Previous Topics In First Thoughts 10/7/2010 Trollkin: Doing health I’m continuing with the design for my fantasy game, but I cannot decide wither to pool hp like in D&D, or to break it into the hit locations like in… In First Thoughts Participants: Trollkin, Locke, mreuther, Necromantis, contracycle.
10/7/2010 Kalandri: I dare you to do this better This is a light game I made with the primary intention of having a story-driven rules-light game with characters that felt different and were easy to make.
PRIORITIES ---------------------------------------------------------------------------------------------------------------------------------------------------
These… In First Thoughts Participants: Kalandri, mreuther, Noon, Chris_Chinn, Necromantis.
10/6/2010 Ar Kayon: Story games. They suck. But I had a thought when I found myself singing the Butcher Pete song you hear in Fallout 3. Wouldn't it be cool to play a game set in the… In First Thoughts Participants: Ar Kayon, Abkajud, Certified, Adam Dray, Necromantis, Noon, Trollkin, Magnus Pym.
10/5/2010 Abkajud: [general reflection] Why dungeons? I have a question: does anybody have a notion as to why Arneson, Gygax, and the rest chose to set their game in underground labyrinths?
I'm primarily interested in actual,… In First Thoughts Participants: Abkajud, VAgentZero, Trollkin, Ron Edwards, epweissengruber.
10/5/2010 Kalandri: Are these character creation options balanced? I'm going to need a statistics nerd to help me out here; I'm wondering if these traits are mathmatically balanced or not. In particular if Strong is balanced against Fast,… In First Thoughts Participants: Kalandri, Jason Pitre, Ar Kayon, Locke.
10/3/2010 chronoplasm: Timing and Pacing This thread got me thinking about pacing in games and mechanics for keeping track of the passage of time.
http://www.odd74.proboards.com/index.cgi?board=general&action=display&thread=4783&page=1
I'm interested in simple, abstract game mechanics for keeping track… In First Thoughts Participants: chronoplasm, Locke, VAgentZero, Adam Dray, Moganhio.
10/2/2010 Ar Kayon: Grids. They suck. This is where the line between realism and speed really split me in two. As a designer, I've conquered this mountain many times before - devising mechanics that are both… In First Thoughts Participants: Ar Kayon, Noon, Eero Tuovinen, Ron Edwards, Locke, contracycle, arithine, Necromantis, dindenver, Mike Sugarbaker, Kalandri.
10/1/2010 Noon: Idea : Say No or Roll I had this idea while discussing in a design thread on RPG.net.
Basically I looked at the common method that if someone thinks you have a chance of failure, you… In First Thoughts Participants: Noon, Vulpinoid, Abkajud, Locke, Ar Kayon, masqueradeball, stefoid, luminos, P1NBACK, Kalandri, mreuther.
10/1/2010 arithine: Survival: modern survival horror Hello, this is my first post here, found out about the site about a week ago and wanted to make sure I did not make any mistakes for posting so… In First Thoughts Participants: arithine, Trollkin, Noon.
9/30/2010 Abkajud: [swords & wizardry] storifying 0e D&D - losing loot = losing xp [x-posted at story-games.com]
I had a thought.
In Swords & Wizardry (the "0th edition" D&D clone), player characters get XP at the end of the adventure equal to how many… In First Thoughts Participants: Abkajud, Ckelm, Chris_Chinn, Noon.
9/30/2010 Trollkin: Thoughts on a fate point like mechanic I’ve been making a setting based fantasy game for about the last year now, and after reviewing some of the rules I realized that if the players are going to… In First Thoughts Participants: Trollkin, Chris_Chinn, Locke.
9/28/2010 Ckelm: A Game of Ten Thousand [center]So I have this written:
[url=https://docs.google.com/document/edit?id=1LKmQQZbGQcezgM_004_ZbIiZDat8M2-8DpYmEb5jEC8&hl=en]https://docs.google.com/document/edit?id=1LKmQQZbGQcezgM_004_ZbIiZDat8M2-8DpYmEb5jEC8&hl=en[/url]
I have been working on this for a bit. I don't expect it to be lucrative, just fun. I know it needs some polish… In First Thoughts Participants: Ckelm, Adam Dray, Ar Kayon.
