The Forge Reference Project: Browse Threads

 

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From Day One


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12/19/2002 Merritt Baggett: Combat Sim Discussion (Split from previous thread)
That said, I may have missed it earlier in this thread or elsewhere, but is the combat sim going to eventually be Flower of Battle compatible, or kept to just…
In The Riddle of Steel
Participants: Merritt Baggett, prophet118, Brian Leybourne, Mokkurkalfe, Aaron, Jake Norwood.


12/19/2002 wyrdlyng: John Nephew's Cost Spreadsheet
If you have access to the D20 Weekly online magazine put up by Steve Jackson Games, there is another excellent cost breakdown (with an Excel spreadsheet attachment available for use)…
In Publishing
Participants: wyrdlyng.


12/19/2002 Cassidy: What makes a d20 game a d20 game?
Spurred on by the d20 Will it go the distance? (skylarking) thread, something Ozymandias said got me thinking. There are a couple of reasons why d20 should prove to…
In RPG Theory
Participants: Cassidy, xiombarg, Jack Spencer Jr, Ron Edwards, Ted E. Childers, M. J. Young, Eric J., Valamir, Ozymandias, Seth L. Blumberg.


12/19/2002 Green: kathanaksaya (a story-based rpg)
Since my last attempt at posting the initial steps of designing my own rpg was in violation of the rules for this forum, I went back to the drawing board…
In Indie Game Design
Participants: Green, Jonathan Walton, Shreyas Sampat, Tony Irwin.


12/19/2002 cruciel: Definition of Complexity
As a split off from here. Relevant external articles: http://www.rpg.net/news+reviews/columns/ruleslaw28jun01.html http://www.rpg.net/news+reviews/columns/elements20sep02.html Is there an official Forge-Brand (TM) model for defining game component complexity? I see a lot of complexity-ish terms…
In RPG Theory
Participants: cruciel.


12/19/2002 Jake Norwood: Real Names on the Forge
One of the things that really attracted me to the "adultness" of the forge was the use of "real names." Now, there was a firey thread on RPG.net a while…
In Site Discussion
Participants: Jake Norwood, Ron Edwards, Jeffrey Miller, Matt Wilson, Sidhain, Seth L. Blumberg, Eric J., xiombarg, Le Joueur, ethan_greer, contracycle, wyrdlyng, M. J. Young, quozl, Christopher Kubasik, Jack Spencer Jr, Blake Hutchins, Mike Holmes, greyorm, Valamir, Maurice Forrester, Steve Dustin, Kester Pelagius, kamikaze, Jared A. Sorensen, Bankuei.


12/18/2002 Matt Wilson: Peregrine character story arc
I've been batting around this idea for a while now, and it's starting to make some sense to me. The motivation for it is a desire to formalize what I…
In Indie Game Design
Participants: Matt Wilson, Henry Fitch, Peregrine, Emily Care.


12/18/2002 Spooky Fanboy: Hidden traits
Question: what if, in-game the character has a hidden flaw, a secret perhaps not known to the general public or the other PC's? Could that flaw be activated? Or must…
In Dark Omen Games
Participants: Spooky Fanboy, GreatWolf, Ron Edwards.


12/18/2002 Jeffrey Miller: Player or Character driven - is there a difference?
Caution - slight GNS content follows, but feel free to expand. In a seperate thread, Alan Barclay posted: Player-driven. ( I believe there's no difference, but I don't want to…
In GNS Model Discussion
Participants: Jeffrey Miller, Andrew Martin, Ron Edwards, cruciel, Alan, M. J. Young, Jack Spencer Jr, Gordon C. Landis, Clinton R. Nixon, Matt Wilson.


12/18/2002 Jason L Blair: For you Paladin fans
Check out the 12/18 installment of the 12 Games of Christmas: http://www.key20.com/12games
In CRN Games
Participants: Jason L Blair, joshua neff, Ace.


12/18/2002 Jack Spencer Jr: d20 Will it go the distance? (skylarking)
OK, d20 has been around now for, what? two years or so? The question before the panel now is, will is still be around after ten years or will d20…
In RPG Theory
Participants: Jack Spencer Jr, Cassidy, Jeffrey Miller, Ron Edwards, Matt Wilson, Eric J., Ozymandias, xiombarg, Thierry Michel, Kester Pelagius, jrients, Pramas.


12/18/2002 Jared A. Sorensen: SCHISM: Unleashed
I'm re-writing SCHISM -- more info. is posted over at the Memento Mori Theatricks forum.
In Adept Press
Participants: Jared A. Sorensen.


