The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&fromaround=6051

From Day One


Previous Topics

4/15/2003 Kester Pelagius: What's a newbie need to know?
Greetings All, I hope this isn't out of place. In another thread Andy Kitkowski observed that "At the Forge, you have the ernest newbies, meaning here folks that really want…
In Publishing
Participants: Kester Pelagius, Mike Holmes, Valamir, GreatWolf.


4/15/2003 spunky: Anglo's MARTIAL ARTS of RENAISSANCE EUROPE
I managed to end up w/ 2 copies of Sydney Anglo's text on the martial arts of renaissance Europe, aptly named THE MARTIAL ARTS OF RENAISSANCE EUROPE. Since I got…
In The Riddle of Steel
Participants: spunky, Brian Leybourne.


4/15/2003 Sindyr: Questions on Interrupting...
When *can't* you Interrupt? During a Challenge? Durring a Fine? During a Complication? What if I am creating a role like: "Barbara is a beautiful and sexy scientist who recently…
In Universalis
Participants: Sindyr, Bob McNamee, Mike Holmes, Valamir, hix.


4/14/2003 redcrow: Maneuvering in Armor
To go along with my other post on weapons, I'm hoping to get some input on Armor. Specifically, maneuvering in armor. Many games include a skill for learning to maneuver…
In RPG Theory
Participants: redcrow, Mike Holmes, ThreeGee, SrGrvsaLot, Valamir, Sylus Thane.


4/14/2003 Kester Pelagius: Fellow authors and game designers, your thoughts please...
Greetings, As I slowly iron out and pound the few remaining crinkles in Crystal Spheres into sumbission I find myself wondering whether or not I should include a sample questionnaire…
In Connections
Participants: Kester Pelagius, Valamir, Sidhain, ethan_greer, Christoffer Lernö, Marco.


4/14/2003 iago: 24 Hour Games: Nine Games Open for Critique
A number of 24-Hour Games have been completed over the past weekend. This thread is getting started separately in order to kick off the critiquing phase for those games. You…
In Indie Game Design
Participants: iago, Zathreyel, Simon W, anonymouse, Mike Holmes, Jonathan Walton, Jeph, talysman, Ron Edwards, Matt Snyder, philreed, scarecrowking.


4/14/2003 Ryuuko: New Collectors Edition of TROS
Ok ever since I got into TROS (last October or so) I've been wanting a collectors edition of TROS. This game is just too good to not have one. Now…
In The Riddle of Steel
Participants: Ryuuko, kanseg, spunky, Ashren Va'Hale, Draigh, Brian Leybourne, Jason Kottler, arxhon, Wolfen.


4/14/2003 Michael Hopcroft: SG and PIGames Join Forces on HeartQuest Diceless
[b]Seraphim Guard and Politically Incorrect Games Join Forces for Diceless Shoujo Game[/b] [b]PORTLAND, OR[/b]: Seraphim Guard, publishers of [i]HeartQuest: Romantic Roleplaying in the Worlds of Shoujo Manga[/i], and Politically Incorrect…
In Seraphim Guard
Participants: Michael Hopcroft.


4/14/2003 Clinton R. Nixon: Some retro-FRPG Sorcerer (comments highly desired)
On Monday nights in Seattle, Alan Barclay and I run what we call "Indie Game Night," a session where usually enough people for two groups show up and we run…
In Adept Press
Participants: Clinton R. Nixon, Ron Edwards, Nev the Deranged.


4/14/2003 Christoffer Lernö: Yggdrasil: Impossible to get cool narration?
Is it possible to have cool narration in a game within the framework of more or less traditional mechanics? I'm asking because I was suggested that this might indeed be…
In Indie Game Design
Participants: Christoffer Lernö, Valamir, ThreeGee, C. Edwards, Jonathan Walton, Mike Holmes, Mark Johnson.


4/14/2003 Ron Edwards: Author recommendation: Luke Short
Hey, I was re-reading my issues of The Preacher prior to loaning them to a friend, and came across a reference or two in the letters pages to the novels…
In Chimera Creative
Participants: Ron Edwards, Matt Snyder, Valamir.


4/14/2003 hanschristianandersen: Paladins in The Matrix?
Having just seen the Matrix Reloaded trailer, I'm itching to play it, Paladin-style. I'm probably not the only one, either. ;-) How does this look for a Code? MINOR VOWS…
In CRN Games
Participants: hanschristianandersen, Valamir, John Harper, jdagna.


4/14/2003 redcrow: Separating Weapon Skills
What is the best break-up of weapon skills based on similarity? I'm hoping for some educated/expert opinions on what a reasonable break-up for medieval fantasy weapons would be. Is the…
In RPG Theory
Participants: redcrow, SrGrvsaLot, Ron Edwards, Marco, ThreeGee, Shreyas Sampat, Harlequin, cruciel, M. J. Young, Thomas Tamblyn, John Kim, Jake Norwood, epweissengruber, simon_hibbs, Eamon Voss.


