The Forge Reference Project: Browse Threads

 

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From Day One


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8/13/2003 Simon W: It's a dog's life
Ok guys, I'm looking for more inspiration here. My free rpg It's a dog's life is basically playable as it stands, but I want to at least double it's size…
In Indie Game Design
Participants: Simon W, Alan, English.


8/13/2003 Jaeger: NINJAS!!!
If it takes place in a feudal Japan like setting then it has to have ninjas. And if your gonna have Ninjas in your game it should be done right.…
In The Riddle of Steel
Participants: Jaeger, Jake Norwood, Brian Leybourne, prophet118, Tony Irwin, Rattlehead, Salamander, tralese, DaGreatJL, Dan Sellars, Vanguard, Krammer, Ron Edwards, Bloodstryke, spunky, casinormal, tauman, Mike Holmes.


8/13/2003 Mad-Eye Moody: Horror RPG - protagonist focus and the fear of the unknown
I've begun the preliminary work on a project I've been meaning to do for quite some time. I'm putting together a rpg in pdf format. I'm quite aware that everyone…
In Indie Game Design
Participants: Mad-Eye Moody, Ron Edwards, Julian Kelsey, Clay, jdrakeh.


8/12/2003 GB Steve: And it was going so well ...
A big step in my time at the Forge today, Ron and I agreed on something. I'm starting to think that many of the problems I've had here are down…
In Site Discussion
Participants: GB Steve, Gordon C. Landis, Ron Edwards, M. J. Young, Jack Spencer Jr.


8/12/2003 Emily_Dresner: LaTeX
Two little blips: - I downloaded and installed PDFCreator. Although it's only a 0.7Beta, it's much better than PDF995. It also costs nothing, and has no annoying ads. The PDF…
In Publishing
Participants: Emily_Dresner, Ron Edwards.


8/12/2003 Overdrive: I have anxious players
Yay, seems my two Pool GMming sessions (and some InSpectres, Dust Devils,..) have waked up the dormant players from their eternal roleplaying sleep. They wanna play! Me too. The first…
In Random Order Creations
Participants: Overdrive, Lxndr.


8/12/2003 RobMuadib: TMW:COTEC - More Trait/Ability Design Stuff
Hey All So I have blown the dust of my Trait Design System notes and am working on the system again. As of this moment, I have the following Ability…
In Indie Game Design
Participants: RobMuadib, cruciel, Mike Holmes.


8/12/2003 gobi: PUNK: Lycanthropunk - What should PCs do?
A while ago I posted a survey asking what were-animals folks would want to be in a lycanthropunk setting. Since then, I've I've chatted with people in several different circles…
In Indie Game Design
Participants: gobi, Emote Control, Little_Rat.


8/12/2003 Marco: More illusionism
[b] This was split from a thread about players modifying dice results in Actual Play.[/b] Assuming that the GM ran a game "straight" (pinball-sim, here's a map, go explore ...…
In RPG Theory
Participants: Marco, Ron Edwards, Mike Holmes, Walt Freitag, cruciel.


8/12/2003 Tim Alexander: Sorcerer: Year of the Rat
Hey Folks, I'm thinking of the following as the basic setting for my first Sorcerer storyline. This will likely end up being played via RPoL, but could conceivably end up…
In Adept Press
Participants: Tim Alexander, Mike Holmes, Ron Edwards.


8/12/2003 C. Edwards: Tiki God PDF
Hey folks, The free PDF of Tiki God, my entry in the last Iron Game Chef competition, is now available. Just follow the link. http://www.primitiveminds.com Enjoy, Chris
In Indie Game Design
Participants: C. Edwards, Jonathan Walton, Emily Care.


8/12/2003 Jack Aidley: Developing Mr. Jack's Crunchy Combat System.
This is a sort of follow on from 'Crunchy' scene-resolution, in which I suggested I figure the basic reason D&D combat gets dull is because of it's take turns standing…
In RPG Theory
Participants: Jack Aidley, kregmosier, M. J. Young, HMT.


8/12/2003 pigames: Impresa Express for Indie Publishers
Hey gang! I've just released a new game system which may interest a few people here - Impresa Express. It is a set of quick-play rules intended for use where…
In Publishing
Participants: pigames, Clinton R. Nixon, Dev, Lxndr, Matt Snyder, xiombarg, Jonathan Walton.


