Previous Topics 3/18/2004 Lara: Opinions on Screen Shots Been working on screen shots for our game. Its a 2D MMORPG and the images are sans lighting and shadows at this time. Hence they are brighter then they will… In Indie Game Design Participants: Lara, Zathreyel, contracycle, Ron Edwards, Jack Aidley, Christopher Weeks, daMoose_Neo, Alex Johnson, anonymouse, Walt Freitag.
3/18/2004 Earl Aubec: Overland Travel Rates Table 5.1 lists travel times for various terrain types. Yet what if you're traveling through the mountains on a trail or path? Shouldn't trails, paths and roads each modifiy the… In The Riddle of Steel Participants: Earl Aubec, deltadave, Edge, Valamir, toli, Wolfen, [MKF]Kapten, silburnl.
3/17/2004 pete_darby: What is the text in rp theory? Well, a couple of tar-baby threads are rolling around, and they seem to be waiting for repsonse from various people before continuing, so I'm going to muddy the waters by… In RPG Theory Participants: pete_darby, Ron Edwards, Eero Tuovinen, Christopher Kubasik, John Kim, Valamir, Walt Freitag, clehrich, Gordon C. Landis, Caldis, Jonathan Walton.
3/17/2004 Alan: SA usage survey I think it might be interesting to do a survey of SA standards. I'm going to post some questions. Please feel free to answer - but in the interests of… In The Riddle of Steel Participants: Alan, Malechi, Starshadow, Jake Norwood, Brian Leybourne, Ingenious, Lxndr, Wolfen, bcook1971.
3/17/2004 jphannil: Chaos & Order, the next step Hi all Forgers !
I've modified and updated Chaos & Order and it can be now found in pdf-format from:
http://www.cc.jyu.fi/~jphannil/chaos_order.pdf
Playtesting is also in-progress with hyborian mini-campaign and it's… In Indie Game Design Participants: jphannil, Ville Takanen.
3/17/2004 Drew Stevens: Question on running a Sorcerer one shot So, I've been contemplating running a Sorcerer one shot for mine comrades- part of an ongoing effort to introduce more folks to more varied forms of roleplaying than vanillia immersionism… In Adept Press Participants: Drew Stevens, Fabrice G., kwill, angelfromanotherpin.
3/17/2004 Lorenzo Rubbo-Ferraro: Relationships Hi all.
Inspired by recent readings of HeroQuest and old posts about relationship maps at the Forge I came up with this model. Relationships are a big part of HQ… In RPG Theory Participants: Lorenzo Rubbo-Ferraro.
3/17/2004 Ognamus: Ogy!... I'm new... Heh, well, I was bored and sitting in the lobby in OpenRPG, since I dropped out of two lame DnD games. (for the love of god, if I see annother… In The Riddle of Steel Participants: Ognamus, Edge, Lxndr, ZenDog.
3/17/2004 ShaneNINE: [dice pools] - swapping 10 dice for Y # of successes Say you have a game that uses d10 dice pools and a fixed target number of 7 ::cough::exalted::cough:: Now suppose you had a rule for large die pools that basically… In RPG Theory Participants: ShaneNINE, Valamir, HMT, M. J. Young, Christopher Weeks, Lxndr, Thierry Michel, John Kim, Jaik, JamesSterrett.
3/17/2004 tetsujin28: [Sorcerer and Sword] 17th-century demon-hunters Sorry to all offended...I failed my Library Use roll ;-) And btw, thanks, Ron, for being polite and pointing me to the correct forum. I was directed to the other… In Adept Press Participants: tetsujin28, Simon W.
3/17/2004 Sparky: oh no. Not another thread about hit points. Hi all.
I'll come clean. I don't mean Hit Points, per se. What I mean is options for forcing character retirement based on injuries AND/OR more narrative/storyline concerns. Specifically, I… In Indie Game Design Participants: Sparky, Jack Spencer Jr, Ole, Zoetrope10, Eric J., Lara, Zathreyel, komradebob, The Immortal MOOSE!, Jonathan Walton, orbsmatt, Umberhulk.
3/17/2004 Jonathan Walton: Real Life: A Conceptual Game So there's this game, right:
1. You play yourself. Not some laser-sharked version of you. Just you.
2. The setting is your life. The situations that occur are simply things… In RPG Theory Participants: Jonathan Walton, Sean, Eric J., Eero Tuovinen, Gordon C. Landis, clehrich, M. J. Young, Andrew Norris, pete_darby, ChefKyle, Rich Forest, Jack Spencer Jr.
3/16/2004 Eric Minton: amber: kill puppies for chaos Hey there! This is my first post to the Forge, though I've browsed for some time now. Now, the subject of this post isn't Actual Play yet, but it will… In Actual Play Participants: Eric Minton, clehrich, Andrew Norris, lumpley, beingfrank, jrients.
