Previous Topics 11/2/2004 daMoose_Neo: [Dunegons/Dummies]Rough Draft 1: The Imps After playing around with some mechanics, I think I have the D/D basics down!
Players roll 2d6 less than a Target Number, which starts for ALL challenges at 2. By… In Indie Game Design Participants: daMoose_Neo, KeithBVaughn, Tobias.
10/24/2004 daMoose_Neo: [Dungeons/Dummies] Mechanic brainstorm Let me run this through:
1) Read this thread last night: The Try/Fail Sequence as a Mechanic
2) Went to bed right afterword, part of it sticking in my brain.… In Indie Game Design Participants: daMoose_Neo, jerry.
10/23/2004 daMoose_Neo: [Final Twilight] Print Test Performing a little experiment here with my Final Twilight custom CG and RPGNow.com.
I'm reformatting the cards from 2.5x3.5 to 2x3.5 Business Card size, in sheets of 10, so that… In Connections Participants: daMoose_Neo, Trevis Martin, Chris Passeno.
10/19/2004 daMoose_Neo: [Genetisys] Monster combat- work for genre? [url=http://www.indie-rpgs.com/viewtopic.php?t=12831&start=0&postdays=0&postorder=asc&highlight=][Genetisys]"File off Serial Numbers" or originality?[/url]
First post up there.
Run Down: Monster Battling, just like all of the sickeningly sweet Pikachu anime out there, but with a little more… In Indie Game Design Participants: daMoose_Neo, Shreyas Sampat.
10/18/2004 daMoose_Neo: [Magnum Opus] GoO offer...hmm I brought up the one topic about BESM d20 and here is another: GoO Magnum Opus.
I just found about this and am trying to do some digging around on… In Publishing Participants: daMoose_Neo, Andy Kitkowski.
10/13/2004 daMoose_Neo: [Heist] Dark comedy of dirty deeds and desperate men I laughed my azz off while watching Ladykillers last night and went to sleep thinking about all the different ways things went off and woke up this morning with a… In Indie Game Design Participants: daMoose_Neo.
10/1/2004 daMoose_Neo: "Final Twilight - All Hallows Eve" Event Planning! [url=http://final-twilight.neoproductions.net/news.php?p=10012004]Check the press release/announcement here[/url]
Alright!
I'm gearing up for our first organized event, slated to take place Halloween weekend (30th or 31st, at shops convience).
I'm hitting up shops… In Conventions Participants: daMoose_Neo.
9/30/2004 daMoose_Neo: [Twilight] New pack concept - "Modular"! My biggest concern with Twilight has been "With this being a customizable/collectable card game, will I be able to recoup enough costs fast enough to produce the boosters to fuel… In Publishing Participants: daMoose_Neo, Valamir, Chris Passeno.
9/23/2004 daMoose_Neo: [Genetisys] "File off Serial Numbers" or originali While working on the most impish of games (Dungeons for Dummies), I was tossing around some ideas and dice at work when a fellow roleplayer suggested doing 1d6 per level… In Indie Game Design Participants: daMoose_Neo.
9/17/2004 daMoose_Neo: [Final Twilight] Could someone here review please? Hmmkay-
Kinda feelin a bit odd (bad reviews tend to do this)- just heard back from the editor of Scrye, they had wanted to review Twilight and give it some… In Publishing Participants: daMoose_Neo, Ron Edwards, Valamir.
9/14/2004 daMoose_Neo: RP'ing and Acting Hmmkay, maybe its late and my mind is working in an odd direction, but something just hit me reading Playing two games.
My first thought, reading the second post (specifically… In RPG Theory Participants: daMoose_Neo, Doug Ruff, Noon, pete_darby, Person, LordSmerf, Doctor Xero, Ron Edwards, clehrich.
9/13/2004 daMoose_Neo: [Final Twilight] PDF File for CCG Review? Hmmkay, considering something-
I'm gearing up for a big push, trying to get some attention on Twilight and an as-of-yet unannounced event for Halloween (looking to having that announced and… In Publishing Participants: daMoose_Neo, LordSmerf.
9/12/2004 daMoose_Neo: [Dungeons/Dummies] Experimental Die Mechanics & Rambling Gawd I love selling cell phones. Get paid for 8 hours of listening to idiots, reading 'Dune' books and chucking dice!
1) Experimental Dice Mechancs - Challenge Resolution
This comes… In Indie Game Design Participants: daMoose_Neo.
9/7/2004 daMoose_Neo: [Dungeons for Dummies] Notes: Character Creation & Scene [b]Dungeons for Dummies[/b]
[url=http://www.neoproductions.net/files/DfD_Imp.PDF]Imp Character Creation[/url]
[url=http://www.neoproductions.net/files/DfD_Scenerios.PDF]Scenerio Ideas[/url]
Premise: Instead of playing a stalwart band of intrepid heroes, players take on the role of a Horde of Imps- mildly evil… In Indie Game Design Participants: daMoose_Neo, Bob Goat, Tobias, Inner Circle Inc.
