Previous Topics In Indie Game Design 7/23/2004 kevin_presley: Need a little insight on a non-level building rpg game hello!
I have two other threads going(realms of adventuring), but I am getting off of that topic for a second to ask for some seasoned advise from anyone with a… In Indie Game Design Participants: kevin_presley, GregS, lumpley, Paganini, John Harper, rafial, Deadboy, Eero Tuovinen, Ravien, btrc, Ben Lehman, Mike Holmes, cfc, sergeant_x, dewey, Precious Villain, TooManyGoddamnOrcs, andy, Elkin, Doug Ruff, MrSandman666, MrSanmdan666.
7/23/2004 Joshua Tompkins: [The Cauldron] Writing Down the Rules [i]Hmm, not sure if this is the right place to post this, but I can't seem to find any better forums here at the Forge.[/i]
This is my first post… In Indie Game Design Participants: Joshua Tompkins, ethan_greer, ErrathofKosh, GregS.
7/23/2004 Vaxalon: The Skein - my venture into Indie Game Design begins Okay, so now I've been inspired, and I'm writing my own game. The Skein is starting to shape up nicely, but I'm coming across a minor stylistic dilemma, and I'm… In Indie Game Design Participants: Vaxalon, SrGrvsaLot, Jack Aidley, Valamir.
7/22/2004 Simon W: have-a-go heroes [b]The 24 hour role-playing game of Marvel City's not so super superheroes.[/b]
You may spot the resemblence to a certain 'Mystery Men' movie, but that is pure intention.
Anyhow, I… In Indie Game Design Participants: Simon W, TonyLB.
7/22/2004 S-Max: Help with Modern-Spy-Supers game Hi, folks
It's my starting post and, not intending to be repetitive, I'd like to have some ideas from the veterans here for a game I'm trying to design.
This… In Indie Game Design Participants: S-Max, Zathreyel, TonyLB.
7/21/2004 Crackerjacker: My 24 Hour RPG Just wanted to say that I'm starting my 24 hour rpg now (7:13 Eastern US) In Indie Game Design Participants: Crackerjacker.
7/21/2004 TonyLB: [Capes] Blocking Action and Monologues I'm writing up a superhero game called Capes. Its premise is "Power is fun, but do you deserve it?"
Two issues were highlighted by last nights playtest.
First issue: It… In Indie Game Design Participants: TonyLB, Sydney Freedberg, LordSmerf, inky, John Harper.
7/21/2004 Dumirik: FACES: Subconcious Role Playing 24 hours RPG? Hello. You may remember a while back that I brought up the idea of a game in which you play as aspects of a person's subconcious, with the GM interpreting… In Indie Game Design Participants: Dumirik, Lathan.
7/20/2004 Gidd: Exile - Flash RPG Hi Guys,
Launching my new online flash rpg game - Exile - in a little under 2 weeks time. The game is top-down dungeon based, and revolves around characters gaining… In Indie Game Design Participants: Gidd, sirogit, bigsimon.
7/20/2004 Nathan: Barbarians Versus - Feedback Welcome Greets all,
My next rpg to be released in PDF is Barbarians Versus, a fun lil' game about barbarians fighting alien reptilian evil from outer space. In essence though, it… In Indie Game Design Participants: Nathan, SrGrvsaLot, Frank T, Mike Holmes.
7/19/2004 SrGrvsaLot: 24-Hour RPG: The Last Days of Atlantis Well, I finished the game, and I'm pretty happy with how it turned out. I think it wound up being closer to a "campaign sourcebook" than an actual game, though.… In Indie Game Design Participants: SrGrvsaLot, greedo1379, Andy Kitkowski, Andrew Martin.
7/19/2004 kevin_presley: New Updates to the REALMS OF ADVENTURING site Hello all!
The forge has given me some wonderful(if not sometimes sturn) advice about the role playing genre. I would love to continue getting this advice, as this is one… In Indie Game Design Participants: kevin_presley, LordSmerf, Valamir, Chris Goodwin, Mike Holmes, Bankuei, John Harper, Akamaru, theltemes, dewey.
7/19/2004 giovannipezz: [Tarots RPG] just another game that uses tarot cards... Hello!
Here I present my little creature:
Tarots is an Universal Role Playing System based on Divination of Tarots and inspired by Everway, Chimeres, Castle Falkenstein and GURPS.
http://giovannipezz.angelcities.com/tarots/
some… In Indie Game Design Participants: giovannipezz, LordSmerf, MarcoBrucale.