8/12/2003 abzu: Deflection vs Failure
Personally, I love failure in rpgs. Failure breeds drama, in my opinion. And it is the act of not failing that makes heroes and tells stories. Success has little to…
In Burning Wheel
Participants: abzu, Jake Norwood, Valamir, Ron Edwards, Paul Czege, Gordon C. Landis, Clinton R. Nixon, Mike Holmes, Matt Wilson.


8/12/2003 kenjib: Instantaneous, made permanent - see Sorcery and the Fey
I got my copy of OBaM and really like it. I think the flavor text is an excellent addition in that many of them really illustrate the point made in…
In The Riddle of Steel
Participants: kenjib, Brian Leybourne, Wolfen, Stephen.


8/12/2003 AgentFresh: Monsters&Mustard Gas: Narrowing it down
(The Monsters and Mustard Gas {High Fantasy/World War I} "saga" began in this thread.) OK. I'm about ready to settle on a setting direction, which I hope is the…
In Indie Game Design
Participants: AgentFresh, iago, Ron Edwards, simon_hibbs, Dumirik, Lxndr, Mike Holmes, Thierry Michel, ross_winn.


8/12/2003 Jason: First game of Donjon (longish)
I finally got my little group out of d&d and into donjon. There are four of us: My friend, my wife, my son, and myself. We used the 21 point…
In Actual Play
Participants: Jason.


8/12/2003 madelf: celtic mytholgy in RPGs
Some may remember a while back I had a thread going where some debate cropped up about pagan religions, their inherent morality/amorality, and the impact of religion on society. I…
In RPG Theory
Participants: madelf, taalyn, simon_hibbs, contracycle, Ron Edwards, ejh, Windthin, John Kim, James Holloway.


8/12/2003 Paul Heinz: Blunt Thrust vs Swing Damage to the Arms
I was looking over the tRoS damage tables and noticed a significant difference between the Blunt Thrust and Blunt Swing damage tables for the Arms. For most locations (e.g. Legs,…
In The Riddle of Steel
Participants: Paul Heinz, Draigh, Jake Norwood.


8/11/2003 Peter Nordstrand: Well of Souls in Actual Play
Hi, Those of you who followed the Narrativist Scenario Writing thread may be interested to read my actual play reports. Cheers, /Peter N
In HeroQuest
Participants: Peter Nordstrand.


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Subsequent Topics

8/13/2003 Tony Irwin: Organising text
I hate polls on discussion boards, but... What game book can you recommend to me for its outstanding clarity and organisation? I've got loads of instructional text crammed into word…
In Publishing
Participants: Tony Irwin, gobi, cruciel, Emily_Dresner, Paul Czege, Clay, iago, jdagna, Rob Donoghue, Alan, abzu.


8/13/2003 simon_hibbs: Born of the Blood playtest PDF available
I've been working on Born of the Blood for a while now. I've discussed some elements of the game system on The Forge, but this is the first time the…
In Indie Game Design
Participants: simon_hibbs, Spooky Fanboy, Lxndr, Andrew Martin.


8/13/2003 Marc Hameleers: More on Grit and La famiglia?
Jake/Brian can you give us a little mor einfo on these games, now that i heardof their comming into existence on RPGnet? Marc
In The Riddle of Steel
Participants: Marc Hameleers, Jake Norwood, Brian Leybourne.


8/13/2003 Mike Holmes: 9W: Card Mecahnics
The last thread got all tied up with the philosophical ramifications. So I talked to Matt, and he agreed that it would be cool to talk about some of the…
In Chimera Creative
Participants: Mike Holmes, Lxndr, Matt Snyder, MathiasJack, Valamir.


8/13/2003 xiombarg: The Setting
Split off from the playtest thread: Yup. I'm gonna have big trouble with that. It makes little sense to me. If I as an Archon want to prove the sun…
In Chimera Creative
Participants: xiombarg, Valamir, Matt Snyder, Mike Holmes, Jason L Blair, AnttiK.


8/13/2003 Nick Pagnucco: Bought it, Love it
Hi. I'd like to say more, but the subject line says it all. MLWM is disturbingly cool. For some reason, when I got done reading it, I wanted to use…
In Half Meme Press
Participants: Nick Pagnucco, Paul Czege.


8/13/2003 anonymouse: Smacked Upside the Head with a Guitar:
or, FLCL-inspired play design. (FLCL - pronounced 'Fooly Cooly' - is a six-episode anime series from Gainax. i watched it again after a space of a few years this past…
In RPG Theory
Participants: anonymouse, Paul Czege, Mike Holmes, gobi.


