The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics
In First Thoughts

9/27/2010 Tyler.Tinsley: single use powers
so the game i'm working ( www.seedrpg.com ) has bunches of little powers and abilities. i have realized now that most of the abilities are "once per episode" or "single…
In First Thoughts
Participants: Tyler.Tinsley, Ar Kayon, VAgentZero, Noon, Vulpinoid, Jason Pitre, Frank Tarcikowski, contracycle, Ckelm.


9/26/2010 johnthedm7000: Critique My Task Resolution System/Check Mechanics
Shapers is a game in which players play individuals called the Willful, who are creatures possessed of exceptional natural abilities and the ability to reshape reality through the force of…
In First Thoughts
Participants: johnthedm7000, Ar Kayon, Locke.


9/24/2010 luminos: [Oracle] A game about knowing the future
This will be my first attempt at making a game.  The basic idea for the game is that the PCs all have received a prophecy about their personal futures, a…
In First Thoughts
Participants: luminos, philipstephen.


9/22/2010 buzzalbert: Did anyone try playing this? (a steampunk game)
I was looking around for a steampunk-themed game and I found something called Wolsung: Steampulp Fantasy. They've got free rules in PDF on their site and post new updates quite…
In First Thoughts
Participants: buzzalbert, Vulpinoid, Gryffudd.


9/22/2010 Anekanta: [Social Anxiety] - Know of any games that deal with social anxiety?
Hey all, I'm wondering if anyone knows of any existing (and hopefully easy to obtain) games that deal with social anxiety (or any sort of anxiety).  I'm going to be…
In First Thoughts
Participants: Anekanta, Noon, Moganhio, Graham Walmsley.


9/16/2010 Chill: Unnamed Fantasy
I'm looking to design a fantasy game as a hobby, just something that suits the style of game my friends and I enjoy playing. I'm not really looking to re-invent…
In First Thoughts
Participants: Chill, Ar Kayon, masqueradeball, Adam Dray, Certified, VAgentZero, Locke.


9/16/2010 Jon_Wake: Open-Source Springpunk Setting
Here's the dish-- I'm Jon, I'm a comic writer and gaming nerd from highschool onward.  I've written a comic called Virtuoso.  It's a Creative Commons (Attribution, Share-Alike) licensed book, so…
In First Thoughts
Participants: Jon_Wake, Mike Sugarbaker, Abkajud.


9/15/2010 a flight of stairs: Allignment
I'm writing something realism-heavy, and I was wondering how important allignment is to realism-based RPGs. I came up with the following, which is comprehensive but clunky. Good/Evil Pure/Corrupt Lawful/Unlawful Moral/Immoral…
In First Thoughts
Participants: a flight of stairs, Noon, Coplantor, Ar Kayon, Chris_Chinn, Locke, BunniRabbi.


9/15/2010 Kalladeron: [Multiverse] Need some help and advices.
Hi everybody, I am trying develop a RPG system and I need some help and advices. My objective is create a system focused on action for fantasy settings. I think…
In First Thoughts
Participants: Kalladeron, Certified.


9/14/2010 AdriannaDD: [Chrysalis] 2 Players, 1 Body
Just to review Chrysalis is a game about teenagers who find their bodies host to an extraterrestrial parasite that just wants to go home and all the while trying to…
In First Thoughts
Participants: AdriannaDD, VAgentZero, a flight of stairs, Necromantis.


9/14/2010 Gunnox: LichSpace - Any ideas???
-Please read the DrakeStrike post before reading this because that post contains info about the main mechanics- While I work on LichScape (First known as DrakeStrike) I got the idea…
In First Thoughts
Participants: Gunnox, chronoplasm.


9/14/2010 epweissengruber: In this Sign I Conquer: Story Game of Galactic Conquest
I want to see a game where the GM is a referee between two species competing for domination of the Galaxy. The inspirations are * Theory from the Closet's interview…
In First Thoughts
Participants: epweissengruber, stefoid, contracycle, Gregor Hutton.


9/9/2010 Blind Venetian: [Spellbreakers] Beginning Thoughts & Ideas
This idea just hit me yesterday and I've been mulling it over since. I've never attempted to make an Indie RPG or even tried writing up anything conceptual before. I…
In First Thoughts
Participants: Blind Venetian, Adam Dray, Mike Sugarbaker.