9/28/2010 nemiroff: [Shared Dreams] How to create Portals for players I've been working on an idea I had some time ago. The whole roleplaying takes place in the dreams of characters. Right now it's not important how do characters project… In First Thoughts Participants: nemiroff, Artanis.
9/28/2010 Anekanta: [Social Anxiety] [I have overcome] - Rules draft Hey all,
If anybody's interested, I've posted a draft set of rules for a social anxiety game over on my blog. If you feel like checking it out and commenting… In First Thoughts Participants: Anekanta, Moganhio.
9/27/2010 Tyler.Tinsley: single use powers so the game i'm working ( www.seedrpg.com ) has bunches of little powers and abilities.
i have realized now that most of the abilities are "once per episode" or "single… In First Thoughts Participants: Tyler.Tinsley, Ar Kayon, VAgentZero, Noon, Vulpinoid, Jason Pitre, Frank Tarcikowski, contracycle, Ckelm.
9/26/2010 johnthedm7000: Critique My Task Resolution System/Check Mechanics Shapers is a game in which players play individuals called the Willful, who are creatures possessed of exceptional natural abilities and the ability to reshape reality through the force of… In First Thoughts Participants: johnthedm7000, Ar Kayon, Locke.
9/24/2010 luminos: [Oracle] A game about knowing the future This will be my first attempt at making a game. The basic idea for the game is that the PCs all have received a prophecy about their personal futures, a… In First Thoughts Participants: luminos, philipstephen.
9/22/2010 buzzalbert: Did anyone try playing this? (a steampunk game) I was looking around for a steampunk-themed game and I found something called Wolsung: Steampulp Fantasy. They've got free rules in PDF on their site and post new updates quite… In First Thoughts Participants: buzzalbert, Vulpinoid, Gryffudd.
9/22/2010 Anekanta: [Social Anxiety] - Know of any games that deal with social anxiety? Hey all,
I'm wondering if anyone knows of any existing (and hopefully easy to obtain) games that deal with social anxiety (or any sort of anxiety). I'm going to be… In First Thoughts Participants: Anekanta, Noon, Moganhio, Graham Walmsley.
9/16/2010 Chill: Unnamed Fantasy I'm looking to design a fantasy game as a hobby, just something that suits the style of game my friends and I enjoy playing. I'm not really looking to re-invent… In First Thoughts Participants: Chill, Ar Kayon, masqueradeball, Adam Dray, Certified, VAgentZero, Locke.
<< more previous topics | | Subsequent Topics In First Thoughts 10/7/2010 Locke: [Age Past] Steam punk supplement, Technomancy So i am getting the baseline rules for character building down for the steam punk supplement to my Age Past game. Everything is coming fine, but I hot a roadblock… In First Thoughts Participants: Locke, Magnus Pym.
10/8/2010 sojikai: Samurai RPG The setting is feudal Japan, or really any place similar, be it historical or made up. I have seen people do simmilar things in the past, though more like samurai… In First Thoughts Participants: sojikai, Abkajud, Noon, contracycle, Chris_Chinn, Ron Edwards, dindenver.
10/9/2010 sojikai: Systems designed to be opposed to one another -within one game- I don't believe that the title of this thread does a good job of explaining what this thread is about. Excuse my naming ability. The topic in hand is designing… In First Thoughts Participants: sojikai, mreuther, Vulpinoid, Noon, Kalandri, Abkajud.
10/10/2010 Trollkin: Alignment system, kind of Again I was working on my fantasy RPG, and I realised that I don’t have any system, or mechanic for some kind of character alignment. At first my plan was… In First Thoughts Participants: Trollkin, Moganhio, Locke, Noon, Ar Kayon, David Artman, Warrior Monk, BunniRabbi.
10/13/2010 Warrior Monk: Fantasy heartbreaker, version 7 Long time without posting :P ok, after several tests I came up with another ruleset to try on a medieval fantasy game. I'm still using the Anima rpg setting so… In First Thoughts Participants: Warrior Monk.
10/13/2010 Kalandri: Yet another Conflict Resolution idea: The Battle Track The game session is getting boring, the GM is running into a wall, and so he resorts to the old standby:
GM: "An army of like thirty ninjas jump out… In First Thoughts Participants: Kalandri, Noon, Ar Kayon, Eero Tuovinen, Bloomfield.