8/13/2003 Krammer: Character Comparison
I have been wondering about what other people's characters would be like. I want to know just how much they vary from the ones in my group. mine usually dont…
In The Riddle of Steel
Participants: Krammer, Brian Leybourne, Ashren Va'Hale, Swordmagnet, Charles Smith, Lyandar, Rico, Dan Sellars, Salamander, Ben Lehman, sgtnasty.


8/13/2003 Brian Leybourne: Book & PDF
Hey Paul, When you get the second printing off the ground, are you planning to offer a "if you bought the PDF, you get that cost off the book" kind…
In Half Meme Press
Participants: Brian Leybourne, iago, Paul Czege.


8/13/2003 Hunter Logan: Benefits and Uses for Metaplot
I think the ongoing discussion of metaplots is pretty counterproductive. Metaplots are tools, and they can serve a purpose. They can provide a more dynamic background for a game world,…
In RPG Theory
Participants: Hunter Logan, xiombarg, AnyaTheBlue, Valamir, contracycle.


8/13/2003 Hunter Logan: The problem with published rpgs (rant, long)
I've been following some of the more recent threads in rpg theory and I haven't really wanted to say anything. Then, over the weekend, I went with my friend to…
In RPG Theory
Participants: Hunter Logan, Dr. Velocity, Alan, John Kim, pete_darby, Bankuei, Mike Holmes, Jack Spencer Jr, contracycle, WDFlores, Gordon C. Landis, Wolfen, M. J. Young, Jeph, Clinton R. Nixon.


8/13/2003 sirogit: Duality: Action Resolution Plan
----- Action Resolution is done in Scenes, after the GM describes the situation, players decide what they want their characters to do and the GM decides what other characters do.…
In Indie Game Design
Participants: sirogit, Mike Holmes.


8/13/2003 Tim Alexander: Inconspicuous demons and cloak
Hey all, This one is mostly for Ron, but I figured most people would be interested in the response. In another thread you said: As written, the only ability…
In Adept Press
Participants: Tim Alexander, Ron Edwards.


8/13/2003 Matt Snyder: (Slightly) revised Nine Worlds playtest PDF
I just uploaded a new version of the playtest PDF that corrects some (alas, not all) typos and a couple other minor issues. It also now includes a lovely cover…
In Chimera Creative
Participants: Matt Snyder, WDFlores, Shreyas Sampat, ethan_greer.


8/14/2003 jeffd: Practical Examples of GNS
I'm a newbie here, so forgive me if I'm asking something utterly foolish... I've read through most of the articles posted on GNS and I've skimmed the forum some. GNS…
In GNS Model Discussion
Participants: jeffd, jdagna, Eric J., Mike Holmes, Marco, Alan, Walt Freitag.


8/14/2003 HinterWelt: PDF Previews of Sahdes of Earth
Hey folks, Apologies if this is not the place for this but I would like your opinions also. I have generated some PDF previews for our 1930s RPG called Shades…
In Publishing
Participants: HinterWelt, Kester Pelagius.


8/14/2003 Dan Sellars: Masterwork weapons
Hello just a quick question, I want to give my new character a very well made longsword (it was his daddies and he's on a personal quest to find out…
In The Riddle of Steel
Participants: Dan Sellars, prophet118, Draigh, Lxndr, Wolfen, contracycle, Mokkurkalfe, Salamander, Jaeger, Mike Holmes, toli, Ashton, kenjib, Spartan.


8/14/2003 Mark Galeotti: HeroQuest Voices
Did you order the deluxe hardback edition of HeroQuest, but haven't yet received details on how to download your advance copy of the splendid HeroQuest Voices collection, compiled by Nick…
In HeroQuest
Participants: Mark Galeotti, Nick Brooke, MarkAdri, Mike Holmes, Peter Nordstrand, Wolfhead.


8/14/2003 Matt Snyder: Nine Worlds website now online
I just put the finishing touches on the Nine Worlds web site. You can find links to the downloads and the introduction text there. More will be updated as I…
In Chimera Creative
Participants: Matt Snyder, Mike Holmes, Lxndr, WDFlores.


8/14/2003 simon_hibbs: Born of the Blood PDF format
The playtest/preview version of the game (available here) is A4 two-column text. I know that's not ideal for reading online though. I'm considering a 2/3 width column for main text…
In Publishing
Participants: simon_hibbs, Clay, Brian Leybourne.


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