12/18/2002 Jared A. Sorensen: SCHISM: Unleashed
Yup, I'll be re-writing SCHISM, the "body-horror" supplement for Sorcerer. I learned a lot after writing the original and I want to take advantage of that newfound knowledge and confidence.…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, Ron Edwards, Spooky Fanboy, Bailywolf.


12/18/2002 Spooky Fanboy: Boston Irregulars
In The Boston Irregulars, you say that there are three serious taboos that cannot be broken. I only saw two serious and one ultimate. Just curious.
In Key 20 Publishing
Participants: Spooky Fanboy, Jason L Blair, Jared A. Sorensen.


12/18/2002 razgon: Regalia : A sticky glossary?
Hi, I'm relatively new to these boards, although I registered quite some time ago, but have been away for...well a long time :-) The reason I never really got into…
In Site Discussion
Participants: razgon, Emily Care.


12/18/2002 bluegargantua: The Box -- an idea for clarifying terminology
Hi, So reading through the GNS articles and a number of threads here in this forum, I've come to the following conclusion: The terminology was rather vague to begin with.…
In GNS Model Discussion
Participants: bluegargantua, Emily Care, quozl, Bankuei, Seth L. Blumberg, talysman, M. J. Young, Ron Edwards.


12/18/2002 Michael Hopcroft: System Choices
I'm trying to choose the system for my next game and it isn't easy. My distribution arrangement for HeartQuest heavily ties me into FUDGE, as its publisher is backing me…
In Publishing
Participants: Michael Hopcroft, Maurice Forrester, wyrdlyng, Ron Edwards, Jeffrey Miller, xiombarg.


12/18/2002 Mark Johnson: Setting Limits
I am currently developing a Tarot based game that I am discussing in its appropriate forum and came across a question that probably deserves to be discussed here. Does the…
In RPG Theory
Participants: Mark Johnson, Eric J., Andrew Martin, Bankuei.


12/18/2002 Stuart DJ Purdie: When the Narrativist is dysfunctional
This is a bit of a retrospective look back over a few games, going back about 6 years or so. I've been playing in a stable group, with a few…
In Actual Play
Participants: Stuart DJ Purdie, Ron Edwards, Eric J., Mike Holmes, cruciel, Tony Irwin.


12/18/2002 Aragorn: i guess my opinion is last
Hello, since Rob said that Erics (pyrons) thread was to no longer be used, i firgured that i would simply say that, i am Avery, one of the other players…
In Actual Play
Participants: Aragorn, Eric J., Andrew Martin, contracycle, Sage of Shadowdale, Ron Edwards, Valamir, greyorm, Seth L. Blumberg, Scratchware.


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Subsequent Topics

12/19/2002 Sidhain: Hearts and Souls: In the Blood
Genetically Enhanced Gang-members the "Dinos" are robbing banks, and other money intensive places--skillfully, too skillfully---turns out their enhancements are from dinosaur DNA (and abilities) given to them by one Dr.…
In Actual Play
Participants: Sidhain.


12/19/2002 Peregrine: Wayfarer's Song: The Duergar kithbook is done and posted...
Hi all, I was hoping to get some feedback on the latest addition to Wayfarer's Song. For those who are not familiar with the game, it is Saxon-Norse, folklorish, magical,…
In Indie Game Design
Participants: Peregrine, Shreyas Sampat.


12/19/2002 jburneko: Greedy Selfish Request
Okay, so the joy that came to me when I saw Deathwish is indescribable. So in the words of Oliver Twist I say, "Can I have some more, please?" Any…
In Chimera Creative
Participants: jburneko, Matt Snyder.


12/20/2002 Thierry Michel: Post-human Sorcery (a few thoughts)
inspired by the RPG Theory/Sci Fi II thread and the recent purchase of Sorcerer ------------------------------------------------------------------------------ any sufficiently advanced technology is undistinguishable from magic Arthur Clarke For centuries humans have dreamt…
In Adept Press
Participants: Thierry Michel, Seth L. Blumberg, Fabrice G..


12/20/2002 Emily Care: thoughts on why immersion is a tar baby
Hello all, A conversation with friends prompted me to look back at recent threads about the sticky topic of immersion in role-playing. There is an excellent and constructive discussion of…
In RPG Theory
Participants: Emily Care, Sidhain, Ron Edwards, Jack Spencer Jr, Alan, M. J. Young, Seth L. Blumberg.


12/20/2002 Clinton R. Nixon: Looking for the right location on Weryth
I'm thinking of running another game of The Riddle of Steel, but am having problems finding a location that fits what I'm looking for. I'm trying to find a large…
In The Riddle of Steel
Participants: Clinton R. Nixon, Ashren Va'Hale, Jake Norwood, Ville, MrGeneHa, Lyrax.


