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From Day One


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In Indie Game Design

7/19/2004 giovannipezz: [Tarots RPG] just another game that uses tarot cards...
Hello! Here I present my little creature: Tarots is an Universal Role Playing System based on Divination of Tarots and inspired by Everway, Chimeres, Castle Falkenstein and GURPS. http://giovannipezz.angelcities.com/tarots/ some…
In Indie Game Design
Participants: giovannipezz, LordSmerf, MarcoBrucale.


7/19/2004 Lathan: Blood Royal 24-hour RPG
It's 5:30 AM, and I've just finished this game. I'm a few hours under the 24, but it's finished (and so am I, almost... very tired...). Blood Royal is a…
In Indie Game Design
Participants: Lathan, Loki, Jediblack, Paul Czege, ErrathofKosh, Andy Kitkowski.


7/18/2004 Jediblack: KaffeInsomnia 24 Hour RPG
Hi all, I've just finished my 24 hours rpg... but there's a problem it's in italian and I don't think I'll be able to translate it before the 24th hour.…
In Indie Game Design
Participants: Jediblack, Simon W, Sydney Freedberg, philreed, Andy Kitkowski.


7/17/2004 LordSmerf: [Caper] A Game in Search of a Premise
So i started this project intending to enter it as a 24 Hour RPG. Basically i'm trying to capture the feel of Caper fiction. Examples include: The Italian Job, Ocean's…
In Indie Game Design
Participants: LordSmerf, MikeSands, TonyLB, Sydney Freedberg, Blankshield, Stephen, Ron Edwards, Jere, Juicetyger, Thor, SteveCooper, Frank T.


7/16/2004 Simon W: Dreamscape 24 hour RPG
I wrote this up the other day, working on the basis that I wasn't going to have a free weekend over the next three weeks. I had to do it…
In Indie Game Design
Participants: Simon W, Jediblack, Andy Kitkowski, slackerman.


7/15/2004 Jay: Feedback on conceptual framework <sorry if long>
Hello, before I begin, let me just say that this is my first post, I have been a lurker for a while, and while I am reasonably sure this is…
In Indie Game Design
Participants: Jay, Shreyas Sampat, Bob Bell.


7/15/2004 Jediblack: [Aeternum] Core System
Hi all, here is few ideas from my new experiment: In Aeternum all is under the govern of three Eterni: Morte (death), Pensiero (thought) and Destino (destiny). Morte is the…
In Indie Game Design
Participants: Jediblack, TonyLB, Victor Gijsbers.


7/15/2004 TonyLB: [Capes] The Problem of Evil
For those who are interested, I've put up an Example of Play for Capes. Capes is a superhero game with the Premise "Power is Fun, but do you deserve it"?…
In Indie Game Design
Participants: TonyLB, StrongBadMun, inky, Sydney Freedberg, John Harper, Shreyas Sampat, Tobias, Stephen, dalek_of_god, LordSmerf, Jinx, Bob McNamee, Marhault.


7/14/2004 rgrassi: [Levity]: New free system, need a review for translation
Hi all. I'm Roberto from Italy. I've just published an italian PDF version of my free rpg system specifically built for kids, new to Gdr and Gdr casual players. http://www.robertograssi.net/meyroan/rpg/levity.zip…
In Indie Game Design
Participants: rgrassi, Kesher.


7/14/2004 Heraldic Game Design: [LUNA] Rough Beta now available.
Hi Folks, I finally got to do some writing, and I have a very rough beta version of the Luna System now available. for download at http://heraldicgame.com/luna_04.pdf. You'll notice there…
In Indie Game Design
Participants: Heraldic Game Design, Tobias, btrc, John Kim.


7/13/2004 Tobias: How to have 'Merits' and 'Flaws' without being stale?
Ok, So we all know about Merit/Flaw systems. And we've seen tons of them. Some that are so generic, boring, and overlong that we fall asleep - some with real…
In Indie Game Design
Participants: Tobias, Victor Gijsbers, Andrew Morris, TonyLB, ethan_greer, Ron Edwards, b_bankhead, failrate, madelf, Emily Care, Vaxalon, Jasper.


7/13/2004 kevin_presley: Game Mechanics are being posted
We have uploaded some items of our game system. We will upload more and more as time progresses. Please continue checking back up with our site and look at the…
In Indie Game Design
Participants: kevin_presley, Bankuei.


