all, I've just finished my 24 hours rpg... but there's a problem it's in italian and I don't think I'll be able to translate it before the 24th hour.…
In Indie Game Design
Participants: Jediblack, Simon W, Sydney Freedberg, philreed, Andy Kitkowski.


7/17/2004 LordSmerf: [Caper] A Game in Search of a Premise
So i started this project intending to enter it as a 24 Hour RPG. Basically i'm trying to capture the feel of Caper fiction. Examples include: The Italian Job, Ocean's…
In Indie Game Design
Participants: LordSmerf, MikeSands, TonyLB, Sydney Freedberg, Blankshield, Stephen, Ron Edwards, Jere, Juicetyger, Thor, SteveCooper, Frank T.


7/16/2004 Simon W: Dreamscape 24 hour RPG
I wrote this up the other day, working on the basis that I wasn't going to have a free weekend over the next three weeks. I had to do it…
In Indie Game Design
Participants: Simon W, Jediblack, Andy Kitkowski, slackerman.


7/15/2004 Jay: Feedback on conceptual framework <sorry if long>
Hello, before I begin, let me just say that this is my first post, I have been a lurker for a while, and while I am reasonably sure this is…
In Indie Game Design
Participants: Jay, Shreyas Sampat, Bob Bell.


7/15/2004 Jediblack: [Aeternum] Core System
Hi all, here is few ideas from my new experiment: In Aeternum all is under the govern of three Eterni: Morte (death), Pensiero (thought) and Destino (destiny). Morte is the…
In Indie Game Design
Participants: Jediblack, TonyLB, Victor Gijsbers.


7/15/2004 TonyLB: [Capes] The Problem of Evil
For those who are interested, I've put up an Example of Play for Capes. Capes is a superhero game with the Premise "Power is Fun, but do you deserve it"?…
In Indie Game Design
Participants: TonyLB, StrongBadMun, inky, Sydney Freedberg, John Harper, Shreyas Sampat, Tobias, Stephen, dalek_of_god, LordSmerf, Jinx, Bob McNamee, Marhault.


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Subsequent Topics
In Indie Game Design

7/23/2004 Tim C Koppang: Scope of Premise; Making Choices
I've been working on a game now for a little over a year and a half now, the name of which is in flux, but what I have called "Lineage"…
In Indie Game Design
Participants: Tim C Koppang, Mike Holmes.


7/24/2004 bluegargantua: The Last Hunt -- Call for Comments/Critique
Hi, I'm trying to put a little more effort into developing my RPG ideas and maybe even finishing them. To that end, I'm making the pre-Alpha draft of my game…
In Indie Game Design
Participants: bluegargantua, TonyLB.


7/24/2004 Dumirik: [Faces] 24 hr RPG
I have completed my 24hr RPG, started last night at 11:30 approx and posted at 10:30 today Australia, Sydney time. The game is Faces: Subconscious Role Playing, where you play…
In Indie Game Design
Participants: Dumirik.


7/24/2004 Jason Petrasko: Karbon, a 24hr RPG
Well its almost tied up. I have <7 hours left to clean it and add a little more color and editing/fixes. Here it is so far: http://greyearth.com/24HourRPG/karbon.pdf In summary: Karbon…
In Indie Game Design
Participants: Jason Petrasko, cfc, Dumirik, Simon W, b_bankhead, Demada, John Burdick, Sidhain, Ron Edwards, Sydney Freedberg.


7/26/2004 PlotDevice: Hello all. New 24hour rpg
Well, it has taken me this long to find the Forge, and I am finding it interesting reading. Hello all! :) For my first post, I was bitten by the…
In Indie Game Design
Participants: PlotDevice, Frank T.


7/27/2004 Vaxalon: The Skein, Chapter 1 - Jumping in with both feet.
1. Introduction Skein attempts to do something unusual in a roleplaying game. The aim is to have a seamless process that includes worldbuilding, character creation, backstory and narration. The line…
In Indie Game Design
Participants: Vaxalon, Ron Edwards.


7/27/2004 Tobias: [YGAD] - update for those following the action
Those who have been following the development of YGAD (Your Gods Are Dead) know that i've been striving for a 'buckle-down' phase to get all the rules into place, finally.…
In Indie Game Design
Participants: Tobias.


