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From Day One


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In First Thoughts

10/3/2010 chronoplasm: Timing and Pacing
This thread got me thinking about pacing in games and mechanics for keeping track of the passage of time. http://www.odd74.proboards.com/index.cgi?board=general&action=display&thread=4783&page=1 I'm interested in simple, abstract game mechanics for keeping track…
In First Thoughts
Participants: chronoplasm, Locke, VAgentZero, Adam Dray, Moganhio.


10/2/2010 Ar Kayon: Grids. They suck.
This is where the line between realism and speed really split me in two.  As a designer, I've conquered this mountain many times before - devising mechanics that are both…
In First Thoughts
Participants: Ar Kayon, Noon, Eero Tuovinen, Ron Edwards, Locke, contracycle, arithine, Necromantis, dindenver, Mike Sugarbaker, Kalandri.


10/1/2010 Noon: Idea : Say No or Roll
I had this idea while discussing in a design thread on RPG.net. Basically I looked at the common method that if someone thinks you have a chance of failure, you…
In First Thoughts
Participants: Noon, Vulpinoid, Abkajud, Locke, Ar Kayon, masqueradeball, stefoid, luminos, P1NBACK, Kalandri, mreuther.


10/1/2010 arithine: Survival: modern survival horror
Hello, this is my first post here, found out about the site about a week ago and wanted to make sure I did not make any mistakes for posting so…
In First Thoughts
Participants: arithine, Trollkin, Noon.


9/30/2010 Abkajud: [swords & wizardry] storifying 0e D&D - losing loot = losing xp
[x-posted at story-games.com] I had a thought. In Swords & Wizardry (the "0th edition" D&D clone), player characters get XP at the end of the adventure equal to how many…
In First Thoughts
Participants: Abkajud, Ckelm, Chris_Chinn, Noon.


9/30/2010 Trollkin: Thoughts on a fate point like mechanic
I’ve been making a setting based fantasy game for about the last year now, and after reviewing some of the rules I realized that if the players are going to…
In First Thoughts
Participants: Trollkin, Chris_Chinn, Locke.


9/28/2010 Ckelm: A Game of Ten Thousand
[center]So I have this written: [url=https://docs.google.com/document/edit?id=1LKmQQZbGQcezgM_004_ZbIiZDat8M2-8DpYmEb5jEC8&hl=en]https://docs.google.com/document/edit?id=1LKmQQZbGQcezgM_004_ZbIiZDat8M2-8DpYmEb5jEC8&hl=en[/url] I have been working on this for a bit. I don't expect it to be lucrative, just fun. I know it needs some polish…
In First Thoughts
Participants: Ckelm, Adam Dray, Ar Kayon.


9/28/2010 nemiroff: [Shared Dreams] How to create Portals for players
I've been working on an idea I had some time ago. The whole roleplaying takes place in the dreams of characters. Right now it's not important how do characters project…
In First Thoughts
Participants: nemiroff, Artanis.


9/28/2010 Anekanta: [Social Anxiety] [I have overcome] - Rules draft
Hey all, If anybody's interested, I've posted a draft set of rules for a social anxiety game over on my blog.  If you feel like checking it out and commenting…
In First Thoughts
Participants: Anekanta, Moganhio.


9/27/2010 Tyler.Tinsley: single use powers
so the game i'm working ( www.seedrpg.com ) has bunches of little powers and abilities. i have realized now that most of the abilities are "once per episode" or "single…
In First Thoughts
Participants: Tyler.Tinsley, Ar Kayon, VAgentZero, Noon, Vulpinoid, Jason Pitre, Frank Tarcikowski, contracycle, Ckelm.


9/26/2010 johnthedm7000: Critique My Task Resolution System/Check Mechanics
Shapers is a game in which players play individuals called the Willful, who are creatures possessed of exceptional natural abilities and the ability to reshape reality through the force of…
In First Thoughts
Participants: johnthedm7000, Ar Kayon, Locke.


9/24/2010 luminos: [Oracle] A game about knowing the future
This will be my first attempt at making a game.  The basic idea for the game is that the PCs all have received a prophecy about their personal futures, a…
In First Thoughts
Participants: luminos, philipstephen.


9/22/2010 buzzalbert: Did anyone try playing this? (a steampunk game)
I was looking around for a steampunk-themed game and I found something called Wolsung: Steampulp Fantasy. They've got free rules in PDF on their site and post new updates quite…
In First Thoughts
Participants: buzzalbert, Vulpinoid, Gryffudd.