7/12/2004 kevin_presley: New medieval roleplaying game to hit market and need opinion
RGS is looking for a few good eyes!!!! REALISTIC GAME SYSTEMS is looking for anyone and everyone to review some game information at our site. We are about to public…
In Indie Game Design
Participants: kevin_presley, b_bankhead, Bankuei, greyorm, GregS, Kesher, Valamir, James_King, greedo1379, Zoetrope10, Jasper, Andy Kitkowski, Mike Holmes, sirogit, Dev, LordSmerf, Deadboy, Eamon.


7/12/2004 StrongBadMun: [Miasma] Introducing the setting
At the moment I have Veiled Exile in playtest so I've shifted focus for the moment to the game I was working on from the beginning. I'm going to describe…
In Indie Game Design
Participants: StrongBadMun, Jasper, Sydney Freedberg, Lathan, Juicetyger.


7/12/2004 Calrin_Alshaw: The Labyrinth: System Criticism <LONG>
Ok, I'm completely new to these forums, I was pointed in this direction after I had a game-idea floating in my head, but D&D just seemed too rules-heavy to support…
In Indie Game Design
Participants: Calrin_Alshaw, Victor Gijsbers, Tobias, Mike Holmes, Wilper.


7/11/2004 Victor Gijsbers: [Shades] A prelimiary discussion
Wondering about the extent to which character creation could be changed from a pre-game to an in-game activity, if you'll forgive me the terminology, I developed the outline of a…
In Indie Game Design
Participants: Victor Gijsbers, Mike Holmes, Tobias.


7/11/2004 Itse: Character creation while playing
I have an idea for a con game, which I would like (hope, wish...) to refine into something I can GM at Ropecon (23.-25. 7. in Espoo, Finland). The idea…
In Indie Game Design
Participants: Itse, Ben Lehman, Eero Tuovinen, Victor Gijsbers, TonyLB, timfire, greyorm.


7/11/2004 TonyLB: [Capes] Balancing Powers, Attitudes and Tropes
I've put a second draft of Capes online. It's a superhero game with the premise "Power is fun, but do you deserve it?" It runs on a system of dice…
In Indie Game Design
Participants: TonyLB, ErrathofKosh, Tobias, Sydney Freedberg.


7/10/2004 nidpants: [Exp. combat system] Bushido: Fast and flexible sword duels
[b]Bushido: Way of the Warrior[/b] (very working title, one is a literal translation of the other) Alright, i've been indulging in two activities recently, dangerous when mixed: creative thinking and…
In Indie Game Design
Participants: nidpants, GregS, Lathan, Sledgeman, Mike Holmes.


7/9/2004 jdrakeh: Formless-related Announcement (IMPORTANT)
I just wanted to clarify that, despite the misleading remark on the Fantasy Makers Industries front page (which was made without my permission or knowledge), I am self-publishing Formless. Not…
In Indie Game Design
Participants: jdrakeh.


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Subsequent Topics
In Indie Game Design

7/19/2004 SrGrvsaLot: 24-Hour RPG: The Last Days of Atlantis
Well, I finished the game, and I'm pretty happy with how it turned out. I think it wound up being closer to a "campaign sourcebook" than an actual game, though.…
In Indie Game Design
Participants: SrGrvsaLot, greedo1379, Andy Kitkowski, Andrew Martin.


7/20/2004 Nathan: Barbarians Versus - Feedback Welcome
Greets all, My next rpg to be released in PDF is Barbarians Versus, a fun lil' game about barbarians fighting alien reptilian evil from outer space. In essence though, it…
In Indie Game Design
Participants: Nathan, SrGrvsaLot, Frank T, Mike Holmes.


7/20/2004 Gidd: Exile - Flash RPG
Hi Guys, Launching my new online flash rpg game - Exile - in a little under 2 weeks time. The game is top-down dungeon based, and revolves around characters gaining…
In Indie Game Design
Participants: Gidd, sirogit, bigsimon.


7/21/2004 Dumirik: FACES: Subconcious Role Playing 24 hours RPG?
Hello. You may remember a while back that I brought up the idea of a game in which you play as aspects of a person's subconcious, with the GM interpreting…
In Indie Game Design
Participants: Dumirik, Lathan.


7/21/2004 TonyLB: [Capes] Blocking Action and Monologues
I'm writing up a superhero game called Capes. Its premise is "Power is fun, but do you deserve it?" Two issues were highlighted by last nights playtest. First issue: It…
In Indie Game Design
Participants: TonyLB, Sydney Freedberg, LordSmerf, inky, John Harper.


7/21/2004 Crackerjacker: My 24 Hour RPG
Just wanted to say that I'm starting my 24 hour rpg now (7:13 Eastern US)
In Indie Game Design
Participants: Crackerjacker.