7/28/2004 arturo227: Adjectives needed for degrees of success
Hi all, I'm designing an RPG with a "degrees of success" resolution mechanic. There are four degrees, from General to Exact. My problem is that I can't think of, and…
In Indie Game Design
Participants: arturo227, timfire, JimmyB.


7/28/2004 Insect King: New home-written OGL game
Hey all. I'm busy rewriting an OGL/d20-based rpg. And since I've to overhaul chunks (thanks to White Wolf's Dark Ages Fae) I was wondering if a I could post some…
In Indie Game Design
Participants: Insect King, Mike Holmes, Vaxalon.


7/28/2004 Eric Goold: Primal Insanity - My new rpg!
Hello, I'm new here. But amidst studying for my qualifier examination this summer, I took a bit of time to type up some refinements to a game that I came…
In Indie Game Design
Participants: Eric Goold, Mike Holmes, The Walruss, Paul Czege.


7/29/2004 Solly Brown: Crime game set in 1970's new york ...Opinions
A lack of respect can be fatal and it usually is with me. I tell dem one time; no no that ain't true, sometimes I don't even fucking tell em…
In Indie Game Design
Participants: Solly Brown, Ron Edwards.


7/30/2004 Jonathan Walton: Vespertine: Some System Help?
Man, it's been a long time since I've had a thread in this forum. Anyway, I'm trying to put some finishing touches on this concept called Vespertine that I've been…
In Indie Game Design
Participants: Jonathan Walton, PlotDevice, TonyLB, Eero Tuovinen, Tobias, Christopher Weeks, Marhault, chadu.


7/30/2004 bcook1971: [Tell Your Tale] Breakthrough on Range Combat Concepts
This is just a shout out kind of post. I've been working on completing a playtest draft of an RPG I've written. It's about what happens between "Once upon a…
In Indie Game Design
Participants: bcook1971, Sydney Freedberg.


7/30/2004 Lathan: [Blood Royal] Mechanics help
I've been redoing the mechanics of Blood Royal, my 24-hour game; the original dice rules were really messed up, something I unfortunately noticed only after publishing. The non-crippled version (I…
In Indie Game Design
Participants: Lathan, GregS.


7/30/2004 TonyLB: [Capes] Social resolution mechanics
Okay, the new revision of Capes is online. I've separated the action into two phases: First is Monologue Phase for talking, invoking Attitudes and Powers, and playing with Debt. Second…
In Indie Game Design
Participants: TonyLB, statisticaltomfoolery, LordSmerf, Sydney Freedberg, Marhault.


7/31/2004 Jasper: Symmoira
A couple of days ago I was hit with this lightning bolt of an idea (or so it seemed anyway) for a new system, and I've done little but work…
In Indie Game Design
Participants: Jasper, PlotDevice, Ravien, timfire, GregS.


7/31/2004 linux: Combat Mechanics...
Before the question, a little background information on the mechanic: In this mechanic, each weapon has a damage based on the ability of the weapon to penetrate objects (penetration) and…
In Indie Game Design
Participants: linux, bcook1971, Vaxalon, Dauntless, Hereward The Wake, Andrew Morris, Ron Edwards, ErrathofKosh, GregS.


8/1/2004 xiombarg: LARP System: WRATH
So, here's the first draft of a LARP system I'm writing: http://xiombrag.tripod.com/WRATH.pdf I'm looking for comments from LARPers and non-LARPers alike. In particular, I'm interesting in: 1) Any obvious condradictions…
In Indie Game Design
Participants: xiombarg, PlotDevice, mindwanders, simon_hibbs, sirogit.


8/1/2004 Suvordaeus: COR: a generic vanilla simulationist system.
First off, I'm new, so I am not sure that I'm using the terms in the heading correctly. COR stands for Combat Oriented Roleplay. This is because the rules only…
In Indie Game Design
Participants: Suvordaeus, LordSmerf.


8/2/2004 Joshua Tompkins: [The Cauldron] Modifiers to a Dice Pool?
I'm working on the resolution system for the Cauldron, and I'm having some doubts about some of the ins and outs. Here's how it works: characters are made up of…
In Indie Game Design
Participants: Joshua Tompkins.


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