9/9/2010 AdriannaDD: [Chrysalis] Roll Penalties
<a href="http://www.indie-rpgs.com/forge/index.php?topic=30254.0"> Initial Thoughts</a> Things happen in games that may affect the players ability to take an action or it's effectiveness and my question is how to apply this to…
In First Thoughts
Participants: AdriannaDD, Adam Dray, Locke.


9/8/2010 Eric Schwenke: [QADST (Shitty working title)] Ideas for Persona definition and Conflict/Damage
Hello, I'm trying to develop a Purist for System type game to fit many different sorts of settings, with the intent of the rules being designed to be highly customizable. …
In First Thoughts
Participants: Eric Schwenke, Anekanta, Ar Kayon.


9/8/2010 chronoplasm: Dwarf: Wounds and Character Advancement
So I'm designing a game all about dwarves and I had a few ideas for mechanics. I'd like to run these by you and ask some questions. A dwarf's life…
In First Thoughts
Participants: chronoplasm, Vulpinoid, masqueradeball, Eric Schwenke, flossy, Abkajud.


9/7/2010 psychomatic: Hitchhikers Guide Universe
Yo im new. Hitchhiker's guide to the galaxy is my favorite science fiction series in the world. Its my favorite series in general in the world. Iv'e read every douglas…
In First Thoughts
Participants: psychomatic, Vulpinoid, Ar Kayon, DDurand.


9/6/2010 TehCodr: Help with Game Idea: The Tale Of The Tears
I'm not sure if this should go here, but it's info on a game I'm creating. I'll move this post if it should be somewhere else. Please offer suggestions, I'd…
In First Thoughts
Participants: TehCodr.


9/6/2010 DDurand: My new combat system : Need advices
Hi, Sorry for my bad english I changed home recently, more or less of life, and with all the things a start, i started to rewrite my old homebrew game.…
In First Thoughts
Participants: DDurand, contracycle.


9/5/2010 a flight of stairs: Untitled, awesome spy RPG
I was watching SALT, and at the scene where Angelina Joylene (or however you spell it) created a crude rocket launcher out of a desk leg and owned whatever generic…
In First Thoughts
Participants: a flight of stairs, Noon, chronoplasm, Magnus Pym.


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Subsequent Topics
In First Thoughts

9/28/2010 nemiroff: [Shared Dreams] How to create Portals for players
I've been working on an idea I had some time ago. The whole roleplaying takes place in the dreams of characters. Right now it's not important how do characters project…
In First Thoughts
Participants: nemiroff, Artanis.


9/28/2010 Ckelm: A Game of Ten Thousand
[center]So I have this written: [url=https://docs.google.com/document/edit?id=1LKmQQZbGQcezgM_004_ZbIiZDat8M2-8DpYmEb5jEC8&hl=en]https://docs.google.com/document/edit?id=1LKmQQZbGQcezgM_004_ZbIiZDat8M2-8DpYmEb5jEC8&hl=en[/url] I have been working on this for a bit. I don't expect it to be lucrative, just fun. I know it needs some polish…
In First Thoughts
Participants: Ckelm, Adam Dray, Ar Kayon.


9/30/2010 Trollkin: Thoughts on a fate point like mechanic
I’ve been making a setting based fantasy game for about the last year now, and after reviewing some of the rules I realized that if the players are going to…
In First Thoughts
Participants: Trollkin, Chris_Chinn, Locke.


9/30/2010 Abkajud: [swords & wizardry] storifying 0e D&D - losing loot = losing xp
[x-posted at story-games.com] I had a thought. In Swords & Wizardry (the "0th edition" D&D clone), player characters get XP at the end of the adventure equal to how many…
In First Thoughts
Participants: Abkajud, Ckelm, Chris_Chinn, Noon.


10/1/2010 arithine: Survival: modern survival horror
Hello, this is my first post here, found out about the site about a week ago and wanted to make sure I did not make any mistakes for posting so…
In First Thoughts
Participants: arithine, Trollkin, Noon.


10/1/2010 Noon: Idea : Say No or Roll
I had this idea while discussing in a design thread on RPG.net. Basically I looked at the common method that if someone thinks you have a chance of failure, you…
In First Thoughts
Participants: Noon, Vulpinoid, Abkajud, Locke, Ar Kayon, masqueradeball, stefoid, luminos, P1NBACK, Kalandri, mreuther.


