Previous Topics In Indie Game Design 7/23/2003 Daytek69: New Free MMORPG Game Server "Terra World" Ever played Final Fantasy 5? Did you like Zelda? Try our new First Star Online server Terraworld! It's a completely free MMORPG in open betatest fase and it aims to… In Indie Game Design Participants: Daytek69, Clinton R. Nixon.
7/22/2003 Pelinderian: Eldritch Legends : 2 questions.... Ok, just so all of you know, I am new to the Forge ( at least to posting here), and also sort of new to the whole design thing. I… In Indie Game Design Participants: Pelinderian, Dave Panchyk, Tony Irwin, Mike Holmes.
7/22/2003 iago: Using Poker Dice I'm in the process of cleaning up the Evil Hat following a move to another machine, and I've been digging up a few gems here and there.
One favorite of… In Indie Game Design Participants: iago, Lxndr, xiombarg, Brian Leybourne.
7/21/2003 ADGBoss: Seraphim: Candlebright Design Part 1 (Long) This is going to be the first in a series of sort of Developer Journals as I put all the elements of Seraphim together and get it playtested and hopefully… In Indie Game Design Participants: ADGBoss.
7/20/2003 permacultureguerilla: The colour triangle I don't speak from experience, hopefully a week or two on the forge will help that. If not already done, I'm asking of a system template I call the colour… In Indie Game Design Participants: permacultureguerilla, taalyn.
7/20/2003 skittle32: Love-Inn|Rpg I need members for my rpg,Love-Inn.It's new. If you wanna check it out go here pub35.ezboard.com/bloveinn In Indie Game Design Participants: skittle32.
7/19/2003 permacultureguerilla: What I call the "8." This is probably more appropriate for this section than my last topic. Here goes . . .
I'm hoping you don't mind me just posting this text. If it's too… In Indie Game Design Participants: permacultureguerilla, Jared A. Sorensen, Jack Spencer Jr, Shreyas Sampat.
7/19/2003 permacultureguerilla: Okay. Long and complicated. Well first off, I've been hoping to find a board like this for some time, and must have just not been looking right.
I am going nuts here. I feel… In Indie Game Design Participants: permacultureguerilla, Dumirik, Alan, greyorm.
7/19/2003 BenjaminRogers: [Promised Sands] Playtesting Review posted at RPGnet [url=http://www.rpg.net/reviews/archive/9/9531.phtml]Playtesting Review of Promised Sands[/url]
Several people have asked what it is like to play [b]Promised Sands[/b] and so I offer this as a non-biased opinion.
Sure, [i]I[/i] can tell… In Indie Game Design Participants: BenjaminRogers.
7/19/2003 Cadriel: Phantom - thumbnail sketch This is an idea for a game I've been hashing out in my head all day; I think I've got it distilled to the point where I can communicate the… In Indie Game Design Participants: Cadriel, Mike Holmes, roleplyr4ever.
7/18/2003 inthisstyle: Action Token System OK, I am toying around with a strange sort of resolution mechanic and I am interested in the board's feedback on it. This is still firmly in the idea stage,… In Indie Game Design Participants: inthisstyle, taalyn, wyrdlyng, xiombarg.
7/18/2003 Harsh Tranquility: Union|Tides of Steel Hi,
I know some of you where here back in Febuary, when my brother (Quentin, Harsh Attack) first posted about our selves and our game, but since it has been… In Indie Game Design Participants: Harsh Tranquility, samdowning, Cemendur, greyorm, Harsh Attack, Mike Holmes.
7/17/2003 thereformant: Collaborative Community Game Design Hi,
I just discovered the forge today and have spent 3 hrs reading so far..absolutely great site. As you can tell im new so i apologise if this is off-topic… In Indie Game Design Participants: thereformant, Aknaton, simon_hibbs, Paul Czege, M. J. Young, talysman, Bob McNamee, Mike Holmes.
7/16/2003 taalyn: Magic in Crux Hey folks!
So, here are a bunch of our thoughts on magic. We're worried that it's too complex, and still uncertain of how to handle some of the mechanics. These… In Indie Game Design Participants: taalyn, MathiasJack, Eric Kimball, Shreyas Sampat.