7/19/2004 Lathan: Blood Royal 24-hour RPG It's 5:30 AM, and I've just finished this game. I'm a few hours under the 24, but it's finished (and so am I, almost... very tired...).
Blood Royal is a… In Indie Game Design Participants: Lathan, Loki, Jediblack, Paul Czege, ErrathofKosh, Andy Kitkowski.
7/18/2004 Jediblack: KaffeInsomnia 24 Hour RPG Hi all, I've just finished my 24 hours rpg... but there's a problem it's in italian and I don't think I'll be able to translate it before the 24th hour.… In Indie Game Design Participants: Jediblack, Simon W, Sydney Freedberg, philreed, Andy Kitkowski.
7/17/2004 LordSmerf: [Caper] A Game in Search of a Premise So i started this project intending to enter it as a 24 Hour RPG.
Basically i'm trying to capture the feel of Caper fiction. Examples include: The Italian Job, Ocean's… In Indie Game Design Participants: LordSmerf, MikeSands, TonyLB, Sydney Freedberg, Blankshield, Stephen, Ron Edwards, Jere, Juicetyger, Thor, SteveCooper, Frank T.
7/16/2004 Simon W: Dreamscape 24 hour RPG I wrote this up the other day, working on the basis that I wasn't going to have a free weekend over the next three weeks. I had to do it… In Indie Game Design Participants: Simon W, Jediblack, Andy Kitkowski, slackerman.
7/15/2004 Jay: Feedback on conceptual framework <sorry if long> Hello, before I begin, let me just say that this is my first post, I have been a lurker for a while, and while I am reasonably sure this is… In Indie Game Design Participants: Jay, Shreyas Sampat, Bob Bell.
7/15/2004 Jediblack: [Aeternum] Core System Hi all, here is few ideas from my new experiment:
In Aeternum all is under the govern of three Eterni: Morte (death), Pensiero (thought) and Destino (destiny).
Morte is the… In Indie Game Design Participants: Jediblack, TonyLB, Victor Gijsbers.
7/15/2004 TonyLB: [Capes] The Problem of Evil For those who are interested, I've put up an Example of Play for Capes.
Capes is a superhero game with the Premise "Power is Fun, but do you deserve it"?… In Indie Game Design Participants: TonyLB, StrongBadMun, inky, Sydney Freedberg, John Harper, Shreyas Sampat, Tobias, Stephen, dalek_of_god, LordSmerf, Jinx, Bob McNamee, Marhault.
<< more previous topics | | Subsequent Topics In Indie Game Design 7/23/2004 Tim C Koppang: Scope of Premise; Making Choices I've been working on a game now for a little over a year and a half now, the name of which is in flux, but what I have called "Lineage"… In Indie Game Design Participants: Tim C Koppang, Mike Holmes.
7/24/2004 bluegargantua: The Last Hunt -- Call for Comments/Critique Hi,
I'm trying to put a little more effort into developing my RPG ideas and maybe even finishing them. To that end, I'm making the pre-Alpha draft of my game… In Indie Game Design Participants: bluegargantua, TonyLB.
7/24/2004 Dumirik: [Faces] 24 hr RPG I have completed my 24hr RPG, started last night at 11:30 approx and posted at 10:30 today Australia, Sydney time.
The game is Faces: Subconscious Role Playing, where you play… In Indie Game Design Participants: Dumirik.
7/24/2004 Jason Petrasko: Karbon, a 24hr RPG Well its almost tied up. I have <7 hours left to clean it and add a little more color and editing/fixes.
Here it is so far:
http://greyearth.com/24HourRPG/karbon.pdf
In summary:
Karbon… In Indie Game Design Participants: Jason Petrasko, cfc, Dumirik, Simon W, b_bankhead, Demada, John Burdick, Sidhain, Ron Edwards, Sydney Freedberg.
7/26/2004 PlotDevice: Hello all. New 24hour rpg Well, it has taken me this long to find the Forge, and I am finding it interesting reading. Hello all! :)
For my first post, I was bitten by the… In Indie Game Design Participants: PlotDevice, Frank T.
7/27/2004 Vaxalon: The Skein, Chapter 1 - Jumping in with both feet. 1. Introduction
Skein attempts to do something unusual in a roleplaying game. The aim is to have a seamless process that includes worldbuilding, character creation, backstory and narration. The line… In Indie Game Design Participants: Vaxalon, Ron Edwards.