3/16/2004 clehrich: Identifying One's Priorities and Tells In Actual GNS Discussion there's been a fascinating discussion going on, and at first I thought I'd respond to it. Then I realized that it would probably derail things, so… In GNS Model Discussion Participants: clehrich, Ron Edwards, Jonathan Walton, bcook1971, Gordon C. Landis, M. J. Young, Silmenume, Rob Carriere, RDU Neil, cruciel, Storn, Valamir, John Kim, Jack Spencer Jr, Gaerik, pete_darby, Walt Freitag.
3/16/2004 Christopher Weeks: Questions about a kind of fortune mechanic Are there games in which the player has a pool of dice from which she must allocate some number for each task resolution roll and the pool regenerates through some… In RPG Theory Participants: Christopher Weeks, Ron Edwards.
3/16/2004 Rexfelis: Combat in "Dominion" (Do I have a Heartbraker?) Previous threads on "Dominion":
Abilities in “Dominion”: http://www.indie-rpgs.com/viewtopic.php?t=10069
Dominion: Jihad: http://www.indie-rpgs.com/viewtopic.php?t=9651&highlight=
Note: technically "Dominion" is now just one setting for the game system I'm working on. The game is about… In Indie Game Design Participants: Rexfelis, Mike Holmes, Valamir, daMoose_Neo, Jeph.
3/16/2004 Michael S. Miller: Rollover & Intimidation Questions I ran our first session of Sorcerer on Sunday. Actual play post later in the week. Someone had the great idea of running a mock combat bewfore we started, to… In Adept Press Participants: Michael S. Miller, Ron Edwards.
3/16/2004 bastion-b: Epic r-mapping? First of all, I'm not sure if I'm posting in the right forum as the topic doesn't really directly relate to any actual play experience of my own. However, I'm… In Actual Play Participants: bastion-b, Halzebier, DannyK, Ron Edwards, Eero Tuovinen, Lisa Padol, clehrich, Zathreyel, John Kim, Valamir.
3/16/2004 Dain: Why SA's for stat/proficiency developement? Kindof just a "why did you do it that way" question for Jake.
For skills, you made it very logical with regards to real life (in my opinion) by making… In The Riddle of Steel Participants: Dain, kenjib, Ian.Plumb, Jaeger, Malechi, Ben Lehman, Valamir, bottleneck, Jake Norwood, Alan, Bob McNamee.
3/16/2004 tetsujin28: [Sorcerer and Sword] and Solomon Kane So, does anyone have any idea what the PCs' personal demons in Sorcerer might be, if they were, say, 17th-century witch/demon hunters? I'm thinking Solomon Kane meets The Blood on… In Actual Play Participants: tetsujin28, Ron Edwards.
<< more previous topics | | Subsequent Topics 3/18/2004 Valamir: SA dice by roll or CP An interesting question came up in the SA survey thread regarding whether groups added dice from SAs into each exchange or into the Combat Pool total.
I was astonished by… In The Riddle of Steel Participants: Valamir, Malechi, Stephen, Ian Charvill, Edge, Ian.Plumb, Alan, Ingenious, Ron Edwards, jburneko, Mike Holmes, Wolfen, Thanaeon, nsruf, Irmo, thomcat.
3/18/2004 daagon: Boring players!! I'm running a game at the moment, set in Middle Earth, and my players always seem to go for strikes to the head... like always! This makes combat (for me… In The Riddle of Steel Participants: daagon, Mayhem1979, Half-Baked, nsruf, ZenDog, Caz, Edge, Dain, clehrich, kenjib, Blankshield, [MKF]Kapten, Brian Leybourne.
3/18/2004 Mayhem1979: Creative Gifts and Flaws Hi, I'm working on a supplement / expansion for TROS, which depending on how well it works and if it ends up meeting Jake's approval... may eventually be available as… In The Riddle of Steel Participants: Mayhem1979, Stephen, [MKF]Kapten, JamesSterrett, Edge, ZenDog, Tash, Lxndr, Andrew Mure, toli.
3/18/2004 Christopher Weeks: RPGs for kids Howdy all,
Over in This thread we started discussing kid-friendly RPGs. The topic is threatening to dunk that thread, so I'm bringing it over here. There was also a thread… In RPG Theory Participants: Christopher Weeks, Michael S. Miller, Ron Edwards, Noon, M. J. Young, quozl, daMoose_Neo, Jack Spencer Jr, Ben Lehman.
3/18/2004 ZenDog: Jakes game and Brian's software... ... are an excellent combination.
I made a new convert yesterday.
After one chargen, and a few goes on the comabt simulator my friend (The player in the one on… In The Riddle of Steel Participants: ZenDog, Valamir, Brian Leybourne, [MKF]Kapten.
3/18/2004 quozl: Why not freeform? I was going to go write a long post comparing different levels of rules and their effects on play but I thought I'd ask this question first.
Why not just… In RPG Theory Participants: quozl, Valamir, RDU Neil, Jonathan Walton, coxcomb, Michael S. Miller, lumpley, Emily Care, contracycle, Noon, BPetroff93, Wolfen, Bluve Oak, Scourge108, neelk, Nuadha, Doctor Xero, Jack Spencer Jr.