4/14/2003 ADGBoss: Steel and Shadows: Inspired by Thugs and Thieves
First I want to say that Steel and Shadows was heavily inspired by Ethan Greer's Thugs and Thieves. Even though S&S is going to be far different, I still…
In Indie Game Design
Participants: ADGBoss, Sidhain, ethan_greer, Jeph, Walt Freitag.


4/14/2003 [FHE]dave: First Gaming Session
On Friday, our group had our first gaming session; after chargen, which took us more than 2 hours because the Seneschal had to explain everything, we started.... and it was…
In The Riddle of Steel
Participants: [FHE]dave, Jake Norwood, Valamir.


4/14/2003 rafial: Writing your own songs
I'm going to run Starchildren tomorrow at SGA's indie gaming night (Hopefully I'll have a report for Actual Play). I'll be testing out some rules I came up for for…
In XIG Games
Participants: rafial, Ron Edwards, Jared A. Sorensen, Rich Ranallo.


4/14/2003 Ashren Va'Hale: volume target of sculpture
Ok, one of my players wanted to use sculpture to sink a boat so he targeted a plank and made a spell to sculpt a circular slice into the plank…
In The Riddle of Steel
Participants: Ashren Va'Hale, Wolfen, prophet118, Valamir, Bob Richter, Mayhem1979, Brian Leybourne.


4/14/2003 Matt Snyder: Nine Worlds rules draft
Ok, folks (and Hello! Coal), this is the item I just posted in my LiveJournal: Well, thanks to my lovely Dana laptop thingy, the nice weather didn't keep me away…
In Chimera Creative
Participants: Matt Snyder, coal, Spooky Fanboy, Kester Pelagius, Jonathan Walton.


4/14/2003 Christoffer Lernö: Shift in Indie Game Design?
Mark wrote this in the "Request for a Indie Design sticky"-thread: There seems to be a gradual shift in the Indie Design forum: 1) The Intended Usage: to…
In Site Discussion
Participants: Christoffer Lernö, Clinton R. Nixon, SrGrvsaLot, Jack Spencer Jr, szilard, Valamir, Kester Pelagius, Paul Czege, C. Edwards, Sidhain, Jonathan Walton, Andy Kitkowski, cruciel, Le Joueur, ethan_greer, greyorm, M. J. Young, Jake Norwood, Mark Johnson, Rich Forest, Mike Holmes, Bankuei, Thomas Tamblyn, xiombarg, Brian Leybourne, clehrich, Blake Hutchins, RobMuadib.


4/13/2003 quozl: Monopoly: The Most Popular Roleplaying Game?
I hope this helps show others what I mean when i say that Monopoly is an RPG. Please let me know what you think. Monopoly: The Most Popular Roleplaying Game?…
In RPG Theory
Participants: quozl, Eric J., M. J. Young, Valamir, CplFerro, Marco, Le Joueur, Ron Edwards, simon_hibbs, Jack Spencer Jr, Mike Holmes, John Kim, Walt Freitag.


<< more previous topics

 

Subsequent Topics

4/15/2003 CplFerro: To Mr. Langford: Special Theory of Roleplaying
Dear Mr. Langford: As a coda to the previous thread, I offer a pithier explanation of the fundamental difference between an axiomatic game like Monopoly, and a principled one like…
In RPG Theory
Participants: CplFerro, Mark Johnson, Mike Holmes, Le Joueur, Ron Edwards, clehrich, ross_winn.


4/15/2003 edomaur: I'd like to share my work but... (edited)
Hello, Since 1996 I'm working on a game universe and rpg called "Ajia, le monde de la Noire Essence" (Ajia, world of the Black Spirit). The universe of Ajia is…
In Connections
Participants: edomaur, taalyn, Jonathan Walton, Kester Pelagius, Jeffrey Miller.


4/15/2003 rafial: Starchildren - Hallo Spaceboy/girl
Borrowing shamelessly and freely from Hedwig & the Angry Inch, Wild Zero, Tommy, Max Headroom and no doubt a few other things wedged in my subconscious I unleashed a demo…
In Actual Play
Participants: rafial, Ron Edwards, Clinton R. Nixon, Thomas Tamblyn, Rich Ranallo.


4/15/2003 rafial: Starchildren report in Actual Play...
...Push Your Hands!
In XIG Games
Participants: rafial.


4/15/2003 philreed: Distressed Design PDF
This was the best place I could think of for this. http://www.philipjreed.com/images/distresseddesign.pdf This is a 7 page PDF that shows how I create graphic elements for distressed design. EDIT: If…
In Publishing
Participants: philreed, Jared A. Sorensen, Jason L Blair, Matt Snyder, rpghost.


4/15/2003 Jared A. Sorensen: Decay - latest news
Jurgen (the Mad German who Walks) and I have finally hashed out the basic mechanics for Decay. I'm not sure when I'll be able to post additional info. (or send…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, Ron Edwards, Spooky Fanboy, hardcoremoose, Jürgen Mayer.