9/22/2010 Anekanta: [Social Anxiety] - Know of any games that deal with social anxiety?
Hey all, I'm wondering if anyone knows of any existing (and hopefully easy to obtain) games that deal with social anxiety (or any sort of anxiety).  I'm going to be…
In First Thoughts
Participants: Anekanta, Noon, Moganhio, Graham Walmsley.


9/16/2010 Chill: Unnamed Fantasy
I'm looking to design a fantasy game as a hobby, just something that suits the style of game my friends and I enjoy playing. I'm not really looking to re-invent…
In First Thoughts
Participants: Chill, Ar Kayon, masqueradeball, Adam Dray, Certified, VAgentZero, Locke.


9/16/2010 Jon_Wake: Open-Source Springpunk Setting
Here's the dish-- I'm Jon, I'm a comic writer and gaming nerd from highschool onward.  I've written a comic called Virtuoso.  It's a Creative Commons (Attribution, Share-Alike) licensed book, so…
In First Thoughts
Participants: Jon_Wake, Mike Sugarbaker, Abkajud.


9/15/2010 a flight of stairs: Allignment
I'm writing something realism-heavy, and I was wondering how important allignment is to realism-based RPGs. I came up with the following, which is comprehensive but clunky. Good/Evil Pure/Corrupt Lawful/Unlawful Moral/Immoral…
In First Thoughts
Participants: a flight of stairs, Noon, Coplantor, Ar Kayon, Chris_Chinn, Locke, BunniRabbi.


9/15/2010 Kalladeron: [Multiverse] Need some help and advices.
Hi everybody, I am trying develop a RPG system and I need some help and advices. My objective is create a system focused on action for fantasy settings. I think…
In First Thoughts
Participants: Kalladeron, Certified.


9/14/2010 AdriannaDD: [Chrysalis] 2 Players, 1 Body
Just to review Chrysalis is a game about teenagers who find their bodies host to an extraterrestrial parasite that just wants to go home and all the while trying to…
In First Thoughts
Participants: AdriannaDD, VAgentZero, a flight of stairs, Necromantis.


9/14/2010 Gunnox: LichSpace - Any ideas???
-Please read the DrakeStrike post before reading this because that post contains info about the main mechanics- While I work on LichScape (First known as DrakeStrike) I got the idea…
In First Thoughts
Participants: Gunnox, chronoplasm.


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Subsequent Topics
In First Thoughts

10/5/2010 Abkajud: [general reflection] Why dungeons?
I have a question: does anybody have a notion as to why Arneson, Gygax, and the rest chose to set their game in underground labyrinths? I'm primarily interested in actual,…
In First Thoughts
Participants: Abkajud, VAgentZero, Trollkin, Ron Edwards, epweissengruber.


10/6/2010 Ar Kayon: Story games. They suck.
But I had a thought when I found myself singing the Butcher Pete song you hear in Fallout 3.  Wouldn't it be cool to play a game set in the…
In First Thoughts
Participants: Ar Kayon, Abkajud, Certified, Adam Dray, Necromantis, Noon, Trollkin, Magnus Pym.


10/7/2010 Kalandri: I dare you to do this better
This is a light game I made with the primary intention of having a story-driven rules-light game with characters that felt different and were easy to make. PRIORITIES --------------------------------------------------------------------------------------------------------------------------------------------------- These…
In First Thoughts
Participants: Kalandri, mreuther, Noon, Chris_Chinn, Necromantis.


10/7/2010 Trollkin: Doing health
I’m continuing with the design for my fantasy game, but I cannot decide wither to pool hp like in D&D, or to break it into the hit locations like in…
In First Thoughts
Participants: Trollkin, Locke, mreuther, Necromantis, contracycle.


10/7/2010 Gunnox: What about a mythical RPG?
While playing the strategy game age of mythology the idea about making a mythical war-rpg struck into my head. Ok, here are my ideas: It should be like age of…
In First Thoughts
Participants: Gunnox, Chris_Chinn.


10/7/2010 Locke: [Age Past] Steam punk supplement, Technomancy
So i am getting the baseline rules for character building down for the steam punk supplement to my Age Past game.  Everything is coming fine, but I hot a roadblock…
In First Thoughts
Participants: Locke, Magnus Pym.