10/2/2010 Ar Kayon: Grids. They suck.
This is where the line between realism and speed really split me in two.  As a designer, I've conquered this mountain many times before - devising mechanics that are both…
In First Thoughts
Participants: Ar Kayon, Noon, Eero Tuovinen, Ron Edwards, Locke, contracycle, arithine, Necromantis, dindenver, Mike Sugarbaker, Kalandri.


10/3/2010 chronoplasm: Timing and Pacing
This thread got me thinking about pacing in games and mechanics for keeping track of the passage of time. http://www.odd74.proboards.com/index.cgi?board=general&action=display&thread=4783&page=1 I'm interested in simple, abstract game mechanics for keeping track…
In First Thoughts
Participants: chronoplasm, Locke, VAgentZero, Adam Dray, Moganhio.


10/5/2010 Kalandri: Are these character creation options balanced?
I'm going to need a statistics nerd to help me out here; I'm wondering if these traits are mathmatically balanced or not. In particular if Strong is balanced against Fast,…
In First Thoughts
Participants: Kalandri, Jason Pitre, Ar Kayon, Locke.


10/5/2010 Abkajud: [general reflection] Why dungeons?
I have a question: does anybody have a notion as to why Arneson, Gygax, and the rest chose to set their game in underground labyrinths? I'm primarily interested in actual,…
In First Thoughts
Participants: Abkajud, VAgentZero, Trollkin, Ron Edwards, epweissengruber.


10/6/2010 Ar Kayon: Story games. They suck.
But I had a thought when I found myself singing the Butcher Pete song you hear in Fallout 3.  Wouldn't it be cool to play a game set in the…
In First Thoughts
Participants: Ar Kayon, Abkajud, Certified, Adam Dray, Necromantis, Noon, Trollkin, Magnus Pym.


10/7/2010 Kalandri: I dare you to do this better
This is a light game I made with the primary intention of having a story-driven rules-light game with characters that felt different and were easy to make. PRIORITIES --------------------------------------------------------------------------------------------------------------------------------------------------- These…
In First Thoughts
Participants: Kalandri, mreuther, Noon, Chris_Chinn, Necromantis.


10/7/2010 Trollkin: Doing health
I’m continuing with the design for my fantasy game, but I cannot decide wither to pool hp like in D&D, or to break it into the hit locations like in…
In First Thoughts
Participants: Trollkin, Locke, mreuther, Necromantis, contracycle.


10/7/2010 Gunnox: What about a mythical RPG?
While playing the strategy game age of mythology the idea about making a mythical war-rpg struck into my head. Ok, here are my ideas: It should be like age of…
In First Thoughts
Participants: Gunnox, Chris_Chinn.


10/7/2010 Locke: [Age Past] Steam punk supplement, Technomancy
So i am getting the baseline rules for character building down for the steam punk supplement to my Age Past game.  Everything is coming fine, but I hot a roadblock…
In First Thoughts
Participants: Locke, Magnus Pym.


10/8/2010 sojikai: Samurai RPG
The setting is feudal Japan, or really any place similar, be it historical or made up. I have seen people do simmilar things in the past, though more like samurai…
In First Thoughts
Participants: sojikai, Abkajud, Noon, contracycle, Chris_Chinn, Ron Edwards, dindenver.


10/9/2010 sojikai: Systems designed to be opposed to one another -within one game-
I don't believe that the title of this thread does a good job of explaining what this thread is about. Excuse my naming ability. The topic in hand is designing…
In First Thoughts
Participants: sojikai, mreuther, Vulpinoid, Noon, Kalandri, Abkajud.


10/10/2010 Trollkin: Alignment system, kind of
Again I was working on my fantasy RPG, and I realised that I don’t have any system, or mechanic for some kind of character alignment. At first my plan was…
In First Thoughts
Participants: Trollkin, Moganhio, Locke, Noon, Ar Kayon, David Artman, Warrior Monk, BunniRabbi.


10/13/2010 Warrior Monk: Fantasy heartbreaker, version 7
Long time without posting :P ok, after several tests I came up with another ruleset to try on a medieval fantasy game. I'm still using the Anima rpg setting so…
In First Thoughts
Participants: Warrior Monk.


10/13/2010 Kalandri: Yet another Conflict Resolution idea: The Battle Track
The game session is getting boring, the GM is running into a wall, and so he resorts to the old standby: GM: "An army of like thirty ninjas jump out…
In First Thoughts
Participants: Kalandri, Noon, Ar Kayon, Eero Tuovinen, Bloomfield.


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