4/15/2003 Jared A. Sorensen: New Game: TIME TO KILL
(aka "Fuckin' Ninjas, man!") This was posted in my playtest forum but since I probably won't be releasing this as anything but a free game, here ya go. The Game…
In Indie Game Design
Participants: Jared A. Sorensen, ThreeGee, MathiasJack.


4/15/2003 Christoffer Lernö: Yggdrasil: Making the setting - questions on strategy
Yggdrasil's setting is supposed to be rather lightweight. There's a backstory of course, and a map. The most important though, is the provided framework for creating characters, adventures, monsters and…
In Indie Game Design
Participants: Christoffer Lernö, Mike Holmes, Valamir, Shreyas Sampat, Sidhain, Kester Pelagius, ADGBoss.


4/15/2003 quozl: GENCON Catalog
Did the idea that was discussed here: http://www.indie-rpgs.com/viewtopic.php?t=5028 ever go anywhere?
In Publishing
Participants: quozl, philreed, Matt Snyder.


4/15/2003 Eddy Fate: FAQ? Errata?
I'm in the process of compiling the errata for the dead tree version of CAH. If you think you've spotted some errata that needs to be corrected for clarity, or…
In Cartoon Action Hour
Participants: Eddy Fate, Derek Devlin.


4/15/2003 Sylus Thane: Dawn of the Magi and the Magic of it
Ok, so I've been toiling along got quite a bit done and then hit a huge wall. Ouch! I am currently working on the magic system for my fantasy setting…
In Indie Game Design
Participants: Sylus Thane, szilard, Kester Pelagius, bluegargantua, SrGrvsaLot, greyorm.


4/15/2003 Green: what do you need from an RPG? (repost of older thread)
I first asked this question here, but it generated no response, and I think that the issue I raise here is integral to the further development of the game I'm…
In Indie Game Design
Participants: Green, C. Edwards, Gordon C. Landis, John Kim, simon_hibbs, Ron Edwards.


4/15/2003 Ron Edwards: GENCON 2003: April update
Hi there, The endcap booth space is reserved, under the combined aegis of Arc Dream Publishing (Godlike), Driftwood Publishing (The Riddle of Steel), and Adept Press (Sorcerer). Here are the…
In Publishing
Participants: Ron Edwards, Jason L Blair, Michael Hopcroft, Bruce Baugh, Jürgen Mayer, rpghost, GMSkarka, Valamir, Paul Czege, Matt Wilson, Jeffrey Miller.


4/15/2003 &&paintPEOPLEblue: New Game: &&paintPEOPLEblue
hello girls and guy and memes, i am working on &&paintPEOPLEblue, new game using memes. you can see basic draft under http://paintPEOPLEblue.tripod.com Note: VERY basic draft (missing: most basic gameplay…
In Indie Game Design
Participants: &&paintPEOPLEblue, lumpley, samdowning, Jonathan Walton, Ben Morgan, Wolfen, Ron Edwards, Spooky Fanboy, Walt Freitag, iago.


4/15/2003 Little_Rat: Another 24 hour game?
Ok, so maybe I have too much time on my hands. For the past four years, I have been working on a study on nerds, their history, sociology, both real…
In Indie Game Design
Participants: Little_Rat, Ron Edwards, Clinton R. Nixon, Matt Snyder, iago, Simon W.


4/15/2003 xiombarg: We Hate God, Part II (Pretender Playtest)
Okay, I'm actually running Pretender tommorrow, so I figured I'd post about the full chargen session. You may want to look at the original thread to refesh your memory about…
In Actual Play
Participants: xiombarg, ADGBoss, furashgf.


4/15/2003 SrGrvsaLot: Godz playtest version is complete.
Godz is an rpg with strong board game elements, where the players create Gods and create a world from scratch. I'm looking for people who're willing to give the document…
In Connections
Participants: SrGrvsaLot, Kester Pelagius, Paul Czege.


4/15/2003 Jürgen Mayer: How do we get Jason to GenCon Indy?
[quote="Jason L Blair"]Dammit.* Dammit dammit dammit.** Dammit.*** *Ron, **Man, I really wish I was going to be there this year. I hope the new booth rocks as hard as the…
In Publishing
Participants: Jürgen Mayer, Jonathan Walton, ethan_greer, Jason L Blair, Mike Holmes, Ron Edwards.


4/15/2003 Andy Kitkowski: Question about DONJON character sheets...
Not a serious, question, mind you, but a question nonetheless. :-) "I gets my scrilla from pimpin' " Er... What does that mean? We brought it up in my group:…
In CRN Games
Participants: Andy Kitkowski, Clinton R. Nixon, Jared A. Sorensen, Jonathan Walton, Ben Morgan.


4/16/2003 John Harper: Rolling gobs of dice... yet another alternative
I'm developing a system for an upcoming game project (Danger Patrol) and it sometimes calls for great handfuls of dice to be rolled, much like Donjon can. My "solution" is…
In CRN Games
Participants: John Harper, Clinton R. Nixon, Spooky Fanboy, ethan_greer, Valamir, Rich Forest, Russell, Michael S. Miller, Bailywolf, Jason, Mike Holmes.


more subsequent topics >>