8/27/2004 daMoose_Neo: Ever seen d20 when it doesn't need to be d20? Not really a poll, but I want to gauge peoples observations out of curiosity, especially with discussion of OGL and various lisencing schemes around the net.
Has anyone encountered games… In Publishing Participants: daMoose_Neo, greedo1379, smokewolf, salkaner, Ron Edwards, madelf, inthisstyle, philreed, Vaxalon, JSDiamond, greyorm.
8/25/2004 daMoose_Neo: Looking for artwork contributions - Final Twilight TCG Heres the deal:
We at Neo Productions published Final Twilight, a trading card game, about two months ago, a little behind schedule. The game itself has opened to rave reviews-… In Connections Participants: daMoose_Neo.
8/5/2004 daMoose_Neo: [GenCon 2004] Booth Tour idea? (anyone w/ own booth?) Had a thought, might be a little late or so to pull it off, but couldn't hurt to toss it out there.
How many people will be having a booth… In Conventions Participants: daMoose_Neo, Ron Edwards, Bob Goat, smokewolf, AdAstraGames, Matt Snyder, Ben Lehman, Tav_Behemoth, Jason L Blair, Valamir, abzu, Paul Czege, jdagna, GaryTP, jrs, Michael S. Miller.
7/30/2004 daMoose_Neo: Reviews II (split) And really only at the begininng~
As was said in another post I just read 'people have a fear of trying something new'.
Why review D&D, WW, MtG etc products?… In Publishing Participants: daMoose_Neo, Ron Edwards.
6/28/2004 daMoose_Neo: Final Twilight TCG release and Forge Discount! Hey all!
Finally, after quite a while of dealing with customs (I learned my lesson- never print overseas when possible!), I finally have my shipment of my card game, Final… In Connections Participants: daMoose_Neo.
5/20/2004 daMoose_Neo: Anyone else for "Ad swap"? Bob Goat had an idea earlier that I really liked and we're working something out between the two of us, but I wanted to extend it to the rest of… In Connections Participants: daMoose_Neo, wakingjohn, Bob Goat.
<< more previous topics | | Subsequent Topics 11/6/2004 daMoose_Neo: [Dungeons/Dummies] Dungeon Design 101 [url=http://www.indie-rpgs.com/viewtopic.php?t=13280][Dunegons/Dummies]Rough Draft 1: The Imps[/url]
Fairly comfortable with the way the Imps and basic play as them are handled, tis time to turn attention to one of the other core… In Indie Game Design Participants: daMoose_Neo, Nathan P., Walt Freitag, Tobias.
11/9/2004 daMoose_Neo: [Dungeons/Dummies] Monsters & Adventurers Dungeons/Dummies Threads:
Dungeon Design 101
Rough Draft 1: The Imps
Cruising along with the design of D/D and actually preparing for some playtesting tonight, I'm running headlong into Adventurers… In Indie Game Design Participants: daMoose_Neo, Tobias.
11/11/2004 daMoose_Neo: [Dungeons/Dummies]So much fun its illegal! [url=http://www.indie-rpgs.com/viewtopic.php?t=13336][Dungeons/Dummies] Monsters & Adventurers[/url] - Current D/D Development thread
Okay, so that was my lisence plates (expired and forgotten about, pulled over on the way home from playing, lol).
First,… In Actual Play Participants: daMoose_Neo, Tobias, Dumirik, Nathan P..
11/11/2004 daMoose_Neo: [Dungeons/Dummies] Draft 3 - The Assembled! Current threads:
So much fun its illegal! - Actual play notes
Monsters and Adventurers
Dungeon Design 101
Rough Draft 1 - The Imps
This thread is… In Indie Game Design Participants: daMoose_Neo.
11/12/2004 daMoose_Neo: [Dungeons/Dummies] System as promo? [url=http://www.indie-rpgs.com/viewtopic.php?t=13352][Dungeons/Dummies] Draft 3 - The Assembled![/url]
I was doing some planning for the upcoming cons when I started thinking about how I might promote my Dungeons/Dummies game. At the rate… In Publishing Participants: daMoose_Neo, LordSmerf, Ron Edwards.
11/23/2004 daMoose_Neo: Kids, lisences, and RPGs Hmmkay, I'm very excited about a new prospect.
Tomorrow I'm going to be speaking with someone about giving an older property near and dear to my heart a game treatment,… In Publishing Participants: daMoose_Neo, clehrich, Jonathan Walton, madelf, Andy Kitkowski, Mike Holmes, mindwanders.