7/22/2004 S-Max: Help with Modern-Spy-Supers game
Hi, folks It's my starting post and, not intending to be repetitive, I'd like to have some ideas from the veterans here for a game I'm trying to design. This…
In Indie Game Design
Participants: S-Max, Zathreyel, TonyLB.


7/22/2004 Simon W: have-a-go heroes
[b]The 24 hour role-playing game of Marvel City's not so super superheroes.[/b] You may spot the resemblence to a certain 'Mystery Men' movie, but that is pure intention. Anyhow, I…
In Indie Game Design
Participants: Simon W, TonyLB.


7/23/2004 Vaxalon: The Skein - my venture into Indie Game Design begins
Okay, so now I've been inspired, and I'm writing my own game. The Skein is starting to shape up nicely, but I'm coming across a minor stylistic dilemma, and I'm…
In Indie Game Design
Participants: Vaxalon, SrGrvsaLot, Jack Aidley, Valamir.


7/23/2004 Joshua Tompkins: [The Cauldron] Writing Down the Rules
[i]Hmm, not sure if this is the right place to post this, but I can't seem to find any better forums here at the Forge.[/i] This is my first post…
In Indie Game Design
Participants: Joshua Tompkins, ethan_greer, ErrathofKosh, GregS.


7/23/2004 kevin_presley: Need a little insight on a non-level building rpg game
hello! I have two other threads going(realms of adventuring), but I am getting off of that topic for a second to ask for some seasoned advise from anyone with a…
In Indie Game Design
Participants: kevin_presley, GregS, lumpley, Paganini, John Harper, rafial, Deadboy, Eero Tuovinen, Ravien, btrc, Ben Lehman, Mike Holmes, cfc, sergeant_x, dewey, Precious Villain, TooManyGoddamnOrcs, andy, Elkin, Doug Ruff, MrSandman666, MrSanmdan666.


7/23/2004 Space Cowboy: Suggestions or suggested resources to develop a slang/lingo?
Hello all, I am further fleshing out the background for Wild Sphere, my space western RPG set in an alternate future, and one of the things I want to do…
In Indie Game Design
Participants: Space Cowboy, Dev, Mark D. Eddy, Czar Fnord.


7/23/2004 Tim C Koppang: Scope of Premise; Making Choices
I've been working on a game now for a little over a year and a half now, the name of which is in flux, but what I have called "Lineage"…
In Indie Game Design
Participants: Tim C Koppang, Mike Holmes.


7/24/2004 bluegargantua: The Last Hunt -- Call for Comments/Critique
Hi, I'm trying to put a little more effort into developing my RPG ideas and maybe even finishing them. To that end, I'm making the pre-Alpha draft of my game…
In Indie Game Design
Participants: bluegargantua, TonyLB.


7/24/2004 Dumirik: [Faces] 24 hr RPG
I have completed my 24hr RPG, started last night at 11:30 approx and posted at 10:30 today Australia, Sydney time. The game is Faces: Subconscious Role Playing, where you play…
In Indie Game Design
Participants: Dumirik.


7/24/2004 Jason Petrasko: Karbon, a 24hr RPG
Well its almost tied up. I have <7 hours left to clean it and add a little more color and editing/fixes. Here it is so far: http://greyearth.com/24HourRPG/karbon.pdf In summary: Karbon…
In Indie Game Design
Participants: Jason Petrasko, cfc, Dumirik, Simon W, b_bankhead, Demada, John Burdick, Sidhain, Ron Edwards, Sydney Freedberg.


7/26/2004 PlotDevice: Hello all. New 24hour rpg
Well, it has taken me this long to find the Forge, and I am finding it interesting reading. Hello all! :) For my first post, I was bitten by the…
In Indie Game Design
Participants: PlotDevice, Frank T.


7/27/2004 Vaxalon: The Skein, Chapter 1 - Jumping in with both feet.
1. Introduction Skein attempts to do something unusual in a roleplaying game. The aim is to have a seamless process that includes worldbuilding, character creation, backstory and narration. The line…
In Indie Game Design
Participants: Vaxalon, Ron Edwards.


7/27/2004 Tobias: [YGAD] - update for those following the action
Those who have been following the development of YGAD (Your Gods Are Dead) know that i've been striving for a 'buckle-down' phase to get all the rules into place, finally.…
In Indie Game Design
Participants: Tobias.


7/28/2004 arturo227: Adjectives needed for degrees of success
Hi all, I'm designing an RPG with a "degrees of success" resolution mechanic. There are four degrees, from General to Exact. My problem is that I can't think of, and…
In Indie Game Design
Participants: arturo227, timfire, JimmyB.


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