7/14/2003 JSDiamond: ORBIT now! As of 12:35 a.m. Sunday July 13, 2003 I have plugged in the last .tif image and Orbit is finished! It's press time (finally) and after much inspiration and thought… In Indie Game Design Participants: JSDiamond.
7/14/2003 gobi: Game terminology in PUNK (I'm not sure if this is the proper forum to ask this question, it might be more appropriate for RPG Theory. If so, I'll be glad to move it.)
The… In Indie Game Design Participants: gobi, Thomas Tamblyn, Cemendur, kregmosier, WDFlores, Shreyas Sampat, rafael, Lxndr, ross_winn.
7/13/2003 Voidwalker: Planning to Resurrect VoidScape As one of the original authors of VoidScape (who worked mostly on the background), and having noticed that VoidScape's link no longer works, I have decided to resurrect it using… In Indie Game Design Participants: Voidwalker.
7/13/2003 Knarf: Minima - the compact, yet thorough RPG I have been designing this system for some time, but have only recently gotten it sufficiently assembled for public view. It is designed as a compact, universal game without the… In Indie Game Design Participants: Knarf, Mark Johnson, talysman, Mike Holmes, Andrew Martin, brainwipe.
7/12/2003 Dumirik: The Last Bastion RPG - an almost completed draft For those that have read my other thread (Need feedback on my RPG concepts), and those who haven't, I have been working on an RPG which I have dubbed The… In Indie Game Design Participants: Dumirik, rafael, Shreyas Sampat, Mike Holmes, WDFlores, permacultureguerilla.
7/10/2003 DarkKingdoms: Dark Kingdoms RPG Hello everyone, I just wanted to let you know about an RPG that I have recently self-published entitled Dark Kingdoms. I have also created my own small publishing company that… In Indie Game Design Participants: DarkKingdoms, Dave Panchyk.
<< more previous topics | | Subsequent Topics In Indie Game Design 7/25/2003 Dev: My own space setting: which fork do I take? Hi! I'm very new here, but I'm trying to build a space setting, in particular for use with Active Exploits (but I feel like the system is rules-light enough that… In Indie Game Design Participants: Dev, Knarf, Shreyas Sampat, Caldis, Dirigible, Mike Holmes, iago, Troy_Costisick, samdowning, gobi.
7/25/2003 permacultureguerilla: Funny, damn it There. Hopefully I did this link right. This is a completed humour game.
"It's Funny, Damn It!!!"
I could certainly work with it more but somehow it felt complete right… In Indie Game Design Participants: permacultureguerilla, ejh, taalyn, Dr. Velocity.
7/27/2003 Jonathan Walton: Ever-After: Back on the Front Burner Been working on the playtest version of Argonauts, but Ever-After keeps jumping to my frontal lobes and demanding attention. If you want info on the project's development so far check… In Indie Game Design Participants: Jonathan Walton, permacultureguerilla, Mike Holmes, Shreyas Sampat, MathiasJack.
7/27/2003 roleplyr4ever: PLAY TESTERS WANTED Hello. I am in need of a few playtesters. www.geocities.com/grsgames/Index
I am more interested in getting Faerie Fire up and running, but I would also like to see GRS developed.… In Indie Game Design Participants: roleplyr4ever, Andrew Martin.
7/28/2003 Dev: ChronoStat: a stopwatch based game mechanic This started out with the realization that one could use a chronometer as a d100 randomizer; then I had more thoughts (inspired by bits of action movies and Wushu)... So… In Indie Game Design Participants: Dev, contracycle, Mike Holmes, Brian Leybourne.
7/28/2003 Chris_Chambers: New Guy Hey, I am one of the guys that was down at GenCon. I was wondering, because sometimes especially with little sleep, I am very bad with names. If I could… In Indie Game Design Participants: Chris_Chambers, Mike Holmes.
7/28/2003 Hardpoint: Realms of Wonder from Action Studios I'm mainly looking for feedback on the game information provided on the site. I am still working on the game, but the info on the site gives you a taste… In Indie Game Design Participants: Hardpoint, Mike Holmes, ethan_greer, John Harper, Ben Lehman, Matt, Trevis Martin, Valamir, Daeglan, Jeffrey Miller, Shazear.