12/20/2002 rikiwarren: Confusion about the world
The book makes references to Otamarluk/Dardanet conflicts, yet when I look at the map there appears to be a large land mass between them (Taveruun). I read through the description…
In The Riddle of Steel
Participants: rikiwarren, Jake Norwood, Bankuei, Bob Richter.


12/20/2002 Ron Edwards: Black Wind
Hi James, Here are some of my thoughts about Black Wind, which I'd really, really like to play. Please take all of these as suggestions - toss out what doesn't…
In Random Order Creations
Participants: Ron Edwards, J. Backman, Seth L. Blumberg, James V. West, Spooky Fanboy.


12/20/2002 Walt Freitag: Comedic Narrativism and the Arabian Nights LARP (long!)
I’m posting this description of the Arabian Nights LARP I’ve mentioned in some previous threads. For two reasons: I promised to do so many weeks ago on this pretty decent…
In RPG Theory
Participants: Walt Freitag.


12/20/2002 jburneko: Prepping For Dust Devils/Deathwish: How much is too much?
Hello, I'd like a word of advice from those of you who have played Dust Devils concerning how much pre-play prep to do. I've played low director stance games like…
In Actual Play
Participants: jburneko, Matt Snyder.


12/20/2002 Gordon C. Landis: "In character" - another less-than-useful term?
I couldn't decide if this belonged in the tar baby immersion thread, or over in player vs. character in GNS, or somewhere else, so . . . I'm starting a…
In RPG Theory
Participants: Gordon C. Landis, jburneko, Jack Spencer Jr, M. J. Young, Ted E. Childers, Ron Edwards, Emily Care, Walt Freitag, bluegargantua.


12/20/2002 GreatWolf: Just a historical note
As far as I can recall, some of the initial Universalis seeds germinated here. I thought that some of you might appreciate the trip through history to see where it…
In Universalis
Participants: GreatWolf, Valamir, Bob McNamee, Jason L Blair.


12/21/2002 M. J. Young: Blended Mechanics?
[quote="This is part of what Ron Edwards"]I disagree with you. As I have more-or-less interpreted the terms from Everway, they go like this: 1) Fortune = use of a randomizing…
In GNS Model Discussion
Participants: M. J. Young, Valamir, Jack Spencer Jr, Ron Edwards, GreatWolf, Seth L. Blumberg, Andrew Martin, Le Joueur, bluegargantua.


12/21/2002 Jesse: newbie signing on and more of pyron's gaming group (oh no!)
Hi, I'm Jesse, the only one of pyron/eric's gaming group, as he is more or less the main GM. I would like to mention that we really aren't a defective…
In Actual Play
Participants: Jesse, Ron Edwards.


12/21/2002 Jake Norwood: Going out of town
I'll be vacationing (ahh...) until the 2nd, which means I'll be a tad sparse around here. Behave yourselves and have fun. And enjoy the new stuff at www.theriddleofsteel.net/support Jake
In The Riddle of Steel
Participants: Jake Norwood.


12/21/2002 Aaron: TheThingsTheySay
I found something one of my players said tonight at the conclusion of our TROS session pretty funny and felt the urge to share it with everyone. With any luck…
In The Riddle of Steel
Participants: Aaron, allahlav.


12/21/2002 Shreyas Sampat: Refreshing Rain Combat System
Hey, all. I did some thinking, and this is how the RR combat system might look: The three Ma Jiang suits, Bamboo, Circles, and Characters, represent respectively Attacks, Defences, and…
In Indie Game Design
Participants: Shreyas Sampat, Emily Care, Jonathan Walton.


12/21/2002 Ville: Healing times
Bear with me here... I have always loved one thing about WOTC/TSR products: The Drow and their culture. It actually provided a chance for intrigue and roleplay besides the hack…
In The Riddle of Steel
Participants: Ville, Lyrax, Brian Leybourne, Psychopompous.


12/21/2002 Andrew Martin: Game Design and Personality Type
I've been taking a personality test over the net and came across one that labelled me as: INFP, which is either "The Searcher" or "Healer", depending upon what site one…
In RPG Theory
Participants: Andrew Martin, Jared A. Sorensen, Clinton R. Nixon, Valamir, Christoffer Lernö, Seth L. Blumberg, Green, Eric J., Alan, M. J. Young, Mike Holmes, WhiteRat, Marco, Palaskar.


12/22/2002 Curt Thompson: Low octaNe ideas?
Hi all. I'd like to say how impressed I am with octaNe, first up. That is a lot of game to pack into that little .pdf. Anyway, to the point.…
In Memento-Mori Theatricks
Participants: Curt Thompson, Jared A. Sorensen, Sidhain, Derek Devlin.


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