7/27/2004 Tobias: [YGAD] - update for those following the action Those who have been following the development of YGAD (Your Gods Are Dead) know that i've been striving for a 'buckle-down' phase to get all the rules into place, finally.… In Indie Game Design Participants: Tobias.
7/28/2004 arturo227: Adjectives needed for degrees of success Hi all,
I'm designing an RPG with a "degrees of success" resolution mechanic. There are four degrees, from General to Exact. My problem is that I can't think of, and… In Indie Game Design Participants: arturo227, timfire, JimmyB.
7/28/2004 Insect King: New home-written OGL game Hey all.
I'm busy rewriting an OGL/d20-based rpg. And since I've to overhaul chunks (thanks to White Wolf's Dark Ages Fae) I was wondering if a I could post some… In Indie Game Design Participants: Insect King, Mike Holmes, Vaxalon.
7/28/2004 Eric Goold: Primal Insanity - My new rpg! Hello,
I'm new here. But amidst studying for my qualifier examination this summer, I took a bit of time to type up some refinements to a game that I came… In Indie Game Design Participants: Eric Goold, Mike Holmes, The Walruss, Paul Czege.
7/29/2004 Solly Brown: Crime game set in 1970's new york ...Opinions A lack of respect can be fatal and it usually is with me. I tell dem one time; no no that ain't true, sometimes I don't even fucking tell em… In Indie Game Design Participants: Solly Brown, Ron Edwards.
7/30/2004 Jonathan Walton: Vespertine: Some System Help? Man, it's been a long time since I've had a thread in this forum.
Anyway, I'm trying to put some finishing touches on this concept called Vespertine that I've been… In Indie Game Design Participants: Jonathan Walton, PlotDevice, TonyLB, Eero Tuovinen, Tobias, Christopher Weeks, Marhault, chadu.
7/30/2004 bcook1971: [Tell Your Tale] Breakthrough on Range Combat Concepts This is just a shout out kind of post. I've been working on completing a playtest draft of an RPG I've written. It's about what happens between "Once upon a… In Indie Game Design Participants: bcook1971, Sydney Freedberg.
7/30/2004 Lathan: [Blood Royal] Mechanics help I've been redoing the mechanics of Blood Royal, my 24-hour game; the original dice rules were really messed up, something I unfortunately noticed only after publishing. The non-crippled version (I… In Indie Game Design Participants: Lathan, GregS.
7/30/2004 TonyLB: [Capes] Social resolution mechanics Okay, the new revision of Capes is online. I've separated the action into two phases: First is Monologue Phase for talking, invoking Attitudes and Powers, and playing with Debt. Second… In Indie Game Design Participants: TonyLB, statisticaltomfoolery, LordSmerf, Sydney Freedberg, Marhault.
7/31/2004 Jasper: Symmoira A couple of days ago I was hit with this lightning bolt of an idea (or so it seemed anyway) for a new system, and I've done little but work… In Indie Game Design Participants: Jasper, PlotDevice, Ravien, timfire, GregS.
7/31/2004 linux: Combat Mechanics... Before the question, a little background information on the mechanic:
In this mechanic, each weapon has a damage based on the ability of the weapon to penetrate objects (penetration) and… In Indie Game Design Participants: linux, bcook1971, Vaxalon, Dauntless, Hereward The Wake, Andrew Morris, Ron Edwards, ErrathofKosh, GregS.
8/1/2004 xiombarg: LARP System: WRATH So, here's the first draft of a LARP system I'm writing:
http://xiombrag.tripod.com/WRATH.pdf
I'm looking for comments from LARPers and non-LARPers alike. In particular, I'm interesting in:
1) Any obvious condradictions… In Indie Game Design Participants: xiombarg, PlotDevice, mindwanders, simon_hibbs, sirogit.
8/1/2004 Suvordaeus: COR: a generic vanilla simulationist system. First off, I'm new, so I am not sure that I'm using the terms in the heading correctly. COR stands for Combat Oriented Roleplay. This is because the rules only… In Indie Game Design Participants: Suvordaeus, LordSmerf.
8/2/2004 Joshua Tompkins: [The Cauldron] Modifiers to a Dice Pool? I'm working on the resolution system for the Cauldron, and I'm having some doubts about some of the ins and outs.
Here's how it works: characters are made up of… In Indie Game Design Participants: Joshua Tompkins.
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