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The Forge Archives
Archive
RPG Theory
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Last post
Idea: Motivation as Attributes
SlurpeeMoney
6
1283
May 31, 2005, 08:20:47 AM
by
Ben Lehman
Real Time Enforcement
lev_lafayette
3
1024
May 28, 2005, 03:26:24 PM
by
lev_lafayette
Using music to support emotions
Remko
2
767
May 27, 2005, 05:42:59 PM
by
Domhnall
Games with Conflict Resolution
Yokiboy
11
1866
May 27, 2005, 10:06:36 AM
by
Valamir
n00bies: Why, and What Happened Next?
«
1
2
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James_Nostack
20
3507
May 27, 2005, 09:18:24 AM
by
GameLoft
[Vocab] Task versus Conflict
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1
2
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5
6
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Ben Lehman
79
16870
May 26, 2005, 02:12:19 PM
by
xenopulse
[dice-snippit-mechanic-dealy] Expected success vs actual
anonymouse
0
1000
May 26, 2005, 01:59:41 PM
by
anonymouse
Time - Battle Mechanic
zephyr_cirrus
9
1524
May 26, 2005, 12:52:37 PM
by
zephyr_cirrus
Stance as Credibility Distribution
«
1
2
»
M. J. Young
15
2584
May 26, 2005, 12:40:26 PM
by
M. J. Young
Emotional Engagement
timfire
7
1599
May 26, 2005, 09:07:23 AM
by
Valamir
Is D20 Dead/Dying?
Zachary The First
10
1749
May 25, 2005, 06:08:11 AM
by
Mike Holmes
Fear and confusion II (split)
Rodger Thorm
3
819
May 25, 2005, 04:20:07 AM
by
Ron Edwards
Idea: Delayed GM
Callan S.
7
1098
May 24, 2005, 05:46:21 PM
by
Callan S.
Simulative Western RPG
Remko
8
1273
May 24, 2005, 09:23:30 AM
by
Andrew Cooper
Oracle Stance?
«
1
2
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TonyLB
16
2875
May 24, 2005, 07:47:16 AM
by
Troy_Costisick
Aaaaahhhhh, or: the need for simulationism in Horror RPG's
Remko
6
1742
May 23, 2005, 01:28:12 PM
by
GB Steve
Random numbers (split)
Thierry Michel
5
1414
May 23, 2005, 05:25:35 AM
by
Mike Holmes
Non-violent Roleplaying
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1
2
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4
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John Kim
46
9057
May 23, 2005, 05:03:45 AM
by
Picador
Perpetuating Sing-Sex Play Groups
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1
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3
»
M. J. Young
35
17483
May 20, 2005, 12:36:53 PM
by
Andrew Morris
Telling a Story, Conveying a Theme: What does it mean?
Eric J.
1
1119
May 19, 2005, 11:13:43 PM
by
Bill Cook
Character, Sheet, and Play Revisited
«
1
2
»
M. J. Young
24
3576
May 19, 2005, 06:23:44 PM
by
M. J. Young
Role Playing as it is done in Historical Miniatures Games
«
1
2
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MatrixGamer
22
2084
May 19, 2005, 01:40:16 PM
by
Hereward The Wake
Classifying general classes of goals for conflict resolution
Jason Petrasko
10
1537
May 19, 2005, 05:02:09 AM
by
MatrixGamer
Nar turns out to be a good gamist penalty to evade?
Callan S.
5
1151
May 18, 2005, 08:10:21 PM
by
Callan S.
Suggestions on running my first truly Narr game
Darcy Burgess
7
1109
May 18, 2005, 09:07:26 AM
by
jburneko
Gaming at the Senior Citizens Center?
foucalt
10
1710
May 17, 2005, 07:51:50 AM
by
Andrew Morris
Japanese-style computer-rpg mechanics? [ot?]
«
1
2
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afray
18
2924
May 16, 2005, 05:07:27 AM
by
Mike Holmes
Meta-information/systems and Narrativism in CRPGs
Selene Tan
4
924
May 14, 2005, 03:19:06 AM
by
Callan S.
Mechanical limitations to the scope of conflict resolution
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1
2
»
Andrew Morris
16
1878
May 13, 2005, 05:03:10 PM
by Bankuei
Larps?
List
2
832
May 13, 2005, 08:36:35 AM
by
komradebob
Using Task Reso to get Conflict Reso
«
1
2
»
Troy_Costisick
22
3736
May 12, 2005, 05:36:09 PM
by
Alephnul
Renouncing the agenda-driven NPC
johnzo
8
1421
May 12, 2005, 04:05:44 PM
by
johnzo
Do RPGS allow for diverse participation/discourse?
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1
2
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4
»
am
48
7245
May 11, 2005, 07:55:52 AM
by
Mike Holmes
Giving players control of risk
«
1
2
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Adam Dray
22
2840
May 07, 2005, 11:47:36 PM
by
Adam Dray
How DO Game Designers (or computers) influence play?
«
1
2
3
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Gordon C. Landis
39
4267
May 06, 2005, 09:10:52 PM
by
Callan S.
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