7/29/2003 Andy Kitkowski: KYUSEISHA: Gunning for System Feedback Hey all- If you know me well, which very few here do, you may have heard me mention this "Kyuseisha" project here and there (usually on the Adept Press forums).… In Indie Game Design Participants: Andy Kitkowski, Dumirik, ethan_greer, Palaskar, Ron Edwards, Mike Holmes.
7/30/2003 Shreyas Sampat: Exquisite: Highlander Kills Nobilis & Takes Its Stuff Also brought to you by Tree's Heart Dynasty, The Shadow of Yesterday, and d20Diceless.
This is the result of my Dice & Diceless thread, and a previous thread on Exquisite,… In Indie Game Design Participants: Shreyas Sampat, Ben Lehman, Spooky Fanboy, permacultureguerilla, Jonathan Walton, Mike Holmes, MathiasJack.
7/30/2003 permacultureguerilla: The Fae and other realms. (Untitled yet). --------The Fae----------
Some words are indeed like other faerie games, and I want to make certain it feels original.
Some faerie myths I may not take, some are distantly related… In Indie Game Design Participants: permacultureguerilla, Mike Holmes.
7/31/2003 ryan m rich: THAME futuristic magic fantasy rpg Thundarr the Barbarian rpg In Indie Game Design Participants: ryan m rich.
8/1/2003 pete_darby: Mechanical framework for TV Medical Drama Game Yes, after the vague promises and grand hyperbole, I've spent some time getting together ideas for the mechanics of it, and I've got the bare bones of it here for… In Indie Game Design Participants: pete_darby, Mike Holmes, gobi.
8/1/2003 eruditus: Book Layout Poll I am in the process of developing a world sourcebook for an existing system.
I would like the opinion of a bunch of folks...
Here is the scenario: you are… In Indie Game Design Participants: eruditus, Mike Holmes, Valamir, Hardpoint, Troy_Costisick, gobi, samdowning, simon_hibbs, Jeph.
8/2/2003 Wolfen: ReCoil: Comments and Playtesters Wanted! Well, I've made the deadline I've set for myself; 1 week from getting back from Camp Williams, to be ready with ReCoil's playtest draft. It's still rough, certainly needs quite… In Indie Game Design Participants: Wolfen, Lxndr.
8/4/2003 roleplyr4ever: Idea for a new World Ok, I have had this idea that has been bugging me. I really want to paste it together, but its still just a spark. Here it is:
Somehow, The world… In Indie Game Design Participants: roleplyr4ever, simon_hibbs, Ron Edwards, Valamir, M. J. Young.
8/4/2003 Jeffrey Miller: Short scripted games How viable, in your esteemed opinions, is a game that is rather limited in focus, perhaps even so limited in scope as to be scripted?
I had this killer idea… In Indie Game Design Participants: Jeffrey Miller, Mike Holmes, rafael, iago, Julian Kelsey, ethan_greer, Ron Edwards.
8/5/2003 TheAntiSummit: Hello Everyone Hi everyone. I'm new here and this is my first post. So, hi. Now that I'm done with my little introduction, I'll get on with my question.
I stumbled across… In Indie Game Design Participants: TheAntiSummit, Brian Leybourne, greyorm, iago, Mike Holmes, pete_darby, Ben Morgan, Ron Edwards, abzu.
8/5/2003 Heather Manley: Amazon Ninja Space-Pirate Catgirls: Reward mechanic I'm working on a (theoretically) simple little game about space pirates. Well, Amazon Ninja Space-Pirate Catgirls, to be precise. It's supposed to be a silly, short, fun game where you… In Indie Game Design Participants: Heather Manley, Mike Holmes, ethan_greer, Thomas Tamblyn, iago, ejh, Valamir.
8/5/2003 Matt Gwinn: Purgatory: An RPG About Regret Hey everyone, I finally got off my ass and started work on a new RPG. It was originally titled "4th Edition" and was about D&D style character that sought redemption… In Indie Game Design Participants: Matt Gwinn, iago, kamikaze, jdrakeh.
8/6/2003 Clay: After School: Ready for playtest After more than a year of dithering about with system, and trying to figure out what my game was about, I finally have a playable product that's ready to go.… In Indie Game Design Participants: Clay, Andrew Martin, ghostwolf, Walt Freitag, pete_darby, Little_Rat.
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