3/18/2004 Gaerik: Disgruntled Parents... Hi all,
I'm not sure if this is the proper forum to put this post but it is about my actual gaming group, so I'll just post it and trust… In Actual Play Participants: Gaerik, Christopher Weeks, Ron Edwards, Dev, Valamir, talysman, Jeph, Clay, orbsmatt, Technocrat13, Bankuei, Zathreyel, RaconteurX, Scourge108.
3/18/2004 clehrich: Not Lectures on Theory [LONG!] There are several threads running concurrently that I want to respond to, and I have an awful lot to say, so I thought it would be best as its own… In RPG Theory Participants: clehrich, Eero Tuovinen, pete_darby, james_west, montag, cruciel, Rob Carriere, Doctor Xero, Itse.
3/18/2004 quozl: Why have no rules? As a companion thread to the Why Not Freeform? thread, I thought I'd ask what are the benefits to not having rules?
Now, this doesn't mean no rules at all… In RPG Theory Participants: quozl, RDU Neil, lumpley, Scourge108, Jonathan Walton, Emily Care, Valamir, talysman, Noon, Zathreyel, M. J. Young, Tomas HVM, Jack Aidley, Thierry Michel, pete_darby.
3/18/2004 Gaerik: Sci Fi vs Fantasy In another thread, I mentioned that I was currently GMing a Sci Fi game (Alternity) which wasn't my preferred genre and that I was having a hard time getting invested… In Actual Play Participants: Gaerik, Mark Johnson, orbsmatt, John Kim, komradebob, brainwipe, Scourge108, quozl, rafial, GreatWolf, John Burdick, RaconteurX, Dev, Brother Adso, TerroX, Eric J., Mike Holmes.
3/18/2004 ulfhiden: Book not here yet! I ordered my book about 2 1/2 weeks ago and it hasnt arrived is this normal? should i be worried? In The Riddle of Steel Participants: ulfhiden, Tash, Valamir, Jake Norwood.
3/18/2004 Sylus Thane: Publishing on Cd Would anyone know of anywhere you can get cd's to publish your book that you can an emblem put on the cd. Lulu no longer offers their cd service so… In Publishing Participants: Sylus Thane, talysman.
3/19/2004 ZenDog: First game done and dusted Just finished my first game, there was a big chunk of background for the player to read (which works better online than it does face to face) and the action… In The Riddle of Steel Participants: ZenDog, Wolfen.
3/19/2004 johnzo: [fistful] Dogfighting I've added a section on cinematic dogfighting to the Fistful rules.
http://www.johnzo.com/fistful
Philosophy:
* use fistful die-allocation mechanic to let players manage their risk.
* meaningful decisions for players: when… In Indie Game Design Participants: johnzo.
3/19/2004 Zathreyel: "Epic" and "Saga" roleplaying okay, over on the Actual Play board there's been a thead runnning discussing the use of a relationship map in Epic role-playing, and it just kinda started sprawling beyond… In RPG Theory Participants: Zathreyel, orbsmatt, Gaerik, Valamir, Paganini, taalyn, John Kim, Sean, komradebob, Caldis, M. J. Young, Ian Charvill, contracycle, Vodrilus, Rexfelis, montag, Matt Wilson, aplath, FredGarber.
3/19/2004 Dylan Horrocks: Essay on RPGs, comics, world-building etc. Hi everyone. I'm delurking to say that I've posted a long essay on my website, called 'The Perfect Planet: Comics, Games & World-Building.' It talks about all kinds of stuff,… In RPG Theory Participants: Dylan Horrocks.
3/19/2004 hanschristianandersen: [Musketeers!] Who gets to do the scene framing? This is my first earnest attempt at RPG design, and it's pretty close to the point where I start rounding up folks for playtesting. However, I'm stumped on a core… In Indie Game Design Participants: hanschristianandersen, RaconteurX, Rexfelis, quozl, Jonathan Walton, clehrich, Bluesboy.
3/19/2004 Silmenume: Player action/reaction to Situation key to CA I’ve been doing some musing lately (hears various groans) and I am not sure how to focus them all into coherent whole. Thus this post will be more of a… In GNS Model Discussion Participants: Silmenume, Rob Carriere, Ron Edwards, Valamir, M. J. Young.
3/19/2004 Ingenious: Question on swords and sorcery. Page 125 says:
'..Combat runs regularly, with the sorceror's spell acting as his offense or defense. Any other actions taken use the dice allotted by the Reflex attribute, or any… In The Riddle of Steel Participants: Ingenious, nsruf, Brian Leybourne.
3/19/2004 bergh: TRoS in Middle Earth and Orcs. (+ stats for Mordor War Orcs) Hi everybody,
First i wanna say that i LOVE TRoS, but we play in a middel earth setting, and the players most often fight orcs where they are now.
I… In The Riddle of Steel Participants: bergh, Stephen, Valamir, silburnl, Brian Leybourne, daagon, Sigurth, Melkor, Dain, bottleneck, Irmo, [MKF]Kapten, ulfhiden.
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