10/8/2010 sojikai: Samurai RPG
The setting is feudal Japan, or really any place similar, be it historical or made up. I have seen people do simmilar things in the past, though more like samurai…
In First Thoughts
Participants: sojikai, Abkajud, Noon, contracycle, Chris_Chinn, Ron Edwards, dindenver.


10/9/2010 sojikai: Systems designed to be opposed to one another -within one game-
I don't believe that the title of this thread does a good job of explaining what this thread is about. Excuse my naming ability. The topic in hand is designing…
In First Thoughts
Participants: sojikai, mreuther, Vulpinoid, Noon, Kalandri, Abkajud.


10/10/2010 Trollkin: Alignment system, kind of
Again I was working on my fantasy RPG, and I realised that I don’t have any system, or mechanic for some kind of character alignment. At first my plan was…
In First Thoughts
Participants: Trollkin, Moganhio, Locke, Noon, Ar Kayon, David Artman, Warrior Monk, BunniRabbi.


10/13/2010 Warrior Monk: Fantasy heartbreaker, version 7
Long time without posting :P ok, after several tests I came up with another ruleset to try on a medieval fantasy game. I'm still using the Anima rpg setting so…
In First Thoughts
Participants: Warrior Monk.


10/13/2010 Kalandri: Yet another Conflict Resolution idea: The Battle Track
The game session is getting boring, the GM is running into a wall, and so he resorts to the old standby: GM: "An army of like thirty ninjas jump out…
In First Thoughts
Participants: Kalandri, Noon, Ar Kayon, Eero Tuovinen, Bloomfield.


10/15/2010 Chris Chambers: Game System in the works
Hi I am kind of new, well I was here years, and years ago, and am working on turning our house game system into a full RPG.  I would like…
In First Thoughts
Participants: Chris Chambers, Ar Kayon, Noon, Abkajud, Mike Sugarbaker.


10/18/2010 BunniRabbi: Wargame developement
    I'm not seeing this answered anywhere so let me just ask: Does this site revolve around RPGs only in a strict sense, or would table-top wargames also be…
In First Thoughts
Participants: BunniRabbi, mreuther.


10/20/2010 mreuther: How to Design an RPG . . . (lol)
Ran across this today and thought it'd be of use to folks. ;) For the fun, a diagram to help . . . Some cliches to avoid, or play on,…
In First Thoughts
Participants: mreuther, BunniRabbi, Ar Kayon, Noon, Ron Edwards.


10/20/2010 Fungiochi: Reaper: Student Project
Hi! We're a group of students from QUT in Brisbane making a game for UDK, please check it out. All feedback is greatly appreciated. Check out all about the game…
In First Thoughts
Participants: Fungiochi, Ron Edwards.


10/21/2010 chronoplasm: Non-Combat 'Roles'
If there's one thing I like about D&D 4E, it is the well defined and transparent roles in combat (defender, striker, leader, controller). They ensure that character has strong niche…
In First Thoughts
Participants: chronoplasm.


10/21/2010 Necromantis: A offshoot idea -- RPG centered around personality
So a while back I was considering whether alignment had a place in the game I am designing (A Time of Steel & Staves) I posted here for advice and…
In First Thoughts
Participants: Necromantis, Ar Kayon, Chris_Chinn, ShallowThoughts, Lassidus, Jason Pitre, stefoid.


10/21/2010 mreuther: Validity of Cliche in Game Design
[url=http://www.indie-rpgs.com/forge/index.php?topic=30589.0]Reference[/url] Re-phrasing: To what extent are cliches viable in our designs? As was discussed in the last thread which got closed, some good gaming moments have been had in various…
In First Thoughts
Participants: mreuther, chronoplasm, Ar Kayon, Ron Edwards, Necromantis, Chris_Chinn, Mike Sugarbaker.


10/22/2010 Warrior Monk: What's in a fighter? without using
I like to play characters that go straight into the battle, but often find them in disadvantage against mages or simply boring to play in combat since combat options are…
In First Thoughts
Participants: Warrior Monk, Chris_Chinn, BunniRabbi, dindenver.


10/23/2010 Moganhio: Is Gumshoe simulationist?
Is Gumshoe (Trail of Cthulhu) simulationist or gamist? this question comes from a debate in a spanish forum where no agreement was reached. I felt curious about what would pop…
In First Thoughts
Participants: Moganhio, Ar Kayon, Necromantis, Chris_Chinn, mreuther, Ron Edwards, davidberg, Bloomfield.


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