11/27/2004 daMoose_Neo: Non-random yet challenging resolutions... Ahkay, I posted earlier about a project I might be undertaking and am working up some notes on it. To get it a little closer aligned with the property, I'm… In RPG Theory Participants: daMoose_Neo, TonyLB, Shreyas Sampat, Ben Lehman.
11/30/2004 daMoose_Neo: [Dungeons/Dummies] Ranking a Dungeon-still needs work :P In my previous threads dealing with Monsters & Adventurers and Dungeon Design, the one factor I kept stumbling over is how to rank a dungeon.
I was digging around the… In Indie Game Design Participants: daMoose_Neo, Tobias.
12/7/2004 daMoose_Neo: [Teddy Ruxpin RPG] Nate's 80's thing! Ahkay, here it is- I've been itching to say something about it, now I think I can.
The property I'm discussing (and designing as of now) is Teddy Ruxpin. I've… In Indie Game Design Participants: daMoose_Neo.
12/9/2004 daMoose_Neo: [Grundo Storybook] Real Research, in-game awards Hmmay, the working title of my Teddy Ruxpin game is "The Grundo Storybook", the point being the system is designed to tell stories and adventures, explore and learn.
I've been… In Indie Game Design Participants: daMoose_Neo.
12/13/2004 daMoose_Neo: [Final Twilight]Grand Experiment- PDF CG Hmmkay, discussion in Theroy over CCGs and RPGs sparked a old idea in me brain and I dug out the notes and samples from it. After some more work aligning… In Publishing Participants: daMoose_Neo, LordSmerf, Andrew Morris, greyorm, twiztidsoul0512.
12/14/2004 daMoose_Neo: [Hunters] CCG Hyrbid attempt Alrightie-
Work on my Ruxpin game has ALSO yielded a CCG, I really think I'm just stuck in a 'card game meachanics' mode while working on the Twilight expansion.
So,… In Indie Game Design Participants: daMoose_Neo, Troy_Costisick, Stickman, greedo1379, Jeff Boman.
1/1/2005 daMoose_Neo: The Great Fantasy Cliche I'm assembling some notes on something I call "The Great Fantasy Cliche" for a game project of mine.
The aim is for the game to use this list or mini-essay,… In RPG Theory Participants: daMoose_Neo, neelk.
1/2/2005 daMoose_Neo: [Dungeons/Dummies] Now "Imp Game", New Draft! Lots o' updates for one post and title ^_^
#1 : What was formerly "Dungeons for Dummies", then "Dungeons/Dummies", is now "The Imp Game" (Because thats how its known and… In Indie Game Design Participants: daMoose_Neo, Tobias, xenopulse, GaryTP.
1/4/2005 daMoose_Neo: ["Hunters"] Distress Signal - first set/adventure [i]For the [url=http://indie-rpgs.com/viewtopic.php?t=13683]CCRPG Hunters[/url][/i]
[b]Scenario[/b] Alone in deep space, your shuttle picks up a distress signal from a nearby station orbiting an unexplored planet. Reaching the station you find it… In Indie Game Design Participants: daMoose_Neo, Stickman.
1/7/2005 daMoose_Neo: Milking one mechanic - Just how far can you go? For my Imp Game, I devised a neat little mechanic for the system using 2d6. Its very simple: Players roll less than or equal to the Target Number to succeed,… In RPG Theory Participants: daMoose_Neo, timfire, Brendan, chadu, bcook1971.
1/11/2005 daMoose_Neo: PDF converters- what works? I'm having issues up the wazoo with the PDF converter PDF995 and trying to properly align my card images on business card sheets. The original Word document is perfect, dead… In Publishing Participants: daMoose_Neo, LordSmerf, Eero Tuovinen, Nathan P., xenopulse, Clay, Trevis Martin.
1/13/2005 daMoose_Neo: ["Hunters"]Combat - to (use) die or not to (use) d [url=http://indie-rpgs.com/viewtopic.php?t=13858] [Hunters] Distress Signal[/url] - First set, rules, and link to initial concept.
Progress: Coming along nicely actually. Working up some light graphics for it even, a nice little card… In Indie Game Design Participants: daMoose_Neo.
1/15/2005 daMoose_Neo: [The Imp Game] Playtesters for Mischief & Mayhem Ahh kay, may have seen the posts around Indie Design, some ramblings over in Theory, an my lone AP post I was able to do around November.
I've had a… In Connections Participants: daMoose_Neo.
1/25/2005 daMoose_Neo: PDF Production and the Card Game Ahkay, as some know I'm working to convert my trading card game Final Twilight to PDF. As some others may know as well, I'm also working out an RPG that… In Publishing Participants: daMoose_Neo, Andrew Morris, Veritas Games.
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