10/15/2010 Chris Chambers: Game System in the works Hi I am kind of new, well I was here years, and years ago, and am working on turning our house game system into a full RPG. I would like… In First Thoughts Participants: Chris Chambers, Ar Kayon, Noon, Abkajud, Mike Sugarbaker.
10/18/2010 BunniRabbi: Wargame developement I'm not seeing this answered anywhere so let me just ask: Does this site revolve around RPGs only in a strict sense, or would table-top wargames also be… In First Thoughts Participants: BunniRabbi, mreuther.
10/20/2010 mreuther: How to Design an RPG . . . (lol) Ran across this today and thought it'd be of use to folks. ;)
For the fun, a diagram to help . . .
Some cliches to avoid, or play on,… In First Thoughts Participants: mreuther, BunniRabbi, Ar Kayon, Noon, Ron Edwards.
10/20/2010 Fungiochi: Reaper: Student Project
Hi! We're a group of students from QUT in Brisbane making a game for UDK, please check it out. All feedback is greatly appreciated.
Check out all about the game… In First Thoughts Participants: Fungiochi, Ron Edwards.
10/21/2010 chronoplasm: Non-Combat 'Roles' If there's one thing I like about D&D 4E, it is the well defined and transparent roles in combat (defender, striker, leader, controller). They ensure that character has strong niche… In First Thoughts Participants: chronoplasm.
10/21/2010 Necromantis: A offshoot idea -- RPG centered around personality So a while back I was considering whether alignment had a place in the game I am designing (A Time of Steel & Staves) I posted here for advice and… In First Thoughts Participants: Necromantis, Ar Kayon, Chris_Chinn, ShallowThoughts, Lassidus, Jason Pitre, stefoid.
10/21/2010 mreuther: Validity of Cliche in Game Design [url=http://www.indie-rpgs.com/forge/index.php?topic=30589.0]Reference[/url]
Re-phrasing:
To what extent are cliches viable in our designs? As was discussed in the last thread which got closed, some good gaming moments have been had in various… In First Thoughts Participants: mreuther, chronoplasm, Ar Kayon, Ron Edwards, Necromantis, Chris_Chinn, Mike Sugarbaker.
10/22/2010 Warrior Monk: What's in a fighter? without using I like to play characters that go straight into the battle, but often find them in disadvantage against mages or simply boring to play in combat since combat options are… In First Thoughts Participants: Warrior Monk, Chris_Chinn, BunniRabbi, dindenver.
10/23/2010 Moganhio: Is Gumshoe simulationist? Is Gumshoe (Trail of Cthulhu) simulationist or gamist? this question comes from a debate in a spanish forum where no agreement was reached. I felt curious about what would pop… In First Thoughts Participants: Moganhio, Ar Kayon, Necromantis, Chris_Chinn, mreuther, Ron Edwards, davidberg, Bloomfield.
10/24/2010 BunniRabbi: Attribute question This is a very specific question about a larger project;
I'm creating a superhero narrative RPG, and am currently going over the attribute spread. In most games there is "Strength"… In First Thoughts Participants: BunniRabbi, Necromantis, Locke, VAgentZero, Jason Pitre, Noon, Bloomfield, Roan, dataweaver, Certified.
10/25/2010 davidberg: Pass the Ball, Tick the Clock I wonder how much fun it would be to play a game where no one must (or can) invent setting features. You play your characters and choose what they encounter… In First Thoughts Participants: davidberg, chronoplasm, Noon, Bloomfield, stefoid.
10/25/2010 chronoplasm: Humans in Dwarf I'm designing a game called Dwarf: The Old World of Dwarfiness. It's what it says on the tin; it's a game about the lives and the adventures of fantasy dwarfs.… In First Thoughts Participants: chronoplasm.
10/28/2010 Bloomfield: Mechanic for creating connections between characters, and secrets Hi all, I'd appreciate some feedback on this idea I'd like to use for a homebrew cyberpunkish SF game. The style of the game will be open-ended with stuff happening… In First Thoughts Participants: Bloomfield, mreuther, chronoplasm.
10/28/2010 sinrabies: first ever game created, feedback appreciated. im a newcomer to both this website, tabletop game design, as well as tabletop gaming in general.
first of all, i have never played an official game, only ever homebrew… In First Thoughts Participants: sinrabies, mreuther, Noon.